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1757 adventures found
Cover of Love's Labour Lost
Love's Labour Lost
5th Edition
Level 4
18 pages
0

The Lady Marinto’s father is embroiled in political turmoil in his home nation. So he spirited his daughter away and the PCs are asked to guard her for a time. But just who, or what, is after her…and why? A four-hour adventure for 4th level characters set in the Forgotten Realms, featuring elements from far-off Kara-tur.

Cover of The Burning Goblins
The Burning Goblins
5th Edition
Level 1
61 pages
0

The quiet village of Greenfork is in a state of uproar, scarred twisted looking goblins raided the village during the night and kidnapped the miller’s daughter. The Mayor has put out a call for adventurers to bring the girl back safely and end the goblins threat once and for all. This adventure starts just outside the village of Greenfork and thrusts players straight into the action. This book contains a full length tabletop roleplaying fantasy adventure: Advancing players from one to three. Sixteen monsters and characters. New Games Masters advice and guides. A fantastic first adventure for new players, but more importantly this adventure was designed with first time Games Masters in mind, giving you as many tools as possible to help run the game. Published by Blue Sword Games

Ridgeway Watch
5th Edition
Level 3
5 pages
0

Long abandoned and all but forgotten, Ridgeway Watch has fallen to lawless hands. Travellers talk of ambushes on the high pass, but few dare challenge Kessel’s gang. Can the heroes reclaim the ruin, or will they join the list of the missing?

Cover of A3-Champion's Rest
A3-Champion's Rest
5th Edition
Levels 2–3
? pages
0

The Loi’Tok burial mound of the Vikmordere was abandoned long ago. The party is hired by the mayor of the local town to locate some soldiers who went missing after entering Loi’Tok. Strangely enough no sign of the soldiers can be found within the burial site aside from a few scattered weapons and pools of blood. Before the party has time to investigate, Vikmordere barbarians show up searching for a group of their own missing kinsmen. Will the two groups blame each other or join forces to solve the mystery surrounding the recent disappearances?

Cover of Dead of Winter
Dead of Winter
5th Edition
Levels 1–4
8 pages
0

Dead of Winter is a 1st-level adventure It is designed as a side quest for Dungeons & Dragons 5th Edition As the adventurers are traveling a lengthy road between destinations, a bitter winter storm blows in. Lucky for them, there is a small roadside hamlet just ahead, where the party can take refuge from the harsh elements. The mood in the local tavern is grave, as this is a sad night for the villagers. It is the first anniversary of the murder of a town hero; A murder that was never resolved. Strange events begin as soon as the adventurers arrive and will lead them to clues which just may solve a year old murder and lay an anguished soul to rest.

The Goblin Tower
5th Edition
Level 1
4 pages
0

This dungeon is a tower inhabited by a goblin tribe, who is performing a ritual to gain the aid of their god. This adventure is perfect for any adventuring group. It pushes adventurers to be more thoughtful about their decisions, especially before and during combat. It is perfect for a one-shot but is meant for a starting dungeon for the players to go from level 1 to level 2.

Cover of C5 Falls the Divide
C5 Falls the Divide
5th Edition
Levels 5–8
20 pages
0

Built high on cliffs overlooking the confluence of two rivers, Gurthap Keep was a bastion of strength and a haven for the Cult of the Red God. Here, priests of old sacrificed over the tomb of long dead Kha M Thir, honoring him for his long service to the Red God. They added bastions to the keep, walls, a temple and barracks. From there they terrorized the surrounding country, raiding the villages of Alice, Greenbriar and Ends Meet until at last the rangers gathered against the Cult and overthrew it. They drove them from their walls and those they did not slay, fled into the Darkenfold to the south. The castle has sat thus ever since, a grim testament to the gods of the old world. The forest has consumed it and only the memories of men keep it alive. But within its abandoned walls lie the shadows of yesteryear. For the tomb of Kah M Thir was never found and the secrets of the priests of the Red God never fully revealed.

Cover of DDEX01-01 Defiance in Phlan
DDEX01-01 Defiance in Phlan
5th Edition
Level 1
32 pages
0

The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms--the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim--must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in any one of five different missions aimed at stopping the cult.

