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830 adventures found
Cover of CCC-GLIP-01-03 Citadel of Vlaakith
CCC-GLIP-01-03 Citadel of Vlaakith
5th Edition
Levels 1โ€“4
32 pages
0

The adventurers are tasked with rescuing a group of heroes who vanished in the pearlescent fortress that manifested on the border between the Kroth Magg kingdom and the Varkonin empire in the Steppes of Thar.

Cover of WBW-DC-FEN-01 Tiddy Mun and the Stranger Stone
WBW-DC-FEN-01 Tiddy Mun and the Stranger Stone
5th Edition
Levels 1โ€“4
20 pages
0

Gnomish denizens of Berribury are terrorized by flooding. Their only hope is for adventurers to summon the archfey of their domain; Tiddy Mun, to take the waters away. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3

Cover of The Hag's Hut
The Hag's Hut
5th Edition
Levels 6โ€“8
7 pages
0

๐ˆ๐ฌ ๐ฒ๐จ๐ฎ๐ซ ๐ฉ๐š๐ซ๐ญ๐ฒ ๐ญ๐ซ๐š๐ฏ๐ž๐ฅ๐ฅ๐ข๐ง๐  ๐š ๐ฅ๐จ๐ง๐  ๐ฐ๐š๐ฒ ๐š๐ง๐ ๐ฒ๐จ๐ฎ ๐ฐ๐š๐ง๐ญ ๐ญ๐ก๐ž ๐ญ๐ซ๐š๐ฏ๐ž๐ฅ ๐ญ๐จ ๐ก๐š๐ฏ๐ž ๐š ๐ฅ๐ข๐ญ๐ญ๐ฅ๐ž ๐ฆ๐จ๐ซ๐ž ๐Ÿ๐ฅ๐š๐ฏ๐จ๐ฎ๐ซ ๐ญ๐ก๐š๐ง ๐ฃ๐ฎ๐ฌ๐ญ "After travelling for a week you make it safely." This module adds a small side adventure for a party on the road; ๐š๐๐๐ข๐ง๐  ๐ญ๐ก๐š๐ญ ๐ฆ๐ฎ๐œ๐ก ๐ง๐ž๐ž๐๐ž๐ ๐Ÿ๐ฅ๐š๐ฏ๐จ๐ฎ๐ซ ๐ญ๐จ ๐ญ๐ซ๐š๐ฏ๐ž๐ฅ ๐ฌ๐ž๐ฌ๐ฌ๐ข๐จ๐ง๐ฌ. This module centres around a deceptive hut that looms besides a lonely forest road. ๐ƒ๐ž๐ฌ๐ข๐ ๐ง๐ž๐ ๐Ÿ๐จ๐ซ ๐š ๐ฉ๐š๐ซ๐ญ๐ฒ ๐›๐ž๐ญ๐ฐ๐ž๐ž๐ง ๐ฅ๐ž๐ฏ๐ž๐ฅ๐ฌ ๐Ÿ”-๐Ÿ–. If you enjoyed this module please take a look at my other modules. https://www.dmsguild.com/browse.php?author=Tanner%20Johnston

Cover of Against the Orcs
Against the Orcs
5th Edition
Level 6
54 pages
0

๐“๐ก๐ž ๐Ÿ๐จ๐ฎ๐ซ๐ญ๐ก ๐š๐ง๐ ๐Ÿ๐ข๐ง๐š๐ฅ ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ž ๐ข๐ง ๐ญ๐ก๐ž ๐”๐ฉ๐ซ๐ข๐ฌ๐ข๐ง๐  ๐’๐š๐ ๐š. The orc uprising around Nirzumbil must come to an end! The Mercur trade coster is benefiting too much from the blockade of the dwarven stronghold and threatens to corner the market on iron ore and gems for years to come. If the orc warlord commanding the armies can be slain, the orc forces will surely fall apart. But how to find and kill a warlord who is powerful enough to unite thousands of orcs? This adventure features 5th edition conversions of the krenshar, senmurv, portal drake, and stone flyer.

Cover of Into Ivy Mansion
Into Ivy Mansion
5th Edition
Levels 3โ€“4
11 pages
0

Our heroes are approached by Tristan Harpell, an entitled young mage and heir to a suite of rooms in Ivy Mansion, the ancestral home of the Harpell wizard dynasty. His inheritance is โ€œinfestedโ€ with the wacky experiments of his dead great-uncle, Siegfried Harpell, and Tristan needs the party to clean things up. The party will have many wild and bizarre encounters while digging through Siegfried Harpellโ€™s derelict magical concoctions - and along the way they might even discover the astonishing truth behind Siegfried's disappearance! Into Ivy Mansion is a Dungeons and Dragons one-shot adventure for a 3rd-4th level party. It features exploration, role-playing and thrilling combat encounters...

