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Cover of The Red Prophet Rises
The Red Prophet Rises
AD&D
Levels 3–5
39 pages
0

Trouble stirs in the Borderlands. Khazra, Red Prophet of the Bull God, has united the fractious People of the Bull and proclaimed the promised time is nigh. The Bull God demands blood! Fanatics raid the outlying villages, farmsteads and towns for sacrifices. None are safe! Unbeknownst to Khazra, a power older than man stirs under the earth, fed by the blood of sacrifice. Can a band of unlikely heroes prevail where all before them have failed? Are they brave enough to face not just the minions of the Red Prophet, but the eldritch terror of the Obelisk that Thirsts? The land will suffer terrors lost to time--unless heroes step up and answer the call! A module for 3-6 characters of levels 3-5. This adventure includes a situation for a 4th level paladin to find their mount. The adventure includes new spells, monsters, and magic items.

Cover of MHI - 11 Frito's Three Labors
MHI - 11 Frito's Three Labors
5th Edition
13 pages
0

You have been sent to be an envoy for your country to a desert nation recently created. The area is known as a bandit haven and the new ruler ascended due to his overthrow of the others. As you open dialogue, Frito, the new leader, is willing to accept a trade agreement if the party resolves a few renegade issues for him. Designed for four, fourth level PCs!

Cover of Parallel Dungeons
Parallel Dungeons
OSR
Levels 3–4
8 pages
0

Three dungeons in one! The party is given a "dimension shifting device" and sets out to explore a 15-area cave, simultaneously occupied by the DEMON CORSAIRS, the remnants of an ASTEROID MINING OPERATION, and the MONASTERY OF TRANQUILITY & TRANSCENDENCE! The three dungeons are presented in three columns, so when the characters shift from one dimension into another, it's easy to find the corresponding area description. For use with old-school or OSR RPG systems. Recommended for character levels 3-4. Published by Eldritch Fields.

Cover of FN3 - Warrens of the Trog King
FN3 - Warrens of the Trog King
AD&D
Levels 3–5
11 pages
0

Local farmers have been coming into Feastelburg recently recounting harrowing stories of a growing number of attacks upon the land. Farmers and travelers have decidedly noted that the creatures causing the problems are troglodytes. The creatures seem to be becoming bolder in their attacks as initially they were at night under cover of darkness. The last several attacks have occurred during daylight and the recent reports have included chasing down and murdering farmers and pilgrims alike. Several farms have been put to the torch and it has the town on edge.

Cover of Rise of the Redscales
Rise of the Redscales
5th Edition
Level 4
20 pages
0

Two feuding kobold tribes have been left alone in their dragon queen's lair. Without supervision, surrounded by the wealth of nations and piles of magical artifacts. How long before things devolve into utter chaos? Set inside an enormous dragon's lair, the adventure allows players to take control of the best and brightest among the kobold tribe known as the Redscales. Their entire lives they have been the Dragon Queen's minions and her lair's caretakers. But the Dragon Queen has been gone for some time now and an ancient feud with another kobold tribe (the Bluescales) is about to be a rekindled. And the trap- and treasure-filled lair is to become their battleground. The gameplay is a mix of roleplaying, involving some tough moral choices (well, tough for kobolds), solving puzzles and wacky combat with kobolds wielding powerful ancient artifacts. There is an abundance of magic items, specially chosen for their potential to lead to hilarious situations.

