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306 adventures found
Cover of FP14 - Dominion of Sophicles the Virulent
FP14 - Dominion of Sophicles the Virulent
AD&D
Levels 7–10
34 pages
0  0

The Plains series wraps up with 150th Filbar offering Dominion of Sophicles the Virulent! This adventure starts with the PCs hearing of a town in trouble. After learning of trouble in the Village of Ardeth the PCs arrive via boat and quickly discover the community has been attacked by humanoid forces. A successful track will lead the party to one of the toughest adversaries in the land….Sophicles, the Green Dragon!

Cover of F8 - Grotto of Torla Mir
F8 - Grotto of Torla Mir
AD&D
Levels 4–6
17 pages
0  0

Your group has been requested by Archbishop Telamor Constran from the Church of Koassak to go on a rescue mission for one of his missing brothers who was taken by pirates. You have been enlisted because of your growing fame to barter a release out of the Pirate Lord Hannibal the Black. After three days of storms you awake to a really bad sound....Abandon Ship!

Cover of FP7 - Blood Mace of Khan Sing
FP7 - Blood Mace of Khan Sing
AD&D
Levels 6–8
22 pages
0  0

When you wander the wilderness you run into the strangest things. Nestled in the middle of a few mountains in a volcanic basin is a strange temple structure. This is the final resting place of the legendary warlord Khan Sing. A hero among the plainsmen, this ruler was believed to have grabbed power with the assistance of a magic weapon known as the “Blood Mace”. Will the party’s investigation find this mysterious artifact?

Cover of FVC6 - Inquiry into the Wildlands
FVC6 - Inquiry into the Wildlands
5th Edition
Levels 1–6
62 pages
0  0

The land of Felora is a stable pedocracy off the Feso Seaway. Generally considered a safe place to live because of a low humanoid population and a large defensive wall that rings the country. The same cannot be said for the area to the west known as the Wildlands. Once a thriving human land the area was taken over in humanoid raids a century and a half ago. With the aggressions against the wall lessening the Council of Wisdom is organizing groups to go in and explore the land for possible "taming". Potential explorers will be paired off with non-combatant survey teams. Are you new adventurers ready for a job? Played at Epic Nerd Camp '17!

Cover of FT - Village of Tomore
FT - Village of Tomore
AD&D
Levels 1–5
7 pages
0  0

When adventurers are in the same area its nice to have a base of operations. The Village of Tomore rests between adventures pertaining to two different campaigns in the Filbar region. The quaint village has a caravan stop and will allow PCs to come into contact with a wide variety of personages and rumors for exploration. This area can be utilized as a base of operations near the areas of the FN or F series campaigns or just as a rest stop for the party.

Cover of OP4 - Leprechaun's Luck
OP4 - Leprechaun's Luck
5th Edition
Level 1
2 pages
0  0

This single page, single player adventure introduces a new adventurer to the exploration life! Despite reservations by their family, the young PC opts to head to a nearby town to begin their career. The road to Remus is blocked thanks to a raging river but there was a shortcut that could be taken…

Cover of FQ10 - Enclave of the Exterminatus
FQ10 - Enclave of the Exterminatus
AD&D
Levels 5–7
49 pages
0  0

While enjoying a nice honey wine in the backwater community of Bench you discover citizens have been kidnapped from the surrounding area. After further investigation the mystery leads to a compound being built by the Exterminatus! With the danger mounting can the party slow the march of the evil cult and maybe pick up a few more pages of the arcane tome? Are they stealthy enough to infiltrate the stronghold? At almost 50 pages this adventure has the Precinct of Bench and the large compound of the Exterminatus each of which can be used in separate campaigns!

Cover of FD5 - Venture into Sordack Valley
FD5 - Venture into Sordack Valley
AD&D
Levels 2–5
20 pages
0  0

The fifth offering of the Filbar Dual (FD) series is Venture into Sordack Valley and takes the small group of young adventurers and puts them on the border of the frontier. The small town of Commerstance is located on the edge of the Lordek River separating civilization from the wild. Several locales are present for the aspiring group of adventurers including two wanted criminals.

Cover of FA1 - Fens of Malack
FA1 - Fens of Malack
AD&D
Levels 2–6
13 pages
0  0

This setting is a collective of different area encounters for several different character levels. While this land was a frequently traveled area for the adventurers it was used for a variety of challenges. While not every challenge is met for every level it is up to the PCs to decide if they are up for the challenge they discover. Of course you can always ‘discourage’ or hide some encounters from the party. It can also be used in an area frequented by the PC party that can offer an increased challenge with each visit they make.

Cover of FS5 - Zenobia's Lute
FS5 - Zenobia's Lute
AD&D
Levels 2–4
19 pages
0  0

As you move throughout the countryside a rider appears in the distance and begins to close quickly. Hand going to your weapons you ready yourself for danger but notice the rider is very young. Timmy Little introduces himself and warns you of a bout of Goblin-Pox at his village. Many people are sick and need help. Timmy says he and other young people have been sent out to find heroes to save the town and asks if you can help. While the boy cannot provide a great deal of information on the malady he advises you that the people of Troburtandban who aren’t sick can help with information. Once you agree he rides off to find additional help.

