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90 adventures found
Ben's Goblin Takeover
5th Edition
Level 1
1 pages
0

Goblins have taken over the town you live in. They are ransacking each and every building. You must either convince them to leave, or take them down.

Cover of Imperial Ghoul Outpost
Imperial Ghoul Outpost
5th Edition
Level 10
4 pages
0

"Imperial Ghoul Outpost" is an iron ghoul lair suitable for four or five 10th-level characters. This adventure can be completed in a single session. When a clan of duergar prospectors unearthed caverns not on the their maps, they were particularly excited about a strange new iron orc they found there. not long after mining began, undead horrors emerged to attack the dwarves. Only one duergar escaped, his mind shattered by the experience. The Ghoul Imperium continues to explore the area, and it has its own plans for the newly discovered one.

Cover of Caverns of the Howling Moon
Caverns of the Howling Moon
5th Edition
Levels 4–5
4 pages
0

A serpentine lamia lair suitable for four or five 4th-level characters. A matriarch lamia leads a large consortium of merchants from a distance and through intermediaries. However, she has recently descended into the common madness of her kind and set up a 'celebration' at an abandoned mine for her consortium and their guards. Will you survive the party?

Cover of Atop The Mountain
Atop The Mountain
5th Edition
Level 11
3 pages
0

She lay down her sword and wept; her tears are the water. She lay down her body and slept; her bones are the fountain. Atop the mountain, at the war’s end, a place for gods to wonder.

Cover of Trollkin Hunt
Trollkin Hunt
5th Edition
Levels 10–11
4 pages
0

A venom maw hydra lair suitable for four or five 10th-level characters. The Red Craw Marsh, so called because of the delicious and plentiful red crayfish that live in the area, is a boon to the nearby village. More than a few intrepid souls brave the swamp each season to collect the crayfish. They either sell the crayfish to local establishments or ship them to nearby cities, where they earn a good price as the crayfish is a delicacy among the wealthy. The villagers have established a tentative peace with a clan of trollkin that inhabit the swamp. The crayfish collectors pay a small fee to the trollkin, who allow them to ply their trade in the marsh without (much) interference. It is a tense but profitable relationship for all involved. A powerful creature has moved into the marsh, however, threatening the delicate balance. When a venom maw hydra decided to move to the area of the marsh between the human and trollkin villages, it brought along a number of creatures that worship and serve it. This hydra and its allies have killed some of the crayfish hunters and some of the trollkin. Each side, unfortunately, believes that the other has broken the truce, thus stirring up animosity and putting both groups on the verge of war.

Cover of The Leystone of the Indigo Star
The Leystone of the Indigo Star
5th Edition
Level 7
8 pages
0

The interrogation of the rogue wizard, Askalan, by the magocracy of Bemmea exposed his creation of unstable magical artifacts built in a ruined ley-line conduit. This Leystone, built by the mages of Vael Turog, had been dormant for centuries until Askalan discovered a way to power it. Now, after his untimely death, the Leystone's unstable power continues to grow at the edge of the Western Wastes. The magocracy hires the characters to find the awakened Leystone, uncover the mystery of this growing power, and return the source of the power to Bemmea for study.

Cover of Grimalkin
Grimalkin
5th Edition
Levels 3–5
32 pages
0

Lo! The corpse of poor, departed Scholar Zubayr, washed up on the shores of the River of Sand, lies in the charnel house…destined to become dinner for a cult of cannibals. Though distasteful in the extreme, this isn’t your concern—except that Princess Karima Gamila, the most beautiful gnoll in Per-Bastet, has begged you to rescue her friend’s body and help discover his fate. Still unmoved to action? Know then, adventurer, that the Scholar was hot on the trail of lost treasure! If you can claim his body from the cult and decipher the clues he left behind, long-buried riches and powerful magic might be yours. But nothing is simple in this city of dark wonders: others converge on the charnel house in pursuit of wealth, vengeance, or both. Can you out-fight and outwit vile cultists, undead catfolk, a cunning werecrocodile gnoll, and the deadly secrets that lie buried beneath the River of Sand? Set in the city of Per-Bastet in the Southlands Campaign Setting, it is meant for play either as the thrilling sequel to Cat and Mouse, or as a standalone treasure hunt! Also available in Pathfinder format.

