A short adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I or II characters. An all elven guild has taken on a large job for an unknown character. They are doing everything they can to fulfil the contract regardless of who gets hurt in the process. On this short adventure the characters will run into and a foul of the Elven Guild. Can they stop them from finalizing their plan. This adventure includes hooks for additional adventures that can be run after this adventure is completed.
Welcome to Cirria’s Gambit, a four- to six-hour adventure for 2nd-4th level characters, designed for Dungeons & Dragons 5th Edition! This adventure invites you and your players to a fiendishly fun party with revengeful devils, a succubus who just wants to go back to hell, snobbish nobles, intoxicated socialites and one really irritated banshee! Cirria wants to go to hell! There is only one tiny problem: her mistress Glasya, archdevil of the sixth layer, has banished her for insubordination. So, what’s a succubus to do in Cirria’s place? Take over a local noble family and organize a grand feast like this boring plane has never seen before to channel the emotional energy of her guests into a ritual to open a portal, of course! Isn’t it obvious? Cirria’s plan only had one tiny unaccounted for issue: Lady Kaera, matron of the noble house Cirria targeted, is a banshee. Cirria found a momentary solution – but that will only hold so long as no intrepid group of adventurers disrupts it… This adventure can be run as a one-shot or inserted into an on-going campaign. The theme fits Baldur’s Gate: Descent into Avernus particularly well!
Known to the wider Forgotten Realms® as a sinister land of Red Wizards, slavers, and marching undead armies, Thay is the distant—or uncomfortably close—menace that “may become our doom if Szass Tam turns his attention in our direction.” And Thay is that, but it is also so much more. A truly magical land (thanks to a secret that even the goddess Mystra helps to keep) of rich culture, a rising middle class, ambitious nobles and Red Wizards who fear Szass Tam more than they hate him, but may soon be forced to defy him, and wealth beyond the imaginings of even wealthy and proud realms elsewhere. This tome is your guide to the Thay of right now, a valuable resource for Dungeon Masters and players alike. It sets forth the people and places of the Land of Red Wizards, what life is like, and seeds, hints, and secrets sufficient to spur adventures for years of enjoyment at your gaming tab.
Delbert's friend Thordyn has been wrongfully arrested and placed in quarantine inside the Lazar's Walls, where all those who have contracted King's Evil are banished to. It is your missing to infiltrate the settlement, and free Thordyn. The task will not be simple, as a crime syndicate rules the Lazar's Walls with an iron fist.
An injured young fisherman stumbles into Elventree with a brightly colored egg in his arms. He claims it fell from the sky and broke his rowboat. When he swam to the shore an elf with skin of ash attacked him and tried to take the egg. Will you help him keep it safe, Adventurers? The Module This module is 35 pages of adventurer's league fun centered around a mysterious egg that has fallen from the sky, a journey into the Feywild, and a meeting with an Archfey. It rewards exploration, social bravery, and the combats are well tuned for the tier with interesting enemies. Also Included! There are 15 map files included with this document that cover Dungeon Master, Player, gridded, gridless (for use with your Virtual Tabletop of choice!), and greyscale! In addition, there's a high resolution artwork of the Archfey present in the module.
A Ghastly Mess is a one-shot adventure for a group of 3rd-level characters that takes place in a haunted mansion Unlike your regular haunted house, the inhabitants of this building are far from scary. The ghosts of the former staff still live in it—or, well, unlive—not realizing they’re deceased and unable to move on because of it. The Lord of the mansion still awaits the return of his beloved, Lenore, for which he has commanded the staff to have the house in pristine condition. Help the only alive member of the staff, a sleepwalking old-man, clean the house, defeat any and all monsters that might be lurking in the somewhat abandoned building and help the ghosts pass on to the great beyond in this short but exciting adventure! The story includes a host of interesting characters for your players to meet, each with their own unique personalities and accompanying art; an array of unique monsters specially designed to challenge your party in more ways than one; and an intriguing mystery surrounding Lenore’s fate and what happened to the members of the staff. Now, you might be thinking “hey, this ain’t spooky at all, what gives?” and to that I say: how dare you?! Nothing is scarier than doing your chores! That’s why we built an adventure around it! That being said, A Ghastly Mess is not meant to be a scary story, but rather an interesting mystery-type of social adventure. Most combats can be resolved by running away, the stakes are low, and the NPCs don’t think of the situation as anything more than a normal day in their lives. The tragic aspects of the story have already happened by the times the characters show up, and the intent is for everything to go well from there.
Folk tales warn of strange noises from the Cormanthor Forest when winter fogs are thickest and the black of night has no shadows to cast. When such noises are heard on a late summer’s afternoon, perhaps it’s time to turn once again to the old stories? Part 1 of the Evenflow Saga
The party has been contracted by House Tor to provide 'extra security' during a ball. Unbeknownst to the players or House Tor, a spy from another house of an attending noble is going to try to sabotage the night in an attempt to ruin the evening. Can the party stop the spy? Will the nobles finally snap?
