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1702 adventures found
Cover of Hunt for the Hallowed
Hunt for the Hallowed
5th Edition
Levels 5–6
17 pages
0

The Nobriskovs are a proud and pious noble family beset by troubles they wish to keep quiet. When their angelic daughter is abducted by duergar slavers, the player characters are asked to surreptitiously rescue her from her captors. However, the distinction between predator and prey blurs as they discover the noble scion's secret. What's included? 1 hair-raising adventure divided into single-page sections for easy running 3 fully-colored maps with unlabeled versions for players (made with assets from 2-minute Tabletop) 4 statblock variations for cursed creatures in addition to detailed mechanics on implementing a more virulent strain of lycanthropy 6+ ending permutations based on what the player characters do and how they do them Content Warnings: Violence, death, abduction, slavery, horror

Cover of The Laughing Horde of Ruin, Part 1
The Laughing Horde of Ruin, Part 1
5th Edition
Levels 1–3
97 pages
0

Chapter 1 - When a relative of someone close to the characters goes missing from a nearby village, the players are asked to investigate. The party has to recover stolen goods from a thief before setting out from the City of Ravens Bluff. They travel through the wilds of Vesperin in search of the missing person, finding trouble and helping locals along the way. Chapter 2 - As the journey continues, the party arrives in a small hamlet suffering from a strange blight. The players will need to investigate the situation and choose sides in a longstanding feud between the mayor and a local magic user. Chapter 3 - After clearing a tribe of violent orcs from a nearby mountain pass to protect the residents of a town, the party will have to enter the lair of a long-dead dragon to rescue their quarry from a band of goblinoid slavers, where they discover an entrance into a dwarven city, lost and forgotten centuries ago. Chapter 4 - The party will have to traverse the ruins of the dwarven city, avoiding hazards and battling the horrors that lurk there, to uncover the identity of the slaver's leader. A discovery that will lead them through a treacherous forest to the city of Tsurlagol in search of a pirate ship called the Star Carver, and its drow captain, The Viper's Kiss. Along the way, they meet an unlikely ally. Chapter 5 - Once they arrive in Tsurlagol, the players will have to choose between gaining the assistance of the city council to fight the pirates head on, or making a deal with the Viper's Kiss, herself. The path they choose will either lead to an epic battle on the Sea of Fallen Stars, or into the deadly sewers and tunnels beneath the city to face an enclave of wererats, undead, and a tribe of mad, kraken-worshipping kuo-toa, in search of a fabled relic. The Laughing Horde of Ruin, Part 1 is the first module of an original 5e adventure campaign. It is designed for character level 1-5, and uses material from the Dungeon Master's Guide, Monster Manual, and Volo's Guide.

Cover of FVC6 - Inquiry into the Wildlands
FVC6 - Inquiry into the Wildlands
5th Edition
Levels 1–6
62 pages
0

The land of Felora is a stable pedocracy off the Feso Seaway. Generally considered a safe place to live because of a low humanoid population and a large defensive wall that rings the country. The same cannot be said for the area to the west known as the Wildlands. Once a thriving human land the area was taken over in humanoid raids a century and a half ago. With the aggressions against the wall lessening the Council of Wisdom is organizing groups to go in and explore the land for possible "taming". Potential explorers will be paired off with non-combatant survey teams. Are you new adventurers ready for a job? Played at Epic Nerd Camp '17!

Cover of CAF17 - Problems at Vanessa's Point
CAF17 - Problems at Vanessa's Point
5th Edition
Levels 4–5
28 pages
0

I know we told you that we closed out the convention scenarios for 2017 but we were wrong! One of our favorite conventions (CafCon) is named differently and therefore overlooked! Problems at Vanessa’s Point is a nice little urban adventure that was made for six, 4th level players. The party hits town during a big celebration and is presented with a business opportunity. The local militia is out seeking a group of problems and the celebration needs some extra security. This sandbox style scenario is filled with strange encounters for your own campaign or play it straight through! The scenario was at several 2017 Convention offerings and was always a big hit. The original characters are published under HOF4 (free).

