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1673 adventures found
Cover of Against the Kraken
Against the Kraken
5th Edition
Levels 1–2
9 pages
0

This fast-paced action adventure is intended to be played by 4-6 level 1 characters, and it could be completed in a single session. The characters will begin chained to the oars of a pirate ship and as they free themselves and advance through the ship, they will be able to acquire equipment and ally or become enemies with different factions, to finally face the captain, and the Kraken. Content in english and spanish. Published by Victory RPG.

Cover of A Doven Investigation
A Doven Investigation
5th Edition
Low Level
20 pages
0

'A Doven Investigation' is an adventure for 5e to take characters from level 1 to 3. Within the city of Doven a series of bizarre accidents have worried city authorities. They suspect the origin of these accidents come from a necromancer and so seek out a group of adventurers to hire. Their job is to find out what is causing these accidents and put a stop to it. This job though won't be as easy as it seems. The party will have to make sure to not accuse innocent people, work what the city authorities aren't telling them about these accidents and finally uncover the more infernal origin of what endangers Doven. This adventure serves as a sandbox mystery adventure presenting the party a variety of ways to uncover what truly is happening in Doven. It is a good way for a parties characters to meet up and explore the city of Doven together as they work out more and more about the city.

Cover of Assault of the Steel Horde
Assault of the Steel Horde
5th Edition
Levels 4–5
3 pages
0

The earth churns in a city graveyard, revealing not the undead but an ancient war machine. A great iron transport bores its way up from depths below, disrupting funeral rites and sending the citizens into a panic. With an opportunity to investigate and reap the rewards of bravery, the party closes on the graveyard. There they discover that the pilots of the strange vehicle are soulless automatons who have spent an eternity burrowing toward the battlefront of a long-forgotten war. In this action-packed and gritty adventure, the party must battle automatons, breach the iron transport, and put down its mad and malfunctioning commander.

Cover of A09: Rogue Wizard
A09: Rogue Wizard
5th Edition
Levels 9–12
? pages
0

We all dream; sometimes we remember them, sometimes we even understand them, but always we’re fascinated by them. As to their worth, how many brave adventurers, skilled traders and successful leaders achieved because they were told by a mentor, “Follow your dreams!” But what happens when those dreams constantly play on your mind? When those dreams begin to take over all your waking hours as well as those dedicated to sleep? When those dreams begin to change your very being with their alternative take on the world around you? The party have a straightforward charge; bring in a rogue wizard! In a kingdom where unregulated and unobserved magic is frowned upon, this could mean anything and anyone, so how do you prepare for the unknown? And what do you do when you don’t like the sound of what you find out when what is known by others comes to the surface? Murder, theft and unstinting self-sacrifice make strange and unsettling bedfellows, and one mage is accused of them all. Yet the person in question seemed such a charming and intelligent child, one you’d want to protect as a parent if you met them as a youngster. Has all that charm gone, all that cleverness been wasted? Surely not? Perhaps the support and encouragement of a guardian is all that is needed. Also included in ""Rogue Wizard"": One of the most bizzare adventures you will ever run Maps by 3x ENnie Award winning Cartographer Todd Gamble Illustrations by renowned graphic novel artist Tim Tyler High Resolution Maps of all Tower Levels and interior New Monster: Undead Ogre Guards New Monster: Grizzly Bear Rug New Monster: Sentinel New Monster: NITNAM New Monster: Tormented Flesh Golem (made of halfling corpses and fully illustrated) New Monster: Black Pudding Knight (fully illustrated) New Spells: Taxidermy Swarm (lesser and greater) Over 10 fully illustrated and in-depth puzzles for your players to solve! Multiple New Traps! New Machine: Bone Grinding Machine New Material: Bonedust

Cover of Seeds of Chaos
Seeds of Chaos
5th Edition
Levels 1–4
11 pages
0

The Horror of Horticulture Valentine Manor is beauty entrapped in architecture. The lavish stately home is renowned throughout the realms, and its gardens even more so. However, despite its famed beauty something has found its way into the garden and corrupted its allure. Could it be something to do with the new gardeners, or something even more sinister? Free adventure!

Cover of Serpent Isle Part 3: The Viper's Pit
Serpent Isle Part 3: The Viper's Pit
5th Edition
Levels 5–10
12 pages
0

The Cost of Beauty Deep in the snake infested jungle of Serpent Isle stands an ancient temple. Rumour has it that something still lurks in that place. Something evil from a lost era of devils and darkness. Now fishing boats are going missing off the island’s coast and dark shapes can be seen moving through the undergrowth. Could something have remained on that cursed isle?

