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Cover of Cairn of the Centaur Conqueror
Cairn of the Centaur Conqueror
5th Edition
Levels 3โ€“6
31 pages
0

A tenday ago, the human settlers of Olostinโ€™s Hold started hearing strange noises coming from the distant White Stag Hills. Noises of battle. Incessant sounds of thundering hooves, clashing steel, flying arrows, and screams of agony heard from miles away. Could those be the awakened spirits of the past? And if so, what could be done to lay them to rest? The answers are found in Cairn of the Centaur Conqueror, a Feywild dungeon that only appears once every 777 years...

Cover of Storm Season
Storm Season
AD&D
Levels 7โ€“12
26 pages
0

Bizarre thunderstorms in the city of Arabel are only the beginning. Who is killing all the city's mages? Foul weather foes A city is plead by mysterious weather and unique monsters. The Party must find and stop whatever is causing the weather and the monster to attack. Pgs. 28-43

Cover of Temple of the Mad Dragon Priestess
Temple of the Mad Dragon Priestess
5th Edition
Level 1
15 pages
0

Blackstone Cave was once a smugglersโ€™ lair, but it was cleared out decades ago. Now there are strange noises coming from the cave, and local authorities are afraid smugglers and bandits have taken up operations again. What will the adventurers find? More importantly, will they be able to survive the machinations of the Mad Dragon Priestess? A straightforward dungeon crawl with combat and opportunities for role-playing. The party is tasked with investigating strange noises coming from Blackstone Cave, an abandoned smuggler's lair. They find kobold cultists have moved in, but they're not the average dragon cultists.

Cover of ๐’๐ฐ๐จ๐ซ๐ ๐‚๐จ๐š๐ฌ๐ญ ๐’๐ข๐๐ž ๐๐ฎ๐ž๐ฌ๐ญ๐ฌ ๐•๐จ๐ฅ๐ฎ๐ฆ๐ž ๐Ÿ: The Laboratory of Raoul Footpad
๐’๐ฐ๐จ๐ซ๐ ๐‚๐จ๐š๐ฌ๐ญ ๐’๐ข๐๐ž ๐๐ฎ๐ž๐ฌ๐ญ๐ฌ ๐•๐จ๐ฅ๐ฎ๐ฆ๐ž ๐Ÿ: The Laboratory of Raoul Footpad
5th Edition
Level 3
13 pages
0

In the hills near the Sword Coast is an old, abandoned temple to the goddess Mystra. A young halfling wizard named Raoul Footpad finds the abandoned temple and converts it into a laboratory. One day, Raoul returns home to the village of Prairiedale, only to find his parents gravely ill. With few options for their recovery, Raoul becomes obsessed with creating a magic spell to cure them. He and his assistant work feverishly to find the right magic, but instead they release calamity upon this portion of the world. Raoul is transformed into a hideous monster, and undead now inhabit the laboratory. ๐๐ž๐ž๐ ๐ญ๐จ ๐ ๐ž๐ญ ๐ฒ๐จ๐ฎ๐ซ ๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ ๐œ๐ก๐š๐ซ๐š๐œ๐ญ๐ž๐ซ๐ฌ ๐ญ๐จ ๐š ๐ก๐ข๐ ๐ก๐ž๐ซ ๐ฅ๐ž๐ฏ๐ž๐ฅ ๐›๐ž๐Ÿ๐จ๐ซ๐ž ๐›๐ž๐ ๐ข๐ง๐ง๐ข๐ง๐  ๐ฒ๐จ๐ฎ๐ซ ๐ง๐ž๐ฑ๐ญ ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž? ๐–๐š๐ง๐ญ ๐š ๐ฐ๐š๐ฒ ๐ญ๐จ ๐ ๐ž๐ญ ๐ฌ๐จ๐ฆ๐ž ๐ฅ๐จ๐จ๐ญ ๐ข๐ง๐ญ๐จ ๐ญ๐ก๐ž ๐ก๐š๐ง๐๐ฌ ๐จ๐Ÿ ๐ฒ๐จ๐ฎ๐ซ ๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ๐ฌ ๐›๐ž๐Ÿ๐จ๐ซ๐ž ๐ญ๐ก๐ž๐ฒ ๐ฌ๐ญ๐š๐ซ๐ญ ๐ฒ๐ž๐ญ ๐š๐ง๐จ๐ญ๐ก๐ž๐ซ ๐ฅ๐จ๐ง๐  ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž? ๐Ž๐ซ ๐๐จ ๐ฒ๐จ๐ฎ ๐ฃ๐ฎ๐ฌ๐ญ ๐ง๐ž๐ž๐ ๐š ๐ฅ๐ข๐ญ๐ญ๐ฅ๐ž ๐ฆ๐จ๐ซ๐ž ๐œ๐จ๐ง๐ญ๐ž๐ง๐ญ ๐ข๐ง ๐ญ๐ก๐ž ๐œ๐š๐ฆ๐ฉ๐š๐ข๐ ๐ง ๐ฒ๐จ๐ฎ ๐š๐ฅ๐ซ๐ž๐š๐๐ฒ ๐ก๐š๐ฏ๐ž ๐ ๐จ๐ข๐ง๐ ? ๐“๐ก๐ž๐ง ๐’๐ฐ๐จ๐ซ๐ ๐‚๐จ๐š๐ฌ๐ญ ๐’๐ข๐๐ž ๐๐ฎ๐ž๐ฌ๐ญ๐ฌ ๐ข๐ฌ ๐Ÿ๐จ๐ซ ๐ฒ๐จ๐ฎ! This adventure also features a new creature: The Greater Nothic! This adventure module is meant to assist the DM with providing content to their players. This adventure is intended to run in the Forgotten Realms Campaign Setting, but it can be compatible with any campaign setting, especially Ravenloft. This module is intended for 4 to 6 players, 3rd level characters.

