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1500 adventures found
Cover of The Red Wolf
The Red Wolf
5th Edition
Level 5
9 pages
0

The village of Bad an Fithich is besieged by a monster and the villagers offer a reward for its head. Thus far none have succeeded, but the tales tell only of a large wolf, which seems like an easy bounty. The party’s first night in the village is marked by the cry of a banshee proclaiming their inevitable doom, but if they listen closely they may hear another story. Pgs. 119-127

Cover of The Matchmakers
The Matchmakers
AD&D
Levels 1–3
11 pages
0

All's fair in love and rivalry. Some matches are made in heaven, but not this one. Pgs. 26-36

Cover of The Wayward Daughter
The Wayward Daughter
5th Edition
Levels 2–4
4 pages
0

Mary Seagrain is looking for her daughter who went missing during the last big storm. She is distraught and losing hope

Cover of FQ4 - In the Caravan Service
FQ4 - In the Caravan Service
AD&D
Levels 4–6
27 pages
0

The quest continues…kind of! After enjoying the accolades of your previous successes in the Barony of the Knolls, your group begins to get that adventuring itch and finds a job opportunity and will allow you to see more of the Duchy of Bast at the same time. The local caravan service is in need of a few hearty individuals that can handle themselves in a fight. A quick trip to Phillipsburg should give you an idea of where you would like to go next right?

Cover of City of Sands
City of Sands
5th Edition
Level 7
120 pages
0

The City of Sands adventure module starts where the Domes of Ishaq-Zahur leaves off, sending a party of heroes from the peril of the desert tombs to the streets of the sandy metropolis, Archensheen. There the players will find themselves caught in the middle of a fierce struggle for political power and ancient artifacts as factions from all across the city vie for control of relics from the Nartheneen's glory days. Choosing a side may make more enemies than it does friends, but can the heroes survive if they choose to stand alone? Part 2 of 6 in the Fate of the Forebears series.

Cover of S5 The Dancing Hut of Baba Yaga
S5 The Dancing Hut of Baba Yaga
AD&D
Levels 7–20
65 pages
1

Beware of Baba Yaga and her infamous hut! Baba Yaga is an ancient crone who is said to have power over day and night itself. Many seek her out for her wisdom, which she has gleaned from centuries of travel through numerous worlds. Others, bolder and more foolish, search out the hut to plunder its treasures, which Baba Yaga has gathered from every corner of the multiverse. None, thief or scholar, who enter the Dancing Hut of Baba Yaga leave unscathed. How will you fare now that the great Baba Yaga is in your neighbourhood? TSR 9471

Cover of Ill Made Graves
Ill Made Graves
3.5 Edition
Levels 6–12
16 pages
0

The mighty dragon Oroshar lies dead, as does the barbarian king who slew him. Yet the dragon's spirit does not rest quietly. His wrath lingers in one of the teeth lodged in the dead king's corpse, awaiting only the caress of the funeral pyre to awaken into something far worse than a dragon of flesh and bone. A D&D adventure for 7th-level characters.

Cover of Fifth Edition Funnel
Fifth Edition Funnel
5th Edition
Level 0
20 pages
0

Ever wanted to face the cold, dark, and dangerous unknown without the advantages of a fantasy hero? This is your chance! Fifth Edition Funnel puts a spin on character creation. In the Funnel, each participating player quickly generates several 0-level characters blessed with the abilities and low survivability of your average commoner. Those that survive will be promoted to 1st-level heroines and heroes. The Funnel bonds characters over common challenges they meet and (hopefully) overcome. The surviving 1st-level characters share a common origin as adventurers. Instead of merely rolling dice, there is a trial by fire where average people succeed against the odds to do something heroic (or hide under a table in a tavern).

Cover of Dungeon Crawl Classics #67: Sailors on the Starless Sea
Dungeon Crawl Classics #67: Sailors on the Starless Sea
Dungeon Crawl Classics RPG
Level 0
20 pages
0

Since time immemorial, you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secret of Chaos are yours to unearth but at what cost to sanity or soul? An introductory adventure for the Dungeon Crawl Classics Role Playing Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!

Cover of Pearlescent Temple
Pearlescent Temple
5th Edition
Levels 6–8
17 pages
0

A recent earthquake has brought forth ancient evil from beneath the waves, to terrorize a sleepy coastal town. People are disappearing. The heroes will sail to an ancient, steam-powered temple in the ocean. They'll encounter mad fishmen, deadly traps, and ancient horrors that slumbered until now.

Cover of The Dark Conventicle
The Dark Conventicle
AD&D
Levels 8–12
17 pages
0

If you save only one kidnapped daughter this year, save this one. Rescuing maidens is a dirty job, but - you know the rest. On the road, the PCs encounter the aftermath of an attack on a small merchant caravan. The PCs must find and return Zenobia, the merchant's daughter. To do this, they must track, locate, and confront the unknown raiders while keeping the Zenobia's safety in mind. Pgs. 4-19 & 34

Cover of In Defense of the Law
In Defense of the Law
AD&D
Levels 7–10
18 pages
0

They sure don't make lawful allies like they used to. A question of morality versus ethics - made lethal. Pgs. 17-34

Cover of NC4 - Xantus - The Ice Lord
NC4 - Xantus - The Ice Lord
5th Edition
Levels 6–9
22 pages
0

Rumor has reached your ears that the legendary Amulet of Rafael is in this region. Further investigation has revealed that a reclusive nobleman in the north called Xantus is currently in possession of the item. While details are sketchy about the item, it is well known that quite powerful in the hands of a mage. You decide that you will go north and locate the “Ice Lord” and see if he is willing to part with the item.

