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1756 adventures found
Cover of NC1 - Noteflame Coast
NC1 - Noteflame Coast
5th Edition
Levels 6–8
25 pages
0

As the PCs opt to leave the “friendly” confines of the Duchy of Starryshade due to some unfortunate misunderstanding, they head north. The Noteflame Coast is filled with desolate reaches, humanoids of all types, and the home base of the Corsair Council. The major community in this county is Kale Bay but getting there won’t be easy. This offering is more of a sandbox style with several optional adventures.

Cover of FVC7 - Horn of Delmar
FVC7 - Horn of Delmar
5th Edition
Levels 1–4
20 pages
0

This week’s Filbar offering is an introductory level adventure pitting fresh adventurers against a variety of opponents. As they head out to make a name for themselves the young group will first need to pass by the Horn of Delmar. This mountain landmark was once home to a mighty fortress felled centuries before hand. While many have adventured to the top they have returned ravaged with injuries and reports of strange and foul creatures. This adventure features an old tower, bandits, undead, and an old dungeon complex for those who search hard enough.

Cover of White Dragon Mountain
White Dragon Mountain
5th Edition
Levels 17–20
20 pages
0

A 20th level one-shot "An ancient white dragon guards a mystical portal. Its power grows and threatens the world with eternal winter. Can the adventurers close the portal and defeat the dragon? Or will they end up just another frozen snack?" Not sure of what to throw at your epic level players? Try this! This 20-page, 4-6 hour adventure is sure to give them a chance to prove their worth. It includes... - An arctic location adaptable for any campaign - Three large battle maps - Action-oriented stat blocks for all monsters - Snow weirds! - ...and other stuff! Perfect as a high-level one-shot or a campaign finale.

Arena of Power
5th Edition
Levels 3–12
7 pages
0

The Arena of Power is a versatile an variable battleground where player characters can fight player characters or groups can fight their enemies. We all know the PvP functions of video games. They may call “battle royal”, “arena” or “rumble”, but it is always a number of players fighting each other until only one is left standing. And the Arena of Power now gives you a place and some rules to do exactly that with your players. Send them into the arena and find out how well they know their skills. The Arena of Power is composed for 2 – 7 players of level 3 – 12.

Cover of Doom Croaker's Branches
Doom Croaker's Branches
5th Edition
Level 4
4 pages
0

"Doom Croaker's Branches" is a lindwurm lair suitable for four or five 4th level characters. This adventure can be completed in one session.

Cover of Julinda's Gauntlet
Julinda's Gauntlet
5th Edition
Level 5
10 pages
0

The dungeon is essentially a large puzzle built around the premise of time travel. Many PC interactions are a direct result of the party dealing with the actions of their past or future selves. This adventure is designed for a fifth level party, to be played in a single session. It features a large full color map, artwork, NPC roleplaying tips, and two new magic items. Julinda the gnome mage has always been a bit off. She is a chronomancer who has become obsessed with achieving the reliable and reproducible technology of time travel, in the interest of returning to select parts of history and influencing their outcome to her pleasing; perhaps to avert a war, or to head off the enslavement of her people, or prevent the death of a loved one. Those who know her were aware of her ambitions, and now worry that they are coming to fruition, as she hasn't been seen in several months. And so, they have implored the PCs to seek her out...

Cover of The Gribbits Detective Agency Part II
The Gribbits Detective Agency Part II
5th Edition
Level 2
16 pages
0

Mykon Drift, genius inventor and entrepreneur, has disappeared on the eve of his greatest ever product launch, and nobody seems to know why or where he’s gone. Certain jaded onlookers might think this is for the best, for Drift is a disrupter in the truest sense, and the technomantic marvels he creates often wreak havoc on the guilds and economies of the Sword Coast. But titans of industry like Mykon Drift don’t just disappear for no reason, and his most loyal apprentice is willing to pay to find him. Unfortunately, that apprentice isn’t willing to pay very well, so what they get is the Grib-bits Detective Agency. "The Gribbits Detective Agency Part II" is a Dungeons & Dragons adventure for four 2nd-level characters. It is designed to follow on from "The Gribbits Detective Agency", and should be played in a single sitting.

Cover of Heart of the Goddess
Heart of the Goddess
5th Edition
Level 10
7 pages
0

For centuries, Ma’at’s temple sat peacefully in silent beauty; a great symbol of justice and harmony. The gems of its glistening ceiling glitter and fade with each rising sun as Ra lights the daytime sky. Isfet, the god of chaos, Ma’at’s greatest enemy, has grown restless. Some have rumored that he tore out Ma’at’s heart out of jealousy of her power. The bravest of adventurers must face the challenges of Duat and keep up with the determined Ma’at.