Cover of The Warlock's Crypt
The Warlock's Crypt
5th Edition
Level 9
4 pages
0

"The Warlock's Crypt" is a fext and noctiny lair suitable for four 9th-level characters. This adventure can be completed in a single session. An ancient warlock king known as the King in Silver, whose patron was Death itself, knew he was growing old and would soon die. The aging king pledged the souls of his two sons, the Black Prince and the Red Prince, to Death in exchange for his own eternal life. As the final worlds of the pledge pass his lips, the old king collapsed to the ground, dead. Elsewhere in the castle, the two young princes died suddenly in their sleep. All three were interred in the royal crypt within a nearby burial mound. ultimately, the king got what he asked for - he and his suns were returned to life as fext in the service of Death itself. When the fext awoke and climbed out of their coffins, they were confused because it seemed they were trapped within the small royal crypt. Then, the King in Silver discovered a secret door leading to a hidden stone stair that descended into a complex of ancient tunnels and chambers. At the far end of the complex, the fext discovered a second set of ancient stone stairs leading up through a shaft to a hidden exit on the surface. The three fext now lurk within the lower chambers, doing their patron's dark bidding. When commanded, they creep forth from the crypt to spread death during the dark of night.

Cover of The Raven's Call
The Raven's Call
5th Edition
Level 3
32 pages
0

Meet the Trollkin… And Drive Them Into the Sea! The trollkin and their shaman have come to a village by the sea, stormed its walls, and taken all the villagers as slaves and property. They have eaten their way through the saltfish, devoured the herd of sheep, and might be planning to eat the PCs next. Then, one escaped villager begs strangers on the road for help… And gives them the chance to shine as true heroes striking down raiders of pure evil. The Raven’s Call is an adventure for 3rd level characters that brings mythic power and a true rescue story for 5th Edition, and introduces locales and NPCs that players will never forget. It offers new monsters and new magic in the unique style of Wolfgang Baur, one of the leading RPG adventure designers.

Cover of Ice Maiden's Kiss
Ice Maiden's Kiss
5th Edition
Levels 7–8
4 pages
0

A snow hag lair suitable for four or five 7th-level characters. Mother Rime lives north of a small fishing village in the far cold north. For years she's hidden her true nature from the townsfolk, appearing as an old benevolent wild-woman to the town. When one of Mother Rime's 'children' break from her cold-hearted ways, adventurer's are sought to seek to correct the evil in the north.

Cover of The Burning Crater
The Burning Crater
5th Edition
Levels 9–10
2 pages
0

The mountains are the border between our kingdom and the realm of the fire giants. Look far eastward. See how the peaks turn black? Their forges must burn night and day to mark the mountains so. Some mornings, sunrise dims from the smoke and soot. Long have we watched the pass and tallied our fortunes at its stillness. Recently, though, there are signs our luck is turning. Fiery orbs sail through the night skies and land too near these woods. Scouts report deep craters shrouded in smoke and ash. One sits a mere hour’s walk from this outpost. I fear the enemy makes ready some terrible weapon . . .

Cover of The Cistern
The Cistern
5th Edition
Level 10
4 pages
0

Hada the Black, a necromancer who was apprehended during an investigation of five missing orphans perished last night in the custody of city officials. The inquisitor who questioned Hada is certain that the children are still alive. After the characters hear of a contract offered by the city guard, they discuss the situation with the inquisitor. The tired and disheveled man smooths his crimson robes as he speaks.

Cover of A Bad Night For Betting
A Bad Night For Betting
5th Edition
Levels 8–9
2 pages
0

We’ve been running these fights since before my granddaddy helped drive them gnolls out. We have a proud history of taking care of the animals, too—we get ’em as pups from the dwarves up in Granitehold. Sure it’s bloody, but you’re not in the sot lands of kings and queens anymore, are you. Say, did you hear that?

