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1063 adventures found
Cover of DDAL06-01 A Thousand Tiny Deaths
DDAL06-01 A Thousand Tiny Deaths
5th Edition
Levels 1–4
22 pages
0

The promises of glory and the chance of riches draws you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hither-to unknown entrance. Are you brave enough to explore this mystery? Will it lead you to wealth or to your doom?

Cover of DDEX03-04 It's All in the Blood
DDEX03-04 It's All in the Blood
5th Edition
Levels 11–16
56 pages
0

Rumors of faceless demonic creatures have been steadily rising in the Hillsfar region, and it is said that far below the surface of Faerun, nestled in the bowels of the Underdark, ancient terrors are stirring. The imperiled drow of Szith Morcane have extended an intriguing offer, but can the drow be trusted, and for how long? An eight-hour adventure for 11th-16th level characters.

Cover of Bale's Outfitting Outpost & 20 New Magic Items
Bale's Outfitting Outpost & 20 New Magic Items
5th Edition
Levels 1–10
18 pages
0

Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier. The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign.

Cover of Storming the Clouds
Storming the Clouds
4th Edition
Level 27
6 pages
0

Every fifty years, a pair of storm titans met to pray in an isolated and well guarded cloud temple. This time, they have obtained a copy of the fabled Ritual of the Primordial Gate and are exploring its secrets in hopes of bringing a lost primordial to the world. Divine messengers are sent to the PCs to enlist their aid in disrupting the storm titans’ efforts.

Cover of A Worrying Outbreak
A Worrying Outbreak
5th Edition
Levels 3–4
3 pages
0

The poor village of Bunting Freely, somewhat off the beaten track, is suffering from an oral health crisis. The villagers are plagued by overly aggressive Tooth Fairies due to a confluence of events in recent history.

Cover of DC01: Drow Necromancy
DC01: Drow Necromancy
5th Edition
Level 1
9 pages
0

A peaceful isolated village has hosted its share of superstitions, but something real is poised to plague the citizens of the community. Can heroes rise to prevent the destruction of the village? What drives some to leave the safety of their communities and start along the path of adventure. Maybe it is something in their background that compels them; maybe it is the lure of treasure; maybe it is just a curious map. It is the first episode in the Drow Conspiracy. Published by Dan Hass Endeavors.

Cover of The City That Was
The City That Was
5th Edition
Levels 1–3
16 pages
0

The greatness of a dwarven citadel is measured by its greatness of wealth. The dwarves steadily work mines and forges to fuel the wealth needed to make their presence known throughout the realms. Unfortunately, this also makes them known to those that would seek the opportunity to steal their glory and riches. This story occurs in a place that has experienced this struggle for millennia. New threats emerge as old threats become rivals through the tides of time. This story... your story... is another chapter of this ancient struggle.

Cover of The Black Tar Rises
The Black Tar Rises
5th Edition
Levels 4–6
8 pages
0

This is an adventure for a party of level 4-6 designed to showcase a number of newly created Oozes in the Beyond the Black Pudding compendium. The party is brought in to help figure out what to do about a giant ooze that is threatening to engulf a small town. They discover that it is being called by a magical beacon somewhere nearby, and by following a small ooze they are able to find where the signal is coming from. It turns out to have been set off by The Visionary, an intelligent Vitreous Humor (a kind of ooze beholder) with dreams of power who discovered it in an ancient temple to Juiblex. Unfortunately, having turned it on, The Visionary had no idea how to turn it off again and is now barricaded in the depths of the temple, assaulted by oozes on all sides.

Cover of What's Mine is Ours
What's Mine is Ours
5th Edition
Level 3
17 pages
0

After escaping the oppressive rule of the hobgoblin empire, a tribe of goblins stumbles across a long-abandoned iron mine that would make the perfect home for them, if only it wasn’t already full of dangers. What lurks in the mine is however a secondary problem for the goblins, as they know that hobgoblin scouts will be hot on their heels. Looking to gain a valuable ally, they turn to the local town of Cathric for help. Under orders from the Marquess of Cathric, your band of adventurers is tasked with ensuring that the mine can provide a steady source of iron. Of course, this will mean helping the goblin tribe to get the mine working and defending them from their old masters. Your players will have to face off against the monsters in the mine, a hobgoblin scouting party and some over enthusiastic mining equipment, all while trying to put on a brave face in front of three trainee goblin fighters. Content warnings: spiders, enclosed spaces, displaced populations, authoritarian regimes. It is also implied that a monstrous creature is wounded by another monstrous creature.

