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Cover of Flesh Fails
Flesh Fails
5th Edition
Level 11
12 pages
0

Kidnapping and politics as usual? Not so much. Something is different about this job, and you just hope that difference doesn’t get you killed. Contains sexual content.

Cover of Death Ascendant
Death Ascendant
AD&D
Levels 6–8
64 pages
0

Death Is in the Cards The remnants of the Ebon Fold are cutting a deadly path through the Falkovian countryside, draining travelers of their life force and leaving withered corpses in their wake. Hot on their trail you come across the sole survivor of one of these deadly attacks, a young vistani man with an extraordinary skill for fortune-telling. His tarokka deck helps close the gap between you and the assassins. Together you follow the trail through Darkon, the dark domain of the lich lord Azalin, to the city of Nartok. With an Unholy Alliance... Something very strange is happening in Nortok. The killers enter the Temple of the Eternal Order and don't come out. It seems that the state of religion of Darkon is giving succor to these assassins. To make matters more confusing, the Kargat, the domain's secret police, has put aside its feud with the Eternal Order and has a large contingent staying at the temple as well. These three organizations working together bodes ill for the residents of Nartok. ... And Schemes Within Infernal Schemes Great amounts of life energy are being collected for some foul purpose, although no one seems to know what exactly it is. The tarokka cards provide only mysterious glimpses of the future - a future in which a powerful evil sweeps the land and Death walks the world. Can you discover the truth of what is happening in the temple in time to avert the disaster predicted by the cards? Death Ascendant is a full-length adventure that can be run as a stand-alone scenario or as the second part in the Grim Harvest series. It contains a 64-page adventure booklet plus a full-color poster map detailing the Temple of the Eternal Order. TSR 9526

Cover of FT - Walled City of Vandosia
FT - Walled City of Vandosia
5th Edition
Any Level
14 pages
0

Welcome to the seat of power in the Duchy of Starryshade! This large city is where the Archduke Meldor Gantrius IV rules his land. A walled city on the bay, Vandosia is bustling with activity. A busy seaport sits down the road from the fortified city with regional farmers coming into town every day. Many former adventurers call the city home and training guilds are available for those levelling up. While “mostly” safe this city is not without adventure, especially with the massive sewer system below the streets.

Cover of DDEX01-10 Tyranny in Phlan
DDEX01-10 Tyranny in Phlan
5th Edition
Levels 5–10
40 pages
0

The Maimed Virulence has come. The future of the Cinnabar Throne and the lives of the denizens of Phlan are in jeopardy. The Cult of the Dragon rejoices, and the Black Fist is powerless to stop them. How will the factions of the city respond to this threat? Can Phlan be saved this time? Part One of Under Emerald Claws. An adventure for 5th-10th level characters.

Cover of Far2 - Discord at the Docks
Far2 - Discord at the Docks
5th Edition
Levels 1–3
15 pages
0

Far2 – Discord at the Docks is a short adventure based in the city of Phoenix in Fartook. Similar to Far1, this adventure is for low/novice level players. The adventure begins as your ship docks in Phoenix and you and your group debark. The scenario was designed for five players and gives them a variety of small problems to tackle. The PCs were on a delivery mission but mistook a subject on the dock as the intended recipient. The true owner is not pleased at the foul up and demands the party fix it IMMEDIATELY. Part of the inspiration for GenCon 17’s adventure, this scenario gives a number of “inconsequential” encounters that bring depth to urban adventuring!

Cover of Monkey Wrenches
Monkey Wrenches
5th Edition
Level 3
16 pages
0

As iron is eaten away by rust, so the envious are consumed by their own passion. — Antisthenes The destruction of Cyre and creation of the Mournland marked the end of The Last War. Since then, a towering wall of mystic fog has covered what used to be the nation of Cyre. Those who have ventured inside and made it out have spoken of unusual beasts, wild warforged, and other strange occurences. Most stay away. Others dedicate their lives to plundering the mysteries beyond the veil. House Cannith is the House of Making and, despite being split over the destruction of their homeland, they are still very adamant about keeping their monopoly over arcane creations and are very suspicious of anything coming out of the Mournland. Recently, rumours reached the heads of the Cannith South enclave that some scavengers working for the Daask organisation actually captured living spells from inside the Mournland and brought them back to Sharn for study, taming, and who knows what else. Now Cannith employs independent contractors to enter the secret lab, and destroy the research and its future. Another group will hunt down the actual scavengers and eliminate the spells themselves. This adventure takes place in Sharn, the City of Towers, some time before the formation of the independent adventurers organisation by 'The Twelve'. It is an infiltration mission in hostile territory which includes some investigation, maybe a bit of socialising, and some quick dungeon-crawl elements. It is designed for multiple possible endings. In my mind, this adventure is E for Everyone and doesn't contain anything dark, NSFW, or triggering beyond any other standard D&D adventure.

