Year of Rogue Dragons is an adventure designed for four players who take the roles of newly hatched evil chromatic dragons. The story will introduce a specific section of the Forgotten Realms along with its prominent individuals, organizations and a segment of its history. The adventure will draw the players into a conflict between three local factions, and a mystery, which they must solve and use to their advantage in order to eliminate every menace that threatens their life from the onset.
This adventure is now Adventurers League legal and uses the code DDHC-MORD-01. Any player content within is NOT AL legal. Embark on a rescue mission into the heart of the Shadowfell in this adventure for the world's greatest role-playing game! This 8-to-12-hour adventure for 5th to 10th level characters takes heroes from the elf village Dripping Leaves in Cormanthyr Forest to a drow outpost to the Shadowfell. Along the way they contend with new creatures and story elements found in Mordenkainen's Tome of Foes. This product is written in the D&D Adventurers League style and features nine monsters from Mordenkainen's Tome of Foes plus one original monster and one original magic item. This is a DMs Guild Adepts product. The DMs Guild Adept Program was started and is managed by Wizards of the Coast. It brings together some of the best talents creating for the DMs Guild for creative development. DMs Guild Adepts products are identified by the gold ampersand logo.
Refugees in Mulmaster have had a fairly tough time, and that was before the disappearances. The few that return have been changed, refusing to believe that they were even missing. You have been asked by Mulmaster’s nobility to find the source of the disappearances and put an end to them. This adventure premiered at AMERICA's Cup 2018 in New Zealand.
Gadof Blinsky is a famed toymaker known for bringing joy to children throughout the bleak country of Barovia. Or at least, he used to be. That all changed after Blinsky and his wife welcomed their first child. The toymaker fell into a deep fit of anxiety and depression from which he never recovered. In this mini-adventure, you will investigate Blinsky's toy shop and battle a strange toy that seems to have taken on a life of its own, eventually uncovering what happened to Blinsky’s family and unraveling the secret of what the toymaker is hiding in his attic. Blinsky is No Fun! is a one or two session side adventure, for characters of levels 4-5, for use in the Curse of Strahd campaign setting.
The town of Proskur has been cut off from the rest of the kingdom of Cormyr by a terrible storm, just as its people begins to suffer from a feinting sickness. Now the crops are failing. Are these the acts of a vengeful god? Or something more sinister? While aiding the good peoples of Cormyr in their plight against goblin hordes, the restless dead, a band of cut-throat pirates and the wilds of the Gritstone Moorland, the adventurers must investigate the true cause behind these calamities while uncovering a century old past, following in the footsteps of a legendary band of knights. Will they bring the fight to the evil hag, Bad Blood Hattie in her accursed Bloodtower lair? Or doom Proskur to become a blighted ruin?
The party visits the village of Bellmare, where a hag has recently been slain, and which has since been plagued with deadly wintery weather during the Summer Solstice. The party meets the head of the village, who asks them to find the cause. When the party reaches a small hut in the mountains, they encounter a hag. Rather than attack them, she offers them information to help stop her sister from enacting revenge upon Bellmare. Pgs. 109-117
A one-shot adventure of dark fantasy, tragedy, and horror... - 4-6 hour adventure for 3rd - 5th level characters. - 24 pages of an elegant, easy to read PDF. - 4 custom handouts that pair with the adventure. - 2 custom monsters. - 10+ trinkets and magic items for handing out to your players. - 6 gorgeous free battle maps that can be found here: https://www.dmsguild.com/product/434359/Map-Pack-01--The-Sorrows-of-Southsward-Keep
What could happen while traveling the vast Savage Frontier? Just about anything! Encounters in the Savage Frontier includes 24 unique encounters of various difficulty that can be used while the adventuring party travels the Savage Frontier. It also includes several new creatures and magic items, digital hand-drawn maps (10 as downloadable .jpg files), and original artwork. Some of the encounters are short and brief, while others may take you a full gaming session to complete. Available for Fantasy Grounds
This starting adventure for 5E is designed to introduce new players and give them a taste of the core aspects of D&D. Over the course of a single session the heroes will journey to the dungeon where the evil kobolds have taken hold and rescue the kidnapped baby before the kobolds welcome their new draconic overlord. Included are first level character sheets so you can get started right away.
Attack the Shop! is a Dungeons and Dragons adventure optimized for four to five player characters. The adventure is designed to play in one session of approximately four to five hours. Five premade fourth level characters are included to facilitate getting into the action quickly. The adventure takes place in the city of Scornubel in the Forgotten Realms but can be placed in any city without trouble. The characters are mercenaries hired to take an overnight job that pays very well. The instructions from the employer, Malikhar, are simple. Keep the cargo safe in his shop for the night and get paid handsomely.
Elanil Elassidil’s successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below. This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash. This module first premiered at TotalCon 2017. Contents include: • PDF of the adventure • Fantasy Grounds module • PDF of the Adventurer's League certificate
The quest: find a woman's son who has been missing for 10 years. She's only just received a map that may lead to his last known whereabouts. An adventure for characters that features battles, environmental hazards, and roleplaying. The 38-page PDF includes hand-drawn maps, art, stat blocks, and a battle stat tracker. The overall adventure is 15 pages. This adventure has even been test played by four DM's from around the world.
