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Cover of A Chase Through The Planes
A Chase Through The Planes
5th Edition
Levels 9–10
36 pages
0

“Traversing the planes of existence is no easy task. Only extremely talented and knowledgeable people could manage it.” A mysterious thief stole a dangerous artifact, called the Tome of The Stilled Tongue from the tower of Lady Blackstaff of Waterdeep, Vajra Safahr herself, leaving the tower by opening a portal to the Elemental Plane of Fire. The archmage immediately calls the band of adventurers who are staying in town to chase down the thief and return the dangerous book to its place. This adventure can be used to kick-off a planar campaign or as a standalone one-shot. A Chase Through The Planes features: - An exciting journey across the multiple planes of existence: Elemental Plane of Fire, Shadowfell, Feywild, and Ysgard - Exploration of morkoth island and lair in the Astral Sea full of weird creatures, strange phenomenons, and dangerous encounters - Heavy use of Supernatural Regions from Tasha’s Cauldron of Everything - High-quality battle maps, available in printer-friendlier and universal vtt format

Cover of Carrion Shrine of Quregth
Carrion Shrine of Quregth
5th Edition
Level 6
6 pages
0

Qorgeth’s fanatical undead followers await a messenger from their dark master. They whisper blasphemous prayers at blood drenched altars in total darkness, their profane chants calling Qorgeth’s demonic emissary to the mortal world. The unspeakable evil that now threatens Midgard’s Western Wastes was awoken by the well intentioned mistakes of a man named Petring, a loving father who was seduced by Qorgeth’s lies. It falls to a party of PCs to undo his cataclysmic mistakes and protect Midgard from the coming of a demon prince.

Cover of Far1 - Underbelly of Phoenix
Far1 - Underbelly of Phoenix
5th Edition
Levels 1–3
21 pages
0

Far1 – Underbelly of Phoenix is an adventure based in the city of Phoenix in Fartook. The offering takes a group of would-be adventurers and has them start their adventuring career in the sewers below the city. Dangerous monsters and wanted men all inhabit the urban tunnels. Is your group ready to start their road to legend?

Cover of LP-1 The Lost Places: Vault of Kuvgar Stonebeard
LP-1 The Lost Places: Vault of Kuvgar Stonebeard
5th Edition
Levels 4–8
23 pages
0

A nearly forgotten dwarven kingdom once ruled these mountains. Its rulers were wealthy beyond compare. Time and greed wore the kingdom to dust and now all that remains are ruins and wonders. Recently coins of that ancient kingdom have appeared in the streams of the foothills to the south of the mountains. Rumors have passed with tankards of ale that a vault laden with gold is waiting to be found. You and your friends, on a fortnight's furlough from guard duty, have set off in search of this lost horde.

Cover of Into the Dragon's Maw
Into the Dragon's Maw
5th Edition
Level 12
20 pages
0

Your stalwart band treks through the trackless jungle seeking the Dragon's Maw Waterfall. At the base of the falls, behind a massive curtain of water, is rumored to be the cavern lair of a great wyrm. The local Xulmec tribesmen say the great dragon has not been seen in nearly 100 years, so perhaps its hoard lies unguarded and ready for plunder. But what role do the heroes play in a blind shaman's prophecy foretold a century ago?

Cover of Doom on Starspell Mountain
Doom on Starspell Mountain
5th Edition
Levels 3–4
16 pages
0

A streaking comet heralds a wild storm. An ancient temple roars to life with strange and otherworldly chants. Doom is coming to Starspell Mountain. Navigate traps, meet a mad elf, and stop otherworldly threats as you explore the temple on Starspell Mountain. Doom on Starspell Mountain is a one-shot adventure for 3rd-4th level characters made for the world's greatest roleplaying game. The adventure features traps, simple puzzles, and secret passages.

Cover of D&D Encounters Season 1 - Undermountain: Halaster's Lost Apprentice
D&D Encounters Season 1 - Undermountain: Halaster's Lost Apprentice
4th Edition
Level 1
51 pages
0

Uncover a Hidden Legacy A lost passageway on the upper level of the most infamous dungeon in Faerûn has recently been uncovered. When a patron hires a band of adventurers to brave the dangers of Undermountain, a search is on to uncover secrets of an apprentice of the dungeon’s lost creator – Halaster.