Cover of Dragon's Breath Tavern
Dragon's Breath Tavern
5th Edition
Levels 3โ€“5
21 pages
0

Itโ€™s been a long few days of travel and the adventurers are tired of eating rations and sleeping on the ground. The road opens to a small town with an inviting tavern. The smells of grilling meat and ale fill their nostrils and the sounds of laughter and music float out the tavernโ€™s door. Unlucky for the adventurers, theyโ€™ve stumbled upon Dragonโ€™s Breath Tavern. What starts out as a pleasant evening of food, drink, and entertainment soon evolves into an adventure that takes the party into and under Dragonโ€™s Breath Tavern. The adventure includes roleplay, exploration, combat, and a dice game called Demon Dice. Although written in a non-specific location, this adventure could be run as a one-shot during the WoTC official campaign โ€“ Curse of Strahd. The adventure includes an isometric map and a top-down map of Dragonโ€™s Breath Tavern. Available as PDF or for Fantasy Grounds.

Cover of Rescue Down Under (CCC-UCON-02-02)
Rescue Down Under (CCC-UCON-02-02)
5th Edition
Levels 5โ€“10
30 pages
0

While in the peculiar village of Basht, a town full of strange customs and superstitions, an elderly woman asks you to check in on her grandson, a Gondite tinkerer testing out his latest invention in a nearby cavern. Sounds easy enough, right? A Two-Four Hour Adventure for 5th-10th Level Characters This adventure originally debuted as custom content for the 2019 U-Con convention in Ann Arbor, Michigan. Visit them at https://www.ucon-gaming.org/

Cover of Against the Idol of the Sun
Against the Idol of the Sun
5th Edition
Level 13
295 pages
0

Do you want to run or play an adventure where characters start at level 13 instead of ending at level 13, and actually get to progress to 20 like the rules say they should? Do your players like to travel far and wide, exploring a huge unknown area? Do your players like to change their plans on a whim, and travel somewhere other than where they told you they planned to go last session? Do your players feel like fighting against an empire at odds of 20,000 to 1? Do your players want to commit occasional acts of sky piracy? Do you want an adventure that is designed to handle players using Scrying, Transport Via Plants, and Teleportation on a daily basis? If you answered yes to some of these questions, this adventure may be for you. Check out the detailed preview packet, which includes a campaign log showing how this adventure has actually played out. WARNING: FULL OF SPOILERS; VERY LONG. Against the Idol of the Sun is an epic hexcrawl campaign designed for high-level play. Adventuring parties should start at about level 13, and will likely end the campaign at level 20 with multiple Epic Boons. As a hexcrawl, there is no set adventure path that the party must follow. There is only one encounter that's even close to plot-mandatory aside from the climactic battle. Anything else can be skipped or handled in any order. The players are free to move about the map in any direction at any time, limited only by the risk of enemy action and encounters. The DM, meanwhile, is encouraged to have foes react to and actively hunt the PCs once they become a threat. Along the way, they may find and explore a number of dungeons, including a millenia-old laboratory in the grips of a time distortion, several mines that were abandoned for good reason yet may hold wealth within, and other challenges appropriate for high-level characters. This module is heavy on Exploration and Combat, but the Social aspect of D&D also is necessary as the player characters meet new peoples, work to convince them that they can make a difference, motivate them to action, and create overall plans for the NPCs and factions to follow off-screen to support the players in their main assaults. The key set piece encounters, which are optional but highly probable, involve attacking well-defended temples in the centers of enemy cities. Planning for these attacks will require paying attention to reconnaissance, timing, the use of allies, how to enter, and how to exit and break contact succesfully when dealing with enemies that fly faster than most player characters can walk. The adventure does not include artwork, and the maps are basic.

Cover of Vecna: Eve of Ruin: Phandelver Werewolves vs. Vampires
Vecna: Eve of Ruin: Phandelver Werewolves vs. Vampires
5th Edition
Levels 4โ€“8
23 pages
0

This is the "Vecna: Eve of Ruin" + "Phandelver and Below: The Shattered Obelisk" crossover you didn't know you've been waiting for. As dusk settles over the village of Phandalin, a palpable sense of unease grips the villagers. Rumors spread that a hilltop keep has inexplicably materialized on the outskirts of town, and worse yet, the sun fails to rise come morning. Unbeknownst to the townsfolk, a powerful cult of Vecna-worshipping vampires has arrived, and the only hope Phandalin has is a ragtag pack of werewolves and a few brave heroes ready to make their mark on the world. While this adventure can be run as a standalone module, it can also seamlessly serve as a prequel to "Vecna: Eve of Ruin" or as a side quest for "Phandelver and Below: The Shattered Obelisk." This module can also serve as a sequel to "Phandalin Werewolves: Beasts of Her Moon" which is exclusively available over at the dmsguild. Designed for 4-6 players with an average party level ranging anywhere from 4 to 7, this adventure aims to create a backstory of bad blood between the cult of Vecna and the PCs. It includes a monster folio, tokens, as well as maps from the esteemed Tessa Create Maps, Dyson Logos, and Elven Tower.

Cover of CCC-SALT-01-03 Broken Halls of Goldahroud
CCC-SALT-01-03 Broken Halls of Goldahroud
5th Edition
Levels 1โ€“4
28 pages
0

Beneath the moorlands of Thar, hidden from all for centuries, lies the Broken Halls of Goldahroud. It seems to have been inhabited until recently as the blood marks on the walls are only a few weeks old. What mysteries lie beyond the doorway from the Tomb of Kered? Fear of the markings have forced the SALT Consortium to turn again to hiring adventurers to face what horrors await them in the Broken Halls of Goldahroud.

