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94 adventures found
Cover of Assault on Eddistone Point
Assault on Eddistone Point
AD&D
Levels 1–3
9 pages
0

What happened to the signal tower? What waits for you in the misty mountains? The mayor of the town of Four Trails hires you to find the missing magic user, Delea the White! Delea was tasked with improving the signal tower at Eddistone Point. After leaving with her party of dwarven mercenaries, the mayor received a message from Delea's familiar; a white crow with a note scrawled in charcoal; "Bandits in the tower! Help!" The tower is straightforward, five levels, each a single room. There's a bait-and-switch where the players think the half-orc bandit leader is the bad guy, but an innocuous-seeming vagabond is actually a powerful illusionist. No monsters to speak of, only class-based NPCs, no magic apart from a ring of protection (not listed in this record, being equivalent to magic armor.) Pgs. 19-27

Cover of Way of the Wicked—Book #1: Knot of Thorns
Way of the Wicked—Book #1: Knot of Thorns
Pathfinder
Level 1
100 pages
0

BE THE BAD GUY! The Kingdom of Talingarde is the most noble, virtuous, peaceful nation in the known world. Herein is the story of how you burned this insipid paradise to the ground. It's only fair. They burned you first. They condemned you for your wicked deeds. They branded you. They shipped you to the worst prison in the kingdom. In three days, you die. In three days, the do-gooders pray they'll be rid of you. They've given you three days. The fools, that's more than you need to break out. And then, it will be their turn to face the fire. Published by Fire Mountain Games.

Cover of DDEX03-14 Death on the Wall
DDEX03-14 Death on the Wall
5th Edition
Levels 1–4
31 pages
0

First Lord Torin Nomerthal and several his advisors will be leaving Hillsfar to inspect the Wall with only a small contingent of Red Plumes. The chance to strike is now! Part Two of Six Knives for Torin Nomerthal. A two-hour adventure for 1st-4th level characters.

Cover of CCC-AETHER-01-01 The Heir of Orcus: Verse I
CCC-AETHER-01-01 The Heir of Orcus: Verse I
5th Edition
Levels 1–4
41 pages
0

An Adventurers League Con-Created Content Module. Tier 1, 2-4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like it is 1990 and experience the first Adventurer’s League module to use 16-bit art for maps, tokens, NPC portraits, and magic items! Each purchase includes the PDF, Fantasy Grounds module, four maps, 15 tokens, comic art for the backstory, and an imaginary high five from the author. Make a DC 92 Wisdom saving throw. On a success, reroll! On a failed save, buy this adventure! **PITCH ENDS!** Author’s note: This is part one of a two part Tier 1 series. I plan to make future Verses if these do well and people like them. Thanks for looking at my adventure and please leave an honest review! -Anthony Joyce (Twitter: @Thrawn589) All artwork was commissioned and commercially licensed for this module. Pixel Art by: Joaquin Reymundo "Dsurion" (Twitter: @Dsurion) Comic Art by: James Gifford (Twitter: @Mrjamesgifford) Fantasy Grounds Module by: Chris Jernigan

Cover of WS1.7 Candon Shaman of the Dark Fen
WS1.7 Candon Shaman of the Dark Fen
AD&D
Levels 1–3
10 pages
0

Candon Shaman of the Dark Fen is a companion adventure made to go along with the events unfolding prior to the core adventure found in Folio #14 (WS1 Isle of Jade). It contains the information needed to run a side adventure that will help characters gain a degree of experience before setting out into the interior of the Isle of Jade. After moving into the swamps of the southern coast the party becomes aware of a threat to the native village that now repairs their vessel. A Candon shaman, roused by the corruptive magic of the Necrotic Pearl, is raising a force to destroy the town and only the players have a chance of stopping the Candon before his forces grows to a size they cannot handle. The islanders fear some dark power has corrupted the Candon lizardmen of the lowland fens. If their shaman leader has fallen to the side of darkness, it is only a matter of time before his calls for war are answered by the fern goblins. Can the adventurers stop the shaman before his summons can be answered? This adventure is formatted to both 1E & 5E gaming rules.

