A community for lazy dungeon masters
1125 adventures found
Cover of The Eyeless in the Dark
The Eyeless in the Dark
5th Edition
Levels 1–2
11 pages
0

A cave-in at the dwarven mine exposed a passage into the eerie, alien world that lies deep below the surface. Monsters poured out of the darkness and killed many before the surviving miners made it back into the light. Now they seek brave adventurers to face the dangers down in the dark depths. As a one shot or the first adventure of a new campaign, The Eyeless in the Dark carries new and experienced players away from the light of the ordinary surface world and down into the fantastical dark depths where here there be monsters. Chock full of adventure, as well as design notes for Dungeon Masters that will help novice and veteran DMs provide their players with an exciting and memorable game night, and leave them eager for the next session. Use this adventure in combination with the Integrated Hill Encounters and/or the Forest and Grasslands to create an open world sandbox of adventures that can fill many sessions of a campaign.

Cover of AT1 The Subtle Revenant
AT1 The Subtle Revenant
AD&D
Levels 5–7
16 pages
0

Join the adventure in the free city of Taux! Written as a narrative piece to help incorporate game play into the shared world anthology series Tales of the Emerald Serpent, this adventure for semi-experienced characters will put you on the run from the most powerful and notorious family in Taux. Can the characters write their own story and join the legends of Black Gate with the help of iconic personas made famous in Tales of the Emerald Serpent and A Knight in the Silk Purse. This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of N2 The Forest Oracle - Classic Modules Today 5e Conversion
N2 The Forest Oracle - Classic Modules Today 5e Conversion
5th Edition
Levels 2–4
10 pages
0

The land lies under a curse. Fruit drops to the ground, its pulp black and rotten. Leaves curl and wither on the branches. Animals flee the parched vale, or starve. Long ago, the Downs prospered under the care of Druids, but the priests of nature have retreated deep into the woods and rarely show themselves. One old man claims that the Druids have the power to save the valley, if only someone could find their Oracle to seek help. Will you reach the Forest Oracle of the Druids in time? And if you do, can they really lift the curse? Or does the answer lie elsewhere? Only the most daring and cunning adventurers will save the Downs. N2: "The Forest Oracle" (1984), by Carl Smith, is the second AD&D adventure in the novice (N-) series. Unlike its predecessor, it is not intended for 1st-level adventurers, but instead for 2nd level and up. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. Also contains suggestions for placement in the Forgotten Realms. To use this conversion guide you will need a copy of The Forest Oracle, originally available in hard-copy and now for sale in Digital format on the DMs Guild. Visit Classicmodulestoday.com to find out how you can create your own classic module conversions and sell them on the DMs Guild.

Cover of First Blush
First Blush
5th Edition
Levels 1–2
16 pages
0

Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you... First Blush is the inaugural adventure of D&D Duet, bringing you high quality, ready to play material focused on supporting adventuring parties of 1 Player and 1 DM. This adventure is written for a first-level character in a one-on-one 5th edition D&D campaign. It encourages collaborative storytelling between the DM and the player and takes the PC through low-stakes social and combat encounters, culminating in a high-stakes combat far from home. You’ll find everything you need to jump-start your own two-person game. This product includes: 2-4 hour introductory adventure adaptable to any setting and spanning 2 parts All necessary stat blocks for monsters and NPCs 3 print and play battle maps 3 ready to go player sheets complete with background information and personality traits This adventure is perfect for a first-timer or an experienced player looking to explore the hobby in a fresh (sans traditional group) way. This would also make for a great session zero or breakout adventure for a player before the character joins a larger party. Published by D&D Duet.

The Trickster's Labyrinth
5th Edition
Level 3
38 pages
0

A 5th Edition Fantasy Adventure for 3rd Level Characters The PCs find themselves trapped in a strange labyrinth. They’ve arrived by magical means, and they can’t go back the way they came. They have no idea where this labyrinth is located. As they explore the labyrinth and try to find their way out, they may learn that everything is not as it seems, and the difference between an enemy and an ally can be difficult to discern. Escape is not easy, and a fate worse than death awaits those who fall. Published by Starwalker Studios

Cover of SQ1 – Yearning for Adventure
SQ1 – Yearning for Adventure
5th Edition
Levels 1–3
32 pages
0

