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Cover of Dangerous Waters
Dangerous Waters
5th Edition
Level 1
5 pages
0

The small village of Jaromir seems beset by a powerful curse. For the past twelve days anyone who enters the forest is never seen again. There are now six missing all adults, five men and one woman without a trace. The mayor has offered 200 gp and three Dungeoneer’s packs to any who can find the source of the curse and free his town. Pgs. 15-19

Cover of The Leystone of the Indigo Star
The Leystone of the Indigo Star
5th Edition
Level 7
8 pages
0

The interrogation of the rogue wizard, Askalan, by the magocracy of Bemmea exposed his creation of unstable magical artifacts built in a ruined ley-line conduit. This Leystone, built by the mages of Vael Turog, had been dormant for centuries until Askalan discovered a way to power it. Now, after his untimely death, the Leystone's unstable power continues to grow at the edge of the Western Wastes. The magocracy hires the characters to find the awakened Leystone, uncover the mystery of this growing power, and return the source of the power to Bemmea for study.

Cover of Attack the Shop
Attack the Shop
5th Edition
Level 4
28 pages
0

Attack the Shop! is a Dungeons and Dragons adventure optimized for four to five player characters. The adventure is designed to play in one session of approximately four to five hours. Five premade fourth level characters are included to facilitate getting into the action quickly. The adventure takes place in the city of Scornubel in the Forgotten Realms but can be placed in any city without trouble. The characters are mercenaries hired to take an overnight job that pays very well. The instructions from the employer, Malikhar, are simple. Keep the cargo safe in his shop for the night and get paid handsomely.

Cover of The Princess Predicament
The Princess Predicament
5th Edition
Level 20
14 pages
0

An exiled queen threatens to kidnap her own daughter. A lonely king laments his lost heroic days. A troubled princess struggles with her awakening powers. The realm's most renowned heroes must find a way to fix the dysfunctional royal family in order to save reality. The Princess Predicament is a one-shot adventure for 20th-level characters. It includes: - adorable pink rooms and horrible shadow monsters - a battle for the fate of the world and a battle for a little girl's future - a doll castle - legendary statblocks - 20th-level pregens

Cover of The Mirror's Shard
The Mirror's Shard
5th Edition
Level 5
22 pages
0

A tale of dreadful draconic sibling rivalry, this adventure is designed with ease of Dungeon Mastering in mind. Inspired by products such as The Lost Mines of Phandelver and 1991 Easy to Master Introductory Black Box it aims to provide a compelling story which will engage players while making that story easy to tell. It has prompts and advice on how to run each encounter making it ideal for beginning Dungeon Masters or Dungeon Master's ready to move on to the next tier of play.

Cover of Veil Down Conquered (Free Preview Edition)
Veil Down Conquered (Free Preview Edition)
5th Edition
Levels 2–4
25 pages
0

Veil Down Conquered is a free preview of the full-length adventure KOBOLDS VS. OGRES, coming in 2018! Veil Down is an affluent halfling village known for its vintners and farmers. Recent kobold incursions into the region around Veil Down have forced gangs of monsters closer and closer to civilized land...and this has brought a gang of ogres to the idyllic village! After driving the halflings out, the ogres have attempted to make the best of their situation and turn the village into their new home, but in a village built for halflings, these ogres are going to have a hard time fitting in... This adventure site contains a chapter from the forthcoming adventure Kobolds vs. Ogres, coming in 2018. Fully presented as a standalone site, expanded gameplay content includes a much more in-depth look at the gnome town of Hardbuckler, briefly touched in Volo's Guide to the Sword Coast and Sword Coast Adventurer's Guide. Additionally, extensive random encounter tables round out the book, steeped in historical lore from the Forgotten Realms campaign setting, presenting stunning mysteries, interesting sites to explore, and evocative NPCs and monsters. This chapter only begins the trials and tribulations players will face in Kobolds vs. Ogres!

Cover of Factions of Sigil - Sensation of Mirrors
Factions of Sigil - Sensation of Mirrors
5th Edition
Level 10
6 pages
0

We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the various rules and lore around the primary factions found in Sigil and the Outlands, making it easy for any new or veteran DMs to integrate the factions more into the core stories being told, and making them feel more useful for the players that choose to join. Rumors of a means to access the Plane of Mirrors has spurred the Society of Sensations to request the characters enter the demi-plane and record the sensations and experiences within.