Cover of Witch Hunt
Witch Hunt
5th Edition
Levels 5–8
6 pages
0

This quest is for a party that urgently needs to resurrect a fallen character but lacks the means of casting or accessing standard resurrection spells. With no other options, the party seeks a hag whose preternatural magic can bring the deceased character back to life. However, the characters must save the hag from a misguided group of knights looking to slay her. Includes a quest-related NPC that a player can control if they're waiting for their character to be resurrected.

Cover of Escape from Elturel
Escape from Elturel
5th Edition
Levels 1–2
14 pages
0

Escape from Elturel is a 6-8 hour Dungeons & Dragons adventure for characters of levels 1-2, for use as an introduction to Baldur's Gate: Descent into Avernus. Pilgrims and travelers flock to the holy city of Elturel to bask in the light of its second sun. But when the Companion starts to malfunction, the characters must escape the doomed city before it is pulled down to the Nine Hells. In the aftermath, a caravan of refugees needs their help to find a safe haven in that notorious hive of scum and villainy, Baldur's Gate! The adventure has everything you need to start a new campaign in Elturel, including: - a new adventure hook for Descent into Avernus - short introductory encounters set during and after the fall of Elturel - a skill challenge for escaping Elturel as it is pulled down to Avernus - resources, encounters, travel activities, and NPCs for a caravan to Baldur's Gate - notes for transitioning into Descent into Avernus - two creature and NPC stat blocks - a map pack with two maps by Dyson Logos Escape from Elturel also includes suggestions for combining this adventure with Burial in Baldur's Gate if you want to run a mixed party of characters from Elturel and Baldur's Gate.

Cover of Alator's Tomb
Alator's Tomb
5th Edition
Levels 3–5
12 pages
0

A generic tomb exploration. Usable for a quick one off or random exploration discovery. Sometimes a DM needs a fill-in adventure for when their PC’s go off script. This is a single location low role play adventure that can be inserted anywhere needed.

Cover of The Grandmother Tree
The Grandmother Tree
5th Edition
Levels 2–3
15 pages
0

Cookie swarms? Bubble traps? A three-story tree house? The Grandmother Tree is a whimsical adventure about friendship aimed at elementary kids (and kids at heart) who love the problem-solving and adventuring part of playing Dungeons & Dragons and enjoy resolving encounters with less combat. Share your joy of Dungeons & Dragons with the whole family! This two-hour one-shot is suited for characters level 2-3, and includes the following features: -New ‘monster’ and trap that appeal to kids -Full-color maps -Detailed flowchart of the whole adventure to streamline your prep -Can be dropped into any existing campaign or run on its own -Fully playtested by kids -Printer-friendly version of the adventure and maps -Kid-friendly artwork -Interactive mini games your whole table will enjoy -Tips on playing TTRPGs with kids, graciously donated by Anne Gregersen from her best-selling guide, Little Heroes -A portion of the proceeds benefits Extra Life, helping fund children’s hospitals

Cover of Dementlieu: Dance with the Devil
Dementlieu: Dance with the Devil
5th Edition
Levels 6–7
46 pages
0

Dementlieu: Dance with the Devil is a sandbox psychological horror adventure for 4-5 characters of 6-7th level. It can be played over the course of 6-8 hours for a one-shot, but works better when played slowly over the course of 2-3 games. This is the second part of the Carnival of Lost Souls campaign. It can also be played as a standalone adventure. Dementlieu: Dance with the Devil features: - A tragic story of ambition and pretense. - Exciting dive into the world of trick curses, second-meanings, and loopholes. - Exploration of the decadent Theater, that harbors a dark secret. - Rules for Talent Show and Aristocratic Game of Polo - anything to get a coveted ticket to the Grand Masquerade! - A detailed timetable of the exquisite and socially tense event for which the whole domain lives - the Grand Masquerade! - A group of mysterious guests to make your social events even more exciting! - New custom monsters to make combat encounters truly memorable and exciting - High-quality maps, also available in universal vtt format Made in Ukraine