Cover of Cheese Goblins
Cheese Goblins
5th Edition
Level 2
7 pages
0

Deep beneath the streets of a bustling trade town, trouble is brewing—or rather, fermenting. A mischievous band of cheese-obsessed goblins has taken over the sewers, swiping every wheel, wedge, and slice of cheese they can get their sticky fingers on. Their leader? The grotesquely gluttonous Sewer Mermaid, a bloated monstrosity ruling over her rancid dairy domain. This silly, over-the-top dungeon crawl is packed with cheesy hazards, slippery chases, and goblin-fueled chaos. Inspired by the absurd Cheddar Goblin ad from Mandy and a bizarrely captivating sewer mermaid miniature, this adventure is a perfect low-level romp for groups who enjoy laughter alongside their loot. What’s Inside? A lighthearted yet challenging adventure for Level 2 adventurers. Unique enemies, including teleporting Cheese Goblins and a boss who weaponizes rotting dairy. A sewer dungeon filled with traps, puzzles, and absurdly pungent dangers. Multiple adventure hooks for easy integration into your campaign. Perfect for a one-shot or a side quest in any city-based campaign, Cheese Goblins will have your players questioning their dietary choices for years to come. Will your party put an end to the Great Cheese Heist, or will they become just another tale of lost adventurers… swallowed by the stink?

Cover of Siege of Bordrin's Watch
Siege of Bordrin's Watch
4th Edition
Level 3
52 pages
0

“Siege of Bordrin’s Watch” is the sequel to “Rescue at Rivenroar,” continuing the unfolding story of the Scales of War campaign. This adventure features exploration, roleplaying opportunities, and combats in dynamic environments. In this adventure, a new threat looms to the west: A vast horde of orcs and their despicable kin emerge from the barren lands bent on plunder and conquest. While the Elsir Vale and other lands mobilize their meager forces to respond to the danger, a call has gone out to those heroes of the Vale to join forces and help to push back this new evil before it’s too late. Pgs. 4-55

Cover of DDAL08-10 The Skull Square Murders
DDAL08-10 The Skull Square Murders
5th Edition
Levels 5–10
42 pages
0

When Volothamp Geddarm hires you to recover a missing key, you find yourself wrapped up in a series of murders in Lower Skullport. Can you find the killer before they find you? Part One of the Skullport Shakedown trilogy. A Two- to Four-Hour Adventure for Tier 2 Characters. Optimized For: APL 8

Cover of Adventures from the Potbellied Kobold
Adventures from the Potbellied Kobold
5th Edition
Levels 1–9
174 pages
0

Adventures from the Potbellied Kobold provides you with fifteen unique adventures to use as one-shots, additions to your current campaign, or inspiration for a new campaign. We've even included a way to link several of the adventures, allowing you to run a short and quick campaign. The adventures use basic 5E creatures, custom creatures, and several Kobold Press creatures. Each adventure is written for a specific party level, but we've also included suggestions on how to adjust each adventure for a weaker or stronger adventuring party. In addition to fun adventures, you'll also find a few new magic items and NPCs to add to your game.

Cover of The Perfumer's Daughter
The Perfumer's Daughter
5th Edition
Levels 1–18
540 pages
0

When her father goes missing, a young adventurer has no other choice than to gather her friends and head for the city of Loudwater. Soon after she gets swept away in an obscure design threatening to drag the entire region into chaos and war. At the heart of this mystery, lies not only her father, but the long-forgotten history of her once-despised family and a primordial beast influencing events from the shadows, moving her family like pieces on a chess board. Visit www.perfumersdaughter.com for more information. You can also address me directly on The Perfumer's Daughter Q&A on Facebook. All battlemaps and dungeons are free to download for use in digital platforms (such as roll20) on the aforementioned site.

Cover of The Little Runners
The Little Runners
5th Edition
Level 7
21 pages
0

Has a new thieves' guild arisen in town? The signs seem to indicate it. But who are they and where have they set up shop? The PCs have been asked to find the new guild and "persuade" the thieves to direct their attentions away from the Riverine trade coster. It is up to them to decide how. A short urban side adventure for four 7th level player characters. For 5th edition Dungeons and Dragons.