Cover of The Cult & The Tribe
The Cult & The Tribe
5th Edition
Level 7
29 pages
0

The Cult & the Tribe Lizards and Goblins and Demons, Oh My! DUNGEON MODULE T1: THE CULT & THE TRIBE Goblins weilding magical blue fire are attacking the peaceful lizardfolk in the swamps near Timbertown. They've come to the humans for help, and Baron Ferrand needs heroes to head into the swamp and find out what's happening. As if that wasn't enough, demons are roaming the countryside, summoned by cultists of the Fraternity of Tharos, one of whom is secretly an important person in the town. Can you help the lizardfolk and keep the town safe?

Cover of Attack the Shop
Attack the Shop
5th Edition
Level 4
28 pages
0

Attack the Shop! is a Dungeons and Dragons adventure optimized for four to five player characters. The adventure is designed to play in one session of approximately four to five hours. Five premade fourth level characters are included to facilitate getting into the action quickly. The adventure takes place in the city of Scornubel in the Forgotten Realms but can be placed in any city without trouble. The characters are mercenaries hired to take an overnight job that pays very well. The instructions from the employer, Malikhar, are simple. Keep the cargo safe in his shop for the night and get paid handsomely.

Cover of CCC-PHA-01 Six Summoned Swords
CCC-PHA-01 Six Summoned Swords
5th Edition
Levels 5โ€“10
50 pages
0

Meaningful decisions, unexpected twists and memorable characters are the foundations of this dark 4-hour adventure for 5th to 10th level characters. A chance encounter on an unassuming road leads to a dangerous and lucrative opportunity. But what seems simple on the surface turns out to be much more below. Thrust into a world where every enemy has an enemy and everyone has their own dark motive, the only chance to survive is to ally with the right foe. Sometimes โ€œdoing the right thingโ€ comes only in shades of black. Six Summoned Swords is a stand-alone adventure that begins on the side of the road leading to Phlan and can be easily accessed by any adventurers traveling through the Moonsea region. In addition to a world full of intrigue and complex character choices, purchasing this adventure includes: An Official Adventurers League magic item certificate Printable portrait cards with roleplaying tips for important NPCs Gridded reference maps for combat encounters Condition icons to help track character status Special Certificate Holder ideal for event play NEW: Season 8 Item Unlock Handout - prints 9 to a page, one for every player! * Looking for an adventure to run at your special game day or convention? This adventure includes a โ€œcertificate holderโ€ that features specially created art of the adventureโ€™s magic item. When printed in colour and on card stock, it perfectly frames the official AL magic item certificate from this adventure and makes for an unforgettable souvenir. About the Swords Below the Moonsea Saga The saga consists of three adventures, with this adventure serving as a stand-alone prelude. The series continues with Six Striking Swords and Six Swords Unbound, the two of which should be played in tandem.

Cover of CCC-TRI-01 Into the Darkness (Part One of the Yulash Series)
CCC-TRI-01 Into the Darkness (Part One of the Yulash Series)
5th Edition
Levels 11โ€“16
43 pages
0

As Faerรปn recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake? This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash. This module first premiered at TotalCon 2017. Contents include: PDF of the adventure Fantasy Grounds module PDF of the Adventurer's League certificate

Cover of DDAL08-00 Once in Waterdeep
DDAL08-00 Once in Waterdeep
5th Edition
Levels 1โ€“4
32 pages
0

Who knows why adventurers are drawn together? The lust for gold, a common foe, or the whimsy of fate? Pull up a stool, stoke the hearth, and let YOUR story begin! A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 1.

