A community for lazy dungeon masters
590 adventures found
Cover of F7 - Challenge of the Minotaur
F7 - Challenge of the Minotaur
AD&D
Levels 4–6
8 pages
0

Near the Southern end of the Border Hills between Gortelburg and Havendale is an area rumored to be the home of a Minotaur. Recent reports have begun to surface in Havendale of the surrounding farms and villages that a huge Minotaur has begun to disrupt life in the area. The governing board of Havendale has offered a bounty on the beast to anyone who can track it, kill it, and return proof of its demise. Quite a few parties of adventurers have taken up the task but none have returned for the reward.

Cover of Holy Mountain Shaker
Holy Mountain Shaker
OSR
Levels 5–6
48 pages
0

Thunder and quake have come to the old town. Towers crumble, homes tumble, the quick become the dead. What omen could be more obvious? The Pharaoh Fish under the mountain is displeased. This God must be propitiated. Brave heroes must venture to buy the city's salvation. At the very least, the Town Council needs to appear in control and send some 'expert adventurers' into the depths. A fantasy pointcrawl adventure for characters of 5th to 6th level. Local town, 17 pointcrawl regions, dungeon inside the Pharaoh Fish. Pointcrawl mechanics for Old-School Essentials. Keyed in a quick-reference, bullet point format. Unlabelled map included for VTT use.

Cover of Abominable Adventures - An Encounter Guidebook In The Frozen Tundra
Abominable Adventures - An Encounter Guidebook In The Frozen Tundra
5th Edition
Levels 1–4
38 pages
0

Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, & mystery for Dungeons & Dragons 5th Edition. It can be easily integrated into your adventures set in the frozen lands of the North or during any Icewind Dale: Rime of the Frostmaiden campaign. Featuring ❄12 unique pre-adjusted Tier 1 encounters ❄38 pages filled with amazing artworks by artists from all around the World ❄A handy and image-free print-friendly version ❄Coloured battle maps that can be printed or used in your VTT platforms ❄New frightening creatures!

Cover of FN3 - Warrens of the Trog King
FN3 - Warrens of the Trog King
AD&D
Levels 3–5
11 pages
0

Local farmers have been coming into Feastelburg recently recounting harrowing stories of a growing number of attacks upon the land. Farmers and travelers have decidedly noted that the creatures causing the problems are troglodytes. The creatures seem to be becoming bolder in their attacks as initially they were at night under cover of darkness. The last several attacks have occurred during daylight and the recent reports have included chasing down and murdering farmers and pilgrims alike. Several farms have been put to the torch and it has the town on edge.

Cover of NC3 - Oppressor of the North
NC3 - Oppressor of the North
5th Edition
Levels 6–9
20 pages
0

Your players have ventured so far north that they are within reach of the last vestiges of humanity. You are weary from your travels and decide that a respite in Gregat, City of the Shrine. The area is also home to several other spots of interest that you may go to since you are in the region. This ‘sandbox’ style offers several adventures for your players but beware, they are just as deadly as any dungeon delve!

Shadowed Temple of the Forgotten Goddess
OSR
Levels 2–4
19 pages
0

An adventure for 3-4 characters of Levels 3-4 exploring a ruined temple in a deep forest, with new monsters, new magic items, and all new original art. Deep within the Forest of Legressia lies a ruined temple of a long forgotten goddess. This ancient, crumbling temple is rumored to contain an artifact of the faith deep within its bowels, but also to be guarded by a shadowy malevolence. Your party has been tasked with reconnoitering the temple and retrieving the artifact. Great rewards await those courageous (or foolish) enough to delve into the Shadowed Temple of the Forgotten Goddess... https://www.drivethrurpg.com/product/475049/OSR-One-Shot--Shadowed-Temple-of-the-Forgotten-Goddess?src=hottest_filtered The adventure includes: 5 fully fleshed out encounters within the temple. Traps, monsters, riddles, and mysteries abound Four new monsters, two of which are variants of the shadow-bound Umbrathi, charged as guardians of the temple's secrets Harvesting and crafting options, for defeated and destroyed foes A new magical item, the Amulet of Redemption Lore connected with the world, including tie-ins to adventures to come A professional battlemap/sitemap from the superb Silver Compass Maps Incredible orginal artwork from Simon Underwood and Carlos Castilho Map Pack: includes gridded and ungridded versions of both GM maps and player friendly maps. Also includes VTT compatible maps

Cover of Mini Hex
Mini Hex
5th Edition
Levels 4–11
16 pages
0

Content in English / Contenido en Español Mini Hex is Hex Crawl that can be played in one session, its ideal to show your players what a hex crawl is about. It may serve simple purposes as finding some rare flowers in the forest, the location of a ritual in the city or the cave with the treasure in the hills. This module contains: 3 scenarios. 18 combat encounters for levels 4, 7 and 11 characters. 30 obstacles encounter of varying difficulty. More than 100 traps variations. Aids for easy setup. Area and battle maps. A couple of interesting mechanics to make your game feel fresh. Mini Hex es Hex Crawl que se puede jugar en una sesión, es ideal para mostrar a tus jugadores de qué se trata un rastreo hexadecimal. Puede tener propósitos simples como encontrar algunas flores raras en el bosque, la ubicación de un ritual en la ciudad o la cueva con el tesoro en las colinas. Este módulo contiene: 3 escenarios. 18 encuentros de combate para personajes de nivel 4, 7 y 11. 30 obstáculos ambientales de diversa dificultad. Más de 100 variaciones de trampas. Ayudas para prepara rápido y fácil una partida. Área y mapas de batalla. Un par de mecánicas interesantes para que tu juego se sienta fresco.