A religious festival in the nearby town of Saratoga is the spot your introductory level PCs have opted to begin their careers. With so many people coming to the festival the group anticipates finding information on adventures they can start their budding careers with. Action begins sooner than expected as the celebration is interrupted by a group of Stirges bothering some of the revelers and it quickly gets worse…

Cover of Playing with Fire
Playing with Fire
3rd Edition
Level 2
12 pages
0

Don't Get Burned! Follow a half-forgotten legend to treasures untold and a fiery doom. Pgs. 30-41

Cover of FA3 - Darkwood Forest
FA3 - Darkwood Forest
AD&D
Levels 2–6
15 pages
0

This setting was used in the FN series and like the others in the FA series, it was used as an area for multiple adventure opportunities as well as a semi-safe haven. The main community in the area is the Village of Tomore. This community is offered as a free download! With a multitude of side adventures this area helps mid-level adventurers increase their experience point base. Close to this area is the previously published Sunken Temple of Bulu and the Ruins of Tarlac Keep.

Cover of The Temple of Mysteries: In Media Res
The Temple of Mysteries: In Media Res
3.5 Edition
Levels 4–5
33 pages
0

A dungeon of tricky puzzles, ancient magical secrets, and more than a few lingering mysteries, designed to be played as a standalone adventure and not incorporated into another campaign. Six adventurers descend into the Temple of Mysteries to find a mystical artifact called the Strand of Tears. Seems straightforward enough, except that some of the party may not be who they say they are. In fact, none of the party may be who they say they are. Not only that, but they might not be who they don't say they are, either! Worst of all, they're trapped in the ruins of an underground temple specifically designed to keep people from proceeding unless they're proficient in puzzle-solving...and there may be doppelgangers on the loose.

Cover of The Hall of Harsh Reflections
The Hall of Harsh Reflections
3.5 Edition
Level 7
27 pages
0

The Free City: a shining gem in the crown of cultured civilization. Beneath the surface of this bustling metropolis is a rot, festering in the darkness, manipulating the lives of those unaware of its presence. Now a small adventuring band from out of town may be in over their heads. Their actions in Diamond Lake have attracted the wrath of one of the city’s hidden masters. A gang of infiltrators and an enigmatic mastermind plot their destruction, and only tracing the rot to the root can stop the onslaught. "The Hall of Harsh Reflections" is the fourth installment of the Age of Worms Adventure Path, a complete campaign consisting of 12 adventures, several "Backdrop" articles to help Dungeon masters run the series, and a handful of poster maps of key locations. For additional aid in running this campaign, check out Dragon's monthly "Worm Food" articles, a series that provides additional materials to help players survive this campaign. Check out issue #336 of Dragon for five attractions to tempt your PCs to spend some of their hard-earned loot. This issue of Dragon also features an Ecology of the Spawn of Kyuss, one of the central creatures featured in this campaign. Pgs. 34-60

Cover of Ravager part 1 The Darkcrypt
Ravager part 1 The Darkcrypt
AD&D
Levels 5–7
12 pages
0

An army has appeared from the desert wastes led by a sorcerer said to be immortal. Fearing imminent attack, the Border Kingdoms have sent assassins to slay this so called Ravager and find this terrible rumor is true. You are tasked with discovering the secret to the sorcerer's immortality, hidden amidst an ancient crypt.

Cover of Ancient Blood
Ancient Blood
AD&D
Levels 3–5
20 pages
0

Five centuries is not long enough for a giant king to forgive a defeat - or forget a curse. When falls the axe of Mok-Turoknin. This is a moody arctic wilderness/dungeon adventure in which the player characters must undo an ancient frost giant curse that plagues a barbarian village and its tribal chieftains. The PCs will travel across a frigid tundra en route to the deserted mountain keep of the frost giants where they must put an end to the curse before the restless ghost of the frost giant king rises again to claim another victim. Pgs. 53-72

Cover of DDA3 Eye of Traldar
DDA3 Eye of Traldar
BECMI
Levels 1–2
32 pages
0

Powerful Magics are Loose in Karameikos! You and your companions are starting on your first adventure and you've been swept into the intrigues surrounding the infamous Black Eagle Barony. To prevent the evil Baron von Hendricks from gaining more power, you and your cmpanions must retrieve the magical Eye of Traldar from the wizard's tower at Fort Doom. Can you escapes the clutches of the armed garrison? Will the Baron gain the powerful artifact and use it for evil? You and your friends make the choices and affect the entire Grand Duchy of Karameikos. This module is particularly recommended for novice Dungon Masters and players who want to try their hand at overland adventuring. Recommended for four to six characters, levels 1-2 Handouts and pregenerated characters provided Suitable for use with the Dungeons & Dragons Game box and conventional D&D Game rules Features simple rules on outdoors travelling for exclusive players of the D&D Game box Adventure in the monster-filled caverns and dungeons beneath Fort Doom. TSR 9271

