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Cover of Rotten at the Root
Rotten at the Root
5th Edition
Levels 6โ€“10
11 pages
0

The nearby jungle is growing at a disturbing pace -- overnight, whole villages have been swallowed up by creeping vines. Rumors say the source is a corrupt and powerful temple deep in the jungle. In reality, the blight lords of Talona created a monstrous corpse flower and imbued it with the power of a cursed gem from an ancient temple of their goddess. After the blight lords released it into the forest, the corpse flower bent the surrounding jungle to its semi-sentient whims, recreating the temple out of plant life -- with an insatiable hunger for expansion.

Cover of Underdark Side Treks
Underdark Side Treks
5th Edition
8 pages
0

This is Underdark Sidetreks, ๐š๐ง ๐จ๐Ÿ๐Ÿ๐ž๐ซ๐ข๐ง๐  ๐จ๐Ÿ ๐ญ๐ก๐ซ๐ž๐ž ๐ฌ๐ข๐๐ž-๐ญ๐ซ๐ž๐ค๐ฌ ๐Ÿ๐จ๐ซ ๐ฒ๐จ๐ฎ๐ซ ๐Ž๐ฎ๐ญ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐€๐›๐ฒ๐ฌ๐ฌ ๐จ๐ซ ๐š๐ง๐ฒ ๐”๐ง๐๐ž๐ซ๐๐š๐ซ๐ค ๐œ๐š๐ฆ๐ฉ๐š๐ข๐ ๐ง. Whatโ€™s inside? Steam-Vents encounter featuring a new steam nereid creature. The Xornโ€™s Madness encounter. Duergar Outpost adventure โ€“ A duergar high priest (with stats) discovers the location of a hidden shrine to Marthammor Duin, dwarven deity of safe travels. Written by Jim Sharkey, contributor to Sword & Sorcery Studiosโ€™ Creature Collection 3 & Lost Lands and Frog God Gamesโ€™ Book of Lost Spells.

Cover of The Storm's Eye
The Storm's Eye
5th Edition
Levels 6โ€“7
23 pages
0

Deep within a forgotten temple lies the Storm's Eye, a powerful sapphire coveted by the monstrous Behir, Krykzor. In The Storm's Eye, adventurers must navigate deadly traps, confront ghostly knights and phase spider minions, and solve a lightning-powered puzzle, all while racing against time to escape a collapsing temple. Designed for a party of levels 6-7, this one-shot adventure offers thrilling combat, intricate puzzles, and dynamic challenges as players face the storm and claim the treasureโ€”or risk being lost forever.

Cover of CCC-KUMORI-01-02 Wretches
CCC-KUMORI-01-02 Wretches
5th Edition
Levels 1โ€“4
25 pages
0

Accused of impersonation and kidnapping, a pair of old sisters have found refuge in Abermoor. In their wake, they have left a trail of blood, and are pursued by a bounty hunter. Hired for their expertise, the adventurers have joined the pursuit. A Two-Hour Adventure for 1st-4th Level Characters Wretches is a stand-alone adventure that premiered at Kumoricon in Portland, Oregon in October of 2017

Cover of Call from the Deep
Call from the Deep
5th Edition
Levels 1โ€“12
? pages
0

After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it. The adventurers must set sail along the Sword Coast, fending off the pirate attacks while putting together the fractured puzzle that will reveal the true villain.

Cover of Defense of First Tower
Defense of First Tower
5th Edition
Levels 3โ€“5
35 pages
0

In this adventure for the Eberron Campaign Setting a group of adventurers travels to the well known but seldom explored thorp of First Tower, 27 miles north of Sharn, the City of Towers. The adventurers must solve a terrible event that happens on the House Orien lightning rail, but then will have some time to relax and have fun in the many events and fun things that happen in the festive town of First tower. In the third act, the adventurers must find a way to fight or negotiate with an orc tribe that claims a section of the land as theirs.

Cover of LP-3 The Lost Places: Iron Keep
LP-3 The Lost Places: Iron Keep
5th Edition
Levels 5โ€“8
30 pages
0

First the bandits attacked then the Roc carried away the guide. Since then you have blindly followed the camels hoping that their instincts would lead you to water or help of some kind. You and your friends are lost in a sea of sand. Plodding along in the shadow of the camels and doing your best to stay alert. Ahead the heat shimmers take shape. This time it is a castle. Blinking away the dryness in your eyes you realize that the tower is not a mirage but it is broken.

