You will take up the mantle of heroism in a grim world where simple survival cannot be taken for granted. These heroes will shape the world of Athas while they grow in power and prestige - or die trying. Your character has been asked to aid a secretive faction of the Veiled Alliance in the Free City of Tyr against an unknown assailant. Ashes of Athas is a 4e D&D campaign set in the world of the Dark Sun campaign setting.
Have you ever considered how hard it would be to fight a tractor with a sword or greataxe? Your players deserve to find out! This adventure traps the player characters in a small pocket plane set up by nefarious forces. They must explore a small modern farm and deal with its hazards to end the curse placed on the farmer. There are, of course, a few complications to deal with, like animated farm equipment trying to kill them, and the innumerable horde of ghoulish chickens penned up in one of the chicken houses... The adventure is balanced for the way 5e is structured, meaning Long Resting is very risky, so they will have to conserve resources, and was designed and tested for 4 Level 6 players. It should take 3-6 hours to complete. It includes map images scaled for Roll20 and Fantasygrounds.
Want to discover the incredible world of Eberron? You won't even need a DM... This adventure is written in gamebook style (think Fighting Fantasy / Lone Wolf) but with 5e mechanics. Narrative entries guide you through the adventure and remove the need for a Dungeon Master. Custom combat sheets run monster tactics during combat, and battle maps for all possible encounters are included in a zip file. This is the pdf version. For the Fantasy Grounds version, click here. The numeric entries are also hyperlinked, so all you need to do is click and the pdf will automatically navigate you to the next entry, removing the need to scroll or enter a page number. The story begins with you, the PC, deep in study in the Morgrave University Library. Then, a mysterious figure slips you a letter and disappears before you can discern their identity. Let the adventure begin...
Sometimes its better not to know... Citizens are turning up in the city in catatonic states, alive but devoid of personality. Are they the victims of an illness or disease, or is there something more sinister at work? Encountering one of these poor souls, the characters are drawn into an investigation of politics and treachery, seedy underworld dealings and rooftop chases, culminating in a fiery conclusion. Can they discover the cause of this epidemic before it’s too late?
After basking in the glory of your accomplishments, you learn of a problem with a caravan attack. A group of possibly Goblins have brazenly attacked the Hamlet of Kako, burning it to the ground. The information comes from a local farmer that witnessed the carnage. Pack your gear…time to go back to work in the Principality of Lockerbie!
Dead of Winter is a 1st-level adventure It is designed as a side quest for Dungeons & Dragons 5th Edition As the adventurers are traveling a lengthy road between destinations, a bitter winter storm blows in. Lucky for them, there is a small roadside hamlet just ahead, where the party can take refuge from the harsh elements. The mood in the local tavern is grave, as this is a sad night for the villagers. It is the first anniversary of the murder of a town hero; A murder that was never resolved. Strange events begin as soon as the adventurers arrive and will lead them to clues which just may solve a year old murder and lay an anguished soul to rest.
An exploration one-shot adventure for fifth edition planned to be played by 4 to 6 level 2 characters. The group must explore the underground of a small tower to recover an artifact known as The Iridium Dagger, only to escape from there in a hurry. Content in english and spanish Published by Victory.RPG
Recent earthquakes have unearthed a small section of a lost dwarven fortress. The dwarves are long gone, but rumors suggest they might have left treasure or weapons behind. After a journey into the Underdark, the characters find a barred iron door bearing the names of several ancient dwarven clans. Pgs. 90-95
The Pumpkin Hag is built around halloween themes: plumbing the deapths of a giant pumpkin, fighting scarecrows and "Mum"sters, and a shapeshifting hag. It includes 5 new monster statblocks - Mumsters, Scarecrow, Hag (Ms. Kinny), The Pumpkin Heart, and Young Gibbering Mouther that are suitable for level 2-3 play. Designed to be played in 3-4 hours, with level 2-3 characters this is a great HALLOWEEN one shot or side quest for a longer campaign. Fewer words, more fun! The goal of one page dungeons is to get the important information across fast. Make running simple. There is a map, room descriptions, and reference pages for monster stat blocks. A background and overview are provided. The goal is to give low prep DMs high prep experiences at their table. Included in All One Page Dungeons by Arcane Ink: ◦ A *.jpg or *.png for you to load it in your favorite virtual tabletop ◦ A single page map with markup descriptions of the characters, monsters etc, the party will encounter in each room. ◦ A simple summary of the history / overview of what the adventure is all about. ◦ Reference pages with all needed stat blocks pre-looked up and ready to go ◦ Art to help inspire your imagination ◦ !!!SPECIAL BOUNS!!! 5 new monster statblocks - Mumsters, Scarecrow, Hag (Ms. Kinny), The Pumpkin Heart, and Young Gibbering Mouther One Page Dungeons take minutes to read and absorb and make preparation that much simpler.
