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195 adventures found
Cover of APS01 Watchtower on the Hill
APS01 Watchtower on the Hill
OSR
Levels 1–3
28 pages
0

An Early-Level Adventure Game Module Suitable For The Osric Rpg System Or Any Other 1e Compatible System. A Shaft Has Been Discovered Below The Old Watchtower Outside Of Town. Worse Yet, A Boy Has Fallen Into It! Your Party Must Race Against Time To Save The Boy And Sift Through The Remains Of The Watchtower On The Hill!

Cover of The Sea-Wolf's Daughter
The Sea-Wolf's Daughter
OSR
Levels 7–9
64 pages
0

An adventure in Hyperborea designed for from four to six characters of 7th through 9th level Your party finds itself in the employ of Ragnarr the Sea-Wolf, a jarl of New Vinland and a reaver of old. His daughter, a shield-maiden named Gunnhildr, has been abducted by a brute called Björn Blackbeard. During a desperate search, the Sea-Wolf crossed sails with a former rival, and from the blood-flecked lips of a dying foe, he learnt the location of Blackbeard’s stronghold. Now, deep in the misty fjords of Brigand’s Bay, where cutthroats, pirates, and freebooters thrive, you have been charged with liberating the Sea-Wolf’s daughter. The Sea-Wolf's Daughter takes players into an action-packed realm of adventure: the mythical world of Hyperborea, a sword-and-sorcery campaign setting inspired by the fantastic fiction of Robert E. Howard, H.P. Lovecraft, Clark Ashton Smith, and others. This adventure is designed for Astonishing Swordsmen & Sorcerers of Hyperborea™ (AS&SH™), a role-playing game descended from the original 1974 fantasy wargame and miniatures campaign rules as conceived by E. Gary Gygax and Dave Arneson. Therefore, AS&SH is compatible with most traditional fantasy role-playing games (c. 1974 to 1999) and their modern simulacra, such as OSRIC™ and Swords & Wizardry™.

Cover of Rats in the Walls
Rats in the Walls
OSR
Levels 1–2
10 pages
0

“Rats in the Walls”: A dockside tavern in Khromarium is plagued by rats of a most unusual breed. These abominable rodents have ruined the tavern keeper’s business and his life. The man is desperate, and he offers a substantial reward for the elimination of his horrific problem.

Cover of Maze of the Blue Medusa
Maze of the Blue Medusa
OSR
266 pages
0

Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters... Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Lethal gardens, soul-rending art galleries, infernal machines—Maze of the Blue Medusa reads like the poetic nightmare of civilizations rotted to time, and plays like a puzzle-box built from risk and weird spectacle. Art by Zak Sabbath; text by Patrick Stuart and Zak Sabbath. Publisher is Satyr Press.

Cover of Hidden Gods of the Woods
Hidden Gods of the Woods
OSR
Levels 1–4
1 pages
0

Under the gods' vigilant gaze, shadows stir in the depths. A hermit hunter found an alien jewel in the woods. Since then, he began to have dreams about strange "gods" and became obsessed with them. Little did he know, these “old gods” of his are an ancient evil buried deep in the underground that now reign in the forest! 'Hidden Gods of the Woods' is a system-agnostic one-page dungeon about the exploration of a secret cave dominated by bizarre aliens. Hidden beneath an abandoned cottage, players will unveil the story of a human hunter insanely in love with creatures from another world. Play to discover what the hell is going on there!

Cover of The Gnomes of Levnec
The Gnomes of Levnec
OSR
Low Level
20 pages
0

...There are older things in these forests too; the knights did not just battle the pagan kings of man but also the forest dwellers; the wodewose. Spend too long in any tavern or listen to a village alewife and you’ll hear stories of knights and wodewose duking it out in little patches of now cleared pastures. One of these little villages is the village of Levnec, a sad little town ruled by a self appointed lord banished from his seaside villa far to the south. His name is Lord Kristoph and he has been looking to hire some transient sell swords to solve his problem. Some of the townsfolk are (repeatedly) going missing and others are refusing to work, even after examples were beaten and hobbled by his men. Seeing as the townsfolk are blaming the local Gnomes, he would simply like these drifters to saunter in the wood, murder some Gnomes and bring them back to show the townsfolk there is nothing to fear (except him) and to get back to work.