Cover of NC4 - Xantus - The Ice Lord
NC4 - Xantus - The Ice Lord
5th Edition
Levels 6–9
22 pages
0

Rumor has reached your ears that the legendary Amulet of Rafael is in this region. Further investigation has revealed that a reclusive nobleman in the north called Xantus is currently in possession of the item. While details are sketchy about the item, it is well known that quite powerful in the hands of a mage. You decide that you will go north and locate the “Ice Lord” and see if he is willing to part with the item.

Cover of Shadows Under Emystrell
Shadows Under Emystrell
5th Edition
Levels 2–3
110 pages
0

For months, the dreams of the people of Emystrell have become dark and terrible. It seems their nightmares have come to life as in recent weeks, people have mysteriously gone missing, vanishing in the night without a trace! Everyone is too paralyzed by their own despair to do anything or venture far from the safety of their homes. Emystrell is on the brink of collapse. The baron is offering a handsome reward to anyone who can show proof of the end of whatever evil curse that has taken hold of their town. This adventure is designed for a party of 3-5 heroic characters from the 2nd to 3rd level. It has elements of mystery and investigation in the first section which can be detailed and highly involved for groups that enjoy the process of searching for clues and solving mysteries or just as easily glossed over for groups that are more tactics focused. The second section of the adventure features the dungeon: a labyrinthine complex of an ancient elven crypt which the thieves guild has used as a base of operations for a decade...until the serpent worshipping cult arrived. The third section of this book is the detailed map and notes on the town and surrounding area of Emystrell. Roleplaying notes are kept light to allow for room for your own interpretations and details to NPCs remain as free to do with as you choose unless I felt inspired and hoped to give you a cool idea. This adventure has hooks for Dungeon Masters interested in a larger campaign involving the sinister plots of the Yuan-Ti (snake people) as well as other interesting adventure hooks (such as the giants in the nearby mountains or the stolen gem: The Eye of the Dragon). These plot points are intentionally left vague for you to fill in the gaps based on what your players seem interested in. You are invited to use this as a launch point adventure to lead your heroes on a larger adventure that might someday set them against an Anathema Serpent demigod, or it may simply be the adventure that begins their journeys and the evil of Yargoth stops here at Emystrell. If your campaign is set in a pre-published setting, this town of Emystrell can be replaced or fit into any campaign with a few tweaks to local gods and names. If you are playing in Dragonlance, you could replace Yargoth the Dread Serpent with Tiamat, or Dendar in Fearun. The local goddess, Tyr, could be the Tyr from the Forgotten Realms or even Norse myth if that is your campaign setting.

Cover of DDEX03-15 Szith Morcane Unbound
DDEX03-15 Szith Morcane Unbound
5th Edition
Levels 5–10
42 pages
0

With allies gained from denizens of the Underdark, the former drown enclave of Szith Morcane is on the precipice of being retaken. During the battle for Szith Morcane, secrets of the drow community are revealed. What will you do with this knowledge, and how will it affect the outcome of the conflict?

Cover of FV1 - Jeopardy Caverns
FV1 - Jeopardy Caverns
5th Edition
Levels 1–4
29 pages
0

The first Filbar 5th Edition adventure is titled Jeopardy Caverns. This adventure can be used in the new D&D edition or the earlier editions as each stat block is presented. This introductory adventure pits a group of new adventurers ready to go out into the frontier to make a name for themselves. For the 5th Edition version this adventure can act as a gateway from new to 3rd or even 4th level for advancement and is set in an area of humanoid caves.

Eldark Crypt
5th Edition
Levels 6–10
7 pages
0

A deadly encounter for a party of level 7-10s. Brave the crypt in an attempt to save Lord Eldark's son. This challenging dungeon is adaptable and easy to run in any existing campaign. It has some very tough encounters and is available for free on DM guild!

Cover of City of Brass
City of Brass
5th Edition
Levels 1–20
? pages
0

Good folk have vanished. Those who were once disparaged and forgotten now wield power unlike anything seen before. Rulers and sages turn a blind eye to the disturbing events unfolding around them. In every corner of the Lost Lands, the Cult of the Veiled One spreads unchecked. Prophesizing a cleansing jihad of flames and the coming of the Burning One, the cult has erected its brazen spires in every land. What follows depends on the wit and courage of mighty heroes who must rise to the occasion and take the fight to the enemy in its very stronghold. Will they succeed, or will they succumb to the temptations of the Veiled One’s court and join in the conquest of their home world? A fabled city of wishes on the edge of an eternal flame. The City of Brass is a rich combination of sand-box style role playing adventure, planar exploration, and twisted dungeons designed to test even the most seasoned adventurers.