Cover of The Snow Stalkers
The Snow Stalkers
5th Edition
Level 5
18 pages
0

When the members of The Red Drakes adventuring party go missing with precious cargo, it's up to the characters to find them before a blizzard hits. Can the group survive the grisly revelations waiting for them in the remote peaks of Frostfall Pass? The Snow Stalkers is an ice-cold horror adventure for 5th-level characters. It's a one-shot that takes about 3-5 hours to complete and includes: -A race against a deadly blizzard and abominable enemies -Three new monsters that relentlessly stalk the characters -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops

Cover of The Trouble With Mylvin Wimbly
The Trouble With Mylvin Wimbly
BECMI
Levels 1–3
6 pages
0

The enemy you hunt may not be the enemy you find. A midnight encounter with a halfling guerilla and a vengeful magic-user. Pgs. 33-38

Greger's Grotto
5th Edition
Level 1
52 pages
0

Greger’s Grotto is a community of pirates and other criminals, hidden away on a desolate coastline. The players are slaves sold to the Grotto’s owning family and used for manual labour and bloodsport in the arena. In this adventure, the players will need to: * survive harsh prison conditions, including the rivalry between prisoner factions: human, orc, goblin and hobgoblin * fight in arena battles against prisoners and beasts, often with strange twists to entertain the crowd * explore small mini-dungeons attached to the prisoners’ caverns * ultimately escape; whether by force, alliance with fellow prisoners, stealth, cunning or any combination of these Features of this adventure: * Pay-what-you-want (even nothing). * Illustrated with art by Setvasai. * Designed to fit into most campaign worlds. * Simulationist or story-driven: includes information for both. Use random rolls to determine what happens when, or take inspiration from various story hooks. (Or do both.) * 11 unique NPCs, including members of the Grotto’s owning family and leader of the prisoner factions. * Full maps of the Grotto, its arena and prisoner caverns, totalling over 40 rooms.

Cover of Dungeon Crawl Classics #81: The One Who Watches From Below
Dungeon Crawl Classics #81: The One Who Watches From Below
Dungeon Crawl Classics RPG
Level 1
24 pages
0

The rumors are true! The secret cave of the mystics holds a hoard of treasure vast enough to buy the kingdom seven times over. Gold coins piled as high as snow banks! Gleaming swords and jewel-encrusted wands crackling with arcane energy! Precious gems as large as your fist! The only thing standing between your present circumstances and a life of fabulous wealth is a pesky, slumbering elder god with a penchant for consuming entire worlds, an endless army of vat-grown hybrid monstrosities, a veritable tidal wave of disembodied eyes with awesome powers, giant acid worms, and a curse with the power to rip the still-living eyes from your skull. Do you have the mettle to stare down a god or will your eyes forever adorn the vault of The One Who Watches From Below? The winner of the Mystery Map Adventure Design Competition! In June 2012, Goodman Games sponsored a special adventure design competition. Our Free RPG Day 2012 adventure module included an incomplete adventure map. Readers could complete the map, send in their associated ­adventure proposal, and compete for a $1,000 contract to write that adventure. A panel of distinguished judges read the flood of proposals, and finally whittled the field down to a handful of contenders. After lengthy debate, a winner was chosen. This adventure is the winner of the Mystery Map Adventure Design Competition. There were many great submissions to the competition, but Jobe Bittman’s stood out above them all. This adventure has a strong Appendix N theme, unique encounters that your players will remember for a long time, many highly visual scenes that will stand out in your players’ minds, and some terrific twists and turns. It also features one of the most creative player handouts you have ever seen. Prepare for a very fun time. We think you’ll enjoy this adventure as much as we did.

Cover of DC-POA-JL01 Horror Beneath the Frost
DC-POA-JL01 Horror Beneath the Frost
5th Edition
Levels 5–10
25 pages
0

Avalanches are hardly news in Icewind Dale. The frequency to which it is occurring, however, defies logic. What is the cause of this strange phenomenon? What horrors could have unleashed such force of nature with such reckless abandon? Horror Beneath the Frost is a slasher horror adventure set in Icewind Dale, deep within the Reghed Glacier. It features yetis, mind flayers and a boneclaw! The adventure is designed to be easily dropped into: • Any homebrew campaign where avalanches occur. • Icewind Dale: Rime of the Frostmaiden campaign. • Plague of Ancients Seasonal Campaign for the Adventurers League (AL) organized play program. Inside you will find: • A slasher horror adventure optimized for five characters with an average party level (APL) of 8. • Scaling advice for three to seven 5th to 10th level characters. • A printer-friendly version of the adventure. • 4 digital maps importable to Roll20, Foundry VTT and your VTT of choice. Includes gridded, grid-less and printer friendly versions of the maps. • D&D Adventurers League compatible adventure (Dungeon Seed: This Seems Familiar | DC-POA-JL01)

