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Cover of Captain Brunswick's Manor
Captain Brunswick's Manor
5th Edition
Levels 7–9
27 pages
0

Captain Brunswick’s Manor is a dark, dream-infused adventure where players unravel the mysteries of a haunted noble estate. As they navigate twisted corridors, confront eerie foes like the Dreamborne Wyvern and Auntie Sol, and face mind-bending trials in a nightmare-filled dream realm, the party must find a way to free Captain Brunswick and his daughter from their cursed slumber. With multiple routes through the manor and unique magical rewards, this adventure offers both intense combat and chilling roleplay. Boss Fights: Engage in memorable battles against Captain Brunswick, the Dreamborne Wyvern, and the malevolent Auntie Sol. Puzzle Encounters: Solve challenging trials that mix dream and reality, testing both wit and strength. Legendary Weapon: Unlock Tulva, the Tide Bringer, a powerful magic weapon that evolves with its wielder.

Cover of The Darkest Night
The Darkest Night
5th Edition
Level 1
8 pages
0

The Darkest Night is a Christmas / holiday themed adventure where players battle an ancient evil to save Kringlefest. This adventure can be used as an outline for any game system, but the specific details are for four 1st-level adventurers using the rules of the 5th edition rules of the world’s greatest roleplaying game. This adventure is designed to provide a short one-shot adventure for inexperienced players or anyone who wants to get into the holiday spirit. * An introduction poem written by Edward McCulloch to set up the adventure * 3 encounters featuring snow people, toy soldiers and a demonic Krampus finale * Various challenges along the way to Kringle's workshop * A fun gift giving conclusion with Kringle at his workshop

Cover of Tutor of the Ifrit's Art
Tutor of the Ifrit's Art
5th Edition
Level 10
4 pages
0

The party arrives in the hostile & alien Realm of Fire, where three suns have rendered the landscape hostile to mortal life. They seek knowledge from a powerful ifrit that will allegedly teach their art to any that are strong enough to meet them. They will meet the strange locals, explore a dangerous landscape and navigate a dungeon in the heart of a volcano, and discover the fate of someone from another world. Disclaimer: This is a weird adventure! It was created with old-school "Appendix N" fantasy in mind, so expect things to be strange and for some mysteries to be left unexplained.

Cover of The Curse of Blackwood Manor
The Curse of Blackwood Manor
5th Edition
Levels 3–5
72 pages
0

Gothic horror adventure for levels 3-5 set in rural Halruaa. Features a missing child mystery, cursed village, haunted forest, decaying manor, ancient green hag, fey bargains, tragic constructs, moral ambiguity, investigation, exploration, and multiple endings.

Cover of Raiders of Reitheillaethor
Raiders of Reitheillaethor
5th Edition
Levels 3–5
57 pages
0

This is the second of the "High Forest Factbook" adventures series. The caravans have stopped arriving from the North. Lady Morgwais has asked you to investigate and help reopen the trade routes. What begins as a quick job turns into a race to save a queen. This module includes a detailed description of the Elven village of Reitheillaethor including it's NPCs. It can be run either as a continuation of the adventure started in "Menace of Merric", as an extended stand alone adventure or the three individual tombs included in it can be run as short one-off adventures.

Cover of Winter's Breath
Winter's Breath
5th Edition
Levels 5–10
17 pages
0

Vengeance of the Winter Queen A small town has been attacked by an unknown entity in the midst of celebrating their Midwinter Festival and many of the citizens have been frozen solid. Discover who or what is responsible for the condition of the villagers by entering the frozen catacombs beneath the temple grounds! A 3-5 hour Dungeons & Dragons 5th Edition adventure for 5th - 10th level characters.

Cover of Hoard of the Dragon Queen
Hoard of the Dragon Queen
5th Edition
Levels 1–8
94 pages
2

The Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerûn. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. Continued in The Rise of Tiamat.

Cover of Midwinter Maleficence
Midwinter Maleficence
5th Edition
Levels 1–4
17 pages
0

The adventurers are called to the village of Pinecrest where all but one of the children have gone missing. Can they find the lost babes in the wood before the children meet their grisly fate?