Cover of Breaker Of Chains
Breaker Of Chains
5th Edition
Levels 6–8
26 pages
0

The shrine on the edge of town has been little more than a landmark for generations – but now eerie runes have begun pulsing across its surface, and rumour has it a dark force is growing. Now the party must investigate the threat, and destroy whatever lurks inside the Hall of Lament once and for all. The Legend of Zelda meets Hellraiser in the latest adventure from Chris Bissette, creator of Bulette Storm! Breaker of Chains is a 4 hour old school adventure, featuring tricks, traps, exploration, traps, and ritual sacrifice. Never again will your players waltz into a dungeon convinced that you aren’t willing to kill them in new and horrible ways! Published by Loot The Room

Cover of An Eggcelent Adventure
An Eggcelent Adventure
5th Edition
Level 1
9 pages
0

This starting adventure for 5E is designed to introduce new players and give them a taste of the core aspects of D&D. Over the course of a single session the heroes will journey to the dungeon where the evil kobolds have taken hold and rescue the kidnapped baby before the kobolds welcome their new draconic overlord. Included are first level character sheets so you can get started right away.

Cover of Figgy Puddin' Steals Christmas - Shadowdark RPG
Figgy Puddin' Steals Christmas - Shadowdark RPG
OSR
Levels 1–5
22 pages
0

Figgy Puddin' Steals Christmas is a short adventure Designed for use with Shadowdark RPG. The adventure is designed for three to six characters of low to mid experience. The anticipated run-time is 2- to 4-hours. There's a bit of roleplay in this adventure, which may extend the playtime. Adventure Background A traveling jester known as Figgy Puddin’ and her Coal Smudge Gang have stolen Christmas presents and now hold them for ransom. While safe and secure in her lair, she awaits either a payment of an outrageous ransom, or a crew of heroes to claim the presents after they navigate her not-so-festive lair. What's the Adventure? After you introduce the hook, the adventure occurs in Figgy Puddin's lair - a refurbished kobold bunker consisting of eight rooms. As the characters explore the linear dungeon, they encounter new creatures, complete challenges, and are tested about their Christmas knowledge. However, the final confrontation with the naughty Figgy Puddin' could make for a very Unhappy and Unmerry Christmas for our heroes, the children of Thistleton, and their parents. Who Is Figgy Puddin’? Figgy Puddin’ was once a happy jester who loved Christmas. For years she traveled the realm, bringing fun and festive cheer to villages and children while preparing the way for Santa. However, times have become tough, and entertainment doesn’t always pay as well as one would like. As Figgy prepares for retirement, she’s learned she doesn’t have enough gold to last. During this time, she’s also decided that Santa doesn’t know who she is, let alone appreciate the work she puts in every year. Using her savings, extortion, blackmail, and other nefarious means, she’s convinced several mechanical geniuses and arcane specialists to help her refurbish her underground bunker with wondrous effects, creatures, and tests.

Cover of Shadows of Lastwatch Keep
Shadows of Lastwatch Keep
5th Edition
Level 4
14 pages
0

A fast-paced one-shot from the bestselling author of The Secrets of Skyhorn Lighthouse! A shadowy force gathers inside the abandoned halls of Lastwatch Keep. Can the players defeat the drow invaders before they escape to the underworld with sinister intelligence about the surface? Shadows of Lastwatch Keep is a one-shot adventure for four or five 4th-level characters. It takes about 3-4 hours to complete and includes: -A drow strike team desperate to escape the keep’s surprise foe -A new monster, the drow commando -Combat cards for each monster, PC, and special treasure -A beautiful, hand-drawn map by Jake from Beware the Wizard

Cover of Fire in the Frostblood Mine
Fire in the Frostblood Mine
5th Edition
Level 3
7 pages
0

For centuries, the volcano now called Mount Zulgar was the battlefield of a conflict between red dragons and frost giants. The final battle saw the extinction of the dragons and only a handful of living giants. The dwarves of the Frostblood clan used this opportunity to drive out the giants and take the mountain as their own for its rich deposits of gold. 100 have passed, and now the volcano bubbles to life once more, bringing with it all manner of fiery creatures. Miners have been killed, and implike monsters assault the citizens of the mountain. The master of the goldsmith's guild has called upon your party to snuff out the Fire in the Frostblood Mine. Fire in the Frostblood Mine is a 4-5 hour adventure for 4 3rd-level characters. It can be used as either a one-shot or as part of an ongoing campaign. This module includes a single-session adventure to introduce your players to the strange creatures of the inner planes, maps of the two levels of Frostblood Mine, and a unique sentient magic item.

One on One #002: The Rats of Verdant Reach
Pathfinder
Levels 1–2
2 pages
0

The adventurer is hired by Dawson Beam, the sheriff of the City of Verdant Reach, to investigate a gang of thugs that call themselves the “Rats of the Reach”. This is the second adventure in the 1-on-1 Mini-Dungeon series, but can also be utilized as a standalone adventure. Published by AAW Games.

Cover of Hall of the Cursed God
Hall of the Cursed God
5th Edition
Levels 5–10
16 pages
0

After undead start appearing near the local town of Angstadt, the Burgomaster and Father become worried. What could be causing these foul creatures to rise? After conducting research, the clergy discover that the throne room of a celestial avatar is located only a few days away from the town. Perhaps this holy site could hold a relic capable of turning the undead?