Cover of Hideous Daylight
Hideous Daylight
OSR
Low Level
33 pages
0

"Enter a garden of earthly delights. The sun has stopped setting over the king's favorite garden. It seemed like a harmless curiosity at first but the animals have turned violent and strange alien beings have appeared. The duke has placed a bounty for enterprising sell-swords to end the curse of endless daylight. Hideous Daylight is an adventure module for Old-School Essentials, Cairn, and compatible with other pen-and-paper RPGs with old-school sensibilities. Player characters will navigate a 20 point hex crawl to end the strange curse affecting the land. An adventure for low-level characters. 33 pages of non-linear, character driven adventure in the OSR tradition. Two keyed dungeons and a 20 point hex-crawl. A bucolic fantasy setting easily insertable into fantasy RPG campaigns. Dangerous new monsters, weird magic items, and an unpredictable random encounters table. Features two gazebos."

Cover of G3 Cult of the Green Orb
G3 Cult of the Green Orb
OSR
Levels 4–7
20 pages
0

“Do not try to escape. You are in my control. Look at me. I am the sum of all evils. Look carefully. My power infests all times, all galaxies, all dimensions...many seek me out...But see how I destroy their lives..." (from the film, Heavy Metal, 1981) For half a century, life in the mining outpost of Piktown has been peaceful and prosperous until a strange green glow in the nearby mountain range rekindled a frightening legend from the past. Does this recent luminous phenomenon signal the return of the dreaded Cult of the Green Orb? The Overlord has hired you and your fellow adventurers to stop the troubling green glow! This module is a classic-style dungeon crawl meant for a single night’s play, with plenty going on behind the scenes to keep players (and referees) interested. For use with Swords & Wizardry** or the Original Edition of the First Fantasy Roleplaying Game

Cover of Fabien’s Atelier
Fabien’s Atelier
OSR
Levels 2–4
20 pages
0

"The magic in his flying island sputters and fades. Brave adventurers will enter the wizard’s floating workshop, solve the puzzles and unravel its mysteries before catastrophic failure sends the island crashing down to earth." The sequel to Hideous Daylight (but can be run independently). This adventure focuses heavily on puzzle-solving and exploration 19 keyed locations Written for the Old-School Essentials (OSE) rule system

Cover of Wyrd Ways of Walstock
Wyrd Ways of Walstock
OSR
Levels 1–3
32 pages
0

‘Wyrd’ things are afoot. This town might seem like your ordinary, post-apocalyptic-now-turned-fantasy locale, but it is not! Fell Cults have begun to take over and it is up to the brave adventurers to stop one in particular: the Cult of the Shield Ghul. But the ‘Wyrdness’ doesn’t end there. Though this adventure can be used to facilitate your typical wander-around-and-kill-everyone-to-take-their-stuff-type scenario, it also includes a sinister (and frankly genius) plot, feuding factions, plenty of hyphens, not to mention bizarre NPC’s and situations to either interact with or stab to death.

Cover of The Toxic Wood
The Toxic Wood
OSR
Low, Medium Level
32 pages
0

The Toxic Wood is a deadly wilderness adventure for Old School Essentials This hexcrawl adventure focuses on game-able content and being easy to use at the table. It is graphic and art heavy and utilizes a lot of random tables to make it easier for GMs to run with minimal prep. "You have been hired by a secretive council of wizards, who refuse to meet in person with you, to rescue the survivors of Mugwort - a town which was thought to have been destroyed and lies deep within The Toxic Wood. The Wood is corrosive and the air is not safe to breath there, so the wizards have given you a magical orb which will create a safe dome of air around you. The orb must be fed with fuel containing life force to continue operating properly. They have also gifted each of you a less effective necklace which will create a temporary small bubble of clean air around your head as an emergency measure. The Wood became noxious a couple of years ago after a dragon known as Ion moved in. You will have to navigate to Mugwort without Ion noticing if you are to conduct a successful evacuation." The toxic wood is home to many strange entities; spiteful mutated horrors, ancient insectoid witch sisters, bloodthirsty redcaps, a mushroom witch and a corrosive dragon cult. Noxious gases produced by alien plants slowly coil through the air creating an endless red haze. Anything that is not part of the woods lethal eco-system is rapidly corroded, with all evidence of its existence erased within days. Details: 32 pages Single column text 8.5 x 5.5 aspect Black & White Bookmarks Hyperlinks Random tables Hooks and rumors for your players Rules for surviving in the toxic wood using the orb and other means 16 keyed hex locations Backgrounds for characters to aid roleplay New monsters Key NPCs A timeline of events for the DM to structure their sessions around Flora of the wood Random treasure tables Prompts and resolutions for what happens if players take different actions Cursed Items and Powerful Artifacts: Scattered throughout the wood, offering potent abilities but often with dangerous drawbacks.

