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Cover of Lich's Last Stand
Lich's Last Stand
4th Edition
Level 23
6 pages
0  0

Long ago, a powerful lich threatened the kingdom and was destroyed by mighty heroes. Though its phylactery could not be found, a powerful curse was laid upon the lich, trapping it inside its phylactery. This fading magic can’t hold the creature muchlonger, so the PCs must enter the phylactery itself in order to destroy the lich before it escapes back into the world. Pgs. 144-149

Cover of The Haunt
The Haunt
5th Edition
Levels 4–5
16 pages
2  0

The Haunt Unlock the secrets and drive back the evil from Montarthas Manor In ages past, an ancient town was lost and destroyed to a seige of orcs. Only one building survived and to this day, the manor is the only still standing building to be seen for miles around. Some say it is haunted, a few whisper of great treasures within, whilst others whisper that it is the manor itself that lives! No one knows for sure, only that a great evil haunts its halls. Do you dare enter Montarthas Manor? Published by P.B. Publishing

Cover of A3-Champion's Rest
A3-Champion's Rest
5th Edition
Levels 2–3
? pages
0  0

The Loi’Tok burial mound of the Vikmordere was abandoned long ago. The party is hired by the mayor of the local town to locate some soldiers who went missing after entering Loi’Tok. Strangely enough no sign of the soldiers can be found within the burial site aside from a few scattered weapons and pools of blood. Before the party has time to investigate, Vikmordere barbarians show up searching for a group of their own missing kinsmen. Will the two groups blame each other or join forces to solve the mystery surrounding the recent disappearances?

Cover of Unsettled Ground
Unsettled Ground
5th Edition
Levels 2–5
26 pages
0  0

The ruins of Castle Hermitage are shrouded in mystery after the disappearance of Lord Soulis Hermitage some 50 years ago. In the time since, the thriving village of Bellshall has grown a reputation for its market and specifically for the gemstones that can be bought there. Unfortunately for the people of Bellshall that supply of gemstones is at risk. Something is watching the Deep Gnomes who live and work in the mine. Soon it will need to feed. Are there any heroes who can help defeat this horrible menace, save the Deep Gnomes, and the village’s prosperity? Contains: A 4 to 6-hour adventure for four 4th level characters. With scaling information for other levels. A new CR3 monster, the Ettercap Host. Print friendly version. Accessible version. Separate GM & player map images for VTT use (Gridded and Gridless).

Cover of City of the Dead
City of the Dead
5th Edition
Levels 3–5
20 pages
0  0

City of the Dead A 4th Level adventure for 4-6 players A strange thief wandered into Waterdeep and stole from the wrong person. Now, he has died of “natural causes” on his visit to the City of Splendors. Having no known friends or relatives, he was hastily buried, along with his possessions, at Waterdeep’s Cemetery (The City of the Dead) in The Road’s End Tomb. While the PCs are dining in the taproom at The Dripping Dagger Inn, they are approached by a stranger who claims that the unknown man had stolen a necklace from his employer, and he needs the adventures to reclaim it. Unfortunately, the thief’s fresh corpse has been pilfered by a dire evil with unknown motives. What starts off as a simple recovery mission, turns into a fight for survival in the City of the Dead. The Adventurers must solve the mystery and destroy the evil that lurks beneath the cemetery, if they are to succeed in their quest and escape with their lives!

Cover of Cave of the Spiders
Cave of the Spiders
3.5 Edition
Level 9
8 pages
0  0

Bandits have been preying on the caravan trade of late, and the number of burglaries and kidnappings is on the rise. Such events might not seem all that unusual, except for the bandits' calling card -- webbing! Can the PCs penetrate the bandit lair and slay the leader before any more locals vanish?

Cover of Citadel Of Fire
Citadel Of Fire
AD&D
Levels 10–14
32 pages
0  0

Adventure into the Ancient Stronghold of the Sorcerer Yrammag. Includes six story tower and five dungeon levels. Designed for high-level characters and filled with wizard apprentices, their creations and undead. Please note: The link for this adventure on Amazon is for a reprint of the original.

Cover of Happy Jack's Funhouse
Happy Jack's Funhouse
5th Edition
Levels 3–10
60 pages
0  0

A prefectly creepy, horror-style one-shot adventure, excellent for Halloween sessions. The adventure takes place in Happy Jack’s Funhouse, where the adventurers encounter strange creatures, traps, and games. You can view a 20-page preview of the adventure on the product page. The painted man rode into town, tossing candy and small trinkets to the cheering children. The children, their mouths stuffed with gumdrops, laughed at his jet-black horse adorned with a white saddle festooned with jingle bells. He introduced himself to the town elders as Happy Jack and asked their permission to set up his attraction in the town square. The elders, seeing the happiness in the children, agreed. Happy Jack brought with him food vendors and a thrill ride – a large painted attraction which manifested from a leather green and red checkerboard satchel after he placed it on the ground. All was fun for two days… NOTE: This product also includes Happy Jack's Rare Subclasses - a supplement containg the Jester (Rogue) and College of the Clown (Bard) subclasses and four new magic items.

