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198 adventures found
The Old Blood
OSR
Levels 1–2
88 pages
0

An investigative city crawl adventure for Shadowdark RPG (or any OSR-style system), designed for experienced players levels 1-2 Set in the decaying city of Brannam, players unravel a web of fear, blood, and buried secrets. A local alchemist has begun killing in secret, rekindling old fears of an old terror. The city's decline threatens to spiral into collapse, and far below, something older and hungrier waits to wake. This adventure includes: 3 separate dungeons (The flooded Sewers, the forgotten Catacombs, and the cursed Ruins of Edric von Braech's keep) Open ended design and layered mysteries with multiple outcomes and failure states A fully explorable city with random encounters, evolving factions and escalating panic. Custom rules for spell mishaps, nightly murder checks and decay events as Brannam unravels Modular content designed to drop into your campaign

Cover of Rogues in Remballo
Rogues in Remballo
OSR
Level 1
26 pages
0

Rogues in Remballo is a city adventure set in Frog God Games' Lost Lands campaign world. As an introduction to adventuring in the Borderland Provinces, the City of Remballo immediately gets first-level characters embroiled in strange plots, sinister intrigue, and fierce battles. Is the thieves’ guild of Manas encroaching on the territory of the Remballo guild? What is hidden in the sanctuary-courtyard known as the Four Corners? How is the powerful banking house of Borgandy involved with all of it? What starts as a straightforward mission actually involves a host of complications — some of which can be deadly if the characters don’t play their cards right.

Cover of Saving Saxham
Saving Saxham
OSR
Levels 1–3
24 pages
0

The village of Saxham has been struck by a terrible curse! Or perhaps it’s being terrorized by demons, ghosts, and the undead? Or… was there a terrible storm? Maybe? No one seems to know exactly what happened here. But the villagers are terrified, bizarre monsters roam the forest, and strange lights strike the woods every night at midnight… ADVENTURE TYPE: Small Sandbox Mystery DESIGN NOTES: This adventure includes a small village, several wilderness areas, and a simple network of tunnels to explore. Each area contains various encounters and unique magical items. There are many opportunities for combat, but it is possible for players to explore every area and complete every interaction without any combat at all, depending on their choices. INCLUDES: Story hooks, dialogue prompts, original creature stat blocks, original treasure/items, area overview map, and illustrations. Produced by Dungeon Age Adventures

Cover of Charnel Crypt of the Sightless Serpent
Charnel Crypt of the Sightless Serpent
OSR
Levels 4–7
16 pages
0

A millennium has passed since the Green Death swept across Hyperborea. In that bygone age of pestilence, a noble family fled the City-State of Khromarium. Far beyond the walls of the city, they entombed themselves in order to elude the inescapable plague. Their necromancer placed them in a deep slumber from which they never wakened. Also he summoned a mythical serpent to guard the vault, a beast reputed to shed gems for tears from eyeless sockets. Tales speak of this beast as the Sightless Serpent. Now, a knave of Khromarium claims to have witnessed the legendary beast. For a pittance he will lead your party to its trail in this swords and sorcery style adventure

Cover of The Horror of Merehurst (AA#40)
The Horror of Merehurst (AA#40)
OSR
Level 1
16 pages
0

The island of Merehurst was once a bustling center for trade. But this was not to last, for in one single deadly night sixty years ago all the people and the animals of the town died - collapsing where they stood. The neighboring villagers of Coombe claimed that the miners dug too deeply into Ynyswel and the spirit of the isle was offended. The island gained a fearsome reputation and only the bravest would dare set foot upon its forested grounds. Yesterday strange lights were seen in the sky over the island and Ynyswel started smoking. The villagers can wait no longer. Brave adventurers must be found who are willing to investigate the Isle of Merehurst to either appease or oppose what lies behind the latest mysterious activities. Advanced Adventures #3 The Horror of Merehurst is an OSRIC(tm) module designed for 6-10 adventurers of 1st level.

