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1747 adventures found
Cover of The Test of the White Stag
The Test of the White Stag
5th Edition
Levels 1–10
17 pages
0

The hunt for the white hind is the stuff of myth – according to legend, those who can keep up with the mystical stag will discover treasures lost to time. In truth, the heroes in these stories are being tested, but not for anything as simple as stamina. During the hunt heroes face hard fights, questions of morality and opportunities to show their skills.

Cover of Tentacles. Very Dangerous. You Go First.
Tentacles. Very Dangerous. You Go First.
5th Edition
Levels 6–8
14 pages
0

TENTACLES. VERY DANGEROUS. YOU GO FIRST. Adventure in the Underdark, Part Two The colony of svirfneblin, while grateful for the adventurers’ deeds, is still in need of a reliable source of drinking water. The kuo-toa hold the lake, and there is the matter of the tentacled menace the party faced previously… This adventure is a continuation of Tentacles. Why Did It Have to Be Tentacles?, but can be run by itself as well. It is designed to easily fit into any standard fantasy setting. A 4-hour adventure for 6th-8th level characters

Cover of The Call of Seedooloo
The Call of Seedooloo
5th Edition
Levels 12–14
17 pages
0

No-one knows why, but many of the villagers of Greenmist have been going insane. Not only that, but something has caused the surrounding environment to transform into fetid swamps. Heroes from far and wide have gone into the swamps to destroy the source of the madness, but none have returned. The truth is that the psychic whispers of an aboleth have invaded the minds of Greenmist's people. The creature called Seedooloo has been using forbidden magic, mad science, and the strange ability of his kuo-toan worshipers to grant himself the power to drive the surface world to insanity. The Call of Seedooloo includes monsters found in Mordenkainen's Tome of Foes.

Cover of The Puzzling Temple of Flummox Heist
The Puzzling Temple of Flummox Heist
5th Edition
Levels 3–6
28 pages
0

The Puzzling Tiemple of Flummox Heist is a linear dungeon crawl utilizing word puzzles and riddles written in the English language. Challenge your players and their characters with a brainteasing mix of puzzles, combat, and roleplay in this one-shot adventure for characters of 3rd, 4th, 5th, or 6th level which will delight fans of escape rooms and solve-at-home mystery adventures. Characters travel through a mysterious underground temple packed with nine carefully-crafted original puzzles, each one presented as a beautifully illustrated graphic and all woven carefully into the narrative. By doing so they unknowingly prepare themselves for ritual sacrifice by Flummox Heist, a trickster cleric who lurks at the heart of the temple. This unique adventure also features two exciting combat encounters - each with a story-relevant twist to standard monster mechanics - and a set of interesting and original NPCs to create an immersive story for you and your players. The unique puzzles are all designed to be short, self-contained, and satisfying to solve. There's no need for trial-and-error, no grinding through fiddly codebreaking, and no need to pause your game to look up information. Instead, each puzzle is crafted as a complete short challenge with that rewarding ah-ha! moment when the solution clicks. If the characters need a nudge in the right direction, the adventure includes a full Hints Appendix with a series of escalating clues so you can help them without giving away the solution. Of course, full answers are also provided in a Solutions Appendix. Perhaps you're looking for satisfying puzzles to add to your own adventures and campaign? Although this product is a complete one-shot adventure, each of the rooms can also be used independently, allowing you to use this product as a source of puzzles, enigmas, and conundrums which you can easily drop into your own game. Treat your puzzle-loving players and their characters to an amazing crossover of D&D 5E and escape-room-quality conundrums with The Puzzling Temple of Flummox Heist.

Cover of The Debt Owed
The Debt Owed
5th Edition
Level 2
22 pages
0

A small adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I or II characters. A small urban adventure set in Waterdeep with various hooks to extend beyond this adventure. A character needs to repay the debts he accumulated in life, but now his family isn’t so keen to just let someone take what they are owed. This family may have more sinister secrets that they wish to keep hidden.

Cover of Hoard of the Dragon Queen
Hoard of the Dragon Queen
5th Edition
Levels 1–8
94 pages
2

The Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerûn. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. Continued in The Rise of Tiamat.

Cover of Among Them - A Barghest Hunt
Among Them - A Barghest Hunt
5th Edition
Levels 1–5
17 pages
0