Cover of Encounters in the Savage Jungles
Encounters in the Savage Jungles
5th Edition
Levels 1–17
80 pages
0

This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers. Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles. It also includes 15 Quick Encounters, and additional resources. Although inspired by the Tomb of Annihilation, these encounters can be used with any official D&D campaign, or in your own home campaign. Many could even be used in forest, wilderness, or swamp settings. These encounters are location generic and are designed to be easily added to any campaign. Use them to introduce new players, as inspiration for a new campaign, as a one-shot, or whatever else you can think of.

Cover of Hoard of the Dragon Queen
Hoard of the Dragon Queen
5th Edition
Levels 1–8
94 pages
2

The Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerûn. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. Continued in The Rise of Tiamat.

Cover of DDAL05-05 A Dish Best Served Cold
DDAL05-05 A Dish Best Served Cold
5th Edition
Levels 5–10
33 pages
0

Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’ thirst for revenge?

Cover of The Call of Seedooloo
The Call of Seedooloo
5th Edition
Levels 12–14
17 pages
0

No-one knows why, but many of the villagers of Greenmist have been going insane. Not only that, but something has caused the surrounding environment to transform into fetid swamps. Heroes from far and wide have gone into the swamps to destroy the source of the madness, but none have returned. The truth is that the psychic whispers of an aboleth have invaded the minds of Greenmist's people. The creature called Seedooloo has been using forbidden magic, mad science, and the strange ability of his kuo-toan worshipers to grant himself the power to drive the surface world to insanity. The Call of Seedooloo includes monsters found in Mordenkainen's Tome of Foes.

Cover of Sarah of Yellowcrest Manor
Sarah of Yellowcrest Manor
5th Edition
Level 7
13 pages
0

In 1492 DR, a group of adventurers are approached by a ghost in Candlekeep who urges them to investigate the unsolved, grisly murder of the Yellowcrest family in Waterdeep five years prior. The investigation leads the adventurers to the nearby village of Greenfast, which is plagued by a secretive cult.

Cover of Throne of the Dead
Throne of the Dead
5th Edition
Level 3
2 pages
0

A secret ruin has been discovered beneath the king's palace and the adventurers must seek out a missing wizard who went exploring. The royal palace was built on the remains of a keep that was abandoned many years ago. Recent renovations have uncovered a secret passage that leads deep beneath the castle, and the court wizard Dorja went down to investigate... he hasn't been seen since. What no one knows is that the ruins beneath the castle are actually a temple to a dark god. Inside, undead husks roam that once worshipped there before they were sealed in long ago. The high priest of the temple, wishing to elongate his life, made a pact with a dark god and became a vampire. Now he waits on his throne for the day when he'll be freed from his self-imposed prison.

Cover of OP14 - Mission from Mars
OP14 - Mission from Mars
5th Edition
Levels 3–4
2 pages
0

An older man named Mars Barz approaches you and your associate as you wander the small town of Senja. He is a local alchemist and purveyor of elixirs and has a delivery mission he needs fulfilled. You’ve got time to kill…why not!

Cover of Fantastic Adventures: Ruins of the Grendleroot
Fantastic Adventures: Ruins of the Grendleroot
5th Edition
Levels 1–5
174 pages
0

Ruins of the Grendleroot is a book of ten easy-to-prep and easy-to-run adventures for the fifth edition of the world's most popular fantasy roleplaying game. Designed for characters of 1st to 5th level, these adventures take place in the caverns, chambers, tunnels, and ruins of Blackclaw Mountain, within which lurks a strange otherworldly sentience known as the Grendleroot. Ruins of the Grendleroot focuses on the sense of mystery and wonder that comes from exploring ancient ruins and lost chambers. The central hub of these adventures, Deepdelver's Enclave, is a frontier outpost overlooking the ruined city of Shadowreach, set deep within the mountain. In Deepdelver's Enclave, adventurers and explorers recount tales of their explorations, trade treasure and artifacts, and enjoy their shared love of uncovering the mysteries of the mountain.

Cover of Monument of the Thunderer
Monument of the Thunderer
5th Edition
Level 7
2 pages
0

"Monument of the Thunderer" is a desert half-dragon lair intended to challenge a party of four 7th-level characters. Near the city state of Makuria, on a small island in the middle of the Green Nuria River, an immense stone sculpture of a dragon watches over the mighty Red Cliffs and the waterfall that pours off them. The monument was built by ancient worshipers of the Mharoti conqueror known as Zulatil the Thunderer, but now serves as a base of operations for a band of sinister thugs who call themselves the Red Cliff Raiders.