Cover of ASE2-3: Anomalous Subsurface Environment
ASE2-3: Anomalous Subsurface Environment
OSR
Levels 2–4
147 pages
0

"The Anomalous Subsurface Environment is more than just robots and lasers – it's clowns and dinosaurs, too! Levels 2 and 3 of the critically ignored gonzo megadungeon are finally available – with more classes, more tables, and more cruel and unusual ways to die deep beneath the surface of the post-apocalyptic Earth!" "ASE2-3 – Anomalous Subsurface Environment" expands upon the ASE1 module, exploring the second and third levels of a vast underground complex in a unique post-apocalyptic setting blending fantasy, science fiction, and bizarre elements. Extensive list of bizarre and unique items and monsters. Written for Labyrinth Lord

Cover of The Hyqueous Vaults
The Hyqueous Vaults
OSR
Levels 2–4
20 pages
0

The Hyqueous Vaults is a site-based dungeon with water and necromancy themes, some tricky/puzzling situations, and plenty of opportunity for combat.
 A challenging and lucrative module for 6-8 characters, averaging 3rd level. A centuries-old map leads to a mysterious cliffside complex, rumored to be flooded, and supposedly holding a dead necromancer’s fortune. Sages believe the arm-length metal implement accompanying the map must be some sort of key. The complex stands ripe for exploration by a party sufficiently strong and sneaky to wrest any treasures from the depths within. Written in celebration of OSRIC’s 10th Birthday.

Cover of APS02 Warrens of the Great Goblin Chief
APS02 Warrens of the Great Goblin Chief
OSR
Levels 1–3
45 pages
0

Goblins have returned to the area of Westgate, seeking an ancient magical item constructed for their foul kind. In their search, the goblins attack an imperial convoy secretly disguised as a merchant’s wagon. The knowledge that goblins are near must be kept quiet from the public, thus a small band of adventurers is required to seek out the creatures and the stolen magic item, deep inside the warrens of the great goblin chief! But the adventure does not end there...

Cover of Halls of the Blood King
Halls of the Blood King
OSR
Levels 3–5
48 pages
0

With the rising of the Blood Moon, the accursed abode of the Blood King returns to this world. The lord of all vampires comes to claim the blood that is owed to him. His halls contain treasures and secrets that would make any ambitious adventurer abandon reason and caution to seek them out. Will you risk your soul for gold and glory in the Halls of the Blood King?

Cover of The Flooded Temple
The Flooded Temple
OSR
Levels 1–3
17 pages
0

In the flooded temple is hidden a great treasure, and the adventures are in race to get there first, but the ancient temple is the home of Death's Messenger and several cults each with their own agenda. Will the adventurers survive or be dragged off to the lands of the dead? The Flooded Temple is a low-level OSR adventure based on the greatest RPG ever written as system agnostic and easily adapted to your favorite version. The adventure was originally written for the Danish Living Campaign The Hinterlands, and it is for the first time presented in English. The adventure introduces the players to a different tradition of adventures, and it one with a focus on exploration and encountering the unknown. The adventure contains several new items to entertain your players, and several challenges for them to overcome as they encounter the residents of the abandoned temple. The Flooded Temple also have a prequel, Tomb of the Dragon's Heart, and a sequel, Grave of the Heartless. Published by Greis Games.

Cover of A Single, Small Cut
A Single, Small Cut
OSR
Level 3
11 pages
0

A short adventure of human greed meeting weird horror with a quite messy outcome. An encounter set in a church, with a Shoggoth like eldritch horror as the Boss.

Cover of Pit of the Flayed Wolfmen
Pit of the Flayed Wolfmen
OSR
Levels 4–5
44 pages
0

