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636 adventures found
Kingdom of the Blind - Episode One: Noise and Motion
3rd Edition
Level 8
3 pages
0

Kingdom of the Blind is a short adventure for four 8th-level characters. The adventure is set in a minor duchy that is fairly removed from the ruler of the land. As a result, trouble can brew in the land and the king would not know immediately. About three years ago, a medusa, Zhanna Serpentlock, began systematically turning every person in Duke Jellhyn Fedorel's (N male human Ari5) duchy to stone. After losing many peasants to the medusa, Jellhyn attempted to placate her. He offered her his second son, Dephyl, for a husband. Duke Jellhyn and his family had always been rather tense and uncomfortable around Dephyl anyway due to the fact that Dephyl had lost an eye in a freak magical explosion as a boy. Zhanna accepted the marriage, and though Dephyl didn't really care for his family due to how they treated him, he was also less than happy with the arrangement. A year ago, Zhanna appeared at Fedorel's citadel again. She claimed that Dephyl had been untrue and that she had turned him to stone for his adultery. Throwing Dephyl's stone head down in the courtyard of the citadel, she swore vengeance on all Fedorels for his betrayal. Duke Fedorel and his household fled the citadel. Rather than give chase, Zhanna took up residence there and began ruling the duchy as the sole remaining Fedorel family member. Jellhyn and his family have lived in exile for a year. This is what the PCs can learn, but more is going on. As it turns out, Dephyl is alive and quite happy with his marriage. Zhanna is not repulsed by his disfigurement as his family was, and Dephyl's missing eye is something of an asset in the relationship since it lessens his chance of being accidentally petrified by his wife. In the two years of his marriage, he has grown up and gained ambition -- he wants to rule. As a second son (pawned off on a monster), he would never have received the chance. Now, with Zhanna's help, he can rule. However, Dephyl doesn't have the stomach for killing his father and brother. Instead, he and Zhanna plotted to take over the duchy by frightening everyone away. Zhanna carved a stone bust of Dephyl and used it to frighten off the rest of his family. Now Dephyl and Zhanna live happily in the citadel and rule the duchy together, though Dephyl's existence among the living is a secret.

Cover of The Clockwork Queen
The Clockwork Queen
5th Edition
Levels 3–5
21 pages
0

The Clockwork Queen and the Dame of Dirt have been fierce rivals for years--but a brazen abduction sees the situation escalate dangerously. To put matters right, the party must scale an ever-changing clockwork tower full of weird magic and mechanical mayhem, and attempt a daring rescue!

Cover of DDEX03-02 Shackles of Blood
DDEX03-02 Shackles of Blood
5th Edition
Levels 1–4
34 pages
0

The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers. A four-hour adventure for 1st-4th level characters.

Cover of The Rose of Midnight
The Rose of Midnight
AD&D
Level 7
16 pages
0

This adventure takes the heroes to the Nightmare Lands in search of an item that can destroy night terror, Mandalain. This item, called the rose of midnight, is the night terror's one true weakness and the means for ending the curse hanging over the Clinic for the Mentally Distressed. Adventure IV: The Rose of Midnight From Book Three: Nightmare Lands: https://www.adventurelookup.com/adventures/the-nightmare-lands TSR 1124

Cover of RC5 - Secrets of Bibliotheca
RC5 - Secrets of Bibliotheca
AD&D
Level 5
29 pages
0

In part two of the Rock Con scenario, our group of heroes heads towards Bibliotheca. This urban adventure has a variety of encounters unique to the city setting. Can the group uncover the missing books?

Cover of The Felicity Triskelion
The Felicity Triskelion
5th Edition
Levels 3–4
20 pages
0

Peren, a guildless Devkarin collector of obscure relics has gone missing. The elf of shadow is in deep debt to the Orzhov as well as to the Rakdos performer, Ophyira. To discover Peren’s fate the party must descend into the Undercity of District Four, within the territory of the Golgari Swarm. Continuing the story which began with Off to a Weird Start, and picking up where The Palace of Pain’s Pleasures left off, this adventure is designed to be part of an ongoing campaign. For Dungeon Masters who wish to incorporate The Felicity Triskelion independently from the ongoing story, 10 Adventure Hooks (one for each guild) are included, giving The Felicity Triskelion flexibility for one-shot play or for inclusion in your own campaign!

Cover of NQ8 - Quandary in the Mines
NQ8 - Quandary in the Mines
5th Edition
Levels 6–8
22 pages
0

With your past exploits being noticed the acting ruler of Dilad has requested your presence. An envoy of the leader has met with you and asked you to investigate a growing issue. The city of Acre is in a large scale building operation but limestone from the quarry has stopped coming. Delays will be costly and the party has been asked to go to Fecknic and discover what the problem is. You can’t really disappoint the top dog of the nation can you?

