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102 adventures found
Cover of Deep Horizon
Deep Horizon
3rd Edition
Level 13
32 pages
0

The Underdark holds many secrets. A series of earthquakes and eruptions have rocked a normally placid land. Strange creatures sighted in the dark of night raise fears across the already disturbed countryside. As tales of a lost race that once warred with the drow begin to surface, only the boldest adventurers dare to descend into the shadowy darkness.

Cover of An Icy Heart
An Icy Heart
3rd Edition
High Level
7 pages
0

The peaks of a nearby mountain range have been home to Krikk, an old white dragon, for as long as anyone can remember. Aside from claiming ownership of a few villages and settlements near her range, she hasn’t posed much of a threat or even taken much notice of political events around her. Last week, a king’s prophet had a vision of golems made of ice that wouldn’t melt smashing through the royal castle walls, and of crops frozen under sheets of ice formed by the white dragon’s breath. Alarmed, the king has sent word that he desires someone brave enough to go to the dragon and find out whether she’s about to attack. If she is, the party must stop her before it’s too late. But, another prophet warns that the white dragon has an entirely different plot afoot, and that an icy grave awaits anyone who goes up the mountain. The player characters (PCs) have to figure out what’s going on—then decide on their own what they should do about it, while the fate of a king and his castle hangs in the balance.

Cover of No Loose Ends
No Loose Ends
3rd Edition
Levels 3–7
2 pages
0

No Loose Ends is a mini-adventure that has a single encounter, based on a group of orcs (or ogres based on level) setting up an ambush for the players by setting up a fake bridge that they attempt to collapse under the players before attacking. The cloak of elvenkind is optional, it is included only in the higher level adjustments. Pgs. 17-18

Cover of Kurishan's Garden
Kurishan's Garden
3rd Edition
Levels 5–6
16 pages
0

The village of Darbin has fallen under the control of Kurishan, a mad wizard who recently died and was reincarnated as a shambling mound. He has created a new kind of plant, the brainvine, and is using it to possess the villagers. When contact with the town is lost, the PCs are sent to investigate.

Cover of A Dead Man’s Party
A Dead Man’s Party
3rd Edition
Levels 4–6
28 pages
0

A mad necromancer imprisoned in a sanitarium has died. Now he has come back as a powerful undead wizard. His lunacy was only increased by his death and he has turned all the other inmates into his undead servants. Now the sanitarium is under his control. A traveling group of adventures must put a stop to the necromancer before his evil madness spreads.

Into the Forsaken Temple's Crypt - Episode Two: A False Tomb
3rd Edition
Level 10
6 pages
0

Into the Forsaken Temple's Crypt is a short adventure for four 10th-level characters. The adventure takes place in a buried temple crypt, which has been sealed for centuries. Dungeon Masters can adjust it for higher-level characters by widening the dead magic areas and increasing the number and power of constructs and undead that inhabit the complex. The PCs had just entered the Forsaken Temple's crypt in the last episode. Now they can begin to penetrate deeper into the crypt, discovering more of its hidden dangers.

Cover of Evil Unearthed
Evil Unearthed
3rd Edition
Level 1
18 pages
0

Digging in the Dark People are vanishing from the village of Brookhollow. Can you solve the mystery in time to save your friends? Pgs. 12-29

Cover of Return to the Temple of Elemental Evil
Return to the Temple of Elemental Evil
3rd Edition
Levels 3–4
188 pages
0

Years ago, brave heroes put the denizens of the Temple of Elemental Evil to the sword. Now, dark forces whisper again in the shadows of the once-deserted temple - forces far more insidious and dangerous than any sane person could dream. Evil has risen again to threaten the village of Hommlet. A continuation of the original AD&D Temple of Elemental Evil, made for a party of 4th-level adventurers, taking them up to 14th level.

Cover of Expedition to Castle Ravenloft (3e)
Expedition to Castle Ravenloft (3e)
3rd Edition
Level 6
221 pages
0

A dark shape emerges from the shadow of Castle Ravenloft. A flash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and a contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: "Ireena..." Based on the classic adventure by Tracy and Laura Hickman, the Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition "Ravenloft" module, retaining the Gothic flavor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This adventure is designed for characters of levels 6, bringing them up to level 10, and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. For use with these Dungeons & Dragons core books: Player's Handbook, Dungeon Master's Guide, Monster Manual.

