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592 adventures found
Cover of Funeral Procession
Funeral Procession
3.5 Edition
Levels 1–5
15 pages
0

For months, the brutal serial killer Crimson stalked the streets of Saltmarsh, preying on dozens of men and women. Now the murderer lies dead, but although justice has been done, the danger has not yet passed. A soul as wicked and deprived as Crimson's does not rest quietly, and the local cult of Graz'zt has plans for the coming monstrosity. A D&D adventure for 1st-level characters.

Cover of The Return of the Crown
The Return of the Crown
5th Edition
Level 3
22 pages
0

A mysterious package, a forgotten guild, a lost heir, and an undergoing conspiracy. Unfold Neverwinter’s dark past in this urban-intrigue D&D 5th edition adventure. The characters are called to guard a mysterious package that arrives the city at night. A well-planned robbery and the fact that this package was ordered by Lord Dagult Neverember himself alerts them that, this is not going to be an ordinary task!

Cover of The Queen of Spades
The Queen of Spades
5th Edition
Levels 5–10
77 pages
0

Six murders in a single night! A major city in the Forgotten Realms is rocked by a series of gruesomely bizarre deaths of notable citizens. What mysterious murderer could have slain six people in different corners of the city? Why did the criminal leave a playing card at each scene? Could a high-stakes card game that happened ten years ago explain the goings-on? And, most importantly, is the goddess of misfortune personally involved?

Cover of DDAL08-00 Once in Waterdeep
DDAL08-00 Once in Waterdeep
5th Edition
Levels 1–4
32 pages
0

Who knows why adventurers are drawn together? The lust for gold, a common foe, or the whimsy of fate? Pull up a stool, stoke the hearth, and let YOUR story begin! A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 1.

Cover of The Slumbering Shadow
The Slumbering Shadow
5th Edition
Levels 5–7
116 pages
0

The yuan-ti anathema, Hessatali, calls out to his yuan-ti faithful from his prison in the Abyss. His network of vipers has uncovered the ruins of ancient Ss’tatha’lass and the Fane of Hessatali, a fountain of pure venom that will return the demi-god to life. Above the buried ruins of Ss’tatha’lass, yuan-ti agents have moved to control the politics of Scornubel. The characters fall into a complex yuan-ti plot that spans the breadth of the realm, pits the heroes against the forces of the Abyss, and explores the culture of the yuan-ti.

Cover of AT3 Playing Down the Dawn
AT3 Playing Down the Dawn
AD&D
Levels 5–7
12 pages
0

The tournament of the bloody stones has come to Taux, and the streets are said to run red with the blood of the combatants. Now, amid the crackdowns of the Sturgeons and the secret duels of the three great fencing schools, the heroes must once and for all solve the mystery of the House Vash blood feud. Taking on the guise of foreign swashbucklers, all must brave bloody single combat, pirates, ravenous cursed lowl, and evne magical reverberations from distant Roslof Keep! Complete the Adventures of the Emperald Serpent trilogy with this module. This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of Black Sails Over Freeport
Black Sails Over Freeport
3rd Edition
Level 6
256 pages
0

Freeport's in crisis, as war breaks out on the high seas and orcs riot in the streets. A map promises the biggest haul of booty in history, but nothing is as it seems. Buried with that treasure is a terrifying evil Freeport thought banished forever. Black Sails Over Freeport, the first mega-adventure for the award-winning pirate city, is filled with enough swashbuckling challenges to test the mettle of any band of heroes. Its 256 pages are packed with action, intrigue, and danger, delivered with the style and professionalism you've come to expect from Green Ronin. Black Sails are on the horizon. Do you have what it takes to face them?