Cover of Kidnap the Archpriest
Kidnap the Archpriest
OSR
Levels 1–2
54 pages
0

The Archpriest, leader of the Church, has defied a summons to the Immortal Capital. You have been chosen to retrieve the recalcitrant pontiff. Kidnap the Archpriest is designed to be an implicit tutorial for diplomacy, stealth, theft, bluffing, and cunning. It is a system-less, setting-less heist module featuring: a city (with a map) a fortress (with interior and exterior maps) two hectic days and nights a guide to designing your own heists. glorious black and white art by Luka Rejec scheming cardinals, frantic servants, and secret plots By the author of the CoinsandScrolls blog and Tomb of the Serpent Kings.

Cover of Trouble in Waterdeep
Trouble in Waterdeep
5th Edition
Levels 1–3
21 pages
0

The plague-stricken Copper District of Waterdeep's Southern Ward needs your help. What is causing the plague? Can it be stopped? Are you the right person for the job? Published by Arcana Games.

Cover of Bridge of Fallen Men
Bridge of Fallen Men
5th Edition
Levels 3–4
52 pages
0

Nightmares that kill, a mysterious thief that only steals knick-knacks, tales of a huge beast terrorising fisherfolk, an inn with disappearing guests, discoveries of hidden magic portals and rumours of an assassin at large: None of these things are enough to stop the ever-flowing tide of traders and travellers crossing the Bridge of Fallen Men, but its protectors - Cormyr's Purple Dragons - are short on time, and courage... ...will adventurers answer the call?

Cover of Fires of Dis
Fires of Dis
AD&D
Levels 5–9
74 pages
0

In the Outer Planes, a holy sword can be a fiend's best friend, especially when the owner wants it back? Sneaking into the second layer of foul Bagtor ain't easy, but with a little help from the right high-up men, it can be done. 'Course, exactly who the right high-up men are can give a basher pause, so it's often best not to ask. But there's a sword to be found, and bloods needed to find it. Truth is, those who don't end up lost are sure to find out that no good deed goes unpunished! Fires of Dis is a Planescape adventure for four to six characters of 5th to 9th levels. From Sigil, the City of Doors, the heroes plunge head-first into a dangerous journey across the Outer Planes. Their quest for a stolen sword leads them to the hostile gate-town or Ribcage, the treacherous plane of Baator, and the disciplined burg of Fortitiude - a gate-town teetering between two planes, just waiting for something to tip the scales. Your player characters need wits as keen as their steel to brave the fires of Dis and survive!

Cover of A Wyvern's Return
A Wyvern's Return
5th Edition
Levels 3–4
12 pages
0

Whilst spending time in Doorstep, the settlement that has grown up around the gates of Gauntlgrym, the town is attacked by an overwhelming force of orcs and you are pushed back into the city. You and your companions are offered an opportunity to escape the mountain through the trap laden, kobold infested, Red Wing Warrens and get help for the besieged city.

Cover of Challenge of Champions
Challenge of Champions
AD&D
Levels 1–20
14 pages
0

Step right up ... You too can be a contestant on … Adventuring Gladiators? A set of challenges meant to test the resolve of the party. Pgs. 32-45

Cover of Tiny Weird Adventures: Urban Edition
Tiny Weird Adventures: Urban Edition
5th Edition
Levels 1–3
51 pages
0

Short adventures and persistent random encounters to shake up the streets of your city! Tiny Weird Adventures: Urban Edition is a collection of short Tier 1 adventures to be used in conjunction with the Fifth Edition of the most popular fantasy RPG of recent times, easily adaptable to your medieval fantasy game of choice. You will get 6 urban-themed adventures to enhance your game with stories of exploration and intrigue around a big city. Each adventure describes short-lived events that can range from a short random encounter to a one-shot adventure. Each adventure has its own Weird Rumors and Unfolded Paths that will help you expand your campaign in new directions. Content 6 Tiny Weird Adventures! The Creepy Handshake: In the midst of a major crime wave, adventurers are hired to find a lost "pet". His identity, however, is somewhat peculiar... The Trickster Sword: In the big city, not all that glitters is gold: play this adventure to meet a magical weapon from another world. Vengeful Trash: What happens when a faith man loses patience? The gods aid him, of course! Help maintain order in the city or face the weirdest kind of creature ever seen! Sick City: Living behind the great walls of a big city may seem safe, but what if the real danger comes from within? There is no time for quarantine: cure the curse that falls on the population or go insane forever! A Love Supreme: After an unresolved event, two souls separate. Is every form of love valid? Play to find out! The Mug Mystery: In a newly opened tavern, a picture of a bald dwarf holding a mug is getting everyone’s hair up. Appendix with tables to generate NPCs instantly! A multitude of names of various types: human (male, female and neutral), elven, dwarf, dragonborn, orc, and surname for Halflings. Additional rules to give your NPCs more color, granting them Desires and Personalities. Quick custom NPCs creation according to its stat block: generate specific Personalities and dDesires for your guards, thieves, and town clerics. 5 new monsters and antagonists! Use the bizarre and smelly Garbage Golem and scare your players with the fury of rot. Add an extra dose of horror to your game with Unraxda, the demon of subterfuge and violence, able to possess and control his victims Meet little Crawly, the best undead rogue in town. Populate your encounters with the Fragile Zombie and give your players the opportunity to make their way across the battlefield by slicing through these weakling monsters! Lopo the Necromancer is the low Tier version of an end-of-campaign boss: perfect for starring in a battle full of evil minions.