Cover of The Fairy and the Wizard
The Fairy and the Wizard
5th Edition
Level 1
12 pages
0

A wizard has kidnapped a young lumberjack... What macabre ritual will he preform with his blood? What devil will he conjure to occupy his body? In to what kind of aberration will he transform the young man? A maiden wants to recover her fiancé, a father wants to recover his son, a village wants to recover it's hero. The village anxiously hopes the road will bring courageous characters, who have the valor they lack to undertake the journey to the tower of the wizard. A caravan can be seen on the horizon... Un mago ha secuestrado a un joven leñador… ¿Qué macabro ritual llevará a cabo con su sangre? ¿Qué demonio conjurará para ocupar su cuerpo? ¿En qué aberración convertirá al joven? Una doncella quiere recuperar a su prometido, un padre quiere recuperar a su hijo, un pueblo quiere recuperar a su héroe. La aldea espera ansiosa que el camino traiga valerosos personajes que tengan el coraje del que ellos carecen para emprender el viaje a la torre del mago para rescatar al joven. Una caravana se divisa en el horizonte… Published by Caravana

Cover of Ghost Town
Ghost Town
5th Edition
Levels 1–3
8 pages
0

Ghost Town is a one-shot-adventure for 3-5 players of level 1-3. It is set around the small town of Stone Village, but the adventure is easy to adapt into your own world or campaiign. A disease has broken out in the small town of Stone Village. Only a mage who lives deep in the Old Forest can safe the town. But there are heroes needed to get to the mage and bring him the news.

Cover of A18: Storm's Wake, Saatman's Empire 2 of 4
A18: Storm's Wake, Saatman's Empire 2 of 4
5th Edition
Level 10
? pages
0

For centuries, the dragon Storm has ‘peacefully’ lived off the eastern coast of the Klavek Kingdom, sinking or collecting any ship that ventured into her territory and eating sailors and sea-creatures alike. Now, however, she has moved inland and invited a host of problems, devastating trade and nearly blasting the city of Cherr’s Landing from the map. The PCs have to save the city, and re-open trade along the Klavek Kingdom’s eastern coast, or the mysterious forces gathering in the background will only gain more of an upper hand! Also included in “Storm’s Wake”: A new template for Titanic creatures, larger and more powerful than any of their kind A new type of dragon, the Swampscale, whose dragon eggs can be captured in this adventure and trained Two new magic items, the fleetmaster’s compass, and the spade of excavation A new deity, Perenna, the god of spring and vanity Maps and Illustrations by 3x ENnie Award winning Cartographer Todd Gamble

Cover of DDEX02-11 Oubliette of Fort Iron
DDEX02-11 Oubliette of Fort Iron
5th Edition
Levels 1–4
27 pages
0

When Fort Iron was taken from the duergar who inhabited it, much of their subterranean quarters were never fully explored. An ancient oubliette has been discovered and its contents have disturbed the miners. Can the mine and the miners be saved from the dangers of the Oubliette of Fort Iron?

Cover of DDAL08-05 The Hero of the Troll Wars
DDAL08-05 The Hero of the Troll Wars
5th Edition
Levels 1–4
21 pages
0

Hurtling through time, you find yourself embroiled in a struggle to keep the fledgling town of Waterdeep from succumbing to a vicious Troll invasion. But sometimes the true threat lies within the city walls... Part Two of the Folded Time Trilogy.

Cover of A Fey's Anger
A Fey's Anger
5th Edition
Level 4
20 pages
0

A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour. This product contains a combat encounter designed for 4th level PCs, an extensive backstory, detailed NPC descriptions, new monsters and new magic items. Easily adaptable to almost any campaign setting. This side trek encounter is the first of a three-part Fey's Bargain encounter series.

Cover of Insidious Experiments
Insidious Experiments
5th Edition
Level 4
27 pages
0

Haedirn Lastlight is a respected elven wizard and sage. After the death of his lover Lyonthel, the elf has been overcome with grief and has locked himself away in his study- a small manor on the cliffs of Wailing Crag. Haedirn has not been seen for over a year now, and those that knew him are beginning to worry. Worse still, a band of ogres has been terrorizing the nearby town, slaughtering the town folk and haughtily boasting the elf wizard is dead. The PCs must put a stop to the ogres' attacks, make way to Wailing Crag to root out the rest of their gang, and lay Haedirn Lastlight's tortured remains to rest.