Cover of Searing Skies
Searing Skies
5th Edition
Levels 5–7
60 pages
0

Draconic adventures in the scorching sands! In the desert, the Wyverns gather and move in prides. Their power is fearsome alone, but together almost unstoppable. Their eggs are valuable and sought after by thrill seekers, culinary connoisseurs, and purveyors of exotic pets and mounts. Two large groups—big game hunters looking for trophies and native desert nomads whose culture practices conservation of the Wyverns—are set to clash at a Wyvern Nest. A Sorceress wishes to stop all exploitation of the bestial dragons. These three groups require adventurers to succeed. But who will the adventurers side with? And what of the ruthless mercenary group The Furious Few? This Tales of the Valiant Compatible Adventure Module Toolkit Provides: • one regional map and four location maps to adventure in • Desert Wyvern Ecology and statblocks for various stages of development • Details of the three major factions vying for control of the eggs • A ruthless party of rivals for your players' characters • Over 60 NPC bios to help populate the desert and craft your tale. • Desert Environment rules and hazards

Cover of The Temple of Pure Water
The Temple of Pure Water
5th Edition
Levels 6–8
10 pages
0

Deep beneath the surface of a lake flourishing with aquatic life is the Temple of Pure Water. Within its walls your players will encounter dangerous aquatic flora, a deadly submerged temple, a sea dragon statue with power lurking within, and even a rapid downhill boat ride with sharks. Water in small doses is an elixir of life, but it large enough quantities your players may be left in over their heads as they make their way through this underwater adventure.

Cover of Shilo the Buff
Shilo the Buff
5th Edition
Tier 1 Level
? pages
0

Horror has swept over the small village of Whitwick. Men, women and children have gone missing in alarming quantities in the past few months. The culprit? A cannibalistic mad-man deep in the woods nearby. Will the players be able to find and defeat the menace and bring relief to the people of Whitwick? This one-shot adventure is inspired by the strange and hilarious (Actual Cannibal) Shia LaBeouf musical Youtube video created by Rob Cantor. Watch your players unravel terrifying mysteries and uncover the true madness of Shilo the Buff! This 4-page PDF is print-ready, includes a statblock for Shilo the Buff, is easy to customize and is a fun, simple adventure for new DMs to run. Enjoy!

Cover of The Horror in Darkfall SJ-DC-THID-MB04
The Horror in Darkfall SJ-DC-THID-MB04
5th Edition
Levels 1–4
22 pages
0

The remote asteroid town of Darkfall harbors a terrible secret. In this adventure characters will have the opportunity to reveal the mystery behind the strange occurrences that have been plaguing the residents. A Two-Hour Adventure for Tier1 Characters. Optimized for APL 3. All maps, tokens, and VTT files are included. CONTENT WARNING: Abduction, Sacrifice, Horror This adventure has the three pillars of play, combat, exploration, and social, with suggestions on how to adjust as you need. Matt Brown, a highly talented D&D adventure author, is thrilled to unveil his latest work, "The Horror in Darkfall." A spine-chilling sci-fi adventure designed for 2 hours of play and a Tier 1, perfect for those who love the three pillars of play. With a silver ranking for his D&D adventure, "The Last Resort," Matt has a proven track record of crafting captivating stories in the genres of science fiction, fantasy, and mystery. He is a true lover of all things fantastical, and his unique adventure is guaranteed to keep D&D players on the edge of their seats. When he's not weaving tales, Matt can be found enjoying time with his beloved corgi in the Boston area.

Cover of The Secrets of the Twisting Colossus
The Secrets of the Twisting Colossus
5th Edition
Levels 4–6
40 pages
0

‘The Secrets of the Twisting Colossus’ is a tale of alchemy and transformation. The heroes are the material components in the creation of an addictive potion. The heroes are lured into the experiment by the alchemist Paricalus, and once the heroes understand the true purpose it will be too late. The only escape is to understand the subtle clues around them and to keep moving forward. At the end of the experiment lies salvation but also the grand finale. If the heroes escape the experiment, they can confront their tormentor. In this 5E module (suitable for level 4-6 & adaptable to any setting), you will find: • 40-page module. • 3 colored maps and downloadable options for FG, Roll20. • 3 Appendices covering NPCs, magic items, and alternative chambers. • Handouts containing visual depiction to entice players. • 2-3 sessions of gameplay. • A dynamic dungeon where chambers change position. • Rules for miniaturized game play. • Old-school play-style suggestions. • Possibilities to use the module as a springboard to planar adventures. If you enjoy this module please let me know. Any feedback is greatly appreciated. Have fun!

Cover of The Cycle of Cerberus
The Cycle of Cerberus
5th Edition
Levels 5–8
50 pages
0

Inspired by the 12 Labors of Hercules in Greek mythology, this adaptation incorporates the classic quests, monsters, and motifs of ancient myth while injecting our interpretation of the personality and flavour of the world's greatest roleplaying game. As a result, though those familiar with the original myth may recognize key similarities in this adventure, it has been designed with the goal of re-formatting and reframing these heroic tasks in a new light, suitable for an entire mini-campaign fit for a whole group of brave and heroic adventurers. Use the Village of Kalogeros to incorporate each labor into a long running quest, or take bits and pieces and re-flavor them as necessary to fit your game. The choice is yours. Either way, we hope you enjoy.