Cover of DDAL05-02 The Black Road
DDAL05-02 The Black Road
5th Edition
Levels 1–4
45 pages
0

Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. A Two Hour Adventure for 1st-4th Level Characters

Cover of Poisoned Shadows
Poisoned Shadows
4th Edition
Level 8
6 pages
0

The city has been plagued by mysterious nighttime assassinations that leave behind no clues about who might have perpetrated them. Divinations from temple of Ioun adherents suggest the guilty parties can be found under a nearby curio shop. The PCs set off. Beneath the shop waits the Poisoned Shadows Assassins Guild, as well as a greater danger than the party expected. Pgs. 54-59

Fait Accompli
3.5 Edition
Level 12
14 pages
0

The white dragon Hinterbite has kept the barony of Icenvale ruler-less and poor for centuries. But now his power and that of his secret supporters is threatened by the popularity of an heir who hopes to make a change for the betterment of the people. Can the PCs take on the dragon and his minions and restore power to the barony's rightful ruling line? Download this new adventure by Owen K.C. Stephens and let your PCs face the dangers of the dragon lair! Fait Accompli is suitable for 12th-level characters. At its most basic level of use, Fate Accompli is a straightforward quest to clear a dungeon and slay some dragons in an arctic climate. However, it also includes political elements that you may either may play down or use to expand the scenario into a mini-campaign, as you wish. Fait Accompli is a short adventure for four 12th-level characters. It is set in the wilderness north of a minor border barony that has at best an arms-length relationship with any larger nation. Though the adventure requires all these elements to work, it can be set on the outer edge of any kingdom near an arctic region. As always, feel free to adapt the material presented here as you see fit to make it work with your campaign.

Cover of Ghost Farm
Ghost Farm
5th Edition
Levels 5–7
12 pages
0

Have you ever considered how hard it would be to fight a tractor with a sword or greataxe? Your players deserve to find out! This adventure traps the player characters in a small pocket plane set up by nefarious forces. They must explore a small modern farm and deal with its hazards to end the curse placed on the farmer. There are, of course, a few complications to deal with, like animated farm equipment trying to kill them, and the innumerable horde of ghoulish chickens penned up in one of the chicken houses... The adventure is balanced for the way 5e is structured, meaning Long Resting is very risky, so they will have to conserve resources, and was designed and tested for 4 Level 6 players. It should take 3-6 hours to complete. It includes map images scaled for Roll20 and Fantasygrounds.

Cover of Watchers in the Dark
Watchers in the Dark
5th Edition
Level 4
17 pages
0

A meteorite has crashed into the countryside, and now vicious enemies prowl the night. Can the characters put a stop to the sinister force that is causing savage animal attacks and a growing list of missing people? Watchers in the Dark is a cosmic horror one-shot adventure for 4th-level characters. It takes about 3-4 hour to complete and includes: - A horrifying discovery beneath a meteorite crater - Three new monsters: two variant ankhegs and an alien being, the mind-shard - Combat cards for each monster, PC, and special treasure - Gorgeous, hand-drawn maps by Jake from Beware the Wizard

Cover of Fifth Edition Funnel
Fifth Edition Funnel
5th Edition
Level 0
20 pages
0

Ever wanted to face the cold, dark, and dangerous unknown without the advantages of a fantasy hero? This is your chance! Fifth Edition Funnel puts a spin on character creation. In the Funnel, each participating player quickly generates several 0-level characters blessed with the abilities and low survivability of your average commoner. Those that survive will be promoted to 1st-level heroines and heroes. The Funnel bonds characters over common challenges they meet and (hopefully) overcome. The surviving 1st-level characters share a common origin as adventurers. Instead of merely rolling dice, there is a trial by fire where average people succeed against the odds to do something heroic (or hide under a table in a tavern).