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Cover of Shunned Valley of the Three Tombs
Shunned Valley of the Three Tombs
Pathfinder
Level 1
36 pages
1  0

Far from the nearest town, hidden deep in the forest, lies a marshy, boggy valley. Woodsmen and hunters shun the place—kept away by rumours of a terrible beast lairing within and of a ghost haunting the valley’s boggy mere. But, as well as great danger, treasures magical and mundane may yet lie unclaimed in the valley for three unexplored tombs built by ancient hands, stand amid the mud and reeds. Dare you explore the Shunned Valley of the Three Tombs?

Cover of Realm of the Fellnight Queen
Realm of the Fellnight Queen
Pathfinder
Level 7
32 pages
0  0

Deep in the forest, something is stirring. An evil fey sorcerer, cast out of the First World millennia ago by her own kin, has found a way to break through the ancient walls of her prison, and carries with her a vengeance too deep to be sated. For the quiet Andoren town of Bellis, busy celebrating a long-awaited marriage, it's a time for joy and laughter. Yet the forest that's always sheltered it is growing dark, and things are moving in the heart of the woods...

Cover of Pathfinder Society Scenario #33: Assault on the Kingdom of the Impossible
Pathfinder Society Scenario #33: Assault on the Kingdom of the Impossible
Pathfinder
Levels 1–5
17 pages
0  0

The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him.

Cover of Fitcher's
Fitcher's
Pathfinder
Levels 3–4
3 pages
0  0

Necromancer Lintu practices undead-focused magic, avant-garde taxidermy, and is one of the most intelligent, successful, and evil people in Morsain. Outwardly helpful about undead, he's a psychotic serial killer happily "sourcing raw materials" himself.

Cover of At the Court of The Heartless Queen
At the Court of The Heartless Queen
Pathfinder
Level 18
4 pages
0  0

Banished to an extradimensional labyrinth, the PCs are the victims of a powerful maze spell. Only by exploring the maze and solving its mystery can they escape

Cover of Sword of Air
Sword of Air
Pathfinder
Level 1
522 pages
0  0

What is the Lost Lands? The Lost Lands is the home campaign world of Necromancer Game's and Frog God Game's own Bill Webb. This campaign has been continuously running since 1977. Many of the adventures published by Necromancer Games and Frog God Games are directly inspired by this campaign. They have evolved over the decades, and more material continues to flow from it as the dice keep rolling. Sages and wizards of legend speak of the Lost Lands—many of the players who have lived and died in Bill's campaign over the years now have a place in history (in the books). Frac Cher the dwarf, Flail the Great, Bannor the Paladin, Speigle the Mage, and Helman the Halfling are well known to the fans of Bill's work. This is the game world, and these are the adventures in which the players of these famous characters lived and died. Hundreds of players over the past 35 years have experienced the thrills and terrors of this world. The Sword of Air is the centerpiece of the Lost Lands. Currently, this epic tome consists of several parts: 1. The Hel’s Temple Dungeon—kind of like Tomb of Horrors on crack. This six-level, trap-and-puzzle infested dungeon formed the basis of Bill's game through his high school and college years. Clark Peterson’s very own Bannor the Paladin spent several real life months in the place, and, sadly, finished the objective. This is where the fragments of the fabled Sword of Air can be found…perhaps. 2. The Wilderness of the Lost Lands extending to the humanoid-infested Deepfells Mountains and providing detail about the nearby Wizard’s Wall. This so-called “wall” was raised by the archmages Margon and Alycthron harnessing the Spirit of the Stoneheart Mountains to raise the land itself, creating a massive escarpment to block invaders from the Haunted Steppes. These archmages are actual player characters from the early 1980s who live on in the legends of the Lost Lands. Over 70 unique encounter areas are detailed, and each one is a mini-adventure in itself. New wilderness areas may be added based on bonus goals described below! 3. The Ruined City of Tsen. Legend has it the city was destroyed by a falling meteor. This place forms an aboveground dungeon area the size of a city, with over 100 detailed encounter areas. It’s a very dark place…even at noon. 4. The Wizard’s Feud—This campaign-style adventure pits the players in a long-running series of intrigues and battles between two archmages. Which side will they take? Their actions all play into the overall quest, and could well determine which side wins. Law and Chaos are not always what they seem, and if the wrong decisions are made, the entire ordeal could fail. Remember, one of the wizards WANTS Tsathogga to win. 5. New monsters, new demons, new spells, and new rules for various aspects of play. 6. The Tower of Bells. This dungeon is the result of the workshop Bill ran at PaizoCon 2013, where the participants assisted him in building an old-school dungeon. Visit the tower and discover the secrets of the “artist” within. Beware: those entering may never come out!