Cover of The Void Walker
The Void Walker
5th Edition
Levels 5–6
3 pages
0

A great threat lopes toward a small city at the edge of a wasteland. One of the leviathans of the wasteland, a gigantic malevolent creature known locally as a “walker,” appears to be on a course directly through the city. The PCs are called to heroism by the city’s council, who have learned that the walker is being directed by a foul darakhul who has gained control of the creature and directs it from atop its shoulders! Scouts have discovered a portal used by the ghoul to teleport atop the walker. With a hastily scrawled map, the party must navigate the wild hills to locate the magical doorway. In this epic and deadly adventure, the party must navigate wild hills, locate a teleportation portal, and slay the Darakhul and his minions on teetering platforms built atop the shoulders of the walker.

Cover of Swept Away
Swept Away
5th Edition
Level 6
4 pages
0

A local monolith which is the nearby town's good-luck charm and tourist attraction is taken as a lair of a wandering wind harp devil. Will the heroes banish the devil, or come up with a dark bargain?

Cover of The Claret Wellspring
The Claret Wellspring
5th Edition
Levels 4–5
3 pages
0

The Claret Wellspring is an adventure for four 4th-5th level PCs. "The first spell cast has not yet finished its work." Strange lights in the desert lead the PCs to a long-forgotten oasis. Travelling towards the lights, the PCs are threatened by magic so old, it defies categorization. Arriving at the withered shore of a blood-colored pool, the PCs discover an ancient dial and three tooth-like columns rising from the ground. Turning the dial results in the water being magically siphoned into the column's hollow cavities. If the pool is emptied, a small door is revealed in the crimson-stained much. They must defeat a blood-infused water elemental before proceeding. Once inside, the PCs share a room with a dark ritual running since the origin of the world. The keeper of the place, an immortal fey inside a powerful suit of armor, offers little explanation as to the nature of the ritual, and he seeks to ensure they tell no one of the Claret Wellspring.

Cover of Ooze Tomb of the Oathbreaker
Ooze Tomb of the Oathbreaker
5th Edition
Levels 3–4
4 pages
0

A small band of centaurs have seen their water source fouled by unknown magic. When word of their plight reaches the party, they embark on a day's travel to the centaur camp. Along the way, they encounter injured wildlife and panicked bugbears. Terrifying storms beset the region, raining down acid and oozes. Agreeing to investigate the small corrupted lake, the adventurers discover a long buried evil has awakened—bringing with it oozing undead. The party must navigate the wilds, face the ooze storms, and confront a reanimated warrior who betrayed her god.

Cover of House of Reeds and Whispers
House of Reeds and Whispers
5th Edition
Level 8
4 pages
0

"House of Reeds and Whispers" is the lair of a pair of red hags, suitable for four characters of 8th level. This adventure can be completed in one session. Two red hag sisters recently exsanguinated an eccentric collector named Nahl Fry and took up residence in his swamp-side home. Liori and Ijith were seeking an artifact from the ancient city of Talitheos, the sunken stronghold of the red hags. They found the artifact, a pair of knitting needles made from blood-infused coral. in Nahl Fry's collection. The sisters yearn to understand how the artifact works, and so they are testing its dark powers against a nearby hamlet. They have knitted rapidly growing crimson reeds that funnel the blood of fauna and farm animals back to the house. The hamlet's leader, Galnas, hires the PC's to investigate. The party must press through the reeds, defeat the sisters' guardians, face the hags, and end the reedy infestation.

Cover of Madman at the Bridge
Madman at the Bridge
5th Edition
Level 4
8 pages
0

In the thriving city of Zobeck, a breakdown of the vital Puffing Bridge is throwing a wrench into the entire city. Workers can’t reach their jobs, merchants and goods can’t reach markets. In short, if this problem isn’t fixed quickly, there’ll be chaos in the Free City. Of course, this isn’t a simple mechanical breakdown but an act of sabotage, and the saboteurs are still at work when characters arrive to investigate.

Cover of Carrion Shrine of Quregth
Carrion Shrine of Quregth
5th Edition
Level 6
6 pages
0

Qorgeth’s fanatical undead followers await a messenger from their dark master. They whisper blasphemous prayers at blood drenched altars in total darkness, their profane chants calling Qorgeth’s demonic emissary to the mortal world. The unspeakable evil that now threatens Midgard’s Western Wastes was awoken by the well intentioned mistakes of a man named Petring, a loving father who was seduced by Qorgeth’s lies. It falls to a party of PCs to undo his cataclysmic mistakes and protect Midgard from the coming of a demon prince.