"The Dark Forest" is an elder shadow drake lair suitable for four 8th-level characters. This adventure can be completed in one session. A hidden grove within a dark forest has been home to a tribe of alseids for generations. The tribe's most recent leader and spiritual heart was an alseid shaman called Riatha the Raven. Within the grove lies an ancient ring of standing stones atop a burial mount. Here, Riatha conducted sacred nature rites to honor and bless the forest and the tribe. During one of these ceremonies, the ground rumbled and a column of dense black energy shot straight up from the burial mound and into the night sky. Thick darkness enveloped the area, and the suddenly blinded alseids heard terrible roars. An instant later, the darkness dissipated to reveal a mysterious pool ringed with skulls among the standing stones. Two large, dragon-like creatures with black scales and burning red eyes glared at the confused alseids. One the ground lay the body of Riatha, deathly still. Terror and chaos followed as the creatures brought swift and sudden death, killing most of the alseid tribe members with razor-sharp teeth and deadly, black breath. The alseids that survived the inital, bloody attack fled into the forest. They counterattacked a few hours later, desperate to reclaim their grove and recover the body of their beloved leader, but the attempt was a fiasco and they were quickly driven off. Now, the few remaining alseids hide in the forest, frightened and unsure of what to do next.
The town of Proskur has been cut off from the rest of the kingdom of Cormyr by a terrible storm, just as its people begins to suffer from a feinting sickness. Now the crops are failing. Are these the acts of a vengeful god? Or something more sinister? While aiding the good peoples of Cormyr in their plight against goblin hordes, the restless dead, a band of cut-throat pirates and the wilds of the Gritstone Moorland, the adventurers must investigate the true cause behind these calamities while uncovering a century old past, following in the footsteps of a legendary band of knights. Will they bring the fight to the evil hag, Bad Blood Hattie in her accursed Bloodtower lair? Or doom Proskur to become a blighted ruin?
Undermountain: The Caverns of the Many-Legged is an adventure detailing a hidden mini-level for Dungeon of the Mad Mage for characters of levels 12-13. It uses some of the story and lore of that book, but it can be incorporated or dropped into any setting or homebrew campaign. In a hidden part of Undermountain, former slaves feed their fat, monstrous queen who is fixated on revenge. A broken drow house has finally found a place to call home – only to become abominations. And a massive beast slithers, hunting for anything to satiate its hunger and quell its madness. Welcome to the Caverns of the Many-Legged. Which side, if any, will adventurers choose as they explore this hidden mini-level for Dungeon of the Mad Mage? In this adventure, you will find: a mini-level that can be easily incorporated into Dungeon of the Mad Mage a vivid cast of unique monsters and NPCs, including chitine warriors, a choldrith queen, a spellcasting draegloth, a mad yuan-ti anathema, and others (stat blocks provided for all creatures not in the Monster Manual) locations that could be used or adapted elsewhere, such as a chitine colony and a drider-controlled drow fortress a combination of roleplay, exploration, and combat encounters
Reeve Dunder Chorley has an offer you can’t refuse - perform at his village fete in exchange for a small fortune! Visit picturesque Brindlebury and dive into country life! Judge pumpkins, show off your skills, fight Elder gods… Smashing Pumpkins is a 5e Folk Horror adventure for a level 3-5 party. The adventure has five parts, four of which are set in a rural, sand-box locale. Total playing time is around 12 hours or 4 sessions, based on a party of 4 adventurers playing at Level 3. It can be played as a one-shot or part of a larger campaign. Included within the 80-page booklet: Over 12+ hours of gaming in an immersive sandbox environment full of interesting locales and encounters. Catchy narrative hooks, side-quests and minigames to draw your players in with hours of atmospheric play. 7 intricately detailed, full-colour maps (also included as jpegs for digital play) and over 15 interactive and eccentric NPCS. GRAB A CIDER AND JOIN THE REAP!