Cover of The Purification of Ras Calaq
The Purification of Ras Calaq
5th Edition
Levels 8–9
12 pages
0

In the kingdom of Minoxia, the dragon Oxitorus rules the people with a disease his breath causes. A rebel approaches you and implores you to investigate a lead he has on a cure. The travel through Minoxia's swamp will be difficult, and you can't trust anyone, as the tyrant's spy network has roots everywhere. What will become of you, even if you succeed?

Cover of Flowers in the Dead House
Flowers in the Dead House
5th Edition
Levels 1–4
20 pages
0

"An ancient curse has fallen over the righteous Kelemvor's Dead House! Among the infested corpses, a mystery awaits to be solved." Flowers in the Dead House is a 3-4 hour urban adventure for 1st-4th level characters. Adventure features: - A mystery-centered urban adventure. - A setting-neutral proposal, with guidance to play it in Baldur’s Gate or Waterdeep - Scaling guidelines for Average Party Level (APL) - A new item (Kelemvor’s gas mask) - A new creature (Primordial vengeful spirit) - Digital maps for each area with a printer friendly version

Cover of All Eyes on Chult
All Eyes on Chult
5th Edition
Level 1
17 pages
0

All Eyes on Chult is a 2–3 session adventure for player characters of 1st level. These characters will rise to 3rd level by the end of the adventure. It takes place in Port Nyanzaru, Chult just after two ships flying black flags enter the port under cover of dark. Though this takes place in locales familiar to players of the Tomb of Annihilation storyline and can be played as a side quest in Port Nyanzaru, it has no relation to the Death Curse nor any other major plot elements of Tomb of Annihilation. Instead, it focuses on two nefarious Faerûnian factions—the Zhentarim and the Xanathar Guild—working together to plunder Chult for their own gain.

Cover of Adventures by FishPirate - Supplement II: Creatures and Adventures Near Phandalin
Adventures by FishPirate - Supplement II: Creatures and Adventures Near Phandalin
5th Edition
Levels 1–30
22 pages
0

Phandalin is a great location from which PCs can adventure. The information in this supplement can be used in conjunction with Lost Mine of Phandelver, After Lost Mine, other adventures set in and around Phandalin, or used to add more flavor to any town. This supplement has information specific to the local varieties of the creatures that inhabit the plains and hills in the area of Phandalin and provides new NPCs, backgrounds, feats, organizations, and adventure seeds that DMs can use.

Cover of The Mysterious Theatre of Macabre (english)  / Das Mysteriöse Makeberitäten Theater (Deutsch)
The Mysterious Theatre of Macabre (english) / Das Mysteriöse Makeberitäten Theater (Deutsch)
5th Edition
Levels 3–5
24 pages
0

This is an adventure for one or two sessions with a group of 3-5 players from the level 3rd-5th. In this adventure you will be getting into a story full of humor and horror that will lead up to a big and marvelous theatre performance. The beloved local bard was kidnapped by a mad theatre nerd of a necromancer, which uses the bard in his grotesque production. It is on your party to save him! To run this adventure you need a Monster Manual 5e from Wizards of the Coast. Included: 3 adventure hooks to choose from Quick-start to get you right into the game A full script for the final play for you to perform 3 battlemaps with and without grid (included as JPG) Map of the town also usable as a starting town for your campaign (included as JPG) Custom monsters “Actor Skeleton”, “Broom Skeleton”, “Reginald van Fare” (Necromancer) _________________________________________ Dies ist ein Abenteuer für ein bis zwei Spielabende für eine Abenteuergruppe der 3. - 5. Stufe. Dieses Abenteuer ist eine lachhaft schaurige und furchterregend lustige Erzählung von einem Barden, welcher in einer feuchtfröhlichen Nacht von einem wahnsinnigen Dramaturg-Nekromanten in sein Theater entführt wird. Das ganze endet schließlich in einer pompösen Aufführung. Um das Abenteuer zu leiten, benötigt man ein Monsterhandbuch, vorzugsweise in englischer Fassung, da die Referenzen sich auf die englische Version beziehen. Inkludiert: 3 Abenteuereinstiege von denen man auswählen kann. Einen „Schnellstart“ um dich schnell zu Recht zu finden. Ein komplettes Drehbuch für die Aufführung. 3 Battlemaps mit und ohne Gitternetzlinien. Eine Karte für SpielleiterInnen und eine für SpielerInnen vom Dorf Höttingheim, welches auch gut als Startdorf für eine Kampagne verwendet werden kann. In Höttingheim gibt es einiges zu entdecken und NSCs kennen zu lernen. 4 eigene Monster die im Stück vorkommen. Deutsche Version hier: https://www.dmsguild.com/product/278151/Das-Mysteriose-Makaberitaten-Theater-2024-5e?view_as_pub=1

Cover of Into the temple of the Yuan-Ti
Into the temple of the Yuan-Ti
5th Edition
Level 8
21 pages
0

While on the search for a dear friend who went missing on the Serpent Hills, rumor has it that he has been captured by the Yuan-Ti. Following a trail, your party has been lead to an unknown settlement guarded by Yuan-Ti. Are you brave enough to venture deep into its secrets? Are you strong enough to get out alive?