Cover of Veratrem's Tribal Siege
Veratrem's Tribal Siege
5th Edition
Levels 5–8
33 pages
0

Fight off an ambitious young green dragon in this expansion for Storm King's Thunder! This adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It will bring your party to Wealdham, a small town located in the Westwood. There, they will face off with Veratrem, a young green dragon that has taken control of a local kobold tribe. If the adventurers think they can easily take the weak creatures, they have a surprise coming to them... Veratrem's Tribal Siege is a 5-8 hour adventure for Tier 2 Characters (optimized for APL 6). It has enough material for 1-2 full sessions, depending on how thorough your party is. Alternatively, Veratrem's Tribal Siege works very well as a standalone adventure for players who are not familiar with Storm King's Thunder at all.

Cover of Death in the Dark - A Tome of Foes Adventure
Death in the Dark - A Tome of Foes Adventure
5th Edition
Levels 8–10
14 pages
0

A shadow hangs over the dark and dreary town of Squill. Townsfolk are being murdered in their beds without any explanation and the local graveyard has become a dangerous, haunted place. Consumed by fear, the men and women of Squill have begun casting evil glances at a young orphan boy. The victims, it seems, all had links to the lonely child, and none of them were good. A local priestess, however, wonders if the heart of the darkness consuming the town lies in a necromancer slain nearby only a few months ago...

Cover of Never Say Die
Never Say Die
4th Edition
Levels 4–6
13 pages
0

"Gnolls have captured the heroes! After stripping the characters of all equipment except their armor and clothing, the gnolls drag them to an expansive briar maze known as the Twisted Thickets and set them loose. Then, armed to the teeth, the gnolls hunt down their prey. The characters must survive the hunt and outwit their pursuers. After dealing with the gnoll hunters, the heroes can try to reclaim their lost equipment and exact revenge on the tribe, which lairs in the caves beneath Dead Gnoll’s Eye Socket."

Cover of F15 - Caverns of the Dorgel Mountains
F15 - Caverns of the Dorgel Mountains
AD&D
Levels 7–9
29 pages
0

Caverns of the Dorgel Mountains is/was the finale in Filbar series. It features Lexicon Meridius the Ancient Red Dragon and scourge of the Dwarf Lords (F4 & F5). This large adventure represents how I look at the difficulty of taking on the deadliest dragon of the Prime Material plane. Will your party return to the Halls of the Dwarf Lords to help aid them one more time?

Cover of Dungeon Crawl Classics #4: Bloody Jack’s Gold
Dungeon Crawl Classics #4: Bloody Jack’s Gold
3.5 Edition
Levels 10–12
32 pages
0

In this all-new adventure, the characters acquire a treasure map tattooed on tanned human skin. It shows the location of famed pirate Bloody Jack’s last haul, where hundreds of thousands of gold coins lie waiting to be taken. But exploring his long-abandoned island hideaway isn’t as easy as it first seems. Bloody Jack didn’t leave his treasure unguarded — and the best way to keep the undead legions well-stocked is to lure treasure-hunters to their death…

Cover of Bloody Mad
Bloody Mad
5th Edition
Level 5
30 pages
0

The sleepy little town of Scharokhova has gone from dreary to depressing and dangerous. Shortly after a strange man in a hooded cloak came to town one evening, visiting the posh manor home of the local noble family, the Petrovas, a fog descended upon the valley where the town lies. What’s more, all manners of beasts, from rats to bats to wolves, are attacking the townsfolk, or destroying their supplies. And that fog! Anyone that tries to leave escape the town through the fog finds their mind too addled to make it through. And those that made it the furthest were set upon by beasts, beasts that seemed to try to keep the villagers from leaving town. Now, the townsfolk’s only hope rests with a group of outsiders who made it to the village through the mist, and now find themselves stuck in town, just like the residents have been. Eliminate the beasts threatening the townsfolk! Explore Petrova Manor and discover the secret that has caused this curse to descend upon Scharokhova! Finally, free the town from the grip of evil, and perhaps even bring Gorak, the last of the Petrova line, back from darkness into the light!