Cover of Warpath of Gruumsh
Warpath of Gruumsh
5th Edition
Levels 3–4
48 pages
0

In this level 3 adventure, the heroes face off against a band of orcs who live on islands in a pool of their orc god's blood. Warpath of Gruumsh is part 2 of the Litany of Arrows adventure path, following up on the platinum-selling Castle of Corellon adventure. This can very easily be run as a standalone adventure. Warpath of Gruumsh contains three versions of each full-color map (untagged, player's map and DM's Map), original artwork, one page of new magic items, and full entries on 6 new monsters, including mithral dragons and blood moon harpies.

Cover of Dungeons of Drakkenheim
Dungeons of Drakkenheim
5th Edition
Levels 1–13
? pages
0

DUNGEONS OF DRAKKENHEIM is an adventure compatible with Fifth Edition Dungeons and Dragons. Designed by the DUNGEON DUDES, Monty Martin & Kelly McLaughlin, based on the original livestream game broadcast on YouTube and Twitch! Fifteen years ago, Drakkenheim was destroyed by an eldritch storm of falling stars. Now, the city is a dismal urban wasteland contaminated by otherworldly magic and haunted by hideous monsters. Fantastic wealth, lost knowledge, and powerful artefacts lie ready for the taking by adventurers brave or foolish enough to venture into the ruins!

Cover of The Airship Incident
The Airship Incident
5th Edition
Levels 1–3
4 pages
0

The party starts this one-shot falling from the sky aboard an airship. It lands atop a dense cluster of trees, unable to fly, but not destroyed. Now it is up to them to traverse the nearby wilds in search for the parts that fell loose so they can get back to the skies and continue their journey. Unfortunately, they will have to face ogres, apes, bears, blights, and more to retrieve these missing mechanisms.

Cover of Far Beyond Greed
Far Beyond Greed
5th Edition
Levels 5–7
13 pages
0

A far realms themed delve into a twisted dungeon complex, filled with unique hazards, creatures and items. This adventure is designed for 4 level 6 characters and should take one or two sessions. Player and GM maps included.

Cover of Warriors of Sehanine
Warriors of Sehanine
5th Edition
Levels 3–5
38 pages
0

How dangerous is a wounded dragon? A black dragon has seized Ravenglade Keep, though not without resistance! Badly wounded in the fight, the Warriors of Sehanine have fled their home and now turn to the outside world for help. There’s no time to lose! Can you arrive at Ravenglade Keep in time and discern allies from foes on the way? Warriors of Sehanine is a Dungeons & Dragons adventure module for a party of four to five characters from 3rd to 5th level. • Experience the Wood of Sharp Teeth on the way to Ravenglade Keep in a 12 to 16 hour adventure of 38 pages, written by Mithral Best Selling creators Florian Emmerich, JVC Parry and DMsGuild Adept Ashley Warren • Rock the (virtual) table with four breathtaking maps by Dean Spencer & Erin Harvey that come with player and DM versions • Bring the adventure to life with stunning artwork and player handouts by Raluca Marinescu,Henrik Rosenborg & Nathalie Lehnert • Show the NPCs with selected exclusive Trash Mob Minis

Cover of Of Mistletoe & Monsters
Of Mistletoe & Monsters
5th Edition
Level 4
19 pages
0

Characters are asked by a local cleric to deliver gifts to a family whose homestead is in the harsh frontier. During the trek they encounter several “spirit forces” that they can overcome through combat, or they can decipher clues to use tropes that suggest some fun, holiday-themed alternatives to combat. Once they reach the homestead, they must plan to secretly deliver the gifts. All of this must be completed in one day’s time before the Winter Solstice ends. This adventure is an homage to the Christmas holiday time, but it is not a traditional “Santa Claus” story. The cast of monsters and NPCs are inspired by European folklore that have contributed to today’s Christmas celebrations. The legends have been mashed into a single, tier 1 D&D adventure, designed for four level 4 characters. Suggestions are given for scaling. Total play should not exceed 4 hours.