Pridon's Hearth is Sargava’s newest colony, pushing the country’s borders further south than ever before and attracting treasure-hunters, fortune-seekers, and troubled souls hoping for a fresh start. But unnaturally powerful storms rock the tiny settlement just as the local lizardfolk tribe declares war on the colonists within. Are these threats somehow related? What became of the heretical cult of Gozreh that journeyed to the region a century ago, and do its corrupt teachings hold the key to calming the growing hurricane? Can the heroes protect the growing community from raging tempests and hostile monsters alike? And what role does the shadowy Aspis Consortium play in these recent dangers? These challenges and more await heroes willing to face down the Ire of the Storm! Designed for use with Pathfinder Roleplaying Game, this adventure is packed with excitement and unique personalities! Written by rising star Thurston Hillman, Ire of the Storm is a deluxe adventure for 1st-level characters, and includes 64 action-packed pages of tropical dangers, jungle ruins, and two new monstrous foes, plus a gorgeous double-sided poster map featuring the Sargavan colony of Pridon's Hearth and an exploration map providing an overview of the entire surrounding region. Players can expect to reach 6th level upon completion of this adventure—or wind up food for all manner of scaly menaces!
A Mulmaster refugee named Ani Kuleimatt discovered references to a forgotten mine near the Moonsea, a mine rumored to produce an unexpected export. The adventurers are hired to locate the complex and secure its resources for the Mulmaster Diaspora.
The ancient ruined city of Tamoacha is familiar to a select few scholars and fortune seekers, who know of it but not always exactly where it is. Even more secluded, lying somewhere within or beneath the ruins, is a hidden shrine said to be dedicated to Zotzilaha, the vampire god of the underworld. Adventurers who catch wind of the place are likely to find its lure irresistible. Remake of the AD&D module by the same name.
Jack Mooney owner of the "Jack Mooney & Sons" Circus. Wants to hire the PCs to capture a great cave bear with a brilliant golden coat.
Set in the Radiant Citadel, this is the perfect supplement to your "Journeys Through the Radiant Citadel" campaign, allowing adventurers to explore the ancient city and discover more about its people and places. From the Trade Discal to the Preserve of the Ancients, delve deeper into the secrets of this bastion of wonder and hope. Included in this supplement you’ll find: 10 one-session encounters for characters ranging from levels 2–13 A hand-drawn dungeon map for a new area in the Citadel 3 VTT maps 5 original stat blocks 2 new magic items A printer-friendly version with only essential graphics and text And a host of memorable NPCs! Easily drop an encounter into your existing campaign or build out a new adventure entirely. You’ll find a broad range of themes to help your table bring to life this ancient city in the heart of the Deep Ethereal Plane.
A dangerous beast - but one with a mission. Even the gods slip up now and then, but few dare remind them of it. Ri Conn's son was killed by the white boar of Kilfay, and he has passed sentence of death upon it! What starts as a hunting expedition for the PCs ends up being a grand adventure through the forest. Several interesting set pieces on the path of the boar's rampage are included in the adventure. The path of destruction leads through a goblin camp and ends in the tower of a now-dead mage (which still holds the target of the boar's ire, a mutated bulette that the mage bred). Will the party help the boar kill the bulette mutation, or let it free? Pgs. 32-47
Dungeon Masters Kit - Number 1 Palace of the Vampire Queen For three centuries the peasants of the Dwarvish island of Baylor have feared the raids of the Vampire Queen and her minions. Sweeping down at night from the palace in the shrowded peaks of the island, they range even further in their search for blood. And not only blood - the children of dwarf peasants often disappear if they are so unfortunate as to be out at night. Even the cities are no longer safe. The most recent victim was the Princess of Baylor, daughter of King Arman, who was taken in a midnight raid on the capitol city of At Toe within past weeks. King Arman has offered fabulous riches and land holdings with titles to the person or persons who can brave the stronghold of the Vampire Queen and return his daughter to him alive and well. But, in truth, he holds little hope. For even King Arman, Ruler of Baylor, Defeater of the Ten Orc Tribes, is afraid in his heart to face the Vampire Queen. Published by Wee Warriors, Distributed by TSR
"The Aboleth's Grotto" is a nihileth lair suitable for four 10th-level characters. The adventure can be completed in one session. The small town of Springwell harbors a secret that almost nobody knows about, and those who do conveniently ignore: it sights right over an unoccupied settlement of the deep caverns of the underworld.