Cover of Against the Barrow King
Against the Barrow King
3rd Edition
Levels 3–5
15 pages
0

"The first raid on our village happened a little over 3 months ago. We awoke in the morning to discover that the Cooper family's house at the edge of town had been sacked in the entire family was missing," croaks Obed, the village elder. "We mounted a search party, but found no trace of them." The old man lifts his gaze to the west woods. "After the third such attack, we sent a messenger to seek aid from one of the larger towns nearby. He never returned." He turns back to face your party and continues, "We had no idea who or what was attacking our village... Until last week. Creatures in black robes drifted out of the woods to the west and began setting houses on fire. Then, they seized four of our bravest men and carried them, screaming, into the mists." Obed throws his mug of ale into the fire, suddenly angry, "The only creature capable of this evil is the Barrow King, who lives in the burial mounds to the west. But I swear, we have done nothing to focus his anger upon us, nothing!" Warily, the elder stands, leaning heavily on his walking stick. Slowly, he lifts it, pointing at each one of you in turn. "If it is the Barrow King, God help us!"

Cover of City of the Spider Queen
City of the Spider Queen
3rd Edition
Level 10
186 pages
0

The Fate of Faerûn Lies in Shadowy Darkness! Daggerdale is reeling from a sudden series of murderous drow raids. As a grave threat to the entire surface world develops in the war-torn dark elf city of Maerimydra, intrepid heroes must discover its source and destroy it, if they can.

Cover of a Question of Ethics
a Question of Ethics
3rd Edition
Level 12
11 pages
0

Six months ago, an adventuring group that calls itself the Company of the Shining Stone learned of an aged wizard’s tomb that lay in the rocky foothills of a prominent mountain range, and sought to plunder it. What they were not counting on was that a band of stone giants would move into the immediate area to make their lair. The giants have rebuffed the company’s attempts at getting past them and to their goal. Now is the time of the annual fair in Adurath, a small town located not far from the tomb, and thus, the giants. The giants have no interest in the town or the tomb, but are instead interested in a rare mineral found only in that region. A few of the townsfolk have seen the giants, but there has been no confrontation other than between the giants and the Company of the Shining Stone.

Cover of The Standing Stone
The Standing Stone
3rd Edition
Level 7
32 pages
0

In The Standing Stone, a tiefling sorcerer named Dyson discovers a circle of standing stones constructed centuries ago by druids to hold their annual rituals; the druid community was later destroyed by the great dragon Ashardalon. Dyson uses the magic of the stones to replace people with animals transformed into humanoid form, loyal to him. Dyson encounters the player characters in the village of Ossington and tries to manipulate them into eliminating the remaining enemies standing in his way.

Cover of In Cold Blood
In Cold Blood
3rd Edition
Levels 6–8
16 pages
0

The ravings of a mad prophet claim that a great evil has returned to Alik'bar and that this time, there shall be no salvation. Even those who previously vanquished the evil will be unable to stop it. Terror now grips the lower class populace while the guards and merchant class go about their days, ignoring the "Stories" of an unseen menace. "There is nothing wrong here," come the stern replies of the city guard. All the while the Mayor and his people retort, "the Evil in Alik'bar was banished long ago. This is nothing but vagrants and charlatans, begging for attention." The Church of Salvation has another opinion, but their words die down in a city griped with tension , apathy, and a demoralized poor class. The question remains: Why is there fear running in a city's slums? What does it have anything to do with the missing vagrants who disappeared so many years ago? Is there really a great threat, or is there a simpler answer? This is a sandboxy, mystery adventure in a city. There are secretly a green and a blue dragon leading factions in the city. In Cold Blood was updated to D&D 3.5 for the AEG adventure compilation 'Adventure II'

A Giant Ransom - Episode Four: The Worms Go In
3rd Edition
Level 11
3 pages
0

A Giant Ransom is a short adventure for four 11th-level characters. There are opportunities for diplomacy, stealth, and combat, based on the choices the PCs make, so any mix of classes is appropriate. The adventure can be set in any campaign world, in a frontier region near glacier-covered mountains. In the story thus far, the PCs have been tasked by Duke Ambrinigan, a local lord, to recover a stolen statue of a golden lion. The lion was stolen in transit by frost giant raiders, and was to be ransomed back to the Duke for 10,000 gp. The PCs were sent to perform the exchange. The giants, however, were attacked by the white dragon Whildenstrank, who stole the statue and retreated to his lair in the middle of a nearby glacier. The PCs encountered the remaining giants, and then set off westward toward the dragon's lair. They traveled across the flat part of the glacier, encountering the frost giant ranger Velg the Dragon Tamer, as well as some burrowing bulettes. The PCs now have entered the Ice Canyons: a maze of twisting passageways surrounding the black spire of rock that the dragon calls home. They have just heard sounds of a battle ahead.