Cover of Eaves of Mirkwood
Eaves of Mirkwood
5th Edition
Level 1
32 pages
0

The Eaves of Mirkwood: a 32-page adventure that makes a perfect introduction to Adventures in Middle-earth for new players, or a handy episode to drop into your existing campaign. The Company finds themselves setting out from Woodmen-town to travel through the Eaves of Mirkwood towards Lake-town. When the Journey goes awry they must draw swords in aid of a village beleaguered by the dreaded Greymuzzle Hob. Using cut down rules and offering lots of advice, Eaves of Mirkwood is a great starting point for your Adventures in Middle-earth. Published by Cubicle 7 Entertainment.

Cover of The Heist At Nimressa
The Heist At Nimressa
5th Edition
Levels 3–4
16 pages
0

While travelling the open road, the party encounters two good-hearted thieves with a potentially lucrative proposition: The despotic baroness Ytrix hoards a large treasure nearby, locked within her army’s fort. Wouldn’t it be exactly what she deserves to have that treasure stolen and given to the needy that she’s so long ignored and oppressed? That’s what the party’s new companions think anyway, and they certainly have no ulterior motive for the job... The treasure is protected by high walls, a legion of soldiers, a fanatical wizard, and plenty of other surprises to keep would-be thieves on their toes. The party will choose how to approach the fort, case the joint, make their plan, and execute their heist. When they're done—and if they're successful—they'll leave with a small fortune and even a few unique magic items. A 6-8 hour adventure for 3rd or 4th level characters.

Cover of Guilds' Town: The Cult War
Guilds' Town: The Cult War
5th Edition
Levels 1–10
20 pages
0

Guilds Town is in the middle of Dravens, a province of the realm of Shrave. 50 years ago, the neighboring dwarven province of Kiernard rebelled and tried to overthrow the green dragon Shrave who rules the realm. They failed and their province was dissolved. Dwarves who left the province mostly fled to Dravens, and are called Nards as both a racial slur and a stigma of their people’s dishonor. Guilds Town are the ones really in control of the province and are the current opposition of the Dravens nobility. In recent times, corruption and crime in the city have risen to new heights as 4 cults compete for control of the city and their citizens. Published by NaturalCrit

Cover of Jungle Treks
Jungle Treks
5th Edition
Levels 1–10
36 pages
0

Six short adventures to supplement your exploration of the jungles of Chult! These six fun adventures feature interesting challenges highlighting the dangers of the jungle. Each scenario is easy to drop into Tomb of Annihilation or any wilderness campaign. Includes the following adventures: Tavern Trouble - With a mysterious curse upon your guide, escaping lizards, and foes who have come to settle debts, your jungle trek gets interesting before you even leave the tavern! If Looks Could Kill - Crossing paths with a merchant prince's expedition can be very lucrative. The expedition members' agendas present interesting choices, as do the dangerous denizens of the swamp. Ambush from Above - Grung acrobats? With a team mascot? What is going on here? Mystic River - Traveling downriver suddenly comes alive with dangerous white water, carnivorous plants, a brontosaurus' tail... and an unusual spectator! Mudslide - It's been raining for days, and that rumble isn't a dinosaur! Run for your lives, and watch the creatures in the mud! Beautiful Plumage - Ancient ruins are now home to beautiful but dangerous singers. A batiri queen demands revenge and her tribe's totem awakens! Perfect for DMs running Tomb of Annihilation: Each adventure fully supports levels 1-10 Ready to run fun, with maps, art, and complete monster statistics Is traveling through the jungle getting dull? Drop in one of these innovative encounters providing interesting roleplay and combat experiences! Party unsure of where to head next? Each scenario provides links both to other Jungle Trek adventures and to Tomb of Annihilation plot points. Provides hours of play!

Tales of Good & Evil
5th Edition
Levels 1–4
35 pages
0

As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt. A D&D Adventurers League adventure set in Melvaunt. The characters investigate six groups/individuals to work out their real purposes in Melvaunt.

Cover of The Fairy and the Wizard
The Fairy and the Wizard
5th Edition
Level 1
12 pages
0

A wizard has kidnapped a young lumberjack... What macabre ritual will he preform with his blood? What devil will he conjure to occupy his body? In to what kind of aberration will he transform the young man? A maiden wants to recover her fiancé, a father wants to recover his son, a village wants to recover it's hero. The village anxiously hopes the road will bring courageous characters, who have the valor they lack to undertake the journey to the tower of the wizard. A caravan can be seen on the horizon... Un mago ha secuestrado a un joven leñador… ¿Qué macabro ritual llevará a cabo con su sangre? ¿Qué demonio conjurará para ocupar su cuerpo? ¿En qué aberración convertirá al joven? Una doncella quiere recuperar a su prometido, un padre quiere recuperar a su hijo, un pueblo quiere recuperar a su héroe. La aldea espera ansiosa que el camino traiga valerosos personajes que tengan el coraje del que ellos carecen para emprender el viaje a la torre del mago para rescatar al joven. Una caravana se divisa en el horizonte… Published by Caravana