Chase a choldrith trying to incite a war! Detour through an abandoned dwarven mine when your path is blocked by a cave in! Fight through dangerous beasts to get back on the choldrith's tail. In this 6-8 hour adventure for 4-5 characters of 3rd level, explore an old dwarven mine and fight through a hive of dangerous beasts to get back on the trail of the choldrith your group has been pursing. Includes: A 6-8 hour adventure for 3rd level characters 2 DM maps Copies of the maps suitable for use in your favorite virtual tabletop Stat blocks for all monsters the players might encounter. 4 new undead versions of NPCs Be sure to check out the first two installments in this series: Into the Underdark - Part 1 A Family Affair Into the Underdark - Part 2 The Spider's Den
BREAK A CURSE THAT ECHOES THROUGH TIME! You awaken on the morning of the Pudding Faire: just as you did yesterday… and the day before that… and the day before that! To escape the loop, you must break a curse that strikes to the heart of halfling and gnome lore. Pudding Faire is a 3-4 hour Dungeons & Dragons module for character levels 1-4. It is part of a series of adventures that expands upon the material presented in Mordenkainen's Tome of Foes™. It can be played on its own or as a part of any D&D campaign. This product is a DMs Guild Adepts adventure! The Dungeon Masters Guild Adept program brings highly talented individuals together for creative development. Guild Adept products are identified with the golden ampersand and logo. Pudding Faire is legal for play in the D&D Adventurers League and has the following code: DDHC-MORD-04
Yonder lies the Shrine of Lucien Harpell, greatest mage of this or any other age. In the arts of golemancy, artificery and necromancy, his equal has never been known, nor will be again. Cursed are those who enter this tomb. Cursed are those who look upon this statue. Cursed are those who seek his riches. Know that your demise is certain – your lives will be short, and your deaths slow. Read this, fools, and despair! The Shrine of Lucien Harpell is the stuff of legends - full of hideous traps and strange monsters, but guarding fabulous treasures. It was lost for generations beneath the grim and lonely Starmetal Hills, but has now been found again. Will any dare enter? Little Shrine of Horrors contains over 20 encounters and is full of puzzles, tricks, traps, roleplaying and combat. Do your players have what it takes to outwit Lucien Harpell?
This one-shot, horror-themed adventure is set on the lightning rail of the world of Eberron! Will your party of 6th-level adventurers be able to rescue an innocent before it all comes crashing down!? Nightmare on the Mournland Express features: An example lightning rail to explore. Updated 5th edition rules for running all sorts of encounters on the lightning rail. A bestiary appendix containing 9 stat blocks, including dragonmarked NPCs and nightmarish monsters! Enough material to run an alternate scenario: a train heist!
A 3-4 hour adventure for 1st tier characters, which can be run as a 1-shot or as the beginning of a new campaign set in the Feywild. For tens of millennia, battles have raged across the Feywild, as the powerful and prideful archfey fought to divide the realms among themselves. Eventually the boundaries settled into four major territories: Summer, Autumn, Winter and Spring. These domains, and the smaller pockets of unclaimed territory between, came to be known as the Land of the Four Courts. The bitter rivalries between Winter and Summer and between Autumn and Spring never truly subsided, but for the past fifteen hundred years, an era of relative peace has persevered. Even so, peace is a fragile thing, and in the everchanging landscape of the Feywild it is all too easily broken.
What happens when you are invited to a dinner party at the Karnov Mansion during a full moon? Certainly nothing good. The wonderful dinner party, complete with excellent food, drink, and company, soon evolves into a 'cat & mouse' game that has the adventurers fighting for their lives. Will they survive? And will they uncover the secret of the Karnov Mansion? Although the adventure is set in a non-specific location and can be dropped into any campaign, it feels right at home as a Curse of Strahd or Ravenloft one-shot adventure.
Blackwater Redux is an Eberron adventure designed for a group of five characters starting on 1st level. It brings the group to the backwater of Khorvaire, aptly named the Shadow Marches. By the end of the adventure, the characters should reach 5th level or higher. To run this adventure, you need the fifth edition Player’s Handbook, Dungeon Master’s Guide, Monster Manual, and Eberron: Rising from the Last War (RFTLW). Blackwater Redux is a dark, hopeless adventure with strong horror notes. It is inspired by Apocalypse Now by John Milius and Francis Ford Coppola, The Heart of Darkness by Joseph Conrad, and The Call of Cthulhu by H. P. Lovecraft. Consuming these before running the adventure is highly recommended. The adventure’s themes loosely touch on current and past real-world conflicts. If one or more of the players are former or active soldiers, make sure to discuss the campaign’s content beforehand.