Cover of Vecna: Eve of Ruin: Phandelver Werewolves vs. Vampires
Vecna: Eve of Ruin: Phandelver Werewolves vs. Vampires
5th Edition
Levels 4–8
23 pages
0  0

This is the "Vecna: Eve of Ruin" + "Phandelver and Below: The Shattered Obelisk" crossover you didn't know you've been waiting for. As dusk settles over the village of Phandalin, a palpable sense of unease grips the villagers. Rumors spread that a hilltop keep has inexplicably materialized on the outskirts of town, and worse yet, the sun fails to rise come morning. Unbeknownst to the townsfolk, a powerful cult of Vecna-worshipping vampires has arrived, and the only hope Phandalin has is a ragtag pack of werewolves and a few brave heroes ready to make their mark on the world. While this adventure can be run as a standalone module, it can also seamlessly serve as a prequel to "Vecna: Eve of Ruin" or as a side quest for "Phandelver and Below: The Shattered Obelisk." This module can also serve as a sequel to "Phandalin Werewolves: Beasts of Her Moon" which is exclusively available over at the dmsguild. Designed for 4-6 players with an average party level ranging anywhere from 4 to 7, this adventure aims to create a backstory of bad blood between the cult of Vecna and the PCs. It includes a monster folio, tokens, as well as maps from the esteemed Tessa Create Maps, Dyson Logos, and Elven Tower.

Cover of The Princess Predicament
The Princess Predicament
5th Edition
Level 20
14 pages
1  0

An exiled queen threatens to kidnap her own daughter. A lonely king laments his lost heroic days. A troubled princess struggles with her awakening powers. The realm's most renowned heroes must find a way to fix the dysfunctional royal family in order to save reality. The Princess Predicament is a one-shot adventure for 20th-level characters. It includes: - adorable pink rooms and horrible shadow monsters - a battle for the fate of the world and a battle for a little girl's future - a doll castle - legendary statblocks - 20th-level pregens

Cover of P3 Assault on Nightwyrm Fortress
P3 Assault on Nightwyrm Fortress
4th Edition
Levels 17–20
94 pages
0  0

In this adventure, the PCs discover that not all souls rest easy, particularly those spirited away to Nightwyrm Fortress. To learn the truth, players must pierce death's veil itself and enter the Shadowfell, where sinister echoes of life wing through eternal gloom. This adventure can be run as a stand-alone adventure or as Part Three of a three-part series of adventures (starting with P1 King of the Trollhaunt Warrens(TM) and P2 Demon Queen's Enclave(TM)) that spans 10 levels of gameplay.

Cover of 1 on 1 Adventures #7: Eyes of the Dragon
1 on 1 Adventures #7: Eyes of the Dragon
Pathfinder
Levels 7–9
21 pages
0  0

Sacred relics of the monastery, the eyes of the dragon, have been stolen from their rightful place in the eyes of the Ascendant Dragon statue. The elders have chosen one from among their ranks to go and retrieve these two fist-sized emeralds and bring them home.

Cover of Escape from Mt. Balefor
Escape from Mt. Balefor
5th Edition
Level 5
29 pages
0  0

What’s Included Escape from Mt. Balefor is a self-contained 8-10 hour adventure for three to five 5th level characters. This premium module contains a full three-part story, battle maps, and NPC stat blocks. Your Mission Your party of Wood Elves will start in the mines and have to sneak and backstab their way to freedom. There are a number of chances to choose your path, whether you plan to avoid fighting or want to kill every last High Elf in the mines. There will also be a number of ways to affect the world around you if you choose to continue the story after the party escapes from the mines.