Trailer: https://www.youtube.com/watch?v=DMof0oYyfVI The people of Vesswood suffered many moons at the hands of the nocturnal demon-worshiping Werewolves of Werdenthal. Spawning from an ancient monastery hidden deep in the old wood, this cult of bloodthirsty beasts grow their pack by infecting nearby villages with their curse. A hefty bounty on each werewolf pelt was set, luring in bands of mercenaries, specially equipped to combat lycanthropes. Dozens of monster hunters tracked the beasts into their lair & assaulted the monastery from all directions. However during the hour of victory, the accursed wolfmen conjured foul magic that caused a cataclysmic earthquake upon the monastery, wiping out hunter & monster alike. Now the monastery lay in ruins at the bottom of a pit of bone, rubble & carrion... with all those pelts, silvered weapons, powerful relics & lycanthropy antidotes left unguarded… hopefully. Includes: 40+ pages and 24 areas of adventure! (4-6 sessions of gameplay) Adventure site offering a multitude of ways to approach & conquer it. An isometric map for players to plan their descent. New Grotesque, Dangerous & Powerful monsters New Magic Items filled with Forbidden Power Starting Village of Vesswood Simple rules for lycanthropy. Night & Day cycle that greatly impacts the adventure site. About: Pit of the Flayed Wolfmen is a location-based adventure centered on exploring a recently decimated hideout of a cult of werewolves that has been taken over by a necromancer on a mission of vengeance against nearby settlements. Designed for Shadowdark characters of levels 4-5. The party will likely be seeking a cure for lycanthropy before the first full moon sets in. On this journey they are likely to fight grotesque undead, bargain with werewolves & evade the deathly gaze of a vengeful necromancer!

Cover of Curse of the Maggot God
Curse of the Maggot God
OSR
Levels 2–3
10 pages
0

A level 2–3 sewer adventure by Glynn Seal. PCs plumb fetid sewers and recently-revealed secret halls, in search of a lost worker. In these forsaken chambers, they may find answers and treasures, but may also come face-to-face with a bloated monstrosity and its depraved followers. For Old-School Essentials (OSE) Included as one of four adventures in "Old-School Essentials Adventure Anthology 1"

Cover of Tower of the Stargazer
Tower of the Stargazer
OSR
Level 1
16 pages
0

Legends tell of a wizard so arrogant that he felt the entire sky was naught but a lens for him to view the stars. So great was the hubris and defiance of this man that the gods smote him with the power of storm and fire. Oh did the wizard laugh at such a pathetic gesture. He did not fear the gods, for he drew his knowledge from something greater. Something darker. The legend of this wizard grew, first whispered by men in fear, and later in awe. The wizard, they said, attacked the gods just as they had attacked him. And his joy only grew as the land around him died. But then there was no more news. No more talk. Something had finally brought the wizard low, for though the sky still blazed down on him and his abode, he no longer blazed back. And now you’re going to walk right through this wizard’s front door.

Cover of Nightmare Over Ragged Hollow
Nightmare Over Ragged Hollow
OSR
Levels 1–2
80 pages
0

A new, expanded, OSR-ised, prettified edition of Joseph R. Lewis’ Ragged Hollow Nightmare which was rated among The Best by Tenfootpole. Joseph Lewis hit a perfect balance between the classics of dungeonverse fantasy and the whimsy of the folk tales we love so much (as testified by our Folklore Bestiary. we released last year), adding a dash of dreamworld strangeness and a pinch of body horror to spice up his brew. We did our best to respect his recipe when adding our extra material (about 30 pages of it). We worked with Joe and Li-An (the perfect artist to give life to spooky Ragged Hollow and its strange surroundings) to make the best module we could: a solid introduction to old-school gaming for both players and gamemasters. And for the veterans among us, it also makes an excellent, full-fledged campaign starter. Nightmare over Ragged Hollow is a sandbox adventure centred around a quaint town at the edge of the kingdom. But however quiet life in Ragged Hollow is, the town lies between places where you shouldn’t be traveling alone. Places like Gloam Wood (“A witch or two lurk there!”), the Bleak Mountains (“I’m told there are bugbears…”) and their infamous Mount Mourn (“Home, they say, to cursed Dwarven ruins”), not to forget the Wailing Hills (“Bandits on every road!”). There’s even a haunted house by the river (“That mad inventor riddled it with traps!”). But only when an impenetrable dome of golden light materialises around the Temple of Halcyon (“Hey, my kids go to school there!”) do things really get out of hand. Some selfless heroes (or, failing that, a bunch of greedy ne’er-do-wells) should really get involved. One town with three adventure mini-sites Three small dungeons One 50-room dungeon Three hexes with 16 detailed locations Two groups of potential allies or rivals Sixteen pre-generated characters One deadly countdown! Written for the Old-School Essentials (OSE) rule system