Cover of The Hyqueous Vaults
The Hyqueous Vaults
OSR
Levels 2–4
20 pages
0

The Hyqueous Vaults is a site-based dungeon with water and necromancy themes, some tricky/puzzling situations, and plenty of opportunity for combat.
 A challenging and lucrative module for 6-8 characters, averaging 3rd level. A centuries-old map leads to a mysterious cliffside complex, rumored to be flooded, and supposedly holding a dead necromancer’s fortune. Sages believe the arm-length metal implement accompanying the map must be some sort of key. The complex stands ripe for exploration by a party sufficiently strong and sneaky to wrest any treasures from the depths within. Written in celebration of OSRIC’s 10th Birthday.

Cover of Serpent Isle
Serpent Isle
5th Edition
Levels 1–8
68 pages
0

The Full Campaign - Updated for 2020! On Shadowed Shores In a land few have heard of, and fewer still have visited, lies untold adventure, treasure and fame. The renowned Captain Farsail has sent out word that she will undertake an expedition to Serpent Isle, but is in need of a crew. Anyone able to hold a sword or cast a spell is welcome, but be warned, the island is as deadly as it is beautiful.

Cover of Dread Dragon Temple
Dread Dragon Temple
5th Edition
Levels 5–7
10 pages
0

Characters explore a dangerous, but sparsely populated temple in search of the Staff of the Dragon. They will encounter traps, environmental hazards, and a nest of lizardfolk. The characters are rewarded for a 'look but don't touch' approach to the temple's features. The real highlight, though, is the closing encounter. Once the staff of the dragon is retrieved, it can transform the characters into dragons for a set period of time. As they exit the temple, they are beset by an ancient dragon and the stage is set for an epic brawl as the characters take to the sky in dragon form. Can be completed as a one-shot.

Cover of A Wizard's Fate
A Wizard's Fate
AD&D
Levels 1–3
9 pages
0

If love overcomes evil, remember to get rid of the imp! It took only the love of one good woman - and the hatred of one evil familiar. After leading a life a villainy, the wizard Elzid Natholin gradually left his wicked ways, transformed by the true love of a young maiden. His imp familiar was not pleased with this benign transformation and tricked his master into detonating himself and his tower. The players will investigate the tower to determine the nature of the explosion. The imp still guards the treasure in the dungeon, and is waiting for a legion of infernal soldiers to come claim the treasure for their devil lords. Pgs. 20-28

Cover of A Dark and Stormy Knight
A Dark and Stormy Knight
3rd Edition
Level 1
8 pages
0

Long ago, a small but mighty humanoid kingdom existed in what is now the local wilderness. Bugbear and ogre warriors fought brutal wars of expansion, earning great fame and amassing considerable fortunes from their predations. Those who died in battle were buried in large tomb complexes dug into hillsides and honored as patrons of the living. Among these tombs was the large tor known as Hightower. Though it was neither the largest nor the most famous of the kingdom's tombs, Hightower did represent a typical example of this kind of structure. As happens to all such nations, the cruel humanoid kingdom eventually fell to a more powerful foe that razed all its cities and outlying fortifications. Of the tombs, only Hightower escaped destruction -- largely because it was an unimportant monument in a remote location. A few tribes of humanoids that survived the devastation tried to use it as a fortress, but the humans with whom they clashed defeated them soundly and sealed the entrance with a huge, round stone to ensure that the tor could no longer be used as a base. Since then, Hightower has served as a landmark for travellers in the know, but it has otherwise been largely forgotten. But the electrical storms that have plagued the area in recent days have been quite severe, and a few weeks ago, a stray lightning bolt broke open the stone seal. Tonight, yet another terrible storm is sweeping through the wilderness, driving all creatures to take shelter where they can find it. Hightower looms on the horizon, and its door is no longer blocked. Will the PCs dare to enter its silent halls?

Cover of RC7 - Bulwark of Adolphus The Rogue
RC7 - Bulwark of Adolphus The Rogue
AD&D
Levels 6–8
23 pages
0

The final installment of the three-part Rock Con ’17 convention is here! Can the heroes enter the stronghold of the brazen thief and recover the final tome? The challenge is high but the stakes are much higher for failure!