A short mystery adventure with only two combat encounters: An archfey has placed a curse on a small hamlet, putting all the adults to sleep. The PCs must talk to the children to learn what's going on. When they get too close to figuring it out, boggles attack. Eventually the PCs realise they have to compose a short verse of poetry to wake the adults. When they do, an avatar of the archfey attacks in one last attempt to stop the PCs.
Beneath the blood moon, a dark monastery appears for one night atop a high plateau. Inside its walls, the mighty black lotus flower reaches its full bloom. Can the characters steal inside the monastery, defeat its sorcerous guardians, and claim the blossom before the sun rises? Monastery of the Shadow Sorcerers is a fiendish sword-and-sorcery adventure and includes: -An extra-planar monastery brooding beneath the blood moon -Sorcerer-monks who move like smoke and strike with fire and blade -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops
A dungeon of tricky puzzles, ancient magical secrets, and more than a few lingering mysteries, designed to be played as a standalone adventure and not incorporated into another campaign. Six adventurers descend into the Temple of Mysteries to find a mystical artifact called the Strand of Tears. Seems straightforward enough, except that some of the party may not be who they say they are. In fact, none of the party may be who they say they are. Not only that, but they might not be who they don't say they are, either! Worst of all, they're trapped in the ruins of an underground temple specifically designed to keep people from proceeding unless they're proficient in puzzle-solving...and there may be doppelgangers on the loose.
Pursued by wolves and worse, the party must fight a running battle to take refuge at the relative safety of the Bittermoon Inn, a decrepit old inn high in the mountains. But night is falling, can they uncover the secrets of the inn and use them to survive the night? This adventure can be played as a stand alone one-shot, or can be used as a drop-in side quest to almost any campaign. It is suitable for a party of about 5 characters at the First Tier (Levels 1-4). The players must fight a running battle with wolves to reach Bittermoon, then they must discover the secrets of the inn before escaping through a smuggler's tunnel. Finally they must face off against their unseen opponent at Skull Cavern. There are four encounter maps included with this title.
Famed hedonist Horatio Humbert, likewise possessed by an avarice for novelty, has offered a great bounty for any party-goers capable of convincing the moon elves to attend his next birthday. From his pleasure barge to the moon, this 4th level adventure mixes extended social and roleplay opportunities with a high-stakes, low-gravity boss fight your players will never forget! Long ago, in the golden age of the elves, a collection of master mages and elven demigods decided to leave our world to create a utopia of undying revelry, bacchanalia, and hedonism. By the grace of the divines and the strength of their magic, they ascended to the moon. Yet the pleasure-seeking life, even free of time and death, is driven by desperate hungers, novelty chief among them. To combat their eternal ennui, the moon elves have taken to the lowest form of carousing: destination party tourism.
A fallen clock tower holds components from an ancient artifact. Upon discovery of the components, competing agents look to launch expeditions to uncover additional components scattered across distant places—and times. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. However great the risks, finding the components demands the effort, for whoever does so can reassemble the fabled Infernal Machine of Lum the Mad!
The Fate of Faerûn Lies in Shadowy Darkness! Daggerdale is reeling from a sudden series of murderous drow raids. As a grave threat to the entire surface world develops in the war-torn dark elf city of Maerimydra, intrepid heroes must discover its source and destroy it, if they can.
There are many legends of the Vengeful Tempest and its supernatural crew. Few have seen that pirate ship and lived to tell the tale, and fewer still dare to seek it out. To hunt down that fabled vessel, you must lead a group of makeshift mariners and set sail upon the Kraken's Wake.
Anamdael is a small town remarkable only for its peacefulness. However, the town harbors a dark secret: Long ago, a resident entered into a pact with a Night Hag, whose services come at a price. Travelers who once gave little thought to Anamdael now hear rumors of a strange cult in its woods. Your party is hired to locate and return a missing person, last known to be traveling to Anamdael. Before you may enter “Mother’s” land, you face your first test. Your responses determine more than you know and set the stage for an eerie adventure.
A fan-made 5th level Draw Steel adventure that features demons and devils as the adversaries, set in southern Vasloria. It containing a small dungeon, 8 custom-made combat encounters, a montage test, and a negotiation. It's full of original art, maps, and some new takes on monsters from the core rules.
A beloved noble is at death’s door, struck down by a mysterious affliction! A desperate plea for aid has been answered, but will the heroes solve the mystery in time? This much is certain: Sinister forces are at work in Toven, and time is running out! Lost in Malice is a 5e compatible mystery adventure optimised for a party of four 2nd level characters. Low level mystery adventure Includes a mystery overview and clue map for ease of running at the table Focused on Roleplay and Exploration. Fascinating cast of NPC's Includes a detailed battlemap of a woodland cabin (day and night version)