The quest: find a woman's son who has been missing for 10 years. She's only just received a map that may lead to his last known whereabouts. An adventure for characters that features battles, environmental hazards, and roleplaying. The 38-page PDF includes hand-drawn maps, art, stat blocks, and a battle stat tracker. The overall adventure is 15 pages. This adventure has even been test played by four DM's from around the world.
We’ve been running these fights since before my granddaddy helped drive them gnolls out. We have a proud history of taking care of the animals, too—we get ’em as pups from the dwarves up in Granitehold. Sure it’s bloody, but you’re not in the sot lands of kings and queens anymore, are you. Say, did you hear that?
In Mulcrow, food - not music - soothes the savage beast. The adventure begins in the town of Griffondale whre the PCs encounter Jelmark, an emissary of the Duke of Mulcrow. Jelmark hires the party to help the witch Rudwilla prepare a special stew for a cantankerous bugbear chief who lives in the Rockforge Mountains. Bruggh the bugbear demans the stew once a year on his birthday.-- from the adventure. Pgs. 34-48
A Slumbering Serpent Hidden in the thick rainforest of Serpent Isle is a crumbled yuan-ti citadel. These foul snakefolk have been dormant for decades, but have been awoken in order to fill out some foul prophecy. Delving deep into their most sacred temple; Oss’Ithek, is the only way to uncover the dark secret which they hold so dear. Do you have the nerve to face the serpent?
In a small town the adventurers were hired to retrieve some worg puppies out of a goblin village. The dog breeder will pay well for the puppies. But will the goblins give up their animals? Let’s find out together. I wish you a lot of fun with the cute little puppies
Not so deep in Lake Marione an amulet sinks. This adventure is set in the town of Marione where PCs will be asked to retrieve a lost amulet. I hope you enjoy the adventure! A D&D 5e One-Shot Adventure
"Ruins of the Umbral Tower" is a shadow fey hunter lair suitable for four or five 8th-level characters. This adventure can be completed in a single session. The ruined Umbral Tower rests deep in the forest, in a marshy region avoided by all but songbirds. Long abandoned by its original occupant, the tower features a malfunctioning gate that connects this place and the Plane of Shadow. The site serves as a base for a group of shadow fey hunters and their entourage of hounds and guardians. The hunters used the gate to travel from their home plane, and they now attempt to bag as many trophies and as much loot as possible before returning home when the gate reactivates.
The northwest corner of the Duchy of Bast is ruled by Sir Elwin of Monoth the 4th Earl of Kawall. This pudgy ruler sits in his tower in the small city of Phillipsburg which is a hub of the Caravan trade. The town is rather dirty and mostly considered a backwater area for good reasons. This city is a stopping point on the upcoming release of “FQ4 In the Caravan Service” Get a jump on the next adventure by getting used to one of the main settings. Phillipsburg, along with the Barony of the Knolls are point “A” and point “B” in the next adventure!
Welcome to the town of Talos, where things are fairly peaceful aside from the ritualistic sacrifices that have been occurring lately. Have a lovely dinner that ends with your party being trapped in a cellar, bound and one member short. The clock is ticking to see if they can solve the mystery of the cult and find their missing companion before it is too late.
Captured! While trekking across a trackless wasteland, your stalwart band has fallen into the clutches of a nefarious gang of desert raiders. Imprisoned in a subterranean chamber, you are bereft of all of your equipment and magic items, save for a few tattered loincloths. But as chance would have it, an opportunity to escape the cell presents itself. To escape, you must head deeper into an ancient sealed tomb, armed with nothing but your wits and anything you can find along the way. Getting to the surface is just one of many challenges, as you still need to recover your precious equipment, and flee the Lost Oasis, which is surrounded by an inhospitable sea of solid glass!
Your group has been requested by Archbishop Telamor Constran from the Church of Koassak to go on a rescue mission for one of his missing brothers who was taken by pirates. You have been enlisted because of your growing fame to barter a release out of the Pirate Lord Hannibal the Black. After three days of storms you awake to a really bad sound....Abandon Ship!