A fiend lurks among the Black Blade goblins. A shapeshifting barghest fashioned by the General of Gehenna to exact revenge on all goblin-kind. It’s aim: to kill as many goblin leaders as possible… A masked goblin approaches the party asking for help. Two tribe leaders are dead. But a rival for chief has control of the crime scene. Will the party discover the barghest among the goblin ranks? Can they stop this imposter before it strikes again? Adventure Overview The adventure’s story is spread over 4 parts and takes approximately 4 hours to play. The adventure begins with a Call to Action scene. Part 1: Goblin Politics. Krill sends his emissaries to implore help from any strong intermediary. The party is asked to investigate the murder of Thrawn in Dringly’s lair. This is Story Objective A. Part 2: The Opposition. Gain entry into Dringly’s lair and investigate the murder of Thrawn. Gather enough evidence to find the killer. This is Story Objective B. Part 3: To The Lair! Now that the players have determined the barghest (Yeep) is to blame, they need to get to Krill’s lair quickly as he is in imminent danger. This is Story Objective C. Part 4: The Barghest.When the players arrive at the lair, they need to get to Krill and expose and defeat the barghest. This is Story Objective D. Adventure Background A barghest named Yeep has begun its onslaught of attacks against the Black Blade goblins. Starting with Chief Gnar, then his second in command Thrawn, the barghest is moving methodically down the line of command. Krill is now chief. But he has some problems: Two leaders of the Black Blades are dead. Who killed them and why? Is he next? Dringly, the next in command, has decided to take his lair for himself, declaring himself Chief of the Black Blades. Who are the Black Blades? The Black Blades are a tribe of goblins in the local area. They are known for dipping their blades in a dark black substance. It is rumored these blades are poisonous. The Black Blades regularly attack passersby on the road to rob them. The Black Blades have two lairs, one run by a chief who leads the whole tribe, and another overseen by a boss lieutenant. The Black Blades have a well-established pecking order which is how Krill stands to become chief. The next in line is Dringly, who has also declared himself chief and wants Krill dead. Krill suspects that there is something suspicious about two leaders being killed within a day of each other, but he has already burned Gnar’s body without any investigation. He needs to investigate the body of Thrawn, but it is in Dringly’s lair. Krill wishes to avoid direct confrontation with Dringly at the present for three reasons: 1) Any violence would only kill his own tribe members and further divide the lairs. 2) He believes there is still hope for negotiation to reunite the Black Blades. 3) He believes that if he were to attempt negotiations himself, Dringly would kill him. This adventure features: Two maps. Ready for your favorite Virtual Tabletop. A full color pdf. A black and white pdf. One custom monster, a reprint of barghest, all others available in the Monster Manual. Four hours of entertainment involving: roll playing a goblin bard, investigating a murder scene, tracking down a barghest before it strikes again. Applicable to any setting.

Cover of Far1 - Underbelly of Phoenix
Far1 - Underbelly of Phoenix
5th Edition
Levels 1–3
21 pages
0

Far1 – Underbelly of Phoenix is an adventure based in the city of Phoenix in Fartook. The offering takes a group of would-be adventurers and has them start their adventuring career in the sewers below the city. Dangerous monsters and wanted men all inhabit the urban tunnels. Is your group ready to start their road to legend?

Cover of FV9 - Wingfield Fortress
FV9 - Wingfield Fortress
5th Edition
Levels 4–6
16 pages
0

The Knights of Sum have guarded the western frontier of the Duchy of Starryshade for nearly two centuries. Wingfield Fortress has been the focal point of their power and a safe haven for travelers willing to cross the Plains of Aegoth. As you venture west to further your careers you have received word that the mighty keep has fallen! Are you and your compatriots ready to help the legendary knights?

Cover of CCC-GAD02-02 Voyage of the Kraken's Wake
CCC-GAD02-02 Voyage of the Kraken's Wake
5th Edition
Levels 5–10
56 pages
0

There are many legends of the Vengeful Tempest and its supernatural crew. Few have seen that pirate ship and lived to tell the tale, and fewer still dare to seek it out. To hunt down that fabled vessel, you must lead a group of makeshift mariners and set sail upon the Kraken's Wake.

Cover of Trouble in Waterdeep
Trouble in Waterdeep
5th Edition
Levels 1–3
21 pages
0

The plague-stricken Copper District of Waterdeep's Southern Ward needs your help. What is causing the plague? Can it be stopped? Are you the right person for the job? Published by Arcana Games.

Cover of A Simple Job - Adventure 1: What Lies Beyond Reason Adventure Path
A Simple Job - Adventure 1: What Lies Beyond Reason Adventure Path
5th Edition
Levels 2–3
59 pages
0

It was supposed to be a simple job... A strange merchant offers you a simple job – pick up and deliver cargo. You have three days to get it a mere fourteen miles through the city. How hard could it be? A Simple Job is a journey through the city of Anduria, a cascading series of events that takes the heroes to explore strange locales and bargain with even stranger creatures. What secrets does the city hold, buried away for countless centuries?

Cover of Breve Heeros Onli!
Breve Heeros Onli!
5th Edition
Levels 7–15
10 pages
0

Mount Black. A mountain filled with a myriad of creatures’ lairs, a crippled dragon that wants to control it once again, and a friendly kobold who can guide you to glory - for a price. Pgs. 8-17