Cover of Cheese Goblins III - The Church of Lavache
Cheese Goblins III - The Church of Lavache
5th Edition
Level 4
17 pages
0

Cheese Goblins III — The Church of Lavache A Level 4 Adventure of Holy Havoc and Dairy Doom by Infinite Initiative High on a lonely hill, the Church of Lavache has gone strangely silent. What was once a peaceful chapel now glows with sickly yellow light. Locals whisper of cheese-scented smoke curling from its windows… and giggling shapes scampering through the graveyard after dark. Inside, something ancient stirs. A deranged warlock—Darius Manchego—has seized the sanctuary and begun a ritual to summon Lavache, an obscure archfey of dairy, indulgence, and decay. Cheese Goblins swarm the halls, corrupting pews, altars, crypts, and even the sacred dead. If the ritual completes, the Matron of Cheese will step through the veil—and the town below may drown in holy curdled chaos. Adventurers must storm the defiled church, navigate its cheese-slicked catacombs, disrupt the ritual flames, and confront Darius before Lavache fully manifests… or face the archfey herself in all her gooey, bovine glory. Inside the Adventure A complete 5e one-shot for characters level 4 • A hilltop church overrun by goblins, traps, riddles, and corrupted magic • A branching dungeon with dynamic time pressure—delays strengthen the final encounter • A cheese-slick sanctuary fight, a cursed family crypt puzzle, and a summoned archfey showdown • A chaotic boss battle with Darius Manchego and (if the party is too late) Lavache, the Matron of Cheese • A new magic item: Curdled Charm of Cheese Conjuring Adventure Hooks The Sudden Takeover – Overnight, the church begins oozing cheese and goblins barricade the road. A Priest in Panic – A trembling clergyman begs the heroes to reclaim his overrun chapel. Bounty on the Cheese Warlock – A wanted poster offers coin for the capture of Darius Manchego, last seen near the church. Part of the Thirsty Tiger Tales series by Infinite Initiative—short, atmospheric adventures built to run in one or two sessions.

Cover of Critical Role: Call of the Netherdeep (CRCotN)
Critical Role: Call of the Netherdeep (CRCotN)
5th Edition
Levels 3–12
? pages
0

Inspired by the campaigns featured in the Critical Role podcast, this adventure takes place in the land of Exandria, with players tasked with uncovering the secret behind an ancient underwater realm known as the Netherdeep. The campaign itself is designed to take characters from Level 3-12 and also explores a large area of the continent of Wildemount.

Cover of FVC4 - Carnage at Keldor Keep
FVC4 - Carnage at Keldor Keep
5th Edition
Levels 4–6
21 pages
0

This week’s Filbar offering is a mid-level adventure with the party headed out towards the frontier. As they move towards high adventure, adventure finds them first! Keldor Keep is the last bastion of civilization on the frontier but has recently come under attack. With its defenders scattered it falls to the party to save the fortress and protect the border! A hit at Who’s Yer Con 2016, this adventure is more than enough challenge for a group of 4-6 level characters!

Cover of TW1 - Workshop of the Alchemist
TW1 - Workshop of the Alchemist
5th Edition
Levels 1–3
27 pages
0

An initial level adventure, this scenario has allowed for each PC to have an encounter as they get to the community of Lakedale (offered earlier) to prepare for their career. After successfully getting to the town the new PCs quickly discover a job opportunity pertaining to an overdue shipment from a Gnome Alchemist. Gelbo Green, alchemist, has an agreement with one of the merchants in town and is late on a delivery. Lettice Beauson runs the Purloined Purse and is looking for a group of adventurers to check on him. Time to start your careers!

Cover of Verdant Corruption
Verdant Corruption
5th Edition
Level 4
7 pages
0

A mysterious adventurer stumbles into an inn in the night, looking for an escort to the nearest temple. Before the night is over, he inexplicably disappears, leaving a trail of corruption leading into the nearby woods as packs of twisted forest creatures emerge to plague travellers. Pgs. 83-89

Cover of Riddle of the Raven Queen
Riddle of the Raven Queen
5th Edition
Levels 5–10
35 pages
0

This adventure is now Adventurers League legal and uses the code DDHC-MORD-01. Any player content within is NOT AL legal. Embark on a rescue mission into the heart of the Shadowfell in this adventure for the world's greatest role-playing game! This 8-to-12-hour adventure for 5th to 10th level characters takes heroes from the elf village Dripping Leaves in Cormanthyr Forest to a drow outpost to the Shadowfell. Along the way they contend with new creatures and story elements found in Mordenkainen's Tome of Foes. This product is written in the D&D Adventurers League style and features nine monsters from Mordenkainen's Tome of Foes plus one original monster and one original magic item. This is a DMs Guild Adepts product. The DMs Guild Adept Program was started and is managed by Wizards of the Coast. It brings together some of the best talents creating for the DMs Guild for creative development. DMs Guild Adepts products are identified by the gold ampersand logo.