Cover of Dark Legacy of Evard
Dark Legacy of Evard
4th Edition
Levels 1–3
63 pages
0

Many years ago, Evard came to Duponde to destroy his rival Vontarin, a powerful wizard who lived in a manor at the edge of town. The two mages met near the walls of the abbey of St. Avarthil and dueled all night long with black spells, laying the old monastery in ruins with their magic. In the morning, the surviving friars found Evard dead in the wreckage and buried him in the town’s graveyard. Vontarin was never seen again. Now, almost fifty years after his death, Evard’s final curse is about to descend on the town and everyone within it. Also available in Dungeon Magazine #219 Pgs. 30-90

Cover of GC17 - Infiltration of Taco Del Toro
GC17 - Infiltration of Taco Del Toro
5th Edition
Levels 3–5
34 pages
0

His holiness has summoned you to the great temple and asks a favor of you. He has explained that national spies have tracked down the notorious pirate/criminal, Molon Labe, has pulled into the port of Taco Del Toro. As an enemy of the state, the religious leader demands that he be taken alive. He has obtained a privateer to take you to the city known to be frequented by pirates and their ilk in order to catch the individual. He warns you that nothing good survives in the island city and to watch your back as you make your way through the mean streets!

Cover of TB4: The Crucible
TB4: The Crucible
5th Edition
Level 7
65 pages
0

People in the Blight begin to awaken at night burning with an all-too-real fire. Most of them die horribly, spouses or lovers staring in shocked horror at their sudden death throes in the grip of consuming flames. A few of the truly unlucky actually manage to survive -- if living in such a state can be called survival. There seems to be no rhyme or reason in the victims of these incinerating dreams, as those among the high and low fall victim to its touch, and the locals each pray that he or she will not be next. Now no one dares to sleep. By renowned author and creator of the Blight, Richard Pett, The Crucible is a 7th-level stand-alone adventure of urban horror set in his own crooked city of the Blight. This adventure may not be suitable for children below the age of 13.

Cover of The Rat Trap
The Rat Trap
AD&D
Levels 6–10
18 pages
0

Dirty rotten scoundrels. Carn Perrin needs an exterminator. A city is plead with ware rats. Its up to the party to find their lair and kill the rat king. Pgs. 38-55

Cover of Goblin Fever
Goblin Fever
AD&D
Levels 3–5
21 pages
0

A plague has struck Waen Fawr, leaving hundreds dead, the city lawless and in crisis. The plague seems to drive those affected to violent, manic behaviour and the city militia have their hands full. Smoke shrouds the city as buildings burn, bandits and looters roam the streets amid the chaos. This adventure comes with tiles to create a city map as the players explore. Tables of rumours and random encounters are provided, as well as detailed location-based encounters. Pgs. 28-48

Cover of Dark Heart of Mithrendain
Dark Heart of Mithrendain
4th Edition
Level 12
25 pages
0

When the PCs stumble into the Feywild, they find themselves in the middle of Mithrendain— a glorious eladrin city of grace and beauty. But as the heroes find themselves the target of mysterious attacks, they begin to discover that something rotten lurks in the city’s heart. Sunlight bathes the soaring towers of the eladrin city of Mithrendain. Gentle breezes swirl through wooded parks and along well-kept streets, and in the ancient settlement whos golden hues have seen it named the Autumn City, thousands live in peace and prosperity. For centuries, the fomorian chasms deep beneath the city have stood silent below the great magical seals that closed them in the wanting days of the eladrin empire. Over long years, the folk of Mithrendain have forgotten the dark threats of old, becoming complacent in their tranquility. And so none suspect that corruption lurks at the heart of the city, spreading out from the shadows to taint all it touches. Pgs. 104-128

Cover of Dungeon Crawl Classics #24: Legend of the Ripper
Dungeon Crawl Classics #24: Legend of the Ripper
3.5 Edition
Levels 1–3
40 pages
0

The city is gripped in fear! The Ripper has returned after a 125-year absence and is once again carving a trail of blood through the slums of Millers Court. Also returned is the ghost of Mari Kell, his last victim from more than a century ago, and she haunts the streets where she was killed. The city watch is at a loss to solve this supernatural mystery, much less apprehend the Ripper himself. All the clues point back to the hovel where Mari Kell was slain long ago. If the heroes are brave enough to enter, will they find the Ripper himself there?