Cover of A11: Wild Thing
A11: Wild Thing
5th Edition
Levels 5–7
? pages
0

The PCs are hired by the Black Gold Consortium to track down passengers of the Wasp, a ship which has wrecked somewhere in the Vast Swamp. One passenger in particular interests the consortium more than any other: a woman named Sandalia. Sandalia is known by every citizen of Cherrian’s Rest as the most beautiful woman in the city, she was recently hired to train as a diplomat for the powerful Black Gold Consortium. Now Sandalia has gone missing and the consortium wants her back. What starts out as a simple rescue mission suddenly takes a turn for the worst when a love struck wild thing leads the PCs on an all out chase through the swamp. The would-be rescuers travel through haunted bogs and fields of fire to a final confrontation which may just be the oddest conclusion anyone has ever experienced. Also included in ""Wild Thing"": Choice of 3 vessels with special swamp navigation rules New swamp bugs and diseases Environmental/Meteorlogical/Bestial Randomization chart for swamp travel 1 new Monster: the Bog Troll! 2 new Magical Items! 7 new Traps! A new city: Cherrian's Rest and the powerful Black Gold Consortium which runs the region with financial influence Multiple ways to complete the primary quest

Cover of The Light of Xaryxis
The Light of Xaryxis
5th Edition
Levels 5–8
64 pages
0

Light of Xaryxis is a thrilling space adventure set in the Spelljammer: Adventures in Space campaign. Heroes sail through the vast expanse of wildspace, encountering cosmic threats and unraveling mysteries. The Xaryxian menace, fueled by the star Xaryxis, seeks to annihilate the multiverse. As brave spacefarers, your characters must navigate intrigue, battle alien foes, and ultimately decide the fate of worlds. Will they save the realms or face oblivion in the cosmic glow of Xaryxis?

Cover of Mini Hex
Mini Hex
5th Edition
Levels 4–11
16 pages
0

Content in English / Contenido en Español Mini Hex is Hex Crawl that can be played in one session, its ideal to show your players what a hex crawl is about. It may serve simple purposes as finding some rare flowers in the forest, the location of a ritual in the city or the cave with the treasure in the hills. This module contains: 3 scenarios. 18 combat encounters for levels 4, 7 and 11 characters. 30 obstacles encounter of varying difficulty. More than 100 traps variations. Aids for easy setup. Area and battle maps. A couple of interesting mechanics to make your game feel fresh. Mini Hex es Hex Crawl que se puede jugar en una sesión, es ideal para mostrar a tus jugadores de qué se trata un rastreo hexadecimal. Puede tener propósitos simples como encontrar algunas flores raras en el bosque, la ubicación de un ritual en la ciudad o la cueva con el tesoro en las colinas. Este módulo contiene: 3 escenarios. 18 encuentros de combate para personajes de nivel 4, 7 y 11. 30 obstáculos ambientales de diversa dificultad. Más de 100 variaciones de trampas. Ayudas para prepara rápido y fácil una partida. Área y mapas de batalla. Un par de mecánicas interesantes para que tu juego se sienta fresco.

Cover of And Then There Were None
And Then There Were None
5th Edition
Levels 1–3
17 pages
0

Emhin manor stands forlorn in its ruined gardens. The Emhin family dissapeared one night, many years ago. Now its up to you to brave the mansions dark chambers, and uncover a horrifying family secret... 'And then there were none' is a one shot Horror adventure, lasting about 3 to 4 hours. The PCs explore the abandoned Emhin manor, trying to unearth what horrible events happened to the Emhin family on a dark night many years past. Designed for a party of four to six 2nd level characters, or a party of four 3rd level characters, it provides rules to tailor encounters depending on level and party. The adventure contains three unique monsters to challenge and terrify the PCs. Setting neutral, it can be added to an ongoing campaign, or be the start of a longer running adventure. Warning: this adventure contains undead monsters, hauntings and visions of murder and torture.

Cover of DDEX02-06 Breath of the Yellow Rose
DDEX02-06 Breath of the Yellow Rose
5th Edition
Levels 1–4
41 pages
0

The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. But when a few of these lay practitioners start dropping dead from suffocation and starvation, others start to question the validity of the monks’ claims. Is this simply a deadly ignorance, or is there a fell wind blowing through the rich and powerful of Mulmaster?

Cover of The Dragon and the Spell book
The Dragon and the Spell book
5th Edition
Levels 1–3
12 pages
0

A print friendly 2-4hr adventure PDF for 3-4 level 1 players. Designed with new Dungeon Masters in mind. In a far away village, an anxious priest sends out ravens, requesting aid from anyone willing to help the gaurdian of his village. The reward, well not much, the village is poor but can offer what little gold it has. More importantly though, is the promise of a bards tale and the first step on the road to becoming a famous adventurer. Compatable with the starter set and the WOTC free official basic rules (links provided) Pre Gens provided via link. Hook provided for adventure to be ran as a prequel to the Lost mines of Phandelver Includes 3 colour tactical maps

Cover of A Heart in Mourning
A Heart in Mourning
5th Edition
Level 6
27 pages
0

A Heart in Mourning is a dungeon crawl and survival adventure that takes the party through the mists into the strange and dangerous Mournland, where they encounter threats both environmental and living. The party has been given a map with the task of retrieving the Steelheart from Ash Tower, where the Provost’s research has led them under direction by Guild Handler Lhara. Their destination lies in the middle of a manifest zone of Shavarath. Once there, the party will have to survive a tower climb filled with fiends, demons, and more in order to retrieve the Steelheart, a powerful artifact guarded by a powerful guardian.