Want to discover the incredible world of Eberron? You won't even need a DM... This adventure is written in gamebook style (think Fighting Fantasy / Lone Wolf) but with 5e mechanics. Narrative entries guide you through the adventure and remove the need for a Dungeon Master. Custom combat sheets run monster tactics during combat, and battle maps for all possible encounters are included in a zip file. This is the pdf version. For the Fantasy Grounds version, click here. The numeric entries are also hyperlinked, so all you need to do is click and the pdf will automatically navigate you to the next entry, removing the need to scroll or enter a page number. The story begins with you, the PC, deep in study in the Morgrave University Library. Then, a mysterious figure slips you a letter and disappears before you can discern their identity. Let the adventure begin...
An atmospheric one-shot adventure set in a dark forest for one-on-one or parties of level 5 or 6. There are two new sidekick classes, NPCs, and leveling tables included with handouts for your player! In this adventure, the characters gather information in the small village of Redvale on the outskirts of the Blackwoods Forest. They go into the forest in search of Adelle, a druid whose other eleven Circle members have disappeared within the last year. Inside the forest, they discover several undead beings, including a wood woad, who guides them to Adelle. She and her Circle learned a year before of a sorceress’s plan to extend her power beyond the forest, a death sentence for the village of Redvale and the lands beyond. Adelle is the last one left. Adelle is suspicious of the party at first, but she might help them get to the center of the forest to investigate the dark sorceress and try to put a stop to her destructive plans. This adventure sets a mysterious woodland ambiance that lends itself to an immersive one-shot experience! This Adventure Includes: -Full one-shot adventure for levels 5 or 6 -Two sidekick characters (or DMPCs) with handouts for your player -Two new sidekick classes and unique leveling tables: the archer and the Circle of the Phoenix druid -Mechanics for running a sidekick -Beautiful art -Well-rounded NPCs -Two custom NPC stat blocks -A new custom creature and -Two custom magical items
In Flight of the Magpies your party is employed by a famous band of sky mercenaries to do a simple job: find out which airship will be transporting a mysterious prisoner. Simple jobs turn into crazy adventures in Eberron though, and this module is no different. Will the party rise (or fly?) to the challenge? Flight of the Magpies is an adventure for a group of players at level 3 that can be played early in an Eberron campaign to start things off with a bang. It was originally devised as a one-shot and can still be played as one, while also being a fun introduction to this game for new players. It will take 3 to 5 hours to complete as a single session, or it can be split in two shorter ones. This adventure is appropriate for beginners as well as experienced players, and contains enough information on the World of Eberron that you don't have to do any "homework" to play it. Statblocks for all the custom enemies you may fight in this adventure are also provided, so that you can start playing without having to own any other book.
What’s Included Gathering Darkness: Whisperwind is a self-contained 6-7 hour adventure for the 5e system and is meant for four or five 3rd-level characters. This premium module contains: A complete story, battle maps, and custom NPC stat blocks Random encounters for entering houses in a haunted village A new mechanic called Blight which affects creatures based on their exposure to the horrors of Whisperwind A table of Lingering Effects that reflect the influence of the Dark on Whisperwind’s inhabitants The is the first adventure in the Gathering Darkness Anthology. The Setting This adventure takes place in the cursed coastal village of Whisperwind, a place stuck in a perpetual state of twilight. Once a thriving hub for fishing and trading, Whisperwind now exists in a place beyond time and space. Those unfortunate enough to end up there can come from any plane and any period of time – past, present, or future. Not much is known about the cursed village. In fact, most people are not even aware of its existence, and those that have heard of it often believe it to be a fairytale created to scare children. What they do know is this: once you enter Whisperwind, you may never leave. What they may not know is that inhabitants of Whisperwind do not die of natural causes and may live forever if they are not killed by other means. Instead, prolonged exposure to Whisperwind can have radical effects on the body and mind. The strongest willed may be unaffected, while the weak may lose their minds or be consumed by the terrible sickness known only as blight… Your Mission Uncover the mysteries of Whisperwind, survive the horrors that attempt to drag you into the Dark, and escape alive with your sanity intact.
A Beholder Love Story A dwarven mineshaft has become the new home of the heartbroken beholder Sindryl. Discover who could be wicked enough to separate Sindryl from his love Prix'am, put a stop to their plot, and restore Prix'am's missing heart. A 3-6 hour Dungeons & Dragons 5th Edition adventure for Tier 2 characters. This adventure includes: 2 New Monsters (including 1 New Beholder!), 3 New Magic Items, New NPCs, a Minecart Skill Challenge, Romantic Random Encounters for the Underdark!
Sharn is paralyzed. Half of the council was under the control of roach thralls for the last 20 years, and with the conspiracy revealed the government apparatus is at a standstill. The criminal organization Daask rises from the underbelly to take control of the chaos and further destabilize the city.
