His holiness has summoned you to the great temple and asks a favor of you. He has explained that national spies have tracked down the notorious pirate/criminal, Molon Labe, has pulled into the port of Taco Del Toro. As an enemy of the state, the religious leader demands that he be taken alive. He has obtained a privateer to take you to the city known to be frequented by pirates and their ilk in order to catch the individual. He warns you that nothing good survives in the island city and to watch your back as you make your way through the mean streets!
After resupplying equipment, health, and morale, you have heard of a job opportunity available at a nearby pub. After first missing out on the chance, your fortunes change and get the job. After boarding the Gnome airship, the “Marietta”, you head off across the sea to locate the captain’s missing brother. You find out you will be going into the jungles of the lost Pula Noa tribe. Rumor and legend surround these natives as having streets and buildings paved in gold, silver, and death! This adventure setting was designed for 5th Edition rules D&D for the Filbar Campaign for mid-level adventurers and DM. This adventure is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign!
The exciting artifact series concludes with AS3 – Peregrination. With a pair of control rods in hand you are guided to an ultimate prize, a Gnomish flying vessel! The rods have directed you to a crashed ship buried in the sandy beach. A check of the debris sheds light on the mystery of the artifact and a description of how to repair the intricate machine. Apparently finding the vessel is just the start!
Starting an adventuring career can be exciting, but it can also be deadly. As you have completed your training, you are offered an "easy" job from an alchemist. Several ingredients are required for a special project and the only source is a Druid a few miles away. Get the items, return them, and get paid a whopping 20gp...not a bad start for a newbie!
You and your associates dreamed of being big shot heroes but all you've managed to do was run afoul with a group of humanoids. Your speed has managed to distance yourself out of spear range and reached the river. The pounding waterfall matches the blood rushing in your ears and you try to move across the waterway only to find a cave system behind the water.Leaping in, you take a fortified position against the "horde"!
FVC12 – Trollhaven Manor begins with the party finishing up a retrieval mission and finding themselves enjoying the safety of Shadyhaven city. During their stay they are approached by a wandering cleric with an intoxicating personality. He presents the party with a strange item that he is willing to part with…for a price. The padre also offers to show the party where he got it only a few days away. Will the PCs trust this stranger to risk more wealth and fame? Will Trollhaven Manor provide more mystery than answers? Will the PCs pick up some of their famous grapes while they are there?
Today we bring out a scenario for a pair of budding first level adventurers. Originally used to teach D&D to a novice, this fleshed out into a trio of adventures set on the northern island of Esaq off the coast of the ancient Greyloch Kingdom. Home to a Halfling population, the adventure takes two young people on a thrilling adventure after the duo’s home is raided by slavers. The novice delvers head east to rescue their family and fellow villagers!
OP5 – Corsair Cove is a short scenario involving the recently discovered lair of a pirate ship. With raids becoming a huge problem, the local magistrate has enlisted your group’s assistance to resolve the issue. The hidden lair has been found and you are being sent directly into this hidden cave along the cliffside to deal with them. Only a lightning raid stands the best chance of solving the problem.
Tucked away in the Springwood Forest is the Elven settlement of Silvantri. The town is filled with those Elves who left their ancestral home in the Treetop Forest. The community is elevated and suspension bridges link the buildings together. This setting will allow those enjoy Elven backgrounds to further their joy.
This adventure has it all for an upper level group of players. With the rumor of a lost wizards staff on an island, the chase is on to find this powerful piece of magic. Arrival on the island leads off in over three directions and each path has a different set of challenges and rewards. Can your party locate the staff?
Off the Coast of Clover Island and less than a league away from Corsair Bay is the wreck of the Golden Rose a ship of fame. The Tome Lord from Corsair Bay is looking for a few brave adventurers to go out, find the ship or what remains of it and locate a specific item for him. While the mysterious sage won’t explain what the item is he will tell you that it is protected by mighty magical glyphs of protection so simply obtain the box and bring it to him for the reward. Rumor has it the ship was laden with a great deal of treasure which is free for the party’s taking but the Tome Lord wants the box. Is your party up for a little underwater jaunt?
Noel Needs Elves is our Christmas tongue-in-cheek adventure! While it could be a 'real' adventure it was designed to just have a good time with some holiday strangeness! After getting done with your first adventure you head to a fortress in a canyon to resupply and heal up. There you meet Lady Noel who is involved in a fight of her own. She trades you healing for the promise to deliver a message to the Elves on the other side of the canyon. Happy holidays everyone!
Emancipation of Clauslandia is an adventure that has your young party meet with several northern lords for a few missions. One of these missions is the retrieval of some holly for the druid Thane Xmas. He will send the party to meet with the Elf lord Nicolanclauthus to procure this item. Unfortunately all is not well in Clauslandia where the Elf lord has been captured! Can your party free Nicolanclauthus and gain the holly needed for a good payday?
With rumors of disappearances running rampant in the area, your group comes into the small community of Morla Dale with more questions than answers. Several wanted posters during your journey have shown a criminal called Sukits the Butcher. Perhaps this strange individual is behind the abductions?
While strolling through the streets of Kak you notice a pair of men laying in the alley. Upon closer inspection you notice that one of the dead men has a unique tattoo. Peering closer you notice that this man, dressed as a pirate, has a tattoo of an island with an “x” on it! Once this tattoo is discovered the PCs will need to locate a ship to head off on a treasure hunt. Finding a ship captain that is familiar with Xodus Isle will not be difficult but trusting the captain…well that’s a different story entirely.
With several adventures under your belts your party arrives at the small settlement of Goshen seeking a warm bed and full bellies. As you begin to satisfy both you hear rumors of some overdue mining Dwarves. These miners have been quite consistent about coming to town to move their gemstones to market and with recent sightings of humanoids the townspeople are concerned. Is your party ready for a well-being check?
FVC9 – Royal Recovery is a short adventure involving a lost princess. A peace accord is in jeopardy when a royal wedding may be postponed due to a missing bride. She was secretly coming to Tol Borron, home to her future suitor, but her ship is now missing. The party has been asked by a gypsy, working on behalf of the king, to head towards the Horns of Barnack where some debris has been located. Will your party be able to solve the mystery of the missing princess?
Curator Pierce has reported that the House of Knowledge was the victim of an assault and theft. Three days ago, brigands entered the building famous for housing the Tomes of Rummell. They attacked the Stewards of Knowledge, and made off with three books. Each of the missing texts was written by a different author and each is said to contain works of arcane power. The call has gone out for heroes to retrieve these items and bring those responsible to justice!
Located at the division of land between the Duchy of Starryshade and the famed Horselords is the historic Mystic Wood. Home to the site where the peace treaty was signed between the two countries this area is rumored to have a strange effect on magic. Information has reached the local thane that a gathering, or conclave, of humanoids is to occur this weekend. He has dispatched his military but they are too far to be of use. He has heard of your growing fame and asked your party to investigate this rumor and take appropriate action.
The small town of East Crystal Shores sits opposite the lake where Zombie Curse occurred. If the party participated in that adventure and the Crypt of Kendal Furfoot they will be quite familiar with the area. In the Filbar campaign this area was used as a go between for different adventures. This offering allows a safe haven for the party while still being close enough to excitement. Several small encounters are available just outside of town.