Cover of A Race Against Time
A Race Against Time
AD&D
Levels 1–3
18 pages
0

Ka-boom! A mad bomber terrorizes the city of Red Fern. Can you unravel the string of clues and bring this criminal to justice? A follow up to Dungeon Magazine #79 The Best Laid Plans Pgs. 12-27 & 86

Cover of Treaty of the Tiger King
Treaty of the Tiger King
5th Edition
Levels 1–3
17 pages
0

A lone king arrives at the city's bustling harbor with hopes of negotiating peace for his people in a distant land. But an assassination attempt puts his mission in danger and reveals the king's hidden enemies. Can the characters protect King Rami and help him gain the political influence needed to achieve a lasting peace treaty? Treaty of the Tiger King is a diplomacy-focused, urban one-shot for 1st-3rd level characters. It take about 3-4 hours to complete and includes: -Social events, intrigue, and hidden assassins -Respect-earning mechanics that influence a treaty negotiation -Combat cards for each monster, PC, and special treasure -High quality digital maps for use with virtual tabletops

Cover of Honor Among Thieves
Honor Among Thieves
5th Edition
Levels 5–6
12 pages
0

When Wisp Shadowfoot, gentleman thief, makes off with the party’s valuables they are thrown into the shadowy world of criminal intrigue. The master burglar, it seems, needs a favor from people as skilled at smashing as he is at sneaking. If our plucky adventurers ever want to see their loot again they’ll need to help him wipe out a band of murderous house-breakers that aren’t just spooking potential targets, but are behaving in a most ungentlemanly fashion while doing so. One way or another, there’s going to blood spilled in the shadows tonight!

Cover of Dementlieu: Dance with the Devil
Dementlieu: Dance with the Devil
5th Edition
Levels 6–7
46 pages
0

Dementlieu: Dance with the Devil is a sandbox psychological horror adventure for 4-5 characters of 6-7th level. It can be played over the course of 6-8 hours for a one-shot, but works better when played slowly over the course of 2-3 games. This is the second part of the Carnival of Lost Souls campaign. It can also be played as a standalone adventure. Dementlieu: Dance with the Devil features: - A tragic story of ambition and pretense. - Exciting dive into the world of trick curses, second-meanings, and loopholes. - Exploration of the decadent Theater, that harbors a dark secret. - Rules for Talent Show and Aristocratic Game of Polo - anything to get a coveted ticket to the Grand Masquerade! - A detailed timetable of the exquisite and socially tense event for which the whole domain lives - the Grand Masquerade! - A group of mysterious guests to make your social events even more exciting! - New custom monsters to make combat encounters truly memorable and exciting - High-quality maps, also available in universal vtt format Made in Ukraine

Cover of The Nightmare Lands
The Nightmare Lands
AD&D
Level 2
176 pages
0

It's just a bad dream-a very bad dream.... Beware the night, for sleep provides another path to the Demiplane of Dread. In the unique domain called the Nightmare Lands, darkness offers not blissful slumber, but ultimate terror. Heroes enter this realm at the bidding of the night, drawn from their dreaming bodies and captured by an enigmatic figure known only as the Nightmare Man. Trapped in this region of psychological fear, heroes face their worst nightmares in strange surrealistic terrain. If they escape the treacherous clutches of dark slumber, they'll be safe-at last until the nest time sleep overtakes them... This box set Campaign Expansion contains 4 adventures: Dreams Within Dreams: https://www.adventurelookup.com/adventures/dreams-within-dreams Dark Harvest: https://www.adventurelookup.com/adventures/dark-harvest The Loathsome Deep: https://www.adventurelookup.com/adventures/the-loathsome-deep The Rose of Midnight: https://www.adventurelookup.com/adventures/the-rose-of-midnight TSR 1124

Cover of From The Forest They Fled
From The Forest They Fled
5th Edition
Levels 1–3
7 pages
0

Ashvale is a simple village, full of people who live their simple lives without knowing anything about the world outside their simple valley. But there is one thing that they know: animals can sense danger. And, for the last few days, animals have been running out of the woods. Characters are hired to investigate and must venture into the forest. But the culprit, a dryad, may have a good reason for chasing all of those animals away.