๐๐๐ญ๐ญ๐ฅ๐ ๐๐จ๐ซ ๐ญ๐ก๐ ๐๐ง๐๐๐ซ๐๐ข๐ญ๐ฒ is a ๐&๐ ๐๐ญ๐ก ๐๐๐ข๐ญ๐ข๐จ๐ง adventure designed for a DMโs use in any ๐ ๐จ๐ซ๐ ๐จ๐ญ๐ญ๐๐ง ๐๐๐๐ฅ๐ฆ๐ฌโข campaign. It was designed and written by writer, editor, and developer Monica Valentinelli (๐ ๐ข๐ซ๐๐๐ฅ๐ฒ ๐๐๐, ๐๐๐ฆ๐ฉ๐ข๐ซ๐: ๐ญ๐ก๐ ๐๐๐ฌ๐ช๐ฎ๐๐ซ๐๐๐ ๐๐๐ญ๐ก ๐๐ง๐ง๐ข๐ฏ๐๐ซ๐ฌ๐๐ซ๐ฒ ๐๐๐ข๐ญ๐ข๐จ๐ง, ๐๐ง๐ ๐๐ฎ๐ง๐ญ๐๐ซ ๐ญ๐ก๐ ๐๐ข๐ ๐ข๐ฅ ๐๐ง๐ ๐๐๐ข๐ญ๐ข๐จ๐ง ๐ฅ๐ข๐ง๐๐ฌ), with rules and editing by developer, writer, and editor Scott Holden (Scarred Lands RPG, Ravenloft RPG, EverQuest RPG, and EVE Online). ๐๐๐ญ๐ญ๐ฅ๐ ๐๐จ๐ซ ๐ญ๐ก๐ ๐๐ง๐๐๐ซ๐๐ข๐ญ๐ฒ takes place underground in a section of a major city. The party will navigate sewers, worked tunnels, forgotten crypts, and freshly dug passageways to fend off adversaries in order to rescue hostages and return them safely to the surface unharmed. Can your party emerge victorious and save the day? ๐๐ง ๐ญ๐ก๐ข๐ฌ ๐๐๐ฏ๐๐ง๐ญ๐ฎ๐ซ๐ ๐ฒ๐จ๐ฎ ๐ฐ๐ข๐ฅ๐ฅ ๐๐ข๐ง๐: * Adventure background and hooks * Map to the Undercity * Detailed location guide * Suggestions to increase and decrease the Challenge Rating * Advice to customize the adventure to your party * New! Crimson Coins thieves' faction and characters * New! Ten Legs tribe, Goblin Beast-Master, and Beast-Rider monster variants * New! Corrupted Shield-Guardian monster variant * New! Ancient Revenant monster variant This adventure includes three, separate three-to-four hour long missions that can be run in any order, depending upon the needs and composition of your party members. While this was designed as an adventure module for 7th- to 9th-level characters to be run in the recommended timeframe, you will find notes to adjust the missions to increase or decrease their difficulty and length. ๐๐๐จ๐ฎ๐ญ ๐ญ๐ก๐ ๐๐ฎ๐ญ๐ก๐จ๐ซ: Monica Valentinelli writes stories, games, essays, and comics about magic, mystery, and mayhem. Find more titles by Monica on ๐๐ซ๐ข๐ฏ๐๐๐ก๐ซ๐ฎ๐๐๐.๐๐จ๐ฆ and ๐๐ซ๐ข๐ฏ๐๐๐ก๐ซ๐ฎ๐ ๐ข๐๐ญ๐ข๐จ๐ง.๐๐จ๐ฆ.
The necromancer Tal Lorvas has unearthed an underground tomb that dates back to the height of the ancient tiefling empire. Lorvas has been terrorizing the surrounding lands with his vile experiments, and now he hopes to find a ring, hidden in the tomb, that is tied to a ritual he wants to perform by the rise of the next full moon. The PCs must enter the tomb of Empress Nemeia, deal with the servants of the necromancer, and confront Tal Lorvas before he can claim the ancient relic and move one step closer to ultimate power over the undead. Pgs. 36-41
The shifting desert sands have revealed an ancient obelisk from a forgotten age, an obsidian monolith whose presence is having an unsettling effect on the surrounding desert. Ancient dead arise from the dunes, dangerous jackalweres launch attacks on caravans and villages, and the mysterious Order of the Obsidian Eye has flocked to the unearthed ruin for reasons no doubt dire. What monstrous portents do these events foretell?