Cover of Happy Jack's Funhouse
Happy Jack's Funhouse
5th Edition
Levels 3–10
60 pages
0

A prefectly creepy, horror-style one-shot adventure, excellent for Halloween sessions. The adventure takes place in Happy Jack’s Funhouse, where the adventurers encounter strange creatures, traps, and games. You can view a 20-page preview of the adventure on the product page. The painted man rode into town, tossing candy and small trinkets to the cheering children. The children, their mouths stuffed with gumdrops, laughed at his jet-black horse adorned with a white saddle festooned with jingle bells. He introduced himself to the town elders as Happy Jack and asked their permission to set up his attraction in the town square. The elders, seeing the happiness in the children, agreed. Happy Jack brought with him food vendors and a thrill ride – a large painted attraction which manifested from a leather green and red checkerboard satchel after he placed it on the ground. All was fun for two days… NOTE: This product also includes Happy Jack's Rare Subclasses - a supplement containg the Jester (Rogue) and College of the Clown (Bard) subclasses and four new magic items.

Cover of Winter's Mourning
Winter's Mourning
5th Edition
Levels 17–20
11 pages
0

A band of heroes is drawn to Icewind Dale following rumours of strange magic and terrible deeds. Auril, the cruel goddess of Winter, has been driven to desperate acts by the death of her daughter, Nalkara. As Auril pursues brutal blood rituals to resurrect her loved one, the quest begins when one of Auril’s oathsmen convinces her to enlist the characters in pursuing a less bloody solution.

Cover of The House of Frex, the Forgetful Mage
The House of Frex, the Forgetful Mage
5th Edition
Levels 1–3
10 pages
0

Have you ever wanted to raid your neighbor’s garage for that tool they “borrowed” a year ago? Or dig through your friend’s closet because you know half your wardrobe is hiding in there? What if you had a band of adventurers to do it for you? The wizard Rastakeen needs a book returned that he lent his not-so-esteemed colleague, Frex, some time ago. Apprentices are for running errands you don’t want to do yourself, right?

Cover of BMILL 01-02 Finding Kat
BMILL 01-02 Finding Kat
5th Edition
Levels 2–4
24 pages
0

The characters are introduced to the coup occurring in Whitehorn and are tasked with warning a friend, whose family is involved, about it. (characters can choose one instrument as a reward)

Cover of Heroes of Green Hollow
Heroes of Green Hollow
5th Edition
Levels 3–5
203 pages
0

