A community for lazy dungeon masters
71 adventures found
Cover of Beneath the Keep
Beneath the Keep
5th Edition
Levels 1–3
16 pages
0

During a brief stop-over at a wilderness stronghold, a simple trip to a local provisioner reveals foul play! The shop has been broken in, and the shopkeeper is missing. But the place has not been burglarized. The heroes are thrust into an investigation. Clues discovered by the heroes’ hint at larger corruption that festers among the border lands surounding the stronghold. What sinister forces lurk beneath the keep?

Cover of Dungeon Crawl Classics #68: The People of the Pit
Dungeon Crawl Classics #68: The People of the Pit
Dungeon Crawl Classics RPG
Level 1
31 pages
0

It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The Great Beast strikes with intelligence: bands of faceless gray-robed men emerge from the tenebrous depths, herding the beast’s roaming tentacles before them. The enigmatic people of the pit live despite the passage of ages! The earth shakes each night as they herd the primordial tentacles ever further, while the villagers ask: is any man brave enough to put the sword to this menace?

Cover of Shadows in Freeport
Shadows in Freeport
3.5 Edition
Levels 6–8
64 pages
0

The legendary city of Freeport is a seedy port town where former pirates settle down to become "businessmen" while street gangs fight over the slave trade. In the deepest warrens of this already dangerous place, mad cultists worship unspeakable gods - and sometimes these sinister deeds bubble to the surface. There's a dark shadow over Freeport today, as yet another innocent child has gone missing. The trail leads to the old Cresh Manor, boarded up but not forgotten. The city needs heroes to find these missing children. But are the heroes brave enough to conquer the dark shadows of Freeport?

Cover of Dungeon Crawl Classics #11: The Dragonfiend Pact
Dungeon Crawl Classics #11: The Dragonfiend Pact
3rd Edition
Level 2
16 pages
0

The small town of Welwyn has been beset by a string of robberies. The heroes are led to the natural cave system located at the bottom of the town well, which they must explore to find the burglars. But once they’re in the cave system, things get much more difficult! The “burglars” turn out to be mere pawns in a much darker game. To get to the source of the crimes, the heroes must shrink themselves with potions of improved reduce person and explore a series of dangerous rat warrens where their prey is larger than they are!

Cover of Dungeon Crawl Classics Lankhmar #5: Blasphemy & Larceny in Lankhmar
Dungeon Crawl Classics Lankhmar #5: Blasphemy & Larceny in Lankhmar
Dungeon Crawl Classics RPG
Level 5
16 pages
0

A member of your gang awakens in an alleyway with foggy memories of a deal made, a job taken, a partner slain, and a heist planned. They struggle to remember the details, but you all agree that breaking into an abandoned temple should be a simple matter – in and out. Yet the heist is on a collision course with something sinister. What begins as an easy job becomes anything but, as you confront cultists, vengeful spirits, and the servitors of a long-forgotten god. While seeking an easy score, you uncover a plan to strike a blow into the heart of Lankhmar, and no one is safe from the blasphemous plot. A choice needs to be made. Will you stand with the city, or risk letting it descend into chaos? Curse the gods of Lankhmar for their cruel joke that, in the shadowed alleyways of Lankhmar, there is no such thing as a “simple matter.” Officially licensed from the estate of Fritz Leiber.

Cover of Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen
Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen
3rd Edition
Levels 14–15
48 pages
0

Legend tells of a long-dead empire of sphinxes, ruled over for millennia by a great queen named Ankharet. She fell into darkness and her empire was shattered, as her subjects rebelled and cast her down. Unable to kill her, it is said that they bound her with great magic and buried her in a tomb, to wait for the foretold heroes who would be able to slay her and end her evil forever. Their empire in ashes, the sphinxes scattered to roam the world in bitter freedom, save a single great androsphinx. On the edge of the mysterious Barren Hills, between the mountains and the Great Desert, there is a gigantic statue of a crowned gynosphinx, ancient beyond reckoning. At its feet, a great androsphinx known as Khubsheth the Prophet has dispensed counsel and prophecy to all who come to him for longer than mortal records can tell. The heroes have come to visit Khubsheth, whether for counsel, prophecy or out of curiosity, but as soon as he lays eyes on them, he attacks! Upon his defeat, he tells them that they are the heroes foretold by the legend of Ankharet. Ankharet ruled over a long-dead empire of sphinxes, but she fell into darkness. Her subjects rebelled and cast her down, but were unable to kill her. It is said that they bound her with great magic and buried her in a tomb, to wait for the foretold heroes who would be able to slay her and end her evil forever. Kubsheth the Prophet tells the heroes that they must enter the tomb of the long-dead sphinx queen, kill her, and destroy her cursed crown, an artifact of tremendously evil power. As his blood seeps into the sands, a doorway opens at the base of the statue, leading down into darkness…