Cover of C4 To Find A King
C4 To Find A King
AD&D
Levels 4–7
31 pages
0

Two centuries ago, the last king of the celtic kingdom of Pellham was deposed in favor of a High Council. Now, however, things are going badly, and a restless populace longs for the days of the ancient kingship. The High Council is floundering - and the political situation is turning ugly. It was then that the Brothers of Brie, and obscure monastic order, discovered a long-forgotten prophecy. In Pellham's time of greatest need, a long-dead king will rise to restore order. You have been chosen to prove that this is the time of the prophecy. You will take the first steps toward returning the lost king to the throne. This adventure contains the first four rounds of the AD&D OPEN Tournament that was originally run at GEN CON XVI Convention. It includes a tournament scoring system and a team of 10 characters of levels 4-7. This adventure can be played alone or as the first part of the two-part PROPHECY OF BRIE series. TSR 9107

Cover of Murder's Mark
Murder's Mark
Pathfinder
Level 1
32 pages
0

Everyone in the fishing town of Ilsurian is excited when the legendary Umbra Carnival rolls into town—even if the show is run by members of the much-maligned Varisian ethnic group. With strange and exotic beasts, scandalous performances, games of chance, and all the other fun of a traveling fair, who could resist such an opportunity for entertainment?

Cover of Dungeon Crawl Classics #66.5: Doom of the Savage King
Dungeon Crawl Classics #66.5: Doom of the Savage King
Dungeon Crawl Classics RPG
Level 1
18 pages
0

At long last, the first adventure ever published for DCC RPG is now available! This is the updated second printing that was first released at Gary Con 2014. It features a fresh edit and several new pieces of art! High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a devil-beast stalks the village streets, unleashing its savage fury on the living. From warlord to pauper, crone to child, no one is safe. Defeating the immortal hound will require more than mere blades or even spells. To slay the beast, the characters must delve into the mysteries of the land and its Savage Kings. Only then, armed with relics forged from a bloody past, can the most cunning and courageous of adventurers challenge the hound of Hirot!

Cover of Soul Requisition
Soul Requisition
5th Edition
Levels 9–18
10 pages
0

This quest is for a party looking to regain a character’s soul. A character whose soul has been claimed by another entity cannot be resurrected through standard means. To regain the lost soul, the characters involve themselves in a conflict between a master thief and an archdevil. This quest assumes that the PCs would be willing to form a contract with an infernal entity. Includes a quest-related NPC that a player can control if they're waiting for their character to be resurrected.

Cover of B6 The Veiled Society
B6 The Veiled Society
BECMI
Levels 1–3
16 pages
0

The widow insists there are demons in her house. She hears them at night in her root cellar, and now they call out to her. But she is old and nervous and her mind often plays tricks on her. * * * Two men, their heads fully sheathed in large, black hoods, dig quickly in the darkness of the cellar. The hole grows deeper as their shovels bite into the earth. "This will teach those meddlers their place," laughs the tall, hefty figure. "But it's too bad this was an accident," the shorter, slim figure says haltingly. "But don't you see the advantage?" snapped the tall man. "They will fear us now. They will fear for their lives." Grunting. they heave a sailcloth bundle into the hole. As it falls, a woman's hand dangles lifelessly from the folds. Who is the woman? Why will her death trigger riots and unrest in the city of Specularum? And the assassins: Are they Torenescu, Radu, or Vorloi? Or, curse of curses, the Veiled Society? This special game adventure provides a section of paper buildings and figures to cut out and use, giving you three dimensions to your game play! TSR 9086

Cover of WE-1: Red Dawn
WE-1: Red Dawn
5th Edition
Levels 1–4
67 pages
0

WE-1: Red Dawn: An Eberron adventure about the end of the world. The year is 1019 YK, and the world is ending. Twenty-three years ago, the nations that were once Galifar signed the Treaty of Thronehold and ended the Last War. Now, the drums of war rumble once again. The peace that lasted a generation is threatened, and Eberron may go to war once again. As a member of the Scions of the Second Dawn, a secretive order dedicated to studying the Draconic Prophecy, this is merely background to you. Or, it was, until the eve of your initiation as full Scions. You emerged from the rite to find your monastery destroyed, bandits looting it, and all your friends and allies slain. You are the last survivors of your order, and the world is ending. You cannot stop the end of the world. But you can rebuild it. Can you escape the wreck of your secret order’s monastery, journey across the mountains in winter, search the mountain valley to unlock the cipher, and discover how to rebuild the world? Or will your frozen bodies join those of your fellows? Will you fall to fatalism and ennui, or will you fight to save what can be saved and rebuild what can be rebuilt? Find out, in the light of this RED DAWN.

Cover of Unwelcome Spirits
Unwelcome Spirits
5th Edition
Level 1
14 pages
0

An elder warlock from the goblinoid swamp village of Urzin has been kidnapped by soldiers of the Dwendallion Empire. Now the machinations of an evil imperial inquisitor might unleash an evil that could threaten the garrison at Fort Venture and the goblinoids of Urzin alike.