A 5E adventure, Heroes of Green Hollow centers on an idealistic figure named Ler Dolis, and the community that has come to treasure him in his twilight years. They seek the help of a band of adventurers to dissuade mysterious raiders scouting the village. However, everyone finds themselves in over their heads when these raiders turn out to be only a small part of an army of well-trained mercenaries. Players must recruit allies, heal local wounds, and confront the looming threat- all while they reckon with the brutality that lurks inside and out. Heroes of Green Hollow is a D&D adventure that asks what it costs to leave a lasting legacy of goodness, and challenges players to recognize the consequences of drawing their sword. ◆ Difficult choices lead to completely distinct events and outcomes ◆ Guidance for creating characters with deep ties to the story ◆ Powerful DM tools for customizing the adventure to player preferences ◆ Low on prep time, high on drama and big narrative moments 𝐇𝐞𝐫𝐨𝐞𝐬 𝐨𝐟 𝐆𝐫𝐞𝐞𝐧 𝐇𝐨𝐥𝐥𝐨𝐰… • Is an all-new campaign book for the D&D 5E system. • Designed for parties levels 3-5 • 200 pages long. • Features over 17 original full-color painterly illustrations and 11 new custom full-color maps • Includes a range of specialized character backgrounds and story hooks to help DMs integrate their parties deeper into the story. • Tools and tips to support new DM's running their first full campaign. 𝐇𝐞𝐫𝐨𝐞𝐬 𝐨𝐟 𝐆𝐫𝐞𝐞𝐧 𝐇𝐨𝐥𝐥𝐨𝐰 𝐢𝐬 𝐚𝐯𝐚𝐢𝐥𝐚𝐛𝐥𝐞 𝐨𝐧 𝐃𝐌𝐬𝐆𝐮𝐢𝐥𝐝.𝐜𝐨𝐦! 𝐖𝐚𝐧𝐭 𝐭𝐨 𝐭𝐫𝐲 𝐛𝐞𝐟𝐨𝐫𝐞 𝐲𝐨𝐮 𝐛𝐮𝐲? 𝐘𝐨𝐮 𝐜𝐚𝐧 𝐬𝐜𝐨𝐩𝐞 𝐨𝐮𝐭 𝐚 𝐟𝐫𝐞𝐞 𝐩𝐫𝐞𝐯𝐢𝐞𝐰 𝐡𝐞𝐫𝐞! https://green-hollow.com/preview/ 𝐏𝐫𝐚𝐢𝐬𝐞 𝐟𝐨𝐫 𝐇𝐞𝐫𝐨𝐞𝐬 𝐨𝐟 𝐆𝐫𝐞𝐞𝐧 𝐇𝐨𝐥𝐥𝐨𝐰: “Green Hollow is an amazing adventure that hopefully paves the way for more of its kind. It seamlessly blends traditional adventure design with immersive story mechanics reminiscent of CRPGs such as Mass Effect. Each choice the players make has meaningful and mechanically explicit implications on what is yet to come. Because of this the adventure has a “next gen” feel to it, making the overall storytelling experience feel more collaborative than ever. I can’t wait to see its release!" Scott McClintock, (𝐃𝐨𝐨𝐦𝐞𝐝 𝐅𝐨𝐫𝐠𝐨𝐭𝐭𝐞𝐧 𝐑𝐞𝐚𝐥𝐦𝐬: 𝐒𝐰𝐨𝐫𝐝 𝐂𝐨𝐚𝐬𝐭 𝐆𝐚𝐳𝐞𝐭𝐭𝐞𝐞𝐫) “Green Hollow is so comprehensive and has so much to support DMs at the table. Some good examples include strong NPC dialogue, interior and exterior descriptions, DM Tips, and sidequests which make navigating the information easy but all give guidance in how to run this campaign. This also comes into play with the Combat tips. A powerful monster’s stat block can be quite daunting but the team have worked well to create easy to read guidance. This is definitely worth a look, I know I’ll be pinching a heap of this stuff for my games.” Stuart Watkinson, (𝐓𝐚𝐬𝐡𝐚’𝐬 𝐂𝐫𝐮𝐜𝐢𝐛𝐥𝐞 𝐨𝐟 𝐄𝐯𝐞𝐫𝐲𝐭𝐡𝐢𝐧𝐠, 𝐂𝐚𝐮𝐠𝐡𝐭 𝐚𝐭 𝐭𝐡𝐞 𝐂𝐫𝐨𝐬𝐬 𝐊𝐞𝐲𝐬) “We all know D&D is, at its core, a monster fighting game. Matthew and Ryan have taken a different approach with Green Hollow to encourage the characters to fight for peace. A well-developed set of NPCs frame the action, allowing for GMs to easily dive into roleplaying them. Guidelines within the adventures take into account numerous responses by the characters, giving Green Hollow the feel of a vibrant, living world.“ Alan Tucker, (𝐈𝐧𝐜𝐫𝐞𝐝𝐢𝐛𝐥𝐞 𝐈𝐭𝐞𝐦𝐬, 𝐀𝐩𝐨𝐜𝐚𝐥𝐲𝐩𝐬𝐞)

Cover of DDAL07-11 A Lesson in Love
DDAL07-11 A Lesson in Love
5th Edition
Levels 11–16
31 pages
0

An old elf has wandered into the city from the jungle--prattling on about his long-lost daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as mad, he speaks the truth. Can you find and save his daughter?

Cover of Fosc Anansi - Shadow of the Spider Goddess
Fosc Anansi - Shadow of the Spider Goddess
5th Edition
Level 6
52 pages
0

Silent crawlers with a venomous bite. Web spinners, creating sticky, beautiful homes that double as deadly traps. Nature’s most artistic killers. What fools would grow these tiny killing machines into the size of ponies or even larger? Gnomes! Opportunistic dark gnomes, looking for profit, who stumbled upon an inter-dimensional substance—experimental, yet undoubtedly powerful. Then something came creeping down the strand that connected the spiders to the inter-dimensional world, a shadow—the Shadow of the Spider Goddess! This adventure is designed for 5e for 4-6 characters of 6th level. The adventure is designed to link to the Lands of Lunacy setting from Fail Squad Games, but has been adapted to be run in any setting with no additional GM or player effort. The hold of Nevnooblin contains steam technology and creatures.

Cover of Circus of the Stars
Circus of the Stars
5th Edition
Levels 9–10
18 pages
0

A 4-hour adventure for 9th-10th level characters A sleepy lakeside village wreathed in fog, rumors of a lake monster, local disappearances, a band of assassins terrorizing the city, and a travelling circus sideshow that seems to be at the center of it all. “Come one, come all to the greatest show in the world! Step right up, ladies and lords, to see the wonders of the natural and unnatural world! Trained monstrosities from across the globe have been gathered for your amusement and examination! Strongmen, jugglers, acrobats, and sword swallowers join exotic acts and foods from the four corners of the known world and beyond! You, my friend, have the privilege of witnessing the spectacle, the amazement, the wonder of the circus of the stars! Step right up and buy your tickets now before they're all gone! Limited seating is available and no one will be seated once the show has begun!”