Cover of Lost in Shadow
Lost in Shadow
5th Edition
Levels 1–5
73 pages
0

This alternate starter campaign takes you to all the familiar locations of the Lost Mine of Phandelver adventure from the other side of the veil. Some places look the same, some very different. The entire plane is trying to strip you of your mind, your memory, and your motivation. Discover how the Forge of Spells was fueled. Learn the location of lost adventurers from the original Phandelver expedition. See what Cragmaw Castle looked like in its prime. All of this and more, as this takes you from level 1 to level 5 with well over 20 hours of play time. If you are looking to start a new campaign or just experience familiar locations in a new setting, this supplement accommodates. Inside you'll find: Maps: Nine encounter maps Cragmaw Castle rebuilt, including the upper floor, and underground level. Wave Echo Cave before it was tunneled. A very different looking Redbrant Hideout Ruins of a town similar to Phandalin A swamp and muck version of Cragmaw Hideout Plus new magic items, and more Monsters: 37 new creatures Lore Information on a shadowy Yuan-ti empire A new offshoot of the abyssal demonhive A cult using the stoic ways of stone to evade the Raven Queen's watchful eye and pilfering ways. New players vying for control of the Shadowfell Shadowfell Guide: Information on the plane, its inhabitants, and included with this supplement is the best selling Shadowfell Random Encounters appendix. Easter Eggs Hidden throughout the story are references to Lost Mine of Phandelver. Including references to other hard cover books as well.

Cover of The Locrian Way
The Locrian Way
5th Edition
Level 3
9 pages
0

Driven off course by a devastating storm, you crash land on an island where sailors are lured beyond the foreboding treeline. While searching for your comrades, you find yourselves trapped between two warring cultures. Can you unlock the mysteries of Locria before it kills you? Pgs. 51-59

With a Side of... GOBLINS!
5th Edition
Levels 2–10
20 pages
0

With a Side of GOBLINS! is a 5e supplement that includes 10 narratively compelling encounters with full stats blocks and tactics for combat to make it easier for the DM to run these encounters. The encounters have varied difficulty with Challenge Ratings ranging from 1 all the way up to 12. There are also 7 new goblins (including the Goblin Wereworg, Goblin Shaman of the Worg, the Goblin Assassin, the Goblin Fearmonger, and more). All with full description and stats. Commercial license: you can use these encounters as part of commercial products. You can use the new encounters, goblins, their descriptions, stat blocks, and tactics in any adventures you create as long as you credit me as a contributor and as long as you don't resell them as is.

Cover of Shadows on the Long Road
Shadows on the Long Road
5th Edition
Levels 3–4
17 pages
0

Travellers are going missing on the Long Road, on the 100 mile stretch between Triboar and Longsaddle. Our heroes investigate and discover a haunted mansion with a dark history and a gruesome secret. Their quest brings them to the very gates of hell itself, where an infernal abomination presents them with their greatest challenge yet... Inspired by a Clark Ashton Smith story.

Cover of Adventures By FishPirate: Mud of Rygar I & II
Adventures By FishPirate: Mud of Rygar I & II
5th Edition
Levels 1–2
50 pages
0

The PCs are hired to escort a merchant boat to Rygar, a new settlement that has sprung up on the banks of a tributary of the Neverwinter River deep in the Neverwinter Woods. The mud of Rygar is much desired by potters for its physical attributes, but it is also desired for a mating ritual by a tribe of lizardfolk. What happens when the lizardfolk show up to roll in the mud? This product now contains Part I: Into the Mud, and Pat II: Out of the Mud. It includes new monsters, a new settlement with brief descriptions of many of the townspeople and buildings, maps, new feats, and new weapons.

Cover of Hunting Demons
Hunting Demons
5th Edition
Levels 5–7
26 pages
0

HUNTING DEMONS RIDDING IMPILTUR OF FIENDS, ONE FIEND AT A TIME Demons and cultists rampage through the countryside of Impiltur, causing much sorrow and loss to the common folk. Hardy adventurers collect bounties from what government remains in the Kingdom. Can the heroes track down and destroy the demon that is plaguing local farmers? Do they have what it takes to join the Kingdom-wide Society which governs and regulates who can collect bounties on demon heads? Do the common folk want their help? An 4-6 hour adventure for 4-6 characters of level 5-7 Includes maps, handouts, stat blocks, and a new magic item!