Cover of Dungeon of the Fire Opal
Dungeon of the Fire Opal
3rd Edition
Level 3
19 pages
0

Was it destiny or something worse that destroyed the Order of the Opal Fist? A dungeon crawl designed for four 3rd level characters. The original article has a sidebar for scaling the adventure up or down. Pgs. 106-124

A Giant Ransom - Episode One: The Big Deal
3rd Edition
Level 11
3 pages
0

A Giant Ransom is a short adventure for four 11th-level characters. There are opportunities for diplomacy, stealth, and combat, based on the choices the PCs make, so any mix of classes is appropriate. The adventure can be set in any campaign world, in a frontier region near glacier-covered mountains. The newly appointed Duke Castaril Ambrinigan has recently relocated to a modest, newly constructed keep near the frontier town of Ormanlak. He and his family arrived safely, but a caravan containing family heirlooms was waylaid by a band of frost giant raiders. Most of the items were of no consequence to the Duke, with the exception of one: a three-foot tall golden statue of a lion. The Duke, wanting to avoid a war, sent an emissary to the frost giants. He offered gems totaling 10,000 gold pieces in value as ransom for the lion. The giants accepted, and a time and place was set for the exchange. But there is more. A white dragon named Whildenstrank lives in the midst of a nearby glacier, and has maintained a network of winter wolf spies, including some in the frost giants' camp. Through these spies, Whildenstrank learned of the capture of the golden lion, and the upcoming trade. Thinking that the lion would make a fine addition to his frozen treasure hoard, Whildenstrank has prepared to strike.

Cover of Mimic Madness
Mimic Madness
3rd Edition
Levels 4–7
2 pages
0

Mimic Madness is a psudeo-adventure with four interesting mimic encounters. These four encounters are structured in a way that they can be used together as one adventure, or each individually dropped into any adventure from EL4 to 7. The encounters vary the mimic's tactics significantly, such as by having them we a weapon rack that wields the weapon it holds, pretending to be animated furniture using its ability to speak, and pretending to be a floor covering a pit; none of them rely on the typical chest or door mimics. Pgs. 24-25

Cover of A Frigid Demise
A Frigid Demise
3rd Edition
Level 13
6 pages
0

Charasta, an old white dragon, has not reached her age by being unprepared or foolish she is, in fact, much more intelligent than most white dragons. Her lair is well defended and tailor-made to help her defend herself. Not only that, but when she leaves the caves to hunt she’s taken to using change self to disguise her exact color. This wily white makes a perfect foe for your party adventuring in the North of Faerûn or in almost any other campaign setting as well.

A Giant Ransom - Episode Three: Thin Ice
3rd Edition
Level 11
3 pages
0

A Giant Ransom is a short adventure for four 11th-level characters. There are opportunities for diplomacy, stealth, and combat, based on the choices the PCs make, so any mix of classes is appropriate. The adventure can be set in any campaign world, in a frontier region near glacier-covered mountains. In the first episode, the PCs were employed by Duke Ambrinigan to exchange a ransom of 10,000 gp in gems for a golden lion that was taken by frost giants in a recent raid. While waiting for the giants to arrive at the designated meeting place, the PCs watched as the white dragon Whildenstrank attacked the giants and then flew off with the statue. Charged with returning the golden lion statue at all costs, the PCs dealt with the remaining frost giants and then headed west, toward the lair of the dragon in the midst of the nearby glacier. Along the way, they encountered Velg the Dragon Tamer, another frost giant who was also on the trail of the dragon. Velg may or may not be with the party now. The PCs are now traveling across the flat icy surface of the glacier, and may have just noticed something burrowing under the ice, heading straight toward them.