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Vampiric Squirrel
OSR
Levels 3–10
2 pages
0

One page side quest, one page maps. For amusement, twenty years ago, a transient vampire passed its blood curse to a flying squirrel making it undead, intelligent, and immune to aging. The squirrel calls itself Darkfang and mostly enjoys preying on tiny humanoids, favoring halflings, elves, & young humans. DF often relocates as years ago it learned humanoids seek justice. To avoid notice, DF may move lairs after killing a humanoid. Three solid adventure hooks are provided. Published by Wicked Cool Games

Cover of The Black Wyrm of Brandonsford
The Black Wyrm of Brandonsford
OSR
Levels 1–3
18 pages
0

Those friendly dwarves were the first to go, the poor things. And now the beast has been killing and eating the people of Brandonsford. No-one wants to leave the town's walls. With the humans out of the forest, fairies have taken over, and now the goblin king Hogboon seeks to claim the entire forest as his new kingdom.

Cover of Holy Mountain Shaker
Holy Mountain Shaker
OSR
Levels 5–6
48 pages
0

Thunder and quake have come to the old town. Towers crumble, homes tumble, the quick become the dead. What omen could be more obvious? The Pharaoh Fish under the mountain is displeased. This God must be propitiated. Brave heroes must venture to buy the city's salvation. At the very least, the Town Council needs to appear in control and send some 'expert adventurers' into the depths. A fantasy pointcrawl adventure for characters of 5th to 6th level. Local town, 17 pointcrawl regions, dungeon inside the Pharaoh Fish. Pointcrawl mechanics for Old-School Essentials. Keyed in a quick-reference, bullet point format. Unlabelled map included for VTT use.

Cover of The Pit in the Forest
The Pit in the Forest
OSR
Levels 2–3
32 pages
0

In Claine Forest near Padduck Village there has appeared a pit. No-one knows where it came from, it just did. It is not so deep that you cannot see the bottom, but people fear it and avoid it. No-one who has climbed into it has come back, having been dragged beneath the surface by unseen hands. A necromancer has come to the forest, seeking the pit. She does not quite know what she expects from it, but what she hopes for is protection from death. Player-characters may wish to get involved, and thus this constitutes an adventure for old-school systems, for 5-6 PCs of 2nd level 2 or slightly fewer of 3rd. The PCs won’t necessarily all die, and the players will almost certainly survive. Reviews elsewhere: "It pours out flavour in nearly every word, creating delicious situations for the party to interact with. ... We got a village, two rival groups of adventurers, a weird-ass forest, and somewhere in the forest a pit, your final destination. From this, joy is made. Each one of those elements has their component parts well done and, because of this the whole is a wonder." — Bryce Lynch of tenfootpole

Cover of SM11 The Orc Battleforge
SM11 The Orc Battleforge
OSR
Levels 4–8
36 pages
0

The Orc BattleForge is a challenging but traditional Dungeon Hack from Dunromin University Press Designed for 4 to 8 adventurers of 5th to 8th level, this is a large dungeon scenario with a wilderness approach for any OSR and 1st and 2nd Edition D&D. When the Witchking Kzenzakai was defeated his hordes fled but the forward bases for his invasion remained. Even though the war ended a few years ago, the remnants of the Witch-King’s beaten army remain scattered around the western borders of the Land of the Young and far across, and below, the Wild Lands. Before his assault the Witch-King built many forward supply bases in secret. Called Battleforges, these underground cavern systems were supply dumps, resupply depots, barracks and access down into the Darkworld. An Orc Battleforge has been located by a Troll-Hunter in the foothills of the Horn Mountains. Now the King is offering serious gold for some stout-hearted adventurers to go and clear the place out. Are YOU up to the challenge? The Orc Battleforge offers a simply set up slug-fest for an adventuring party with a need for some stress-relieving die-rolling. The design is based on minimal set-up, total carnage, maximum fun. SM11 The Orc Battleforge is available in pdf, softback or hardback Print On Demand at amazing value for such a quality product! But the best quality playing aids at the best possible prices is what we do at Dunromin University Press...