Cover of The Haunt 2
The Haunt 2
5th Edition
Levels 5–6
34 pages
0

Just when you thought it was safe to take a long rest. She's Back! The terrifying SEQUEL to the PLATINUM bestselling, and Dragon+ Magazine featured horror adventure: The Haunt. The Haunt 2 is both a one-shot, and a sequel that can be run as either. Long, long ago St. Greycastle’s Hospital served the city through the years, mainly treating the wounded and sick among the militia. Over time, the lower basement was converted into a sanatorium, housing those who became maddened from enduring the violent, brutal orcs raids which plagued the region during that time. This was the place where Gertrude, the night hag, tormented patients, and created her masterpiece, the Evil Doll. Now, after all of these years, Montarthas Manor has finally fallen, and the Evil Doll has been wounded. She has returned to the only familiar and safe place she remembers, to lick her wounds and plot her next move. Her presence in the hospital awakens the evil inside, creating a nightmarish charnel house of terror. In addition, the hospital itself feeds on fear. Do your players have what it takes to enter the haunted and evil hospital, to finally end the haunt and terror of the Evil Doll?! Published by P.B. Publishing.

Cover of FS6 - Keep of Baron Sancrist
FS6 - Keep of Baron Sancrist
AD&D
Levels 1–3
18 pages
0

While at times cliché there are few adventures better than an old fashioned trek into the ruins of a deserted castle. This adventure pits a new adventurer against the decades old remains of a hilltop castle that is “haunted”. The old keep was the site of a mighty battle years before that swayed the power in the area but now it is the crumbling remains of the once powerful Baron Sancrist. While the old fortress is supposed to be deserted the area farmers and villagers swear they have seen the dead walk the parapets in the moonlight. Well you wanted adventure….here it comes!

Cover of FP2 – Under Castle Modum
FP2 – Under Castle Modum
AD&D
Levels 2–4
16 pages
0

The Adurite Empire ruled most of the area centuries ago due in no small part to its chain of mighty fortresses. Chief among these bastions was the formidable Castle Modum. This ancient refuge was said to hold mighty magic which may or may not have been the downfall to the castle. Long abandoned the area has always been rumored to house spectral forces and evil creatures. Recently strange lights have been spotted over the keep and the citizens are concerned that an ancient magic has been awakened. The call has come to your ears that adventure awaits….are you ready?

Cover of The Hole in the Oak
The Hole in the Oak
OSR
Levels 1–2
40 pages
0

Old-School Essentials Adventure A hole in an old oak tree leads characters down to a maze of twisting, root-riddled passageways, the chambers of an ancient wizard-complex, and the banks of an underground river where once a reptile cult built their temples. A classic expedition into the Mythic Underworld for characters of 1st to 2nd level. 60 keyed areas, rumour table, loot summary, dungeon background info, suggestions for expanding the dungeon. Keyed in a quick-reference, bullet point format. Unlabelled map included for VTT use. The Hole in the Oak can be linked with The Incandescent Grottoes to form a large, 3 level dungeon with over 115 keyed encounter areas!

Cover of The Vault of the Devourer
The Vault of the Devourer
5th Edition
Levels 1–4
32 pages
0

Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage's tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it's up to a group of adventurers to apprehend the rogue and save his victim from the vault below. Published by Cold Iron Conventions and Draxtar Games.

Cover of Waterdeep: Dungeon of the Mad Mage
Waterdeep: Dungeon of the Mad Mage
5th Edition
Levels 5–20
320 pages
1

In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern. This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!

Cover of A Dark Veil Falls
A Dark Veil Falls
5th Edition
Levels 2–3
14 pages
0

While exploring for hints of the Kobolds lair, an unexpected plea changes everything. This is the fourth and final adventure in a miniseries with the following adventures being: A Chance Encounter The Mystic Circle An Urgent Rescue In addition to the adventure, there are a few of maps of the adventure area as separate jpeg files. There is also a printer friendly version of the adventure.