Cover of AT1 The Subtle Revenant
AT1 The Subtle Revenant
AD&D
Levels 5–7
16 pages
0

Join the adventure in the free city of Taux! Written as a narrative piece to help incorporate game play into the shared world anthology series Tales of the Emerald Serpent, this adventure for semi-experienced characters will put you on the run from the most powerful and notorious family in Taux. Can the characters write their own story and join the legends of Black Gate with the help of iconic personas made famous in Tales of the Emerald Serpent and A Knight in the Silk Purse. This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of DSE1 - Dragon's Crown Box Set
DSE1 - Dragon's Crown Box Set
AD&D
Levels 10–13
312 pages
0

Hail, heroes of Tyr! Bravely you have served your adopted city since the day of King Kalak's fall. As slaves and rebels you rose from Kalak's slave pits to claim your freedom from his ancient tyranny. Now that freedom is being threatened once again by an insidious new enemy, one who controls the use of psionics throughout the dying world of Athas! The Dragon's Crown adventure is the exciting climax of the Freedom module series in one final journey of epic proportions, the player characters must defend everything they have worked so hard to build. Seven adventures connected by one great plot take the PC's from the volcanic islands of the Sea of Silt to an ancient wonder hidden in the forests of the Dragon Crown Mountains. The grandest and most ambitious adventure of the Dark Sun game world, Dragon's Crown will provide many hours of exciting play! The previous flip-book modules (Freedom, Road to Urik, Arcane Shadows and Asticlian Gambit), are helpful, but they are not necessary to enjoy Dragon's Crown Dragon's Crown, the first epic adventure for the DARK SUN™ world, takes players to the four corners of Athas, a world without...psionics? Someone, or something, in Athas has seized control of psionics. The magical powers of the sorcerer-kings, the avangion Korgunard, and the Dragon are ebbing rapidly. A tide of evil is blanketing the land and it must be stopped! But first, players must learn the secrets of the Order. This "super module" can be played as one big adventure or as separate scenarios. Contains: Out of the Valley adventure The Road of Fire adventure Dragon's Crown Mountains adventure TSR 2416

Cover of The Plague of Pentapolis
The Plague of Pentapolis
5th Edition
Levels 1–17
341 pages
0

Welcome to Pentapolis, where a wondrous tale of urban adventure is about to unfold. Our story begins with a terrible plague taking hold of the city. The streets are filled with death, the people in confusion, and nothing seems to be helping. Characters are called to aid the city but what starts as a simple mission becomes one that will entangle the characters in a bitter conflict between law, religion, the shady underworld, and ancient powers thought to have been destroyed. The Plague of Pentapolis is a Dungeons & Dragons adventure designed for four to five (though one or two more is ok) characters starting at 1st level. By the end of the story, the characters should be at least 17th level. Additional and earlier levels may be gained by those who are bold enough to seek them.

Cover of DDEX03-09 The Waydown
DDEX03-09 The Waydown
5th Edition
Levels 5–10
36 pages
0

The recent discovery of an entrance to the Underdark has set local leaders on edge. In a display of initiative, the First Lord of Hillsfar has ordered the construction of defensive structures surrounding what locals have begun to call "The Waydown." You have been charged with escorting an emissary back to his home in the Underdark without alerting the Red Plumes.

Cover of Going Once... Going Twice
Going Once... Going Twice
AD&D
Any Level
5 pages
0

Auction fever can empty anyone's pouch of coins. An Arch-Mage is retiring and selling his possessions - and you're at the auction! Pgs. 19-23

Cover of GC18 - Ta-Killya Estate
GC18 - Ta-Killya Estate
5th Edition
Level 4
23 pages
0

In lieu of a monetary reward for their latest adventure, the PCs have been 'gifted' land ownership in the form of a former religious holding on the coast. While the party cannot collect taxes, they can rennovate the building and use it as a base of operations as they adventure around the Katorian Sphere. Best of all, it sits on a vineyard!

Cover of Shimmer of Possibilities
Shimmer of Possibilities
5th Edition
Level 3
16 pages
0

The Director of the precognitive mages puts out a call to the Guilds for assistance in investigating a new threat which would disrupt an upcoming annual celebration along the Transguild Promenade in Precinct Four and cause the deaths of many Ravnican citizens. The Adventurers must find the evidence pointing to the perpetrators and stop the oncoming riot during the celebration in 24hrs. This is a One shot adventure for a group of four, at 3rd level. It could possibly be the first of many other adventures you might run in Ravnica!

Cover of I1 Dwellers of the Forbidden City
I1 Dwellers of the Forbidden City
AD&D
Levels 4–7
28 pages
0

Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors of the unknown and find the Forbidden City! TSR 9046