The Noble Rot is a location-based adventure for characters of 5th to 8th level. This adventure can be played in one or two sessions of reasonable length. It is a straightforward, haunted house-style adventure. The story revolves around Le Chateau Gluant, a vineyard and winery of repute. Vintages of its famous white (chardonnay) and red blend (cabernet sauvignon) are sought throughout the land. Some vintages can bring up to 200 gp per bottle from the right buyer. A case (twelve bottles) of the wine in pristine condition can fetch up to 1,500 gp. Unfortunately, the winery fell upon dark days and the prized wine has not flowed from its cellars for a few years. Approximately five years ago, the head winemaker, Malcolm Roth, hired Tobias Suey as an apprentice. Unfortunately for Roth, Suey was a member of the Cultus Limus (Cult of the Ooze). The Cultus Limus makes sacrifices to its demonic master Lumaszu in her faceless form. Lumaszu or “she who erases” is an ancient demoness who preys upon travelers by drinking their blood. She is the cause of nightmares, pestilence, infestation of pure water, and a bringer of disease, sickness, and death. Her worshipped form in Cultus Limus is that of a gigantic ooze. Suey turned the field hands who tended the vines against the winemaker. Then the new cult turned its attention to the Gluant family. Eventually the cult members started preying on each other. With each sacrifice to the ooze, Suey’s power grew—until there was no one left but Suey. The whim of demons is fickle. Suey was blighted and corrupted for his work. Now he deep in the cellars under the chateau as a minor ooze demon. His handiwork, however, remains. The chateau is now the abode of its former residents and workers, in undead form. Also slimes, molds, fungi, and other foulness fester in the fields, buildings, and cellars. The riches of the Gluant family remain undisturbed; would-be thieves and robbers quickly fall prey to the current residents. Besides normal valuables, cases of wine remain undisturbed and waiting to be plundered. The title The Noble Rot refers to a few factors in this adventure. The first is the rot that befell the Gluant family in the form of the Cultus Limus. Another is actual noble rot disease that may aid the PCs in overcoming the challenges posed. The phrase also refers to a real-world gray fungus, Botrytis cinerea, which in the right conditions creates world-class dessert wines such as French sauternes. In the wrong conditions, it destroys grapes and is known as gray rot.
An unknown force is inciting the people and creatures of the idyllic Greenwood to commit horrific acts of murder and carnage. Can the adventurers quell the towering rage of the rampaging Horseman? Part Thirteen of Misty Fortunes and Empty Hearts.
The Cult & the Tribe Lizards and Goblins and Demons, Oh My! DUNGEON MODULE T1: THE CULT & THE TRIBE Goblins weilding magical blue fire are attacking the peaceful lizardfolk in the swamps near Timbertown. They've come to the humans for help, and Baron Ferrand needs heroes to head into the swamp and find out what's happening. As if that wasn't enough, demons are roaming the countryside, summoned by cultists of the Fraternity of Tharos, one of whom is secretly an important person in the town. Can you help the lizardfolk and keep the town safe?
Reeve Dunder Chorley has an offer you can’t refuse - perform at his village fete in exchange for a small fortune! Visit picturesque Brindlebury and dive into country life! Judge pumpkins, show off your skills, fight Elder gods… Smashing Pumpkins is a 5e Folk Horror adventure for a level 3-5 party. The adventure has five parts, four of which are set in a rural, sand-box locale. Total playing time is around 12 hours or 4 sessions, based on a party of 4 adventurers playing at Level 3. It can be played as a one-shot or part of a larger campaign. Included within the 80-page booklet: Over 12+ hours of gaming in an immersive sandbox environment full of interesting locales and encounters. Catchy narrative hooks, side-quests and minigames to draw your players in with hours of atmospheric play. 7 intricately detailed, full-colour maps (also included as jpegs for digital play) and over 15 interactive and eccentric NPCS. GRAB A CIDER AND JOIN THE REAP!
With allies gained from denizens of the Underdark, the former drown enclave of Szith Morcane is on the precipice of being retaken. During the battle for Szith Morcane, secrets of the drow community are revealed. What will you do with this knowledge, and how will it affect the outcome of the conflict?
In Par2 - Patrician Stronghold, the base defense of the nation is discussed in detail. For decades the protective ring of fortresses has protected the country from outside forces bent on overthrowing it. This offering explains the general overview of the consistently made fortifications as well as giving a low-level adventure to explore a deserted one!
Unravel the Mystery of the Darkside Brewery. Designed to be a fun, 5E adventure themed (loosely) around Cinco de Mayo... and the time magic called chronomancy. The Story. Nearly thirteen years ago, a powerful magic gripped the Darkside Brewery and sealed its doors. No one went in. No one came out. A few days ago, those doors reopened, releasing a silver mist that temporarily aged all it touched. Yet nothing else emerged. What happened to all the workers and visitors within? What could have caused the silvery mists? How could the doors have remained sealed for so long, and why have they reopened? Do you have the courage to figure out what happened within the Darkside Brewery? Gather your allies and find out!