Cover of Vault of the Mad Baron
Vault of the Mad Baron
OSR
Levels 2–5
62 pages
0

Beneath Castle Bergfried lies the vault of the grief-struck Baron – heavily infested with a crystalline virus from the past. Here an adventure party must choose between rival forces that seek to explore the vault and decide the future of the Inside World. ‘Vault of the Mad Baron’ is the second installment in a series of three modules in the Inner World. It can be played as a stand-alone adventure or be added as a small barony to an ongoing campaign. The scenario can be used with Swords & Wizardry or any other early variant of game rules and is suitable for PCs level 2-5. Inside you will find: A 60+ page old-school module with a layout optimized for fast and easy interfacing. An adaptable barony complete with town, castle and dungeon. Unique districts with encounters and sights. 6 major factions fully detailed with headquarter, plans, and missions for the PCs. Detailed description of a castle and associated dungeon levels. Downloadable maps for both players and the Referee. Locations allowing the PCs to travel to another era within the setting. Unique new creatures and magic items.

Cover of Wyvernseeker Rock
Wyvernseeker Rock
OSR
Levels 2–5
6 pages
0

A Gritty OSR Fantasy Setting by Travis Legge The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of Odysseys & Overlords! The party are traveling west through the Untamed Gauntlet, on their way to somewhere else and using a stream to guide their steps. They step out from under the eaves of the forest to spy looming before them a cliff, a tall wall of stone which stretches away to either side as far as they can see. A waterfall cascades onto sharp rocks into a pool from which pours the stream they were following. The sheer cliff is easily 100 feet high, and too wet and slick to climb safely, though it can be tried. Atop the cliff is a bare stone hill which looks like it was at one time worked by intelligent hands; a look-out post of sorts has been carved into its southernmost peak. The map says it’s called “Wyvernseeker Rock,” but it doesn’t say why. The hill appears deserted. A long age ago, beyond mortal memory, a forgotten people built a watching post and refuge atop and within Wyvernseeker Rock. A hundred years ago, an adventurer named Olaf Wyvernseeker claimed the Rock for his own and set out with companions to clear the lands thereabouts. They were never heard from again. The upper chambers of the Rock are a convenient lair for a Giant Rhadogessa and its spider servants. Still, it’s got to be safer than climbing the cliff. Right? Published by Aegis Studios

Cover of Jackal's Rift
Jackal's Rift
OSR
Levels 1–10
1 pages
0

A unique skill-challenge focused adventure on a perilous cliff wall! A rift descending adventure where certain doom is mere inches away at any given moment.

Cover of The Towers of the Weretoads
The Towers of the Weretoads
OSR
Levels 1–3
6 pages
0

Are you in need of a breeding factory that spews out torrents of mutated weretoads into your campaign world? Do your adventurers enjoy exploring slimy, wet ruins inhabited by depraved, vile creatures? The Towers of the Weretoads is a mini-dungeon you can plop down in the edges of any of the lakes/fresh water bodies in your campaign world. It's filled with treasure, danger and slime. The Towers of the Weretoads is presented in an innovative mapping style that eliminates the needs for flipping between pages as you run it. Everything you need to know about a dungeon level is right there in front of you on the same single page! This allows you, the DM, to focus on creating a dynamic, interesting and challenging dungeon experience for your players. This PDF includes a 3 level dungeon and 2 original and disgusting enemies for adventurers to fight. The randomness and non-linearity of the encounters means this adventure could be an appropriate challenge for a wide level range of adventurers. Published by Gorgzu Games

Cover of Misty Isles of the Eld
Misty Isles of the Eld
OSR
Levels 3–5
104 pages
0

Come visit the acid fantasy mini-sandbox of the Misty Isles, a hellish pocket plane that's brutally displaced a bucolic paradise. Marvel at its massive grub-ridges, shake at the body horror of its protein vats—and watch as your players dynamically unleash the Anti-Chaos Index through their own in-game actions. Misty Isles of the Eld is a stand-alone sequel to Slumbering Ursine Dunes and Fever-Dreaming Marlinko. It contains: Four dungeons. The Vat Complex (with its menacing sealed off-west wing, body-horrific industrial process and pocket dimensions), the flying god-prison Monument Five, the meth-fruit Plantation House and Colonel Zogg's Pagoda Bunker. Full “extra-planar” pointcrawl. The wilderness crawl spreads over one main isle and two smaller islets subdivided by massive, movable grubs. An “Anti-Chaos Index.” Through their actions the players shape the very reality of the Isles. Sometimes for the better, sometimes for the worst, but always for the weird. A slew of new otherwordly monsters. A large collection of bizarre technological Eldish artifacts and treasure. Includes a random generator for miscellaneous artifacts picked up. A new psionicist player class, the Psychonaut, with a soft scifi twist. Including its own powers and mutations.