Cover of Wizard of the Wildering Woods
Wizard of the Wildering Woods
5th Edition
Levels 1โ€“2
13 pages
0

The ancient forest known as the Wildering Woods has a reputation for confounding those who dare venture through it. When a series of unusual events befall a nearby lumber camp, the player characters are asked to seek out a mysterious wizard rumored to reside within. As the adventure unfolds, it soon becomes apparent that big trouble awaits them inside the forest. What's included: 1 fanciful adventure divided into single-page sections for easy running 2 fully-colored maps with unlabeled versions for players (made with assets from 2-minute Tabletop) 3 custom creature statblocks with clickable links for quick access Content Warning: Violence, death, abduction around the Wildering Woods, a fey-inhabited forest whose residents are being terrorized by a delusional hill giant who believes he is a wizard.

Cover of Encounters in the Savage Cities
Encounters in the Savage Cities
5th Edition
Levels 1โ€“11
80 pages
0

Ever needed to spice up a stay in a city? Or, ever needed something to fill the gap between sessions when you are missing a player? Add a little flavor to the adventurersโ€™ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more. This 80-page supplement contains 26 encounters written by best-selling Dungeon Masters Guild writers and new writers! Encounters in the Savage Cities includes: โ€ข26 unique encounters / mini-adventures โ—ฆA mix of combat, roleplay, and investigation โ€ขScaling Suggestions for CR 1-10 โ€ขNew creatures โ€ขCustom Art โ€ขDownloadable Custom Maps (as a separate file) These encounters are location generic and are designed to be easily added to any campaign. Use them to introduce new players, as inspiration for a new campaign, as a one-shot, or whatever else you can think of.

Cover of Encounters in the Savage Wilderness
Encounters in the Savage Wilderness
5th Edition
Levels 1โ€“10
116 pages
0

Encounters in the Savage Wilderness contains 19 encounters / mini-adventures, a few new creatures and items, and downloadable maps. We've also added suggestions on how to use the encounters in Eberron.

Cover of WBW-DC-FEN-01 Tiddy Mun and the Stranger Stone
WBW-DC-FEN-01 Tiddy Mun and the Stranger Stone
5th Edition
Levels 1โ€“4
20 pages
0

Gnomish denizens of Berribury are terrorized by flooding. Their only hope is for adventurers to summon the archfey of their domain; Tiddy Mun, to take the waters away. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3

Cover of Adventures by FishPirate - Supplement II: Creatures and Adventures Near Phandalin
Adventures by FishPirate - Supplement II: Creatures and Adventures Near Phandalin
5th Edition
Levels 1โ€“30
22 pages
0

Phandalin is a great location from which PCs can adventure. The information in this supplement can be used in conjunction with Lost Mine of Phandelver, After Lost Mine, other adventures set in and around Phandalin, or used to add more flavor to any town. This supplement has information specific to the local varieties of the creatures that inhabit the plains and hills in the area of Phandalin and provides new NPCs, backgrounds, feats, organizations, and adventure seeds that DMs can use.

Cover of What Stalks the Night? (DC-POA-PND-5)
What Stalks the Night? (DC-POA-PND-5)
5th Edition
Levels 5โ€“10
19 pages
0

DC-POA-PND-5 What Stalks the Night? (Fourth and Final Part of the Strange Case of Erland Forsk) Many residents of Easthaven were woken in the early morning by an explosion. One of the houses near the Wet Trout tavern exploded, and a trail of large, webbed footprints were left in the snow leading off into the wilderness. Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8 Using the DungeonCraft seed My, What Big Feet You Have Donโ€™t Go Outside! The Strange Case of Erland Forsk is a four part series of DungeonCraft adventures, each 2-hours long. DC-POA-PND-2 What Skitters Beneath? (tier 1) DC-POA-PND-3 The Watcher in the Attic (tier 1) DC-POA-PND-4 Eateat Go Home? (tier 2) DC-POA-PND-5 What Stalks the Night? (tier 2) ``` Now is not the time to go outside Crawl back into bed and close your eyes Now is not the time to go outside Lock the doors and find a place to hide โ€” Poppy - Don't Go Outside ```

Cover of Beneath the Frozen Tide โ€“ A Level 7 Adventure
Beneath the Frozen Tide โ€“ A Level 7 Adventure
5th Edition
Level 7
8 pages
0