The village of Orașnou is panicked when a group of Bloodhand orcs appear at the edge of the woods. They bring news and an unusual request that reveals a new foe. Part Eleven of Misty Fortunes and Absent Hearts.
For 1000 years, the Pyramid of Amun-re has lain undisturbed. Now the ghost of the once-great Pharaoh pleads with adventurers to venture into his tomb, foil the devious traps within, and free his soul. A classic dungeon crawl, with mazes and quality lore. No one has ever returned from the tomb of Amun-re: his Star Gem must still lie unclaimed! You will need all your cunning, imagination, strength and magic -- just to survive! TSR 9052
The abandoned Tower of Ulvarum Orvernus stands atop an asteroid nearly a quarter mile in diameter, located roughly 5 million miles from the planet’s surface. The asteroid maintains Earth-like gravity and a breathable atmosphere, with habitable temperatures. This is all sustained through the harnessed power of a bound Air Elemental and Earth Elemental. If either of these Elementals are freed, the asteroid’s environment will quickly become inhospitable. The PCs may find themselves drawn to the asteroid through a forgotten portal, seeking a way to return home. Alternatively, they might be lured there by rumors of a powerful item or hidden knowledge within the tower’s extensive libraries. A multi-level tower filled with traps and strange encounters including animated armor, alien plant life, giant spiders, and a doppelganger.
A Villain with a Vison A stolen jewel leads to the heart of the swamp, where one man’s thirst for vengeance threatens to destroy an entire town. Pgs. 68-92
Long ago, a small but mighty humanoid kingdom existed in what is now the local wilderness. Bugbear and ogre warriors fought brutal wars of expansion, earning great fame and amassing considerable fortunes from their predations. Those who died in battle were buried in large tomb complexes dug into hillsides and honored as patrons of the living. Among these tombs was the large tor known as Hightower. Though it was neither the largest nor the most famous of the kingdom's tombs, Hightower did represent a typical example of this kind of structure. As happens to all such nations, the cruel humanoid kingdom eventually fell to a more powerful foe that razed all its cities and outlying fortifications. Of the tombs, only Hightower escaped destruction -- largely because it was an unimportant monument in a remote location. A few tribes of humanoids that survived the devastation tried to use it as a fortress, but the humans with whom they clashed defeated them soundly and sealed the entrance with a huge, round stone to ensure that the tor could no longer be used as a base. Since then, Hightower has served as a landmark for travellers in the know, but it has otherwise been largely forgotten. But the electrical storms that have plagued the area in recent days have been quite severe, and a few weeks ago, a stray lightning bolt broke open the stone seal. Tonight, yet another terrible storm is sweeping through the wilderness, driving all creatures to take shelter where they can find it. Hightower looms on the horizon, and its door is no longer blocked. Will the PCs dare to enter its silent halls?
Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors of the unknown and find the Forbidden City! TSR 9046
The town of Falcon's Hollow needs a miracle. The plague has come to the town of Falcon's Hollow, and not even the town's priest can abate its wretched course. With the coughs of the sick and the wails of the dying echoing through town, the local herbalist uncovers a cure, but she needs some brave heroes to retrieve the ingredients. Finding the cure means risking the dangerous Darkmoon Vale, infiltrating a witch's haunted hut, and delving the ruins of an abandoned dwarven monastery.
Deep within the Kraken's Maw, a brutal maelstrom of ocean that devours ships, lies the mysterious Isle of Jade. Long forgotten in the memory of men, the island has served as a bastion for an ancient sect of female Corsairs, but their power is waning, and the threat of the outside world is at their shores in the form of a necromancer from Roslof Keep. Now a party has set out from Taux seeking the necromancer. Their course will take them directly into a conflict of high magic, ancient warrior religions, marauding fern goblins, and primordial dinosaurs. Will you take up the challenges presented by the Isle of Jade? This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.