Cover of Ignorance is Bliss - Adventure 2: What Lies Beyond Reason Adventure Path (Pathfinder)
Ignorance is Bliss - Adventure 2: What Lies Beyond Reason Adventure Path (Pathfinder)
Pathfinder
Levels 4–5
57 pages
0  0

Sometimes its better not to know... Citizens are turning up in the city in catatonic states, alive but devoid of personality. Are they the victims of an illness or disease, or is there something more sinister at work? Encountering one of these poor souls, the characters are drawn into an investigation of politics and treachery, seedy underworld dealings and rooftop chases, culminating in a fiery conclusion. Can they discover the cause of this epidemic before it’s too late?

Cover of Tears at Bitter Manor
Tears at Bitter Manor
Pathfinder
Level 5
64 pages
0  0

Bleak days have come to the Taldan city of Cassomir and nearby settlements, with a wave of depression and rage sparking horrific acts of violence. When retired adventurer Taergan Flinn doesn’t show up to meet with his old companions, the PCs are called upon to investigate, leading them into a swirling maelstrom of horror and tragedy.

Cover of Risen from the Sands
Risen from the Sands
Pathfinder
Level 3
16 pages
0  0

The deserts of Osirion—land of pharaohs and ancient tombs—hide not just untold wonders, but also unspeakable dangers. When the vast sand dunes part to reveal the ancient pyramid of the legendary Pharaoh of Sphinxes, glory seekers from across many nations race toward it, each fighting to be the first to claim its wonders. But the storied pharaoh doesn't rest quietly within this monument, and his tomb was designed to slaughter any who would dare trespass.

Cover of Cult Of The Bloody Pumpkin
Cult Of The Bloody Pumpkin
Pathfinder
Level 6
2 pages
0  0

The autumn wind whistles and blows through the branches of now barren trees. In the light of the harvest moon, orange and red leaves can be seen dancing through the streets; a tell-tale sign of winter’s approach and summer’s end. As the party leaves the local tavern to make their way to the inn of this small village, they have chosen to stop at for the night, they hear strange chants originating beyond some thick bushes to the south of the village. Jet black clouds begin to form and swirl above what appears to be firelight in the distance, and a woman’s scream echoes out, pleading for mercy…

Cover of Pathfinder Adventure Path #44: Trial of the Beast (Carrion Crown 2 of 6)
Pathfinder Adventure Path #44: Trial of the Beast (Carrion Crown 2 of 6)
Pathfinder
Level 4
100 pages
1  0

Evil Stitched to Evil The rampaging abomination known as the Beast of Lepidstadt has been captured! Yet rather than destroy the monster for its countless murders and untold crimes, the city council demands the creature receive a fair trial. Upon traveling to Lepidstadt, the adventurers find themselves caught up in the anger and investigations surrounding the Beast’s judgment. Soon it’s up to them to discover whether the legendary monster is truly a killer or merely the instrument of some greater evil—and either way, whether it’s too dangerous to be allowed to survive. This volume of Pathfinder Adventure Path continues the Carrion Crown Adventure Path and includes: • “Trial of the Beast,” a Pathfinder RPG adventure for 4th-level characters, by Richard Pett. • An investigation into the secret society called the Esoteric Order of the Palatine Eye, by Brandon Hodge. • Revelations on the faith of Pharasma, goddess of birth, death, and fate, by Sean K Reynolds. • Terror upon terror for Laurel Cylphra in the Pathfinder’s Journal, by F. Wesley Schneider. • Four exciting and deadly new monsters, by Rob McCreary, Patrick Renie, and Sean K Reynolds.