For over a decade, the necromancer Malion has hidden in the wilderness, creating golems infused with spirits of the dead in his obsessive search for perfect beauty. At long last, he produced a doll that he knew it to be his final masterpiece, and, knowing there was no mortal soul pure enough to complete his work, Malion prayed to the goddess of love to bring his statue to life. Against all odds, his blasphemous prayer was heard, and the furious goddess sent her servant to bring Malion to justice.
DC-POA-PND-5 What Stalks the Night? (Fourth and Final Part of the Strange Case of Erland Forsk) Many residents of Easthaven were woken in the early morning by an explosion. One of the houses near the Wet Trout tavern exploded, and a trail of large, webbed footprints were left in the snow leading off into the wilderness. Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8 Using the DungeonCraft seed My, What Big Feet You Have Don’t Go Outside! The Strange Case of Erland Forsk is a four part series of DungeonCraft adventures, each 2-hours long. DC-POA-PND-2 What Skitters Beneath? (tier 1) DC-POA-PND-3 The Watcher in the Attic (tier 1) DC-POA-PND-4 Eateat Go Home? (tier 2) DC-POA-PND-5 What Stalks the Night? (tier 2) ``` Now is not the time to go outside Crawl back into bed and close your eyes Now is not the time to go outside Lock the doors and find a place to hide — Poppy - Don't Go Outside ```
Mother Haggle is an elderly crone who runs a Lost & Found Emporium on the edge of the Misty Forest. The old lady pays her mercenaries well, and attracts all kinds of talent to send on her various errands. Mother Haggle doesn't deal in world shaking problems, but it's uncanny how often simple tasks like "fetch that cow" or "bring me a boggle" end in embarrassment, grievous injury or death. As she always says, it really can't be helped. Using the streamlined Plausible Complications and Unlikely Disasters layout, Mother Haggle's adventures are one-sheet wonders ready to pick up and play with groups of the specified level. Mother Haggle wants her cow back. It seems to get lost a lot, but she doesn't care how much she has to spend as long as her darling gets home safe. Included in Mother Haggles's Notice Board - The Missing Cow are six standalone bovine adventure seeds in which Mother Haggle's cow needs rescuing. She should really keep that cow in a better pen, or lock the gate or something, but who needs common sense when you have money and mercenaries?
A storm brews on the cliffs, and thunder takes wing. Near a remote coastal village, livestock vanish and tempests rage without warning. Locals whisper of a legendary beast: the Stormwing—a massive eagle wreathed in lightning, said to nest high among the windswept cliffs. But is the creature truly a menace… or merely a misunderstood force of nature? Dare your party scale the perilous cliffside, brave elemental hazards, and confront the Stormwing atop its thunder-blasted perch? Inside This Adventure: ✅ A lightning-charged dungeon crawl through cliffs, caves, and stormy ledges. ✅ A dramatic final encounter with the Stormwing—can your party fight, negotiate, or outwit it? ✅ A thunderous environment with gusts, static surges, and dangerous terrain challenges. ✅ Unique rewards, including the Gloves of Conducting, a magic item that crackles with power. ✅ Multiple adventure hooks for easy campaign integration. This adventure is part of Thirsty Tiger Tales, an ongoing collection of thrilling one-shots for D&D 5e! Perfect for a one-shot or a side quest in any elemental, coastal, or storm-themed campaign. Pay What You Want until the end of May! Suggested price: $1.00 Will your party tame the skies—or be cast down by the storm?
The Hungering Maze A Dungeon Crawl Adventure for Characters Level 5-7 Beneath the silver-rich mining town of Silberflut, a labyrinth lies waiting for those brave (or foolish) enough to enter. Twisting tunnels, shifting walls, and an ever-present sense of doom make The Hungering Maze a deathtrap for any adventurer. Dark magic has corrupted the once natural cave system, turning it into a place where madness takes root and lost souls are consumed by despair. This adventure is designed for four characters of levels 5-7 and will challenge their wit, resolve, and resourcefulness. As they explore the ever-shifting maze, they will encounter cursed creatures, dangerous traps, and dark secrets buried in the maze’s twisted corridors. Adventure Highlights: Maze Shifting Mechanics: A dynamic dungeon that shifts during exploration and combat, challenging players to stay sharp. Unique Monsters: Face off against terrifying new monsters like the Treasure Maw and Lonely Revenant. Multiple Adventure Hooks: Choose between three compelling story hooks to lead your party into the depths of the maze. Strategic Dungeon: Give your players opportunities to manipulate the maze and gain advantages over its traps and denizens. Rich Storytelling: Uncover the tragic fate of those who entered before, and seek a powerful artifact that could be both a blessing and a curse. Do your players have what it takes to escape The Hungering Maze, or will they, too, become part of its dark history?