This quest is for a party looking to resurrect a character whose corpse is missing body parts necessary for survival. Lower-level resurrection spells donโt work on a creature that is missing a head, heart, or other vital organ. To resurrect the body, the characters turn to Vaprak, patron deity of trolls, and attempt to earn the godโs assistance. However, a band of frost giant hunters intend to destroy Vaprak's temple along with everyone inside it. Includes a quest-related NPC that a player can control if they're waiting for their character to be resurrected.
Beasts in the Blizzard After offending that wizard last night, you awake feeling a strange chill in your bones. Perhaps itโs just a figment of your imagination, a physical manifestation of paranoia. As you rise from your bed and look out the window, you think perhaps not.
One page adventure, one page map. A necromancer desiring to increase her undead army has unleashed a zombie horde on a remote village. Patch, one-eyed dog of Duff the blacksmith, survived the village massacre which turned most of the inhabitants into zombies. The dog lost his eyepatch in the confusion. If a Speak with Animals or similar spell is used or if a character can read animal emotions well, Patch may tell the location of some of the zombies and the massacre's survivors. Adventure hooks included. Published by Wicked Cool Games
The Alchemist's Eyrie takes the characters into a fortified dwarven tower, where they are sent to recover some needed items. When they arrive, they discover the tower has been captured recently by a warband of renegade lycanthrope dwarves. Between the interlopers and the remaining traps set by the late owner, the characters may find themselves in deep, despite the lack of head clearance.
In the ancient town of Cragwatch, the first harpy reveals that the legend of her origin is a malicious lie. The story goes that she pined for unrequited love, but in truth she was punished for refusing to submit to a godโs will. The harpy cannot reveal this truth alone. The party has been summoned to stop her tale from spreading. Will they discover the true story, or will they help to silence it?
For centuries, the volcano now called Mount Zulgar was the battlefield of a conflict between red dragons and frost giants. The final battle saw the extinction of the dragons and only a handful of living giants. The dwarves of the Frostblood clan used this opportunity to drive out the giants and take the mountain as their own for its rich deposits of gold. 100 have passed, and now the volcano bubbles to life once more, bringing with it all manner of fiery creatures. Miners have been killed, and implike monsters assault the citizens of the mountain. The master of the goldsmith's guild has called upon your party to snuff out the Fire in the Frostblood Mine. Fire in the Frostblood Mine is a 4-5 hour adventure for 4 3rd-level characters. It can be used as either a one-shot or as part of an ongoing campaign. This module includes a single-session adventure to introduce your players to the strange creatures of the inner planes, maps of the two levels of Frostblood Mine, and a unique sentient magic item.
In this adventure, the coastal village of Fair Haven needs the charactersโ help. For decades, Fair Haven has relied upon its lighthouse to guide merchant vessels into port. But on a recent stormy night, the lighthouse suddenly failed. The trading ship Nymphโs Kiss was dashed on the rocks, and smugglers have already raided the wreck. Somebody has to restore the lighthouse, but the locals are afraid to go near because it shows all the signs of being haunted. Yet there might be more to the story, since thereโs something living in the sea caves belowโฆ
Beneath the fetid roots of a noisome swamp linger the pathetic remnants of a once proud and noble tribe. Laid low by a powerful narcotic administered by their ambitious (but wildly paranoid) mistress, the lizardfolk of the Dark Oak are but a shadow of their former greatness. Now, in the fetid caverns below the slumbering body of a diseased treant she plots to bring bloody slaughter to the folk of the nearby villages before her followers forget their proud heritage and sink into a lethargy from which there is no escape.
FVS7 - Arena of the Gods is a special and non-traditional setting that has dual uses. This scenario brings a single PC to the grand coliseum and pits them against an enemy or enemies in front of a crowd. The danger is high with no one to help and this offering can be quite deadly. A couple of ideas have been outlined for the adventure for its usefulness and, while written as a solo, multiple players could be used in a team formation with an increase in opponents. Take a peek at this special offering that is also free!