The Fall of Fairhaven
Pathfinder
Levels 4–5
29 pages
0  0

A free adventure for the Pathfinder RPG, focusing upon a city ravaged by a natural disaster and besieged on all sides. Party levels 4-5 will face off against a half-dragon, half-demon overlord known as Ymial, a demonic seductress, goblin warbands, and drow slavers beneath the ground all while trying to discover the secrets of the city of Fairhaven. Works well for players who are looking to visit a large town and face off in a high-stakes conflict even at low levels. Includes lots of details on the town, from rumors to residents.

Cover of Down the Blighted Path
Down the Blighted Path
Pathfinder
Level 5
64 pages
0  0

More than a hundred years ago, Delbera Axebringer—a mighty warrior and dwarven leader—slew the necromancer Audalot Karexin, but spared his young apprentice Zohir. In the ensuing decades, the bitter survivor brooded and plotted her revenge. Now, descendants of the Axebringer clan are vanishing, dragged screaming into the darkness by the animated bodies of their fallen kin. The Axebringers and their hometown of Davarn need heroes to break this family curse. What mysteries lie sealed within Delbera Axebringer’s ancient abandoned fortress? And what challenges lurk along the Blighted Path winding through the Darklands beneath Golarion’s surface? Down the Blighted Path is a deluxe adventure for 5th-level characters, and includes 64 action-packed pages of exciting battles, supernatural mysteries, and monstrous foes, plus a gorgeous double-sided poster map featuring an overview of the dwarven trading post of Davarn and a miniatures-scale battlemap! The author of this adventure, Monica Marlowe, was the winner of the 2015 RPG Superstar contest, in which hundreds of unpublished authors competed or the chance to write a Pathfinder Module. In addition to her adventure, this book contains a host of new monsters and magic items designed by the contest’s runners-up. Players can expect to reach 7th level upon completion of this adventure—if they can survive its deadly haunts, Darklands horrors, and furious villains both living and undead!

Cover of Slaughter at Splinterfang Gorge
Slaughter at Splinterfang Gorge
Pathfinder
Levels 4–6
72 pages
0  0

Many years ago a brutal bugbear chieftain united the goblinoid tribes of the Meirlara Forest and nearly wiped out all traces of the elves there within. A stroke of chance fate turned the tide and the dreaded bugbear warlord Spragnokk was defeated. His loyal kin hid his body away in a sealed chamber and then the world forgot about Spragnokk... until now. Now his bloodline continues, and they have plans to resurrect their fallen "great chieftain," to bring ruin and revenge upon the elves that handed them defeat decades past. The goblinoid tribes have once more been gathered, and their bloody revenge is imminent, except fate has yet once more placed new champions to stand in their way. They just don't realize it yet.

Cover of The Gauntlet (Pathfinder)
The Gauntlet (Pathfinder)
Pathfinder
Level 8
16 pages
0  0

While the lives of most Pathfinder Society field agents is brutal and short, some rise to prominence, drawing the attention of the Decemvirate. These lucky agents are invited to a little known siege castle outside Absalom where they are asked to test their mettle. Those who succeed get their choice of prestigious missions, whereas those who fail are rarely heard from again. The players are run through an arena-style dungeon, faced with monsters, traps, and puzzles.

Cover of In Search of the Sun Blade
In Search of the Sun Blade
Pathfinder
Levels 12–13
9 pages
0  0

In Search of the Sunblade is an adventure that's designed to allow a group of Pathfinder Roleplaying Game characters to jump directly into the Starfinder Roleplaying Game. While this adventure is written using the Pathfinder Roleplaying Game ruleset, it makes mention of certain rules that are exclusive to the Starfinder Roleplaying Game. In the wake of a dark Necromancer’s assault, wherein all life was destroyed or corrupted in the lands under his control, the guardian Diviners have become desperate and seek the PCs help in a final ploy to defeat the Necromancer. When a bright ball of fire streaked a flame across the sky, directly into the Necromancer’s domain not three days past, the Diviners saw just one phrase: “Otherworldiness binds the iron that embraces the light of stars, resting where majestic Life-to-Death did go.” The Diviners sense an energy deep within the blasted forest, an energy that may be the legendary sun blade, a weapon capable of defeating the Necromancer. What the Diviners sense is the downed aeon starship Tähtihohde. Warred over by the ship’s inhabitants and assaulted by the Necromancer’s minions, the ship is controlled now by a clan of svartálfar who are attempting to repair the ship. Following the Diviner’s instructions, the PCs discover a curved metal trapdoor in the middle of the dark forest. Opening it reveals stairs, 30 feet wide, leading down into a metal-lined corridor dimly lit from glowing floor runners.