Cover of Dungeon Crawl Classics #76.5: Well of the Worm
Dungeon Crawl Classics #76.5: Well of the Worm
Dungeon Crawl Classics RPG
Level 1
16 pages
0

In ages long past and best forgotten, the world was ruled by worms. Deep within dreaming jungles, and high atop monolithic temples, fell priests sacrificed the blood of man and his kith to the mammoth war-worms. One wizard would return the world to the rule of the worm. From deep within the blood-soaked earth, calling upon the spirits of the slain and blood of the dying, rising from the moldering bones of fallen warriors, the war-worms have returned. Their foul Mother – last of her kin – births more crawling horrors with every passing hour. The age of the worm is once more upon us. The call is sounded: Who will rise to purge the darkness?

Cover of Dungeon Crawl Classics #84C: Escape from the Purple Planet
Dungeon Crawl Classics #84C: Escape from the Purple Planet
Dungeon Crawl Classics RPG
Level 0
12 pages
0

Heroes and blackguards of every stripe will find peril on the Purple Planet, but none more than 0-level PCs. Cast across the cosmos, surrounded by hordes of baying man-beasts, and marched into mass gladiatorial combat, the PCs' death waits with bated breath. Their sole hope for escape lies – not in pitched combat against endless hordes – but by braving the unknown and pressing into the darkness beneath the Purple Planet.

Cover of Dungeon Crawl Classics #96: The Tower of Faces
Dungeon Crawl Classics #96: The Tower of Faces
Dungeon Crawl Classics RPG
Level 6
24 pages
0

The adventurers have been summoned to a mysterious black tower made of glass. They are given a simple mission: protect the mage’s estate while he is distracted weaving a mighty spell. Surviving the five days of his spellcasting requires quick wits and sharp blades, for the estate has mischievous guests and strange visitors. In the end, the mage demands one final task: stand by his side as he binds a great horror from beyond!

Cover of Raiders of the Lost Oasis
Raiders of the Lost Oasis
5th Edition
Level 4
28 pages
0

Captured! While trekking across a trackless wasteland, your stalwart band has fallen into the clutches of a nefarious gang of desert raiders. Imprisoned in a subterranean chamber, you are bereft of all of your equipment and magic items, save for a few tattered loincloths. But as chance would have it, an opportunity to escape the cell presents itself. To escape, you must head deeper into an ancient sealed tomb, armed with nothing but your wits and anything you can find along the way. Getting to the surface is just one of many challenges, as you still need to recover your precious equipment, and flee the Lost Oasis, which is surrounded by an inhospitable sea of solid glass!

Cover of Dungeon Crawl Classics #82: Bride of the Black Manse
Dungeon Crawl Classics #82: Bride of the Black Manse
Dungeon Crawl Classics RPG
Levels 3–5
25 pages
0

Centuries past, Lady Ilse ascended to scion of House Liis by trading the archdevil Mammon what he wanted most: her immortal soul – and a diabolical betrothal. The triumph proved hollow, for every year on the eve of her fell covenant, she was beset by visions of Mammon and her foul promise. Seeking to save herself, she was buried alive, swaddled in the holy symbols of a dozen divergent faiths. This desperate ploy held Mammon at bay for centuries…but a devil can afford to wait a very long time. After hundreds of years, the last of the holy wards has fallen. The devil has come to collect his due. Tonight a storm crashes against the ancient manor house and forgotten spirits rise from the muck and mire. The fallen belfry tolls once more, announcing the hellish fete. As the adventurers arrive to explore the Black Manse, Mammon calls for his winsome bride. He will leave with a soul at the end of the night. The only question is: Whose?