Beneath the frozen waves, an ancient power stirs. In the icy north, ships vanish without a trace, drawn toward a massive drifting iceberg. Legends speak of a powerful artifact buried withinโ€”one that calls to the sea and those who sail upon it. But the glacier is no ordinary formation; its tunnels are filled with lurking predators, yeti clans, and an ancient Icebound Hydra whose severed heads regrow as living ice. Can your party brave the treacherous depths, uncover the icebergโ€™s secrets, and escape with their lives? Or will they too be claimed by the frozen tide? Inside This Adventure: โœ… A perilous arctic dungeon crawl with chilling environmental hazards. โœ… A tense nautical encounter with eerie Will-o'-Wisps and a Sea Hag ambush. โœ… A monstrous final battle against the Icebound Hydra, a regenerating beast of frost and fury. โœ… A cursed artifactโ€”the Shard of Dominion, which grants power but demands a terrible price. โœ… Multiple adventure hooks for easy integration into your campaign. This adventure is part of Thirsty Tiger Tales, an upcoming collection of exciting one-shots for D&D 5e! Perfect for a one-shot or a side quest in any high-seas or arctic-themed campaign. Pay What You Want for the first month! Suggested price: $1.00 Will your party conquer the frozen depths, or will they become yet another legend swallowed by the ice?

Cover of Chaos Reaver (5th Edition)
Chaos Reaver (5th Edition)
5th Edition
Levels 5โ€“9
31 pages
0

Set in the Age of Mortals, 80 years after the War of the Lance, adventurers seek the legendary sword Chaos Reaver, a magical weapon that can help defeat the incursion of chaos creatures left over after the Chaos War. The adventure brings the heroes from the misty isle of Cristyne into the otherworldy realm of the Gray and is designed with flexibility for 4-5 characters of levels 5 up to 9. The adventure also introduces chaos creatures such as the shadow wight and daemon warrior, as well as several other classic Dragonlance creatures new to 5th Edition - the wichtlin, artifact spirit, and white dragonspawn. Also includes full details on the magical sword Chaos Reaver and a variety of handouts that give clues to the characters as they seek the sword.

Cover of Cairn of the Centaur Conqueror
Cairn of the Centaur Conqueror
5th Edition
Levels 3โ€“6
31 pages
0

A tenday ago, the human settlers of Olostinโ€™s Hold started hearing strange noises coming from the distant White Stag Hills. Noises of battle. Incessant sounds of thundering hooves, clashing steel, flying arrows, and screams of agony heard from miles away. Could those be the awakened spirits of the past? And if so, what could be done to lay them to rest? The answers are found in Cairn of the Centaur Conqueror, a Feywild dungeon that only appears once every 777 years...

Cover of DDAL09-02 Stopped at the Gate
DDAL09-02 Stopped at the Gate
5th Edition
Levels 1โ€“4
29 pages
0

Itโ€™s been a long, arduous trip, but youโ€™re finally hereโ€”Baldurโ€™s Gate. Youโ€™re not out of peril yet, however, even if youโ€™re leaving the lawless wilds behind you, the streets of the Gate still run red with blood. But you quickly find that arriving at the city wasnโ€™t the biggest challenge at all, now you must convince the cityโ€™s rulers to grant asylum to you and those in your charge. Part One of the Betrayal is in the Blood series of adventures. A Two-to-Four-Hour Adventure for 1st through 4th Level Characters (APL 3).

Cover of Encounters in Icewind Dale
Encounters in Icewind Dale
5th Edition
Levels 1โ€“7
52 pages
0

Encounters in Icewind Dale is a 5e supplement that consists of 24 encounters ranging from short to long one, some even could be considered micro-adventures! The supplement is meant to enrich your game, whether it passes in Icewind Dale or in any other arctic setting! The encounters are based on exploration, social interaction and combat!

Cover of A Simple Story - adventure for beginners (Hebrew)
A Simple Story - adventure for beginners (Hebrew)
5th Edition
Level 1
17 pages
0

It's a simple story. A boy is missing in the woods. His father is heartbroken. Can you save him? Will this simple story have a happy ending? A simple introductory adventure for D&D 5th edition, for 3-4 beginner characters of level 1. Important Note: the adventure is entirely in Hebrew. This adventure includes material that was already published in the adventure Tower of Tragedy, which is in English.

Cover of The Crypt of Somber Hill
The Crypt of Somber Hill
5th Edition
Level 5
31 pages
0

The town of Somber Hill is a quiet settlement in the foothills of a mountain range. A few days travel from the nearest city, the people of Somber Hill are a humble and self-reliant bunch. Unbeknownst to its people, the small town hides a sinister secret, some of the residents of Somber Hill belong to a cult that worships a long dead entity. Known only as The Dark One by their followers, this ancient being once called Old Somber Hill home. Their dark master is entombed in the catacombs beneath the town, and the cult hopes to resurrect their master with a blood sacrifice. The Crypt of Somber Hill is a Setting Neutral adventure and thus can be easily included in any existing story-line with minor alterations and adjustments or outright slotted into any existing campaign setting.