A pair of leprous mountain dwarves plead for the rescue of their compatriots from a deadly ettin-wight
This week’s encounter is April Showers and Foul Flowers, a combat encounter that could also become a puzzle for the druids and rangers in your party. While the characters travel through a beautiful meadow, smelling the scents of flowers and earth after a rain, the flowers at their feet spring to life and attack, threatening to entangle and devour them! These foul flowers were animated by the foul magic of a dark sorceress who infused the rain itself with her evil. The characters could fight back against the sorceress and her army of animated plants, or they could try to undo her spell and save the flowers—and the nymph that guards them.
Vengeance of the Winter Queen A small town has been attacked by an unknown entity in the midst of celebrating their Midwinter Festival and many of the citizens have been frozen solid. Discover who or what is responsible for the condition of the villagers by entering the frozen catacombs beneath the temple grounds! A 3-5 hour Dungeons & Dragons 5th Edition adventure for 5th - 10th level characters.
What it says on the tin! You are after GLAXORZIS, THAT SORCEROUS CREEP, who wronged you somehow. Kidnapped your friend, stole your shiny artifact, played a stupid prank on you. Follow him underground into a complex of 21 rooms spread out over three levels. This is a barebones thingie, printable/foldable as a pocketmod. No stats. For fantasy adventure games where you die in a hole. Published by: Eldritch Fields
Characters strike a blow against evil when they take on orcs and assassins in these scenarios. Included in I13 Adventure Pack I - https://www.adventurelookup.com/adventures/i13-adventure-pack-i TSR 9202
The Pit of The Oracle is a game module designed for use with the rules of Advanced Dungeons & Dragons. It can be used by itself as a self-contained campaign (or as a springboard to a larger campaign), or it can be easily incorporated into an existing campaign. Comment: Level range is my best guess. Adventure includes a lot of unique short-hand
Cupid's Sparrow is a Valentine's Day-themed adventure for pairs and parties that allows one or more players and their DM to take part in a Sune's Day celebration filled with fun, flirting, and random tables. Ready to be incorporated into any campaign or setting, Cupid’s Sparrow invites chance and creative role-playing to join hand-in-hand in tribute to the goddess of love and beauty. Characters of any level can take part and enjoy the revelry, first experiencing and then investigating the strange and surprising occurrences taking place in and around town and at the romantic forest-side inn, The Lovers’ Nook. Whether two characters in your party have struck up a romance, you’ve finally convinced your partner to play, or you’re looking for a fun way to celebrate Valentine’s Day with friends, a loved one, or your entire gaming party, this adventure is for you! This product includes: -1-3 hour adventure adaptable to any setting or party size -All necessary stat blocks for NPCs and descriptions of NPCs and their motivations -A menu and map for The Lovers’ Nook Inn and town map to aid exploration and gift-getting
Nothing living guards this island - that's the problem. The party must clear a burned out abbey, only recently the home to a group of evil clerics.
When the Guildmaster speaks, everybody listens. When the going gets tough, the thieves get going. For 3-6 thieves. Pgs. 9-16 & 34
Things are not always what they seem in the cursed forest near Wardenwood village. Can the characters hold back the primal forces of evil and keep innocents from losing all they hold dear? The Curse of Wardenwood is a deep woods horror adventure for 7th-level characters. It's a one-shot that takes about 3-5 hours to complete and includes: -A sadistic witch, a prowling werewolf, and a surprise twist -Four new monsters that stalk the haunted woods -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops
Dwarrowdeep is a new megadungeon from Three Castles Award Winner (2018) and Barrowmaze author Dr. Greg Gillespie. Gundgathol lies in ruin. Over 250 years ago, an evil host rose from the underdark and pushed the dwarves out of their ancestral mountains. Since that time, orcs and worse have defiled their sacred halls. In recent days, the high dwarven clerics cast their runestones and read the portents: the time has come to retake Gundgathol. Are you brave (or fooloish) enough to enter Dwarrowdeep? Dwarrowdeep will keep your players on their toes and your campaign going strong for years. Dwarrowdeep is brought to you by the Old School Renaissance (so don’t forget your 10’ pole). This project was created through a group of awesome backers from Kickstarter. Without them, this project wouldn't have happened. Thank you for your support! Check my drivethrurpg profile for all sorts of additional Barrowmaze material. This megadungeon adventure includes an all-star cast of Ex-TSR artists including Darlene, Larry Elmore, Tim Truman, Jeff Dee, and Diesel. It features 150 unique zipitomes (art that tells a story of iconic adventurers along the bottom of the page) illustrated by Peter Pagano. Dwarrowdeep is the single largest dwarven themed adventure in the history of role-playing games.