Cover of Dungeon Crawl Classics #1: Idylls of the Rat King
Dungeon Crawl Classics #1: Idylls of the Rat King
3.5 Edition
Levels 1–3
36 pages
0

Remember the golden days of role-playing, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Well, those days are back. Dungeon Crawl Classics feature bloody combat, intriguing dungeons, and no NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know must be there somewhere. In Idylls of the Rat King, goblin bandits are once again attacking the silver caravans, killing innocent miners and stealing cargo. The goblins have taken up residence in an abandoned mine northwest of Silverton. Someone must get rid of them. But this is no ordinary abandoned mine. It was deliberately barricaded generations ago when the Gannu family, founders of Silverton, discovered an unspeakable evil on its lowest levels. And these are no ordinary goblins, for the curse of the Gannu family courses through their veins…

Cover of Dungeon Crawl Classics #12: The Blackguard’s Revenge
Dungeon Crawl Classics #12: The Blackguard’s Revenge
3rd Edition
Levels 9–11
40 pages
0

When the heroes come into town, word arrives that a nearby cloister of the god of valor is under siege by an army of undead. The adventurers travel to help defend the bastion of paladins, only to discover that these undead are actually ancient enemies of the paladins’ order. They have discovered a way to exact vengeance for slights committed centuries ago, but to finish their plan they must breach the cloister’s catacombs! Can the heroes battle them to the catacombs and defeat their horrific blackguard champion?

Cover of Into the Dragon's Maw
Into the Dragon's Maw
5th Edition
Level 12
20 pages
0

Your stalwart band treks through the trackless jungle seeking the Dragon's Maw Waterfall. At the base of the falls, behind a massive curtain of water, is rumored to be the cavern lair of a great wyrm. The local Xulmec tribesmen say the great dragon has not been seen in nearly 100 years, so perhaps its hoard lies unguarded and ready for plunder. But what role do the heroes play in a blind shaman's prophecy foretold a century ago?

Cover of The Tooth of No-Ombrulsk
The Tooth of No-Ombrulsk
Dungeon Crawl Classics RPG
Level 3
? pages
0

This adventure is intended for 2 to 3 3rd-level PCs originally from Lankhmar, but can easily be adjusted to accommodate adventurers from other locales. Guidelines are also provided for scaling the adventure for up to six PCs. The events of this adventure lure the party from their home in the City of the Black Toga to an abandoned watch tower on the coast of the Inner Sea, not far from Ool Hrusp. After completing this scenario, they may find reason to further adventure in the Forest Land.

Cover of Dungeon Crawl Classics #24: Legend of the Ripper
Dungeon Crawl Classics #24: Legend of the Ripper
3.5 Edition
Levels 1–3
40 pages
0

The city is gripped in fear! The Ripper has returned after a 125-year absence and is once again carving a trail of blood through the slums of Millers Court. Also returned is the ghost of Mari Kell, his last victim from more than a century ago, and she haunts the streets where she was killed. The city watch is at a loss to solve this supernatural mystery, much less apprehend the Ripper himself. All the clues point back to the hovel where Mari Kell was slain long ago. If the heroes are brave enough to enter, will they find the Ripper himself there?

Cover of Dungeon Crawl Classics #76: Colossus, Arise!
Dungeon Crawl Classics #76: Colossus, Arise!
Dungeon Crawl Classics RPG
Level 8
28 pages
0

Giants stalk the shifting sands as the lost city of Stylos awakens from its deathless slumber. The Fourth Age of Man is at hand! All that stands between the gigantic hordes of Stylos and their conquest of the world is your band of adventurers. Sinister traps, implacable foes, and the crushing tread of the dread Colossus all lurk within these pages, eager to test the courage and cunning of even the most accomplished adventurers.

Cover of Dungeon Crawl Classics #79: Frozen In Time
Dungeon Crawl Classics #79: Frozen In Time
Dungeon Crawl Classics RPG
Levels 0–1
20 pages
0

Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the ice… Frozen in Time is a level 1 adventure for any DCC RPG campaign. It also includes new material for judges who want to send their adventurers in a Stone Age setting!

Cover of Dungeon Crawl Classics #6: Temple of the Dragon Cult
Dungeon Crawl Classics #6: Temple of the Dragon Cult
3.5 Edition
Levels 8–10
32 pages
0

In Temple of the Dragon Cult, the characters are called in to pursue a dragon that the king’s army was able to wound but not kill. It seems straightforward enough: the army tracked the dragon to its lair, and all the characters have to do is go in and kill it. But this dragon has a devoted cult of dragonblood followers who worship its every breath. Its lair is their temple — and they’ll fight to the death to defend their dragon-god…

Cover of Dungeon Crawl Classics #69: The Emerald Enchanter
Dungeon Crawl Classics #69: The Emerald Enchanter
Dungeon Crawl Classics RPG
Level 2
16 pages
0

Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the grounds of his citadel, and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now it is time to penetrate his inner sanctum…