Cover of FC9 - Diamond in the Rough
FC9 - Diamond in the Rough
AD&D
Levels 4–6
25 pages
0  0

FC9 - Diamond in the Rough is an adventure that has a group of PCs picking up a job for Dwarves of the Shieldcraft Clans in the West Keldon Mountains. It seems that a group of humanoids has pulled off a daring raid to the formerly secure vault and obtained a rather expensive gem. To recover this item the PCs will first have to reach the Dwarves, cross the valley and search the East Keldon Mountain range for these troublesome thieves. Of course finding the group of problems may prove a bit tougher than expected!

Cover of FA7 - North Sordack Valley
FA7 - North Sordack Valley
AD&D
Levels 4–7
29 pages
0  0

North Sordack Valley is set northeast of Commerstance and was originally slated for the Filbar Dual series but the players didn’t go in that direction. This area is filled with individual challenges synonymous with the Filbar Area series. This ‘sandbox’ style adventure has multiple different encounters can be used in a variety of ways. The general setting allows you to customize it for your own campaign! This adventure setting was designed for 1st/2nd Edition AD&D for the Filbar Dual Campaign for various level groups of adventurers. This adventure is easily adaptable to most any game and system. Save yourself some time and utilize it for several one shot adventures or a continuing campaign setting! Don’t forget to follow us on Twitter @FilbarRPG for extra information.

Cover of PS6 - Furrier's Tale
PS6 - Furrier's Tale
5th Edition
Levels 5–7
17 pages
0  0

Your time in Queen’s Point has been productive and your level training is complete. As you relax in the Frothy Goblet Tavern & Inn you enjoy catching up with your compatriots over a steaming mug of mead! While you enjoy your time together you can’t help but overhear an interesting conversation at the next table over. A mountain man from his appearance is regaling a group of drunks about a foray into the wilderness and discovery of some old ruins. Those listening chime in with their thoughts on the potential for lost treasure…perhaps this guy may lead you to your next adventure?

Cover of FS10 - Utopian Tower
FS10 - Utopian Tower
AD&D
Levels 1–3
15 pages
0  0

Utopian Tower is a solo adventure which brings a new PC/player to the small Halfling village of Phebus on their way to a job opportunity. While the PC has time to spare they learn of a haunted tower that has the villagers on edge and is asked to investigate for a reward! While in town the PC meets a bard also headed to a job opportunity leading to a potential fellowship…if they survive! An excellent setting to teach a player new to the game on the basic mechanics. The adventure ties in roleplaying in a town environment, overland and dungeon movement, as well as combat encounters!

Cover of FT - Fort Myers
FT - Fort Myers
5th Edition
Levels 1–10
9 pages
0  0

Sometimes your PCs wander into a town and you just need names and places. No scenarios with this one just a skinned down town for you to add problems to. In our Fartook Campaign we incorporated a gambling ring and murder in Fort Myers

Cover of FD4 - Hunt for Charon
FD4 - Hunt for Charon
AD&D
Levels 2–4
19 pages
0  0

The fourth installment of the Filbar Dual (FD) series is The Hunt for Charon and picks up where the FD3 - Crisis at Marstan left off. Your pair of intrepid adventurers is off to find out who orchestrated the attack at Marstan. When the previous adventure concluded they discovered a note mentioning a “Charon” as behind the attack and the humanoid raiders. This adventure will see if the pair can find and defeat this person/humanoid and protect the area once and for all.

Cover of FVS11 - Queen's Cemetery
FVS11 - Queen's Cemetery
5th Edition
Levels 2–3
17 pages
0  0

The village of Hammerston is the site of a quick meal stop for a single PC and they quickly discover that the people are highly superstitious. A mage booms into the Kingfisher Tavern and reports his apprentice was chased while returning from collecting some items. The apprentice refuses to return to the cemetery where he was attacked and the mage, seeing your adventurer garb seeks your assistance.

Cover of AS2 - Vibrations from the Sea
AS2 - Vibrations from the Sea
5th Edition
Levels 8–12
21 pages
0  0

This adventure picks up where AS1 – Artifact of Gegios left off. You return to the city of Gegios to divide treasure and determine what the strange wand is. Your return trip may have given you a clue in that travel to the east causes it to vibrate less while moving in a western direction causes it to shake more. What is the significance of this anomaly? Is your party ready to find out? Bring your water wings folks you’re probably going for a swim!

Cover of FVC9 - Royal Recovery
FVC9 - Royal Recovery
5th Edition
Levels 7–9
18 pages
0  0

FVC9 – Royal Recovery is a short adventure involving a lost princess. A peace accord is in jeopardy when a royal wedding may be postponed due to a missing bride. She was secretly coming to Tol Borron, home to her future suitor, but her ship is now missing. The party has been asked by a gypsy, working on behalf of the king, to head towards the Horns of Barnack where some debris has been located. Will your party be able to solve the mystery of the missing princess?

Cover of OP19 - Kalar's Crypt
OP19 - Kalar's Crypt
5th Edition
Levels 2–3
2 pages
0  0

With a series of torrential rains, the soaked soil has weakened and an opening to a forgotten tomb has been discovered. You and your associate prepare to venture into the lost Kalar's Crypt! This scenario is useful for a beginning campaign or just a side adventure when most of the group can't participate.