Cover of The Gribbits Detective Agency
The Gribbits Detective Agency
5th Edition
Level 1
15 pages
0

Janos Meer, the powerful underworld figure known as the Beggar King, has vanished. Gribbits - Meerโ€™s right-hand goblin - has tasked a group of neophyte adventurers with getting to the bottom of where his boss has gone, and why. This is easier said than done, of course. The explosive destruction quite accidentally meted out by the Dragon Friends some months prior has made their city a dangerous place. Itโ€™s up to the adventurers to follow the clues through the urban chaos, unravel the mystery of the missing Meer, and maybe - just maybe - expose a conspiracy greater than any of them expected. The Gribbits Detective Agency is a Dungeons & Dragons adventure for four 1st-level characters.

Cover of Scraps of Divinity: Book 1 The Festival of Light
Scraps of Divinity: Book 1 The Festival of Light
5th Edition
Level 1
22 pages
0

People come from all over the Forgotten Realms to view the Light of Two Forks; a miraculous window into another plane. Among this crush of revelers are princes and paupers, sinners and saints, warriors and pacifists all looking to the sky in wonder. From the light comes a storm. After a massive explosion above showers the world with fire and death, a brave few must rise up as Heroes in order to save the people of Two Forks and, perhaps, all of the Forgotten Realms from the ravages of the Undead, a Mechanical menace and something far worse. This 5th Edition Dungeons & Dragons adventure is designed for 1st level characters, and is set in the Forgotten Realms.

Cover of DDAL08-03 Dock Ward Double-Cross
DDAL08-03 Dock Ward Double-Cross
5th Edition
Levels 1โ€“4
27 pages
0

Part Three of the Umbral Aristocracy Trilogy. Youโ€™ve been set up. However, the man you were set against is more than willing to forgive and forget, if you are willing join forces to seek a terrible vengeance.

Cover of Dead In The Eye
Dead In The Eye
4th Edition
Levels 8โ€“10
16 pages
0

"The Keepers of the Celestian Order, valiant defenders dedicated to destroying horrors from the Far Realm, have trapped a beholder in its lair. However, the evil aberration has proven far more dangerous than expected, and the Keepers need the help of adventurers to end the threat of Omaranthax once and for all. This Dungeons & Dragons Roleplaying Game adventure, created for Free RPG Day 2012, pits player characters against a mutated beholder and its vile underlings. Although set in the Forgotten Realms campaign setting, the adventure can be easily adapted to any* D&D world." *: The adventure mentions that it is suitable for any setting touched by the Spellplague.

Cover of Trouble in Waterdeep
Trouble in Waterdeep
5th Edition
Levels 1โ€“3
21 pages
0

The plague-stricken Copper District of Waterdeep's Southern Ward needs your help. What is causing the plague? Can it be stopped? Are you the right person for the job? Published by Arcana Games.

Cover of The Secret of Skyhold Tower
The Secret of Skyhold Tower
5th Edition
Levels 5โ€“7
29 pages
0

For over a hundred years, Skyhold Tower has floated harmlessly above the lands of Faerun. But now it is plumeting toward the earth - directly at Neverwinter! Our heroes have been urgently recruited to enter the tower and avert disaster - but can they uncover the shocking secret of Skyhold Tower before it's too late?

Cover of Maid In Waterdeep
Maid In Waterdeep
5th Edition
Level 1
7 pages
0

Characters are ready to make their mark as adventurers and travel to the City of Splendors to begin their careers. Their first job in Waterdeep promises to be a memorable one: a mermaid has hired them to rescue a kidnapped bard and bring justice to the witch who stole her voice.

Cover of Necropolis
Necropolis
AD&D
Levels 2โ€“4
5 pages
0

A city of the dead has no business coming back to life. "The dead just want a little respect." The village of Wargrave's only claim to significance is as the resting place of soldiers from a long-ago battle. Now it seems that the dead are stirring. Roleplaying of forces at cross-purposes, with sentient undead. Set nominally in the Forgotten Realms, but the adventure is essentially generic. Pgs. 38-42

Cover of CCC-PDXAGE-02-01 The Dark Hunt
CCC-PDXAGE-02-01 The Dark Hunt
5th Edition
Levels 5โ€“10
22 pages
0

The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers donโ€™t suspect the deeper problems brewing in the land.