Cover of Dwimmermount (Adventurer Conqueror King System)
Dwimmermount (Adventurer Conqueror King System)
OSR
Medium Level
428 pages
0

The gates of Dwimmermount have opened. After years of rumors, it is time to discover the secrets of this vast mountain fortress for yourself… Dwimmermount™ is a classic megadungeon and old-school campaign setting presented use with Adventurer Conqueror King System™ and other d20-based fantasy role-playing games. The 400-page Dwimmermount hardcover includes: * 13 mapped, keyed, and stocked dungeon levels containing a total of 715 fully-described and detailed encounter areas for players and their characters to discover – with random tables to generate even more! * 86 monsters and 70 magic items to confound, challenge, and reward your players. * 6 pre-generated adventuring parties to serve as rivals for your player characters. And more! Published by Autarch LLC

Cover of The Murk's Curse
The Murk's Curse
OSR
Levels 1–3
40 pages
0

Halfling thief, Alton Lightheart, awakens to discover his shadow is gone! A child's doll kills its victims in a cruel and unexpected way. A sound-stealing sword is lost in a ruined volcanic temple. Among the witch’s valley mist, The Murk, sinister fey shadows terrorize the forest, demon spirits haunt old ruins, and undead howl from the volcanic shrine. Can the adventurer’s purge the vale of evil to gain its lost magic and riches? A three part adventure: 1. Alton’s Shadow: Delirious, bloodstained, alone. Halfing thief, Alton Lightheart, awakens to discover his shadow is gone! Will the adventurers help him to confront the unknown dread that awaits him? 2. The Vanishing at Rhu: Long Ago, the folk of Rhu made an agreement with a witch to save the thorp from destruction. She honored the agreement, but the folk broke their promise. One year later the village was razed. How? What wickedness lurks among the ruins of the fallen-tree village? 3. Stillness: A temple suffers a volcanic eruption. Believing it is the will of an angry god, all of its shaman are ritually slain. After years of disuse, the temple awakens as the zealots are reborn . . . as undead. Meanwhile, a magic sound-stealing sword is lost by explorers. Should an expedition seek the weapon and uncover the secrets of the lost shrine? Published by Wicked Cool Games

Cover of Dwarrowdeep
Dwarrowdeep
OSR
Level 1
336 pages
0

Dwarrowdeep is a new megadungeon from Three Castles Award Winner (2018) and Barrowmaze author Dr. Greg Gillespie. Gundgathol lies in ruin. Over 250 years ago, an evil host rose from the underdark and pushed the dwarves out of their ancestral mountains. Since that time, orcs and worse have defiled their sacred halls. In recent days, the high dwarven clerics cast their runestones and read the portents: the time has come to retake Gundgathol. Are you brave (or fooloish) enough to enter Dwarrowdeep? Dwarrowdeep will keep your players on their toes and your campaign going strong for years. Dwarrowdeep is brought to you by the Old School Renaissance (so don’t forget your 10’ pole). This project was created through a group of awesome backers from Kickstarter. Without them, this project wouldn't have happened. Thank you for your support! Check my drivethrurpg profile for all sorts of additional Barrowmaze material. This megadungeon adventure includes an all-star cast of Ex-TSR artists including Darlene, Larry Elmore, Tim Truman, Jeff Dee, and Diesel. It features 150 unique zipitomes (art that tells a story of iconic adventurers along the bottom of the page) illustrated by Peter Pagano. Dwarrowdeep is the single largest dwarven themed adventure in the history of role-playing games.

Cover of Flameless Forge of the Dverg
Flameless Forge of the Dverg
OSR
Levels 1–3
25 pages
0

Long ago the dwarf-like "Dverg" established a "forge" hidden deep beneath the earth where they forged weapons of "cold" iron. Cold iron was considered a far superior material and was especially effective against Trolls and could even damage ghosts. The forge is thought have been long abandoned and priceless artifacts of great power are rumored to lie forgotten beneath the Altis mountains. Among them is rumored to be the fabled Axe of Mortality - a weapon said to be powerful enough to slay a god. Is your party brave enough to venture out in search of these valuables? Flameless Forge of the Dverg is a free/pwyw dungeon crawling adventure designed for level 1-3 Shadowdark RPG characters. The adventure is assumed to take place in a viking-esque fantasy setting, but can be adapted by tweaking some names and figuring out replacements for the nordic gods.