A short plug in adventure that can be used as part of a larger campaign or run as a one shot for Tier I or II characters. A well known alchemist who is famous for being able to make what ever is needed. Whoever a small mystery begins when his shop is robbed and the proprietor now goes missing can they save him. This adventure is ideal for for tier I and II characters. Playable as a one shot or as part of a larger campaign. The adventure comes with maps, encounters and enemies. The adventure comes complete with the following: - Full 5 page PDF adventure file. - 2 Parchment style DM and Player maps ready for VTT use. - 2 Printer friendly DM and Player maps ready for VTT well as printer friendly DM and Player maps that are VTT ready. - 1” diameter tokens ready to be cut out for use in person as well as files for use in a VTT - Comes with sample alchemy crafting rules
Long ago, a local priest created a warded graveyard on a remote hillside. As the years passed, it gained a reputation as a spot whose defenses were powerful enough to keep undead in and tomb robbers out. Adventurers began to bring the remains of any creatures they suspected might become restless in death to the Tomb Steppe for interment, and in time they also sought aid against such creatures from the friendly priest. After his death, a brief spate of undead activity commenced, then died away once again. As the years passed, the tales of undead activity in the Tomb Steppe faded into legend, and colonists began to move into the lands nearby. The town of Night Falls was founded a short distance from the graveyard, and it grew quickly into a thriving trade center and farming community. Realizing that the Tomb Steppe was safe enough during the day, the citizens began burying their dead there rather than building new crypts on pristine farmland. Because this method of interment was cheap and easy, people from many surrounding communities brought their dead to the town as well. The business of burial brought new prosperity to Night Falls, and a guild called the Funerary House sprang up to control the trade. But it seems that the threat from the Tomb Steppe has not entirely been laid to rest. The Great Mausoleum -- the largest and finest tomb in the steppe, has been unsealed, and an apparition has been seen within. Who will go to the Tomb Steppe by night and reseal the tomb? Lest Darkness Rise is a short adventure for four 7th-level characters. In keeping with the season, it has a stronger horror theme than most D&D adventures. This scenario can be used as the climax of a series of adventures featuring its secondary characters, or it can simply be a site-based adventure that the PCs stumble across at the right moment. The scenario is set in a semi-civilized area in the far north, far from cities and churches, where winters are harsh and summers never get very hot. These inhospitable conditions have resulted in a low humanoid population. The scenario need not be set in such a wilderness; a rural farming community far from cities works just as well. The only real requirement is that the area have few settlements. The action takes place in the small town of Night Falls and a nearby necropolis of tombs, mausoleums, and graves known as the Tomb Steppe. As always, feel free to adapt the material presented here as you see fit to make it work with your campaign.
DMs, do you wish you had more time to put together fresh, innovative adventures for your players? Have you ever been stuck for a new plot line, but been unwilling to delve into the reading and preparation required by full-length modules? Here is a AD&D game accessory designed for the DM who wants variety and challenge for player characters. Adventure Pack I contains 12 short modules, each a complete stand-alone adventure. The scenarios are unique and unusual; they will intrigue characters of all levels, and offer a variety of settings and plots for the DM to choose from. These adventures are suitable for one-time play, or can be inserted into your campaign at any time. Each module includes one or more maps, background for the DM, NPC capsules, and complete encounter descriptions. The scenarios are designed for a specific range of player character levels, and can easily be made more or less difficult if necessary. Now, with a minimum of preparation, you can give your player characters a challenge that will last for as little as one day of game time or months of it. DMs are sure to find Adventure Pack I convenient, innovative, and invaluable! This conversion guide allows DMs to run the 12 adventures in the original module with 5th Edition rules and provides new monsters and magic items! To use this conversion guide you will need a copy of I13 Adventure Pack 1, originally available in hard-copy and now for sale in digital format at DMs Guild.
In the town of Bellhold, it's not difficult to realize that something is wrong. Everyone is irritable and suffering from nightmares, children are missing, and the local adventuring company has been gone for a week. Yet the townsfolk's headaches are sure to pass, so the mayor is not especially worried. He should be. Of Sound Mind flings you into a maelstrom of trouble, for the situation is much, much worse than it first appears. Before your investigation is over, you will be dangling from cliffs, descending deep into a mountain's bowels, uncovering lost hoards of treasure, fleeing from people you thought were friends, and desperately trying to outwit an enemy that is far more than you could ever imagine. The fate of thousands hinges on your success or failure. Think your up for it? Published by Fiery Dragon
The Knolls is the second largest city in the Duchy of Bast and a frequent spot for the adventurers going through the Filbar Quest (FQ) series. At over 60 pages this setting can easily appear in any campaign. Welcome to the city that Baron Tamar Wizzel rules and is a safe haven for adventurers of any level.
"The Devil Box" is a D&D adventure suitable for four 2nd-level PCs, although it can be modified for parties of 1st or 4th-5th levels as noted int the "Scaling the Adventure" sidebar. Characters completing the adventure are likely to advance to 3rd level. Much of the action takes place in a small town during a festival; this town can easily be dropped into an existing campaign. Since "The Devil Box" expects the PCs to deal with kobolds as temporary allies, it throws in some ethical dilemmas for good-aligned characters. Paladins and good-aligned clerics my have difficulties with such an alliance, but kobolds are definitely the lesser of the two evils involved in this adventure. If the party spurns the assistance of potential kobold allies, you may wish to modify the adventure to make it a bit easier on the player characters, as encounters have been written with the assumption that the heroes have a little help. Uploader's note: A hilariously creepy adventure involving a circus (freakshow), with in style illustrations! (Grid maps included, but not separate maps.)
A walk in the woods, a trip to the zoo, a day at the circus - harmless enough, right? Wrong, as players will discover when things are not as they appear to be. Included in I13 Adventure Pack I - https://www.adventurelookup.com/adventures/i13-adventure-pack-i TSR 9202
You’ve arrived at the small community of Smentz (15 locations!) to regain strength after your last adventure. While speaking with the people of the small village you catch wind of some ruins across the river that may have a mine or cache of ore and ruins to investigate. Your group is not the first who has had interest in searching but those that have ventured east have not returned. Are you ready for a bit more adventure?
Twas the week before Christmas and all through the house...Hey folks here is our holiday special (free) scenario. It appears that a local gift giver has had his magical sleigh taken by some drunken Elves in his employ. Their associates have requested you retrieve the item before the owner discovers it is missing! This adventure setting was designed for 5th Edition AND AD&D for the Filbar Campaign, for a quartet of 2nd level character. This one page-ish offering was designed for our friends at Murder Hobo Inc (@mhoboinc).