Cover of A Harvest of Evil
A Harvest of Evil
3rd Edition
Levels 10โ€“12
7 pages
0

Despite what some may think, those in Zhentil Keep haven't forgotten about their orc troops in Phent. In public discussion in Zhentil Keep, the leaders of the Zhentilar, the military branch of Zhentil Keep, have confidently asserted that the orcs in Thesk are completely loyal to Zhentil Keep. They maintain that the orcs are just biding their time and building up trust among the citizens, until the appointed time when the word is given. In private, these same leaders are gravely concerned. The leaders didn't get to positions of command by being idiots, and they know that the orcs are treated well and accepted in Thesk, which is a rarity for them with the humans and humanoids of Faerรปn in general. The leaders know that many of the orcs would be reluctant to destroy the source of this acceptance. But what if the orcs' chief god, Gruumsh, told them to? The Zhentilar turned to the Black Network and presented the problem. The Zhents knew what to do. The Zhents have dispatched a powerful cleric, a master of persuasion and deception, to pose as an orc prophet of Gruumsh and whip the orcs into a destructive frenzy. In addition, the Zhentilar have staged raids against human caravans by what look like orc warriors so that they can start antiorc sentiment among the population of Thesk. Twin Oaks is a tiny, sleepy little thorp located just within the sheltering eaves of a great forest. Home to an extended family clan of farmers and woodcutters, the community was founded within living memory and since its creation the inhabitants have known only peace and prosperity. But just as the gentle breezes of late summer can transform rapidly into the deadly storms of autumn, dark times have come suddenly to Twin Oaks, in the person of Deskryn, a vampire who finds himself on the run from deadly enemies. Just two nights ago, as the good folk of Twin Oaks prepared for the annual harvest, Deskrynโ€™s castle home was invaded by an intrepid band of adventurers led by a noble paladin. Although the party did not achieve its goal of slaying the vampire himself, they managed to drive him from his lair and force him to flee into the night with only the barest fraction of his former resources in tow. Unfortunately for the good folk of Twin Oaks, theirs was the community onto which the 2 vampire stumbled first, and it is here that the fiends have taken refuge. The little settlement offers the displaced vampire all that he needs: shelter from the hateful light of the sun, a selection of new servants, and a supply of fresh mortal blood. Even in his current condition, Deskryn alone is more than a match for the nhabitants of the thorp; but his best hope of survival lies not in conquest, but in secrecy. He plans to hide in Twin Oaks until he believes it safe to leave; then, he can begin plotting his revenge on the hateful paladin and her compatriots who brought him to this lowly state. As for the citizens of the thorp, they are all but helpless in the face of this powerful enemy. The vampire has already slaked his unholy thirst on one of their number, and his minions have taken hostages to ensure that the inhabitants do as they are told. All the folk of Twin Oaks hope that Deskryn will take what he wants and then leave them in peace, but few of them believe that such hopes are realistic. Until Deskryn has satisfied himself that the coast is clear, Twin Oaksโ€”and its peopleโ€”belong to him.

Cover of The Laughing Horde of Ruin, Part 1
The Laughing Horde of Ruin, Part 1
5th Edition
Levels 1โ€“3
97 pages
0

Chapter 1 - When a relative of someone close to the characters goes missing from a nearby village, the players are asked to investigate. The party has to recover stolen goods from a thief before setting out from the City of Ravens Bluff. They travel through the wilds of Vesperin in search of the missing person, finding trouble and helping locals along the way. Chapter 2 - As the journey continues, the party arrives in a small hamlet suffering from a strange blight. The players will need to investigate the situation and choose sides in a longstanding feud between the mayor and a local magic user. Chapter 3 - After clearing a tribe of violent orcs from a nearby mountain pass to protect the residents of a town, the party will have to enter the lair of a long-dead dragon to rescue their quarry from a band of goblinoid slavers, where they discover an entrance into a dwarven city, lost and forgotten centuries ago. Chapter 4 - The party will have to traverse the ruins of the dwarven city, avoiding hazards and battling the horrors that lurk there, to uncover the identity of the slaver's leader. A discovery that will lead them through a treacherous forest to the city of Tsurlagol in search of a pirate ship called the Star Carver, and its drow captain, The Viper's Kiss. Along the way, they meet an unlikely ally. Chapter 5 - Once they arrive in Tsurlagol, the players will have to choose between gaining the assistance of the city council to fight the pirates head on, or making a deal with the Viper's Kiss, herself. The path they choose will either lead to an epic battle on the Sea of Fallen Stars, or into the deadly sewers and tunnels beneath the city to face an enclave of wererats, undead, and a tribe of mad, kraken-worshipping kuo-toa, in search of a fabled relic. The Laughing Horde of Ruin, Part 1 is the first module of an original 5e adventure campaign. It is designed for character level 1-5, and uses material from the Dungeon Master's Guide, Monster Manual, and Volo's Guide.