Cover of Pathfinder Adventure Path #82: Secrets of the Sphinx (Mummy’s Mask 4 of 6)
Pathfinder Adventure Path #82: Secrets of the Sphinx (Mummy’s Mask 4 of 6)
Pathfinder
Level 10
96 pages
0  0

Deep in the Osirian desert stands the blank-faced monument known as the Sightless Sphinx. In search of the stolen mummy of Chisisek, the architect of the flying tomb of the Sky Pharaoh Hakotep I, the heroes track the cult of the Forgotten Pharaoh to its secret headquarters inside the sphinx. There they must face monstrous mercenaries and servants of the demon lord Areshkagal before finally confronting the masked cultists and their leader, the Forgotten Pharaoh, who has been possessed by a fragment of Hakotep’s soul. This volume of Pathfinder Adventure Path continues the Mummy’s Mask Adventure Path and includes: - "Secrets of the Sphinx,” a Pathfinder adventure for 10th-level characters, by Amber E. Scott. - An exploration of the sinister world of curses, by Russ Taylor. - Two exciting additional encounters in Osirion’s wastes, by Greg A. Vaughan. - Reptilian rage and unexpected rescue in the Pathfinder’s Journal, by Amber E. Scott. - Five new monsters to challenge player characters, by Michael Kortes, David Schwartz, and Larry Wilhelm.

Cover of Pathfinder Adventure Path #74: Sword of Valor (Wrath of the Righteous 2 of 6)
Pathfinder Adventure Path #74: Sword of Valor (Wrath of the Righteous 2 of 6)
Pathfinder
Level 6
92 pages
0  0

The Wrath of the Righteous Adventure Path continues with “Sword of Valor,” by RPG Superstar Neil Spicer. The PCs, now invested with righteous mythic power, are poised to become the greatest heroes of this seemingly endless war against the demons of the Worldwound… provided they can succeed at their first mission. The citadel city of Drezen was once a symbol of the First Crusade’s triumph against the Worldwound, yet when a larger horde of demons attacked, they shattered Drezen’s defenses and captured both the citadel and the crusaders’ symbol of power. Can the PCs help lead an army north to reclaim Drezen and recover this potent relic, or are they marching their comrades and followers to a gruesome demise?

Cover of Pathfinder Adventure Path #108: Hell Comes to Westcrown (Hell's Vengeance 6 of 6)
Pathfinder Adventure Path #108: Hell Comes to Westcrown (Hell's Vengeance 6 of 6)
Pathfinder
Level 15
96 pages
0  0

Cheliax's largest city, Westcrown, has fallen to the Glorious Reclamation, and the evil adventurers are sent to reclaim the metropolis in the name of House Thrune. Armed with the legendary weapon they created from a gold dragon's head, the nefarious characters confront the Glorious Reclamation's forces and break its siege of a nearby Hellknight citadel. Once the army is defeated, the villains enter Westcrown, where they must undermine the chivalrous knights' rule of the city. Finally, they face the founder and Lord Marshal of the Glorious Reclamation to end the rebellion and restore the Thrice-Damned House of Thrune's rule over the empire of Cheliax.

Cover of Pathfinder Adventure Path #33: The Varnhold Vanishing (Kingmaker 3 of 6)
Pathfinder Adventure Path #33: The Varnhold Vanishing (Kingmaker 3 of 6)
Pathfinder
Levels 6–7
100 pages
0  0

The Stolen Lands consume many wanderers—the perils of its rugged wildernesses and hidden mysteries prey upon even the wariest of travelers. Founded upon one of the most savage frontiers, the colony of Varnhold defied the many dangers of this harsh region. At least, it did until all the residents of the fledgling community completely disappeared. Now it falls to the PCs to discover what became of their eastern neighbor, a secret steeped in generations-old hatreds and the mysteries of an empire long crumbled to dust. Can they uncover the terrible secret behind this shocking disappearance before the same calamity befalls their own land?