Cover of SPA3: Crypt of the Elven King
SPA3: Crypt of the Elven King
5th Edition
Level 4
43 pages
0

Delve into the depths of the tomb of the long forgotten elven king to bring the eternal peace onto its disturbed dwellers. A 4-hour adventure for two 4th level characters. Small Party Adventure: Though the party size of 3โ€“5 characters is considered optimal in D&D, there are times when you can only gather one or two players at most. This adventure is designed exactly for such occasions.

Cover of The Lair of Glaucous
The Lair of Glaucous
5th Edition
Levels 1โ€“5
32 pages
0

Includes a Multiplayer version and a Dungeon Master + 1 Player version. A village on the outskirts of the Glimmerwood hires a brave adventurer(s) to destroy the eggs of a green dragon who has taken root in the forest. Although this sounds like a bold and unwise move, the village elders have a second agenda: implicate a menacing band of orcs who also dwell in the forest. There are several ways to use this adventure: โ€ขIntroduce a new player to the world of Dungeons & Dragons โ€ขDM an experienced player through a single character adventure โ€ขAs a one-shot adventure while DMing a group of new or experienced players

Cover of Midwinter Maleficence
Midwinter Maleficence
5th Edition
Levels 1โ€“4
17 pages
0

The adventurers are called to the village of Pinecrest where all but one of the children have gone missing. Can they find the lost babes in the wood before the children meet their grisly fate?

Cover of Alator's Tomb
Alator's Tomb
5th Edition
Levels 3โ€“5
12 pages
0

A generic tomb exploration. Usable for a quick one off or random exploration discovery. Sometimes a DM needs a fill-in adventure for when their PCโ€™s go off script. This is a single location low role play adventure that can be inserted anywhere needed.

Cover of Shimmer of Possibilities
Shimmer of Possibilities
5th Edition
Level 3
16 pages
0

The Director of the precognitive mages puts out a call to the Guilds for assistance in investigating a new threat which would disrupt an upcoming annual celebration along the Transguild Promenade in Precinct Four and cause the deaths of many Ravnican citizens. The Adventurers must find the evidence pointing to the perpetrators and stop the oncoming riot during the celebration in 24hrs. This is a One shot adventure for a group of four, at 3rd level. It could possibly be the first of many other adventures you might run in Ravnica!

Cover of Spelljammer: Gone Fishing
Spelljammer: Gone Fishing
5th Edition
Level 5
13 pages
0

Are long journeys through Wildspace getting you down? Too much time on your hands? Sick of catching the same old Scavvers? Why not pay a visit to Starfish Bay! Break out one of the five new lures and see what bites! With 25 new fish to catch you'll be busy for weeks! But watch out, not all of them are so easy to hold onto! This small sidequest has 8 new monster stat blocks along with 1 encounter with some 'hungry' Hadozee!

Cover of DDAL08-12 Xanathar's Wrath
DDAL08-12 Xanathar's Wrath
5th Edition
Levels 5โ€“10
30 pages
0

This couldnโ€™t get worse. The key you are searching for has fallen into the hands of the eye tyrant of Skullport himself. Now you just need to rob Xanathar without getting disintegrated. Part Three of the Skullport Shakedown trilogy. A 2-4 Hour Adventure for Tier 2 Characters. Optimized For: APL 8

A Night at Bittermoon Inn
5th Edition
Levels 2โ€“5
21 pages
0

Pursued by wolves and worse, the party must fight a running battle to take refuge at the relative safety of the Bittermoon Inn, a decrepit old inn high in the mountains. But night is falling, can they uncover the secrets of the inn and use them to survive the night? This adventure can be played as a stand alone one-shot, or can be used as a drop-in side quest to almost any campaign. It is suitable for a party of about 5 characters at the First Tier (Levels 1-4). The players must fight a running battle with wolves to reach Bittermoon, then they must discover the secrets of the inn before escaping through a smuggler's tunnel. Finally they must face off against their unseen opponent at Skull Cavern. There are four encounter maps included with this title.

Cover of Unknown Whom
Unknown Whom
5th Edition
Level 0
17 pages
0

This uniquely styled adventure involves players starting out with little information about the characters they will play. No characters are prepared in advance. This is a nonstandard method of play. Player characters only know their names, ability scores, race, and background. This adventure was created to give the feeling we got as kids just starting out with D&D. It will be great for new players and seasoned vets alike. Who is in charge? Who is torturing the players? Let the chaos beginโ€ฆ

Cover of Under Dovla Mountain
Under Dovla Mountain
5th Edition
Levels 9โ€“12
24 pages
0

The Kierhammer clan of dwarves pride themselves as excellent excavators, but the respective families are not without friction. While clearing the entrance to the tomb of an ancient king, tensions rose following the death of one of the Kierhammers, who seemingly fell accidentally. It is your job to ensure the clan stays united, and when disease strikes, to make sure resources are managed properly, so that the mission is complete and you all return alive. A wicked force, however has other plans...