What Makes Heroes into Villains? Damien Anthilas has fallen from ally to adversary, but something desperate in him has struck a chord with you. Why would he risk everything to steal the memories of the citizens of Anduria? Left with only a cryptic clue, the characters seek answers from the burned out remnants of his former home. Anthilas Manor is a place of dark magic and even darker history, where the ghosts of the past hold sway and the influence of the mad god is still felt to this day
When a volcano appears out of thin air, the ensuing eruption is a cataclysm unseen in this age. A group of legendary heroes will need to get to the heart of what's causing the volcano Iskh to break into the Material Plane, and in doing so, defeat an evil so ancient and powerful that the fabric of reality trembles at her wrath... Fires of Iskh is an adventure for four or five 20th-level characters. It includes: -Six new monsters! -A planar incursion from the Elemental Plane of Fire! -A super volcano full ancient secrets! -An epic battle with an ancient red dragon! -A carefully crafted format to make running the adventure easy and customizable. -Combat cards for each monster, PC, and special treasure. -High-quality digital maps for use with virtual table tops.
For better or for worse. It's up to you to make sure this is the happiest day of their lives - not the most embarrassing! A wedding and a jealous lover what could go wrong. A small and light hearted adventure perfect for kicking off a campaign in a city. Pgs. 50-57
The city of Suncliff has so much trash they've devoted an entire quarter to it. naming the reeking ruins "the Stink" and piling garbage as high as the eye can see. But sanitation workers have been vanishing from the Stink at night, and only your heroes hold the key to solving the smelly mystery. Folks have been vanishing from the Stink, a disease-filled rubbish quarter of Sunhill. City officials recruit the heroes to investigate the disappearances, putting the PCs on the trail of fiendish Locathahs, followers of Incabulos, with ill plans for the surface world. Pgs. 47-69
"When the adventurers decide to help a man who has lost his memory, little do they realize heโs Gethirah Kugothan, the notorious anti-paladin! Can the man they know as โMichaelโ leave his evil past behind and become a champion of good? The answer lies in Gethirahโs former stronghold, a magnificent castle perched atop a waterfall." - Christopher Perkins From the magazine: "The Forgotten Man" is an AD&D adventure designed for 4-5 PCs of levels 6-8 (about 35 total levels)... This adventure focuses on Gethirah Kugothan (also known as Michael), a formerly evil man whose memory has since taken up residence in a church of the god of rebirth and renewal. The premise of the adventure hinges on the possibility that such a man can be turned from the path of evil and become good. The main goal of the PCs is to keep Gethirah from becoming the man he used to be.
If the ravens die, Crawford Manor falls. Soaked from the storm and weary from travel, the adventurers seek shelter for the night at the manor house on a hill. The PCs are shown rooms to change into dry clothing, and invited to dine with Lord Crawford this evening. Dinner is interrupted by a woman's scream from a nearby room: Corbett, the master-at-arms has been murdered! This adventure is an atmospheric murder mystery set in a manor house. While it's setting-neutral, it would be a good fit for a Ravenloft setting. Pgs. 52-64
A medium sized city is perfect for adventurers who are adventuring in or near a large plains environment where natives/barbarians can be found. Landos is set in a vast plains where natives simliar to American Indians would be from. The city itself is seeking to "civilize" itself by giving more space to upscale businesses as the native population moves back out to the plains. Landos is run by the Caravan Masters who are responsible for trade throughout the civilized lands. See also F6 - Euriduis of Santos. Landos is also the setting for the murder mystery Butchery of the Geldamore.
While investigating rumors of a dangerous blue dragon wreaking havoc in the deep desert, the heroes tumble under the sands into the magically sealed dome of an ancient palace. The temporarily weakened dome reseals above them, and they are left to explore the golden palace of Zahadran, once seat of power for the legendary Caliph Ardishir the Magnificent. But the dome is weak because it has been assaulted by the mythical storm demon Azi Dahaka and his trapped minions, evil creatures that were sealed under the magical dome to keep them from ravaging an unsuspecting world.