Cover of Star Crossed Curses
Star Crossed Curses
5th Edition
Levels 4–6
25 pages
0

A D&D 5e adventure set inside Shakespeares’ Romeo& Juliette. Enter Verona and Investigate what caused the Capulet mansion to sink underground and become a cursed hellscape Play as your characters or use the pre-generated characters (including Mercutio the tiefling warlock, Rosalind the elven wizard, Balthasar the halfling rogue, and more). You don’t need to know Shakespeares’ Romeo and Juliette to enjoy this dungeon dive but it helps :-) This product includes: The Adventure Printer-friendly character sheets A high Res map for VTT

Cover of Fall of Whitecliff
Fall of Whitecliff
Pathfinder
Levels 1–2
22 pages
0

Beginning in the prison of the Castellan of Whitecliff, this campaign arc takes the players from level one to four, presented as a sandbox area in a lonely and gritty peninsula full of villains and opportunities for the players to explore. Much like Stonehell, but for regional play. Published by Coldlight Press

Cover of Dungeon Full of Monsters
Dungeon Full of Monsters
OSR
Level 1
352 pages
0

Dungeon Full of Monsters is a modular megadungeon for use with Labyrinth Lord and other old school fantasy role-playing games. The megadungeon is composed of 50 individual sections, separated into 5 different levels. You can assemble these in any configuration you like, either randomly or not, either before the campaign or on-the-fly in play. You can also use these sectiosn on their own, without reference to the larger dungeon itself. The second half of the book contains dozens of monsters, illustrated in full colour, often with multiple variations and types. Combined with the unique monsters located in specific dungeon sections, this book contains over 150 different monster stat blocks. There are criminal organizations, insane cultists, meddling deities, evil wizards, undead kings, infernal demons and other invaders from beyond the stars, numerous unspeakable horrors and arcane beasts, and even a few rival adventurers. Use these monsters with this dungeon or any other. Specific conversion guidelines for The Nightmares Underneath are also provided.

Cover of DD-01 The Darkness Beneath Dalentown
DD-01 The Darkness Beneath Dalentown
5th Edition
Levels 5–10
39 pages
0

The adventures in Dalentown continue in The Darkness Beneath Dalentown. Workers in the town’s sewers have stumbled upon the long abandoned halls of the dwarves that once settled beneath this region. What they’ve found is a haunted library. What they’ve woken is something far more sinister! The Darkness Beneath Dalentown features hordes of oozes, undead, and demons festering for years in an ancient dwarven mining stronghold. Now, they are slowly working their way to the surface, and the folk of Dalentown are in dire peril!

Cover of Wheel of Evil
Wheel of Evil
OSR
Levels 3–5
15 pages
0

It’s up to your brave heroes to fight off the invading kobolds and save… the cheese?? Well, a job’s a job, and things underground are seldom what they seem. Wheel of Evil is a 16-page adventure for old-school characters of levels 3 to 5, plus a full-color cover, classic maps, and handouts. Compatible with Labyrinth Lord™ and similar games, including the Advanced Edition Companion. "Wheel of Evil" is part of the Eastern Valnwall setting, based on the Known Lands in Labyrinth Lord™! This adventure blends traditional dungeon crawling with unique elements of horror and intrigue, set against the backdrop of a seemingly mundane task turned deadly by the influence of a hidden evil.

Cover of Puzzle Dungeon: The Seers Sanctum
Puzzle Dungeon: The Seers Sanctum
OSR
Levels 1–4
12 pages
0

It's like a 'Legend of Zelda' puzzle dungeon, but instead of Link, you play as a group of grubby grave robbers. Also, there's way more eyeball stuff. Puzzle Dungeon: The Seers Sanctum is a system neutral adventure for characters of level 1 to 4. It will work with any old school games like Old School Essentials or B/X or the most recent version of the world's most popular roleplaying game. What's in it: * 10 room dungeon crawl where each location has its own mysteries to poke and experiment with * Cohesive puzzles that build on each other * Lets players to discover their own solutions in true OSR fashion * Magic items and equipment that change how the players interact with their environment and previously explored areas * Use as a 4-6 hour one-shot or the start to a planar hopping campaign for wherever you'd like to go

Cover of S2 White Plume Mountain
S2 White Plume Mountain
AD&D
Levels 5–10
16 pages
0

A traditional "funhouse" dungeon, White Plume Mountain begins with the archmage Keraptis stealing three artifacts and leaving cryptic poems with their former owners. The players are hired to recover the items, and find a bizarre dungeon in the side of the eponymous volcano. TSR 9027