When the PCs turn up in the village of Ditch Nettle, they are tasked with solving the mystery of various disappearances. Will they be able to uncover the culprit, a worshiper of the long-dead cult of Morloski, goddess of the Slithering Brood. Or will they get stymied by local politics?
Hundreds of years have passed since the great war of Valhalla, but the repercussions are known throughout the lands. The Valkyries were once Odin’s greatest warriors who ferried the dead to the eternal resting place of Valhalla. Odin tells it that their duties asked too much of them and their minds were corrupted. In fits of uncontrollable rage and anguish, they began to slaughter the warriors they once protected. Only four Valkyries survived the war; in their cowardice, they fled to Midgard and hid amongst the mortals. You have been tasked with finding the last Valkyrie and destroying her, once and for all ending the Madness of the Valkyries. But there may be more to learn in the once-great halls.
A noble scion and his retinue from Baldur’s Gate left on an adventure amid much fanfare. That was two weeks ago. Rumours in the taverns suggest only a single soldier returned, bearing grievous wounds and a ransom demand. Is this a simple case of misadventure, or are darker conspiracies afoot? Can you locate and rescue the nobleman, or will you fall victim to the malevolent powers stirring deep within the Temple of the Opal Goddess?
In a village shrouded in mystery, a tale unfolds that will linger in your memory. Cattle mutilations, sacred stone circles, and dark rituals intertwine as werewolves prowl through this gothic tragedy. Venture with us south of Neverwinter, to the village of Phandalin, for an adventure tailored for characters anywhere from levels 3 to 6. This one-shot episode is perfect for a group of friends seeking an immersive experience or as an intriguing addition to the "Phandelver and Below: The Shattered Obelisk" campaign. You can easily adapt this module to most any campaign setting. Featuring five maps crafted by the esteemed Tessa Presents Maps, this game includes a sprawling 120 x 120 premium battle map of Phandalin, maps for wilderness encounters, and custom tokens. Welcome to the party!
𝐓𝐡𝐞 𝐟𝐢𝐫𝐬𝐭 𝐚𝐝𝐯𝐞𝐧𝐭𝐮𝐫𝐞 𝐢𝐧 𝐭𝐡𝐞 𝐔𝐩𝐫𝐢𝐬𝐢𝐧𝐠 𝐒𝐚𝐠𝐚. The PCs have escorted a trade caravan to the dwarven stronghold of Nirzumbil and are preparing for a boring trip home. But what is that sound of horns in the distance? And why are the dwarves closing the front gates to the mines? This is an adventure for 2nd level PCs. It is the first in a series of adventures detailing on orc uprising against the dwarves with sinister implications. Includes a 5th edition write up of the Dread Warrior, an undead that previously appeared in Monsters of Faerun.
This quest is for a party looking to resurrect a character whose corpse is missing body parts necessary for survival. Lower-level resurrection spells don’t work on a creature that is missing a head, heart, or other vital organ. To resurrect the body, the characters turn to Vaprak, patron deity of trolls, and attempt to earn the god’s assistance. However, a band of frost giant hunters intend to destroy Vaprak's temple along with everyone inside it. Includes a quest-related NPC that a player can control if they're waiting for their character to be resurrected.
A magic shop, The Travelling Salesman, has appeared in town just in time for the party's arrival. This shop specialises in being in the right place, at the right time, with the right equipment, for the right adventurers. Its wisteria-covered frontage adorns any old blank wall space, and immediately looks like it's been there for decades. Large paned windows are smeared with age-old dirt and hint at the vast array of interesting objects inside. The shop belongs to Yannik Willowbough, an exhausted-but-jovial halfling with a passion for helping others. At least, it belongs to Yannik now. It was once home to a lich, Verdenia Siskin, who has recently concocted the perfect way to exact her revenge. She just needs a party of adventurer's to turn to her point of view. This adventure contains: - A (hungry) planes-travelling magic shop and former home of a powerful lich. - A lich who takes particular delight in winding adventurers around her little finger to do her bidding. - A planar tear that threatens to pull the whole town (or more!) into the Shadowfell. - A spooky house of delights. - NPCs whose motives will be thoroughly questioned by the party. - A 3—10 hour adventure for a party of any level and composition - Depending on the outcome the party may also benefit from: - A planes-travelling base of operations - A recurrent NPC quest-giver and/or helper - A devious, and eternally patient, antagonist. - Four original hand-drawn maps to support combat and exploration, with seperate versions suitable for VTTs. - Advice for new DMs to run this adventure smoothly. - A separate accessible adventure pdf. This adventure was written as part of the Storytelling Collective's Write Your First Adventure workshop. Content warnings: Horror, gore
This guide describes how to run a one-session festival for your players. It combines a black market, costumes, and various activities suitable for different PC skills. The setting is a beach at night near a coastal town or city, but it can be easily adapted for other locations. It is suitable for players with little experience, and characters of any level. It makes a good first session for new players since they can try various skills without risk.