Cover of DDAL08-08 Crypt of the Dark Kiss
DDAL08-08 Crypt of the Dark Kiss
5th Edition
Levels 5–10
16 pages
0

Are there actually vampires in Undermountain? The Baron of Blood demands that you find out! Part Two of the Vampire Hunt trilogy.

Trapped in the Toybox
5th Edition
Level 8
11 pages
0

This adventure has a lighter tone but isn’t completely out of place in a serious campaign. The challenges include combat, puzzles, traps and a legendary monster; Jack, in a Box. Does the party need to find something that an evil (and possibly mad) mage may have secluded away in an extra-dimensional space, and ordered an evil Jack-in-the-box and his toy army to protect it at all costs? Well that’s convenient because that is exactly the kind of situation that "Trapped in the Toybox" can help you with. Alternatively maybe that Dragon fight went a little too well for your party, maybe this “cursed chest” could help teach them a little humility. This adventure is designed for 4 (1d6 + 1) adventurers of 8th level who are in possession of a sense of humour. The toybox was created by a chaotic yet playful wizard, in order to hide an enchanted amulet under the protection of Jack. The adventurers should find themselves trapped inside the toybox, and they're in Jack's world now. Jack is the master of this domain and protector of both the amulet he has been entrusted with and the only exit of the toybox. There are a number of ways the adventurers may have come to be inside this toybox, e.g., the toybox may be found as part of the adventurer's loot in a dungeon or dragon's hoard, upon investigation it drags the adventurers inside. Note: This module commemorates our first themed week of Reddit's /r/Monsteraday and ties together this week's monsters in a dungeon designed for four 8th level adventurers. https://www.reddit.com/r/1d6Adventurers/comments/61axk3/trapped_in_the_toybox_adventure_module/ Published by 1d6Adventures

Cover of The Showdown in Skalintown
The Showdown in Skalintown
5th Edition
Levels 4–7
13 pages
0

The party makes their way into a small mining village by the name of Skalintown. They quickly realize that the people here are terrified, hiding behind closed doors and peering out through boarded up windows. A gang of criminals that call themselves The Calamity have promised to destroy the city and everyone in it if they don't receive a tribute of twenty thousand gold by the end of the week. This is a poor town and even with everyone's wealth combined, it doesn't come close to that value . . . but they are fighters. Perhaps all they need to hold back these invaders is some help. The deadline is four days away and the closest town that would be able to help is three days travel one-way. Skalintown tried to reach out for aid, but no one cared enough to risk their own lives to help them. Now they must rely on your players for help. The party will need to rally the townsfolk and strategically decide how to prepare for the assault. Do they dig trenches to trip up enemy wolves, do they train the townsfolk to use crossbows, or perhaps they create explosives to detonate when the bandits make it into the city? Each of the party's decisions affect the final battle and means that every group will have a unique experience in their fight against The Calamity. This adventure is heavily influenced by the traditional Wild West shootout. Try to capture that feeling for your players by playing music of that era, in the way the townsfolk act and speak, and the way the town itself is operated. There are thousands of different options for the fight and if your players play their cards right, they make quick work of the gang and earn a pretty penny while they do so.

Cover of Con18 - 4 Scriptorium of Carolinus
Con18 - 4 Scriptorium of Carolinus
5th Edition
Levels 4–5
25 pages
0

At last year's CafCon we put together this little gem. After locating strange golden scrolls on your previous adventure, you have gotten word that the sage has been able to transcribe them. Much to your amazement, you learn that the sheets lead you to the lost scriptorium! What magic & spells will you discover within the ancient temple of learning?

Cover of DDEX02-10 Cloaks and Shadows
DDEX02-10 Cloaks and Shadows
5th Edition
Levels 1–4
47 pages
0

The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger. A four-hour adventure for 1st-4th level characters.

Cover of Thralls of Zuggtmoy
Thralls of Zuggtmoy
5th Edition
Levels 5–7
38 pages
0

In the Anauroch desert, darkness is growing. The followers of the Vile Spore Goddess Zuggtmoy have stolen the dreams of the Bedine Seeress Deja, trapping them in an eldritch artifact. Unless her dreams are returned, the Seeress will descend into madness, and her people along with her.