An evil cult gathers for one night of dark acts, and on this night a group of brave adventurers enter their hide out. It is a mission of stealth and subterfuge for the dark forces are powerful, and quick thinking is needed to succeed for one night amongst the necromancers. The adventure introduces several new monsters and magic items. Originally from the Danish convention Fastaval as part of the living campaign, Hinterlandet. Now presented here for the first time in English. It is an adventure with emphasis on exploration and meeting the unknown.
This higher level adventure takes the group on a survey mission for the Merchant’s Guild. The party will be asked to go through Uvarno, home of the Horselords, and attempt to locate a suitable passage for a merchant caravan into The Melcore. The party’s previous dealings with one of the Horselords, as well as they proven abilities to resolve “problems” has made them a natural choice for the mission. Built as a hex crawl, this scenario will require the party to map the wilderness as well as clearing out any “hostiles”.
In Search of the Sunblade is an adventure that's designed to allow a group of Pathfinder Roleplaying Game characters to jump directly into the Starfinder Roleplaying Game. While this adventure is written using the Pathfinder Roleplaying Game ruleset, it makes mention of certain rules that are exclusive to the Starfinder Roleplaying Game. In the wake of a dark Necromancer’s assault, wherein all life was destroyed or corrupted in the lands under his control, the guardian Diviners have become desperate and seek the PCs help in a final ploy to defeat the Necromancer. When a bright ball of fire streaked a flame across the sky, directly into the Necromancer’s domain not three days past, the Diviners saw just one phrase: “Otherworldiness binds the iron that embraces the light of stars, resting where majestic Life-to-Death did go.” The Diviners sense an energy deep within the blasted forest, an energy that may be the legendary sun blade, a weapon capable of defeating the Necromancer. What the Diviners sense is the downed aeon starship Tähtihohde. Warred over by the ship’s inhabitants and assaulted by the Necromancer’s minions, the ship is controlled now by a clan of svartálfar who are attempting to repair the ship. Following the Diviner’s instructions, the PCs discover a curved metal trapdoor in the middle of the dark forest. Opening it reveals stairs, 30 feet wide, leading down into a metal-lined corridor dimly lit from glowing floor runners.
A free dual edition (3.5e / 5e) one shot for 3-5 PCs of level 3. A religious PC and their companions are tasked with cleansing an old monastery of the cursed spirits that live there. The players must unravel the history of the temple and its inhabitants in order to forgive or condemn their spirits for their actions. Investigation focused, with unique combat encounters for cleansing the cursed spirits. The players must figure out who the cursed spirits are and how they relate to one another, find the circumstances that led to them being cursed and ultimately decide if each is worthy of forgiveness for their sins. Estimated play time 6-9 hours.
Banished to an extradimensional labyrinth, the PCs are the victims of a powerful maze spell. Only by exploring the maze and solving its mystery can they escape
The Auburn Desolation is a forsaken waste of treacherous sand and unbearable heat within the Shadowfell. Gloom-wrapped serpents and foul undead haunt the wastes, striking out at unsuspecting travelers from sandy graves. Pgs. 88-95
In a small town the adventurers were hired to retrieve some worg puppies out of a goblin village. The dog breeder will pay well for the puppies. But will the goblins give up their animals? Let’s find out together. I wish you a lot of fun with the cute little puppies
A Halloween themed adventure for characters levels 3rd to 4th, meant for a single 3-6 hours session. The pumpkin-farmers of Goldgrain are in for terror, as in a rather ironic turn of events, their crops rise to harvest them instead. What's causing the pumpkins to become alive and angry? Is it the curse of a long dead witch? Or is it something even more sinister? Why are they dragging the corpses of their victims away, and to where? Who commands them? Soon enough, they'll find out answers to those questions, or perish under the wrath of the haunted crops.
An oasis exploration and lava-filled obsidian dungeon crawl for 4-5 players of 5th to 6th level. Battle elemental evils, save captured sandworms, claim unique elemental magic items. A malevolent and ancient elemental lies imprisoned within a lava-filled obsidian cavern. Explore the hidden passages before his shackles break and havoc is unleashed upon the nearby oasis! 10 pages of oasis exploration and lava-filled dungeon peril! Statblocks for the life-cycle of desert sandworms, plus three unique elemental magic items like "Summer's Bane" - an armlet of compacted ice that grants the wielder a magical bow, and the "Embershard" - a dagger made from the jawbone of a red dragon that imbues the wielder with elemental magics. Run the adventure your way - drop the PCs off at the dungeon entrance and explore the perlious cavern, or let them cavort in the oasis before uncovering the lingering threat. We hope you enjoy the desert oasis and obsidian-carved dungeon crawl from the Heart of Arcana.