Lorena Appleton, the youngest daughter of the youngest son of the heir to the Appleton estates, went missing several weeks ago and returned with a mysterious illness. Her parents spent their vast fortune pleading to all doctors and clerics passing through their town of Braeburn, desperate to find a cure for their daughter. Several healers have said that they couldn’t cure her without knowing what caused the ailment, but Lorena hasn’t said a word since she fell ill. The story piqued the interest of Syvil Loganberry, an elderly Halfling Cleric from the nearby city of Brackenshire. But the roads between Brackenshire and Braeburn have become wild in the last century, and all manners of forest creatures have turned vicious against those who dare brave the roads. The upcoming harvest festival in Braeburn has increased security along the roads, but Syvil grew old by being careful and has hired your band of adventurers to keep him safe as he made the journey. The three days of travel go by without an incident, but those familiar with the woods may wish otherwise. The forest has been still, silent, without even so much as a bird’s song to keep you company. It’s as if the forest itself is waiting...
Melvaunt is a city of merchants and metalsmiths. The docks are constantly filled with ships from Hillsfar, Mulmaster, and more distant ports. The northern coast of the Moonsea is an inhospitable place, and its people have a reputation for being rough and unfriendly. But they don’t go around murdering one another in the streets. At least, not usually. Was that a scream you just heard? Part One of The Chaos in Melvaunt.
We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the various rules and lore around the primary factions found in Sigil and the Outlands, making it easy for any new or veteran DMs to integrate the factions more into the core stories being told, and making them feel more useful for the players that choose to join. In this adventure, the Mind's Eye of Sigil requests the characters travel to a secretive dome created by former member Skaldon, and follow his path to enlightenment.
A bargain struck between a dwarf chieftain and a great divine power forms the heart of this adventure. The chieftain, unwilling to step down from her position as ruler, seeks a way to hide from the god. When the party rescues some of her kin, they are offered riches for recovering a long lost magical shroud with the power to obscure mortals from the eyes of the gods. But recovering the shroud draws the attention of the god’s agents, and the party must choose a side. In this storied and fate-filled adventure for eleventh-level and up PCs, the party must battle their way through a ruined dwarven armory before deciding the fate of the chieftain.
Stars Over Stormwreck is a short adventure for four to five characters with an Average Character Level of 4. This product is designed to act as a bridge adventure between the Dungeons & Dragons Starter Set adventure Dragons of Stormwreck Isle and the Spelljammer: Adventures in Space adventure Light of Xaryxis. Dragons of Stormwreck Isle takes characters from 1st level to 4th level, while Light of Xaryxis begins at 5th level. During Stars Over Stormwreck, the characters travel from Stormwreck Isle to the city of Luskan, with the challenges of that journey taking them from 4th to 5th level and preparing them to enter the adventure in Light of Xaryxis. This adventure assumes you already own both the D&D Starter Set: Dragons of Stormwreck Isle and the Spelljammer: Adventures in Space boxed set. About the Adventure As a new group of heroes engages with the challenges and revelations of Dragons of Stormwreck Isle, the discovery of a mysterious relic from another world suggests that even greater adventures lie ahead. After their Stormwreck trials are done, the characters take sea passage to Luskan on the trade ship the Western Wind, hoping to learn more about the mysterious egg that’s come into their possession. The trip will not be easy, though, as an attack by sea-elf cultists, the threat of mutiny, and the escape of dangerous creatures from the ship’s hold all threaten to cut short the party’s journey. And all the while, strange storms of shooting stars appear across the night sky like some sort of prophecy—but of coming glory, or of imminent destruction? Stat blocks are included, as well as an Astral Sea Encounter Generator Appendix and a Wildspace Generator Appendix, supplying you with new DM tools for your Spelljammer campaigns.
In the Anauroch desert, darkness is growing. The followers of the Vile Spore Goddess Zuggtmoy have stolen the dreams of the Bedine Seeress Deja, trapping them in an eldritch artifact. Unless her dreams are returned, the Seeress will descend into madness, and her people along with her.
Odyssey of the Dragonlords is heavily inspired by stories from ancient Greek mythology. As we designed the campaign, we sought to include ideas from many different sources: The Odyssey, The Iliad, Jason and the Argonauts, The Oresteia, and others. However, Thylea is not ancient Greece. You will not find Zeus, Athena, or Apollo among the gods. As you explore Thylea, you will encounter familiar tropes, monsters, and treasures from Greek mythology—but the rules are different here. Mortals have only recently come to these lands. The world of Thylea blends high fantasy with the trappings of ancient history. Elves, dwarves, and halflings now live alongside minotaurs, centaurs, and satyrs. Our goal is to make your party feel like heroes from one of the greatest stories ever told—but the ultimate end of that story is entirely within your power. Your players will make choices that forever change the world of Thylea. As the gamemaster, we encourage you to embrace this idea and run with it. How will your players reshape history—and what does it mean to be a hero?