Cover of Court of the Unseelie/Her Heart Beats For You
Court of the Unseelie/Her Heart Beats For You
5th Edition
Levels 7–8
84 pages
0  0

The Court of the Unseelie bundle brings you brand new dark fey themed 5e content! Normally priced for the individual items, this special bundle is provided with 84 pages of 5e content! Including: A 24 page adventure for parties of 7th-8th level 17 stat blocks and 1 new monster template 22 VTT-ready monster tok 10 new items with printable item cards 6 new spells with printable spell cards 7 battle maps 1 new player body graft 4 feats and 2 deficiencies 1 new full player class with 3 subclasses - the Tether: a spirit-lead melee class centered around leading your allies into battle and effecting the battlefield, as you develop a student and pupil bond with your Ardent spirit. 2 new player races - the fungal-folk Codycep and the badger-kin Mustel

Cover of Quite the Pickle - A Saltmarsh Adventure
Quite the Pickle - A Saltmarsh Adventure
5th Edition
Levels 5–10
54 pages
0  0

Be Ready with the Snapping Line... Just about every community, big or small, civilized or seedy, has at least one popular tavern. Folks may go there to relax or to look for work, to celebrate or to mope, to learn the latest or to forget. And while some may be willing to travel far from the comfort of their favorite watering hole in search of adventure, in the seaside town of Saltmarsh, they may not have to. At the Snapping Line Inn and Tavern: * Enjoy food, drink, gossip, a darts competition, and maybe a rousing bar fight. * Participate in a gambling night. Watch out for pirates! * Stop a dark ritual to save an innocent—and yourselves. * Come to the rescue when there’s an accident by the pier—and the predators arrive. Four linked encounters around a pier-side tavern for characters of levels 5-10. Playable individually, scattered throughout another campaign, or together as a four-to-six-hour adventure.

Cover of The Hungering Maze
The Hungering Maze
5th Edition
Levels 5–7
22 pages
0  0

The Hungering Maze A Dungeon Crawl Adventure for Characters Level 5-7 Beneath the silver-rich mining town of Silberflut, a labyrinth lies waiting for those brave (or foolish) enough to enter. Twisting tunnels, shifting walls, and an ever-present sense of doom make The Hungering Maze a deathtrap for any adventurer. Dark magic has corrupted the once natural cave system, turning it into a place where madness takes root and lost souls are consumed by despair. This adventure is designed for four characters of levels 5-7 and will challenge their wit, resolve, and resourcefulness. As they explore the ever-shifting maze, they will encounter cursed creatures, dangerous traps, and dark secrets buried in the maze’s twisted corridors. Adventure Highlights: Maze Shifting Mechanics: A dynamic dungeon that shifts during exploration and combat, challenging players to stay sharp. Unique Monsters: Face off against terrifying new monsters like the Treasure Maw and Lonely Revenant. Multiple Adventure Hooks: Choose between three compelling story hooks to lead your party into the depths of the maze. Strategic Dungeon: Give your players opportunities to manipulate the maze and gain advantages over its traps and denizens. Rich Storytelling: Uncover the tragic fate of those who entered before, and seek a powerful artifact that could be both a blessing and a curse. Do your players have what it takes to escape The Hungering Maze, or will they, too, become part of its dark history?

Cover of Beneath The Black Rose
Beneath The Black Rose
5th Edition
Level 6
18 pages
0  0

The Black Rose Inn has a spectral resident prowling its halls and a cultish secret under its floorboards. Can the characters delve beneath the Black Rose and bring closure to a decades-old tragedy? Beneath The Black Rose is a haunting horror adventure for 6th-level characters. It's a one-shot that takes about 3-5 hours to complete and includes: -A ghostly mystery and a murderous cult -Two new monsters to bedevil your players -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops

Cover of Madness of the Azure Queen
Madness of the Azure Queen
BECMI
Levels 4–6
24 pages
0  0

"You opened the chest? You shouldn't have opened the chest! You are magically transported to a ruined temple surrounded by vast desert. A dragon, driven mad by the slaying of her mate and brood, lies between you and a wish-granting treasure that could mean your salvation, or spell your doom…"

Cover of The Temple of Pure Ice
The Temple of Pure Ice
5th Edition
Levels 4–6
9 pages
0  0

The Temple of Pure Ice lies beneath dozens of feet of thick ice which is often covered in even more feet of snow. The only ones who find it are those who already know where it is, which is an exceptionally short list. After working through the issue of finding the entrance, the challenges have just begun. Adventurers that make their way into this temple will endure battle while leaping across chunks of frozen ice, cross vast chasms with ancient arbalests, slide down twisted frozen pathways, and even be attacked by frozen raptors! But adventurers know that glory doesn't come easy.

Cover of Plaguebearers
Plaguebearers
5th Edition
Levels 3–5
16 pages
0  0

You are hired by the Greenskull orc clan as merceneries to assist in the eradication of a firblog settlement from the swamp the orcs need to conquer in order to survive. You are first sent in to retrieve the bodies of scouts that never returned, but you soon realize that something wicked is going on in the swamp. Will you escape with your lives, or will you also become a victim of the Druid's Curse?