Cover of DDEX03-05 Bane of the Tradeways
DDEX03-05 Bane of the Tradeways
5th Edition
Levels 1–4
30 pages
0

Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation? A four-hour adventure for 1st-4th level characters.

Cover of Skyfall
Skyfall
5th Edition
Level 7
63 pages
0

Save Sharn from planar catastrophe in the epic thirteenth and final episode of the Across Eberron: Convergence Manifesto adventure path. This three-part adventure is designed for five 7th-level characters. Your party does not need to have played past episodes to enjoy Skyfall, though previous adventures (see below) with the Clifftop Guild will deepen their experience. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure Summary: In this climactic conclusion to Across Eberron: Convergence Manifesto, the adventurers are charged with saving the magical metropolis of Sharn before a vengeful academic can destroy its manifest zone using the convergence of Eberron’s 13 planes. Characters must race across the city’s diverse districts in a battle of wits and weapons, locating artifacts linking the 13 planes and disabling the Convergence Engine before it is too late.

Cover of DDAL08-03 Dock Ward Double-Cross
DDAL08-03 Dock Ward Double-Cross
5th Edition
Levels 1–4
27 pages
0

Part Three of the Umbral Aristocracy Trilogy. You’ve been set up. However, the man you were set against is more than willing to forgive and forget, if you are willing join forces to seek a terrible vengeance.

Cover of Last Stand at Outpost Three
Last Stand at Outpost Three
3.5 Edition
Level 4
19 pages
0

The PCs find themselves besieged by marauding elves in a wilderness trading outpost. Can they organize a defense of Outpost Three against the elves and their sinister allies—and figure out why the elves attack night after night? Pgs. 32-50

Cover of DDAL08-02 Beneath the City of the Dead
DDAL08-02 Beneath the City of the Dead
5th Edition
Levels 1–4
24 pages
0

Part Two of the Umbral Aristocracy Trilogy. The treasure hunt has led to the City of the Dead. Beneath that well-manicured park is an ancient crypt where the treasure awaits you!

Cover of Feast of Dust
Feast of Dust
Pathfinder
Level 11
64 pages
0

A deadly curse known as the Feast of Dust spreads rapidly through the Meraz Desert, driving its victims mad with hunger and a burning desire to flee into the sands. To find the source of this strange affliction, the heroes must investigate the plagued city of Dimayen, challenging fearsome gnoll tribes, nihilistic daemons, and the walking dead to discover the secret of a long-forgotten evil—a powerful daemon harbinger called the Jackal Prince of Famine. Despite the efforts of an ancient secret society, this twisted, unholy monstrosity walks the world again, threatening to spread his apocalyptic curse across all of Golarion! To stop the demigod's return, the heroes must uncover his three vile siblings, now bound within malevolent artifacts, and use their combined powers to stop the Jackal Prince before the entire world feels his corrupting touch.

Cover of The King's Evil
The King's Evil
5th Edition
Levels 2–4
17 pages
0

Delbert's friend Thordyn has been wrongfully arrested and placed in quarantine inside the Lazar's Walls, where all those who have contracted King's Evil are banished to. It is your missing to infiltrate the settlement, and free Thordyn. The task will not be simple, as a crime syndicate rules the Lazar's Walls with an iron fist.

Cover of HWA1 Nightwail
HWA1 Nightwail
BECMI
Levels 6–8
64 pages
0

Introductory module for the Hollow World setting. First Adventure in the Blood Brethren Trilogy. Into the Depths! Under the ruins of Barleycorn Monastery, a tunnel leads one thousand miles downward. Through it, a rescue mission into the Broken Lands turns much stranger. Much more Serious. For the trail leads to the Hollow World. Launch your D&D game players into fabulous lost-worlds adventure across the Hollow World! Travel the Azcan Empire. Explore the secret labyrinth of the Great Pyramid in Chitlacan. Fly to the core of the world and enter the Smoking Mirror, before the monstrous Prince Kano enacts his devastating scheme - a scheme called: NIGHTWAIL! Nightwail is the first adventure for the D&D Hollow World Campaign Set. (The Hollow World boxed set is required to play.) This 64-page adventure fits easily into your existing campaign, either as a stand-alone adventure or as part of the continent-spanning Blood Brethren trilogy. These three linked modules can be played in any order - but the adventure starts here! Easily adaptable to the AD&D game! TSR 9303