Cover of The Great Cockatrice Race!
The Great Cockatrice Race!
5th Edition
Levels 1–3
6 pages
0

Your adventurers are in luck! They are stumbling into the town of Larksville just a day before the Annual Cockatrice Race! This event and the revelries surrounding make up a week of pure entertainment for anyone passing through the area. The town is of medium size with a population close to one thousand, but during their Fall Festival that number is nearly tripled as people from all around flood in. The air is constantly filled with music and the smell of delicious foods. There is a bard in every tavern and a drunk passed out in every street. Most buildings are hanging red, gold, and orange decorations (the official colors of the festival) and anyone wearing those colors receive discounts on goods!

Cover of Hell Comes a' Glittering
Hell Comes a' Glittering
5th Edition
Levels 5–6
3 pages
0

Bodies are turning up in a city (or large town). The organs of the victims appear to have been turned to solid crystal; in a gruesome twist, the hearts of the victims have been carefully removed. The mayor and the guard captain have hit an impasse in their investigation. Agreeing to assist in finding the murderer, the party find themselves under attack by infernal assassins as they follow the clues to a gemcutter's workshop. In this rich and devilish adventure, the party must find and face a murderer and a charming devil.

Cover of UD5 Into the Underdark - Part 5 The Assault on Naakrasad
UD5 Into the Underdark - Part 5 The Assault on Naakrasad
5th Edition
Levels 5–7
26 pages
0

Gyldrith the Great is coming, and she is not happy. How long have you been down in these caves? Days? Weeks? More? Time is hard to track this far underground. And so much has happened since you descended into the tunnels beneath Dhonin’s Lookout. Now, you stand guard at the Great Gate of Naakrasad. Exhausted from your past battles, and your narrow escape from the cat and mouse games of the ancient deep dragon, Gyldrith. You can hear the hoots and hollers of her horde of bloodthirsty minions just beyond the city walls. A battle is coming, a battle against great odds. A battle that will test your mettle like none before. And you wonder if you are up to the task. A massive battle ranging across the small city of Naakrasad in the Underdark. Giant map of the city of Naakrasad with close-up details of the major battle sites in the adventure. Several new monsters, including the vicious Half-Ogre Hound Master and his deadly Hell Hound pets. Unnumbered maps, including the entire city of Naakrasad, to use in your favorite VTT.

Cover of Poisoned Shadows
Poisoned Shadows
4th Edition
Level 8
6 pages
0

The city has been plagued by mysterious nighttime assassinations that leave behind no clues about who might have perpetrated them. Divinations from temple of Ioun adherents suggest the guilty parties can be found under a nearby curio shop. The PCs set off. Beneath the shop waits the Poisoned Shadows Assassins Guild, as well as a greater danger than the party expected. Pgs. 54-59

Cover of Skyfall
Skyfall
5th Edition
Level 7
63 pages
0

Save Sharn from planar catastrophe in the epic thirteenth and final episode of the Across Eberron: Convergence Manifesto adventure path. This three-part adventure is designed for five 7th-level characters. Your party does not need to have played past episodes to enjoy Skyfall, though previous adventures (see below) with the Clifftop Guild will deepen their experience. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure Summary: In this climactic conclusion to Across Eberron: Convergence Manifesto, the adventurers are charged with saving the magical metropolis of Sharn before a vengeful academic can destroy its manifest zone using the convergence of Eberron’s 13 planes. Characters must race across the city’s diverse districts in a battle of wits and weapons, locating artifacts linking the 13 planes and disabling the Convergence Engine before it is too late.

Primordial Children
5th Edition
Levels 1–3
8 pages
0

Thordak, the Cinder King has been destroyed but the city of Emon still reels from his terrible reign. It has been a year and the whole of Tal'dorei thought the threat was over...until the finding of a piece of red leathery, heavy as stone egg is found. A primordial child has survived. Now the council of Tal'dorei seeks help in dealing with this issue in secret before it causes panic. A fan made adventure based on the world of Exandria by Matthew Mercer and seen on Geek & Sundry's Critical Role