Cover of Chalk Hill - Honeymoon at the Eight Maidens
Chalk Hill - Honeymoon at the Eight Maidens
5th Edition
Levels 2–4
26 pages
0

Synopsis: Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The undead Eorl saw the new-wife in a dream, and she is the spit of his long-lost beloved, so he had his servants bring her to him. They slew the young man, who rose as undead under the Eorl’s control. Can the heroes find the survivor and put the dead back to rest? A 4 to 6 hour adventure for 4 to 6 Tier 1 characters—optimized for 5 characters of 3rd level. This adventure came about thanks to the generosity and encouragement of Dyson Logos, cartographer of Waterdeep: Dragon Heist. In it you'll find maps never before seen in a Guild adventure! "Chalk Hill" is an Old School "out and down" dungeon crawl, where brave adventurers venture into the wilderness and pit themselves against horrors which would set a-quiver the flesh of honest folk. It's proof you can have an OSR experience using the 5e rules!

Cover of DDAL07-06 Fester and Burn
DDAL07-06 Fester and Burn
5th Edition
Levels 5–10
10 pages
0

The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this? Part One of The Rot from Within Trilogy.

Cover of DDEX03-07 Herald of the Moon
DDEX03-07 Herald of the Moon
5th Edition
Levels 5–10
39 pages
0

Elanil Elassidil, an elf bard of no small legacy, has put out a call for trustworthy agents. It is time, it seems, for a quietly hidden piece of elven history to become known to the world. Meira Faerenduil, lost knight of Myth Drannor, has been dis-covered, and must be brought back to civilization. A four-hour adventure for 5th-10th level characters. **NOTE** As of August 30th this adventure no longer grants an Oathbow in Adventurers League play. It has been changed to award a +2 Longbow per the Adventurers League Content Catalog.

Cover of The Carver's Cave
The Carver's Cave
5th Edition
Levels 3–4
14 pages
0

While searching for a series of missing people in the Galago Hills, the party comes across a cave decorated with disturbingly life-like statues. What lurks in the cave isn’t anything as simple as a monstrous basilisk, however. After all, what evil could possibly be as dark and dangerous as that which lurks in the heart of mortal men?

Cover of The Battle of Emridy Meadows
The Battle of Emridy Meadows
5th Edition
Levels 5–7
26 pages
0

The party is enlisted to assist the Righteous Host, an army formed as a last resort to defend the world against the monsters of Elemental Evil. The host is greatly outnumbered. Its leaders send the party on a series of missions, each of which will give the Righteous Host an edge in the great battle to come. This epic adventure ends with the final push against the forces of Elemental Evil in the Meadows, and the outcome is informed by how effective the party is in their missions... and whether they are willing to risk putting themselves in the front lines. If the Righteous Host loses, players may decide to travel to Hommlet or other nearby towns to defend them. Whether the host is successful or not, players can decide to follow many different plot threads: exploring the Temple of Elemental Evil, finding the lich Kell the Eldest's lair and destroying his phylactory, or following the will of Bitbaern's Shield and discovering historical sites that were previously lost. Pgs. 44-69

Cover of Permanent Collection
Permanent Collection
5th Edition
Level 3
7 pages
0

When elf noble Caracticus Swordstar approaches the party with a fetch quest, it seems simple enough. But the item he seeks was brought deep within the forest, stashed in a long-forgotten mansion, and guarded by a sentimental banshee. The party must navigate the mansion and the entangled pasts of the Swordstar and Shandorel families to finish the job, or find themselves the next undead guests of Giltred. Pgs. 61-67

Cover of Magic Village for Sale
Magic Village for Sale
5th Edition
Levels 4–5
12 pages
0

Tristan Harpell, a self-centered though likeable young mage, has bought a magic village! A month ago he sent his servant off to take possession of it, and he's heard nothing since. Our heroes are sent to investigate - and find an adventure unlike anything they've experienced before...