Cover of Madness in Freeport
Madness in Freeport
3.5 Edition
Levels 4–6
72 pages
0

Madness in Freeport, the final part of the Freeport Trilogy, details the final confrontation between the PCs, the Brotherhood of the Yellow Sign, and Sea Lord Milton Drac. In Part One, the Drac invites the PCs to the Grand Lighthouse Ball. Careful investigation can reveal the secret purpose of the lighthouse. In Parts Two and Three, the PCs must recover a powerful artifact to thwart the Brotherhood's plans. They must pass through an infamous pirate's hidden caves, then search a sunken temple of the serpent god Yig. In Part Four, the heroes must enter the Grand Lighthouse, AKA Milton's Folly, in a race against time to stop the Brotherhood's world-shaking master plan from coming to fruition. (Bibliographic note: This adventure was originally written for v.3.0, and later updated to the v.3.5 rules. The revised versions of Death, Terror, and Madness in Freeport were reprinted in an omnibus edition, along with two shorter filler adventures, as The Freeport Edition: Five Year Anniversary Edition.)

Cover of B1-9 In Search of Adventure
B1-9 In Search of Adventure
BECMI
Levels 1–3
160 pages
0

THRESHOLD! The northernmost town in the Duchy - and your last stop before your adventures begin. Threshold, the gateway to mysterious castles, lost temples, deadly caves and caverns. You have heard the stories and legends, now you wish to see for yourself. This product provides a complete campaign adventure that will take beginning characters from 1st all the way to 3rd level and possibly beyond, drawn from the first nine modules of the B-series adventures. See individual adventure entries for Boss, Common Monster and Items lists. TSR 9190

The Second Black Dawn
5th Edition
Levels 1–5
55 pages
0

Hi! I am pleased to present the official English-language release of the Italian best-selling adventure: La Seconda Alba Nera – The Second Black Dawn! If anyone is looking for a good starter adventure for 5th edition but wants something a bit grittier and darker may I recommend it. The Second Black Dawn is coming ... The king is missing. Hordes of undead spread across the kingdom like a plague. Outlaws attack and pillage defenseless villages. A party of adventurers is called upon to explore the region and investigate the mysterious disappearance of the king. Main Features: - A compelling, dark adventure estimated to last over 30 hours of gameplay and bring the characters from 1st to 5th level. - Five new monsters and one new weapon - Random encounters designed specifically to integrate with the tone of the adventure. - A list of music suitable for use as a soundtrack to accompany the adventure, to engage the players and emphasize the adventure's atmosphere. - Four pre-generated characters usable for the adventure. - Hypertext links in both the index and the text and bookmarks included. - An optimized PDF also available in a printer-friendly version. Find out what is bringing the kingdom to its knees... before it’s too late! Thanks to Marco Fossati for the translation and Simon Collins for the English-language editing. Any questions, please ask!

Cover of Visions of the Vault: One Page Dungeons: Den of Wolves
Visions of the Vault: One Page Dungeons: Den of Wolves
5th Edition
Levels 1–9
1 pages
0

A druid dwells in the heart of the forest, running its shadowed paths as both man and wolf. As civilization encroached on his ancient forest, he retreated deeper into its depths, spending more time as a wolf and less as a man. He took refuge in a dark cave and the last traces of his humanity disappeared, leaving only the beast. Published by Arcana Games.