Cover of Lost in the Forest of Gloom
Lost in the Forest of Gloom
5th Edition
Level 4
10 pages
0

Lost in the Forest of Gloom is a short spooky quest

Cover of The Village of Lost Children
The Village of Lost Children
5th Edition
Levels 3–4
13 pages
0

"Men and women walk the streets of Stonefoot, but the laughter of playing children is nowhere to be heard. Over the past year, the village's children have gone missing in the middle of the night. Who will uncover the mystery of these disapearances and stop the curse before it leaves Stonefoot without a future?" From the DMsguild description. The party is tasked with saving the last child in the village and eventually retrieving the kidnapped children. The villains first appear to be goblins, but after a hunt and a fun teleportation maze, they find out a human mage is behind it. The mage has been transmuting the children into human-goblin hybrids.

Cover of Ring Out, Wild Bells
Ring Out, Wild Bells
5th Edition
Level 3
19 pages
0

For the past 9 years the small town of Haren’s Watch has been plagued by a wicked fey spirit known only as Mr. Grin. Every year the creature and its fiendish little minions torment the town over the course of three nights, culminating in the kidnap and transmutation of one of the village children into a lifeless statue made entirely of coal. It is the tenth year of Haren’s Watch suffering this calamity and this year, amidst a raging blizzard, a weary party of adventurers seeks refuge in the small village... The adventure favours characters and players who enjoy roleplaying and exploration but contains additional optional encounters for players who enjoy more combat focused play.

Cover of FP3 - Cabal of Sukits
FP3 - Cabal of Sukits
AD&D
Levels 2–4
20 pages
0

With rumors of disappearances running rampant in the area, your group comes into the small community of Morla Dale with more questions than answers. Several wanted posters during your journey have shown a criminal called Sukits the Butcher. Perhaps this strange individual is behind the abductions?

Cover of F15 - Caverns of the Dorgel Mountains
F15 - Caverns of the Dorgel Mountains
AD&D
Levels 7–9
29 pages
0

Caverns of the Dorgel Mountains is/was the finale in Filbar series. It features Lexicon Meridius the Ancient Red Dragon and scourge of the Dwarf Lords (F4 & F5). This large adventure represents how I look at the difficulty of taking on the deadliest dragon of the Prime Material plane. Will your party return to the Halls of the Dwarf Lords to help aid them one more time?

Cover of Summer's End
Summer's End
4th Edition
Level 18
6 pages
0

Jelendra, a tulani of summer, has gathered a small following of dark fey creatures to help her get revenge against the Highridge Arcane eladrin elders. When they had the nerve to question her interest (they called it “obsession”) in the destructive power of the Wild Hunt, Jelendra flew into a rage and stormed out of the Highridge Arcane. Now, she controls a fane to an ancient spirit of the Wild Hunt. Not knowing what became of her, the elders ask the adventurers to find Jelendra. “Let her know that she is missed, and we want her to return home,” one elder says. Pgs. 114-119

Cover of DDAL05-12 Bad Business in Parnast
DDAL05-12 Bad Business in Parnast
5th Edition
Levels 1–4
32 pages
0

Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by Seer (via Hsing) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to the adventurers to resolve the infighting in Parnast and prepare the town for the hill giant's onslaught.

Cover of Permanent Collection
Permanent Collection
5th Edition
Level 3
7 pages
0

When elf noble Caracticus Swordstar approaches the party with a fetch quest, it seems simple enough. But the item he seeks was brought deep within the forest, stashed in a long-forgotten mansion, and guarded by a sentimental banshee. The party must navigate the mansion and the entangled pasts of the Swordstar and Shandorel families to finish the job, or find themselves the next undead guests of Giltred. Pgs. 61-67

Cover of The Guardian of the Forest
The Guardian of the Forest
5th Edition
Levels 5–8
7 pages
0

Rare portals between the planes sometimes appear in the Caslan Woods. Recently though, these mythical woods have slowly moldered into swampland. As if that wasn’t grim enough, bands of ogres and kobolds raid nearby settlement without fear of reprisal. Your adventuring party traverses the Caslan Woods, hoping to find the source to these strange occurrences. What lies at the heart of the swamp, however, is anything but expected.

Cover of The Mystery of Knacker's Hill
The Mystery of Knacker's Hill
5th Edition
Levels 5–6
60 pages
0

A perfect side-quest adventure for a party based in Phandalin or after completion of Lost Mines of Phandelver. Unravel the malevolent mysteries of Knacker’s Knothole! A party of four to six 5th level characters meet Knacker, the ancient awakened grandfather oak, who was introduced in Volo’s Vetted Vendors. He has a request: one of his cherished death’s heads is missing and he implores the party to find out what happened to it. Although Knacker suspects the people of Phandalin, the party’s investigations ultimately reveal a much more sinister threat. The party must investigate the disappearance while an unseen foe attempts to thwart their efforts with ambushes and misdirection. It is not long before there are more disappearances, and the party must use its ingenuity to prevent open hostilities. This adventure is part of a new series based on Volo’s Vetted Vendors and Elminsters Excellent Establishments. It can be played as the final part in this series, and it is also ideally suited to a party that has just completed Lost Mines of Phandelver. This is a 5-7 hour adventure that will advance the party to 6th level. This full-color 60-page adventure includes: * 29 pages of adventure content. * 2 pages of convenient NPC summaries. * 8 beautiful maps suitable for use with any VTT (separate files are included for all maps, including both high- and low-resolution versions). * Many random tables including adventure hooks, customers at Knacker’s Knothole, rumors, random encounters, chase complications and battle events. These tables can provide inspiration for other adventures and campaigns as well! * 20 pages of monster and NPC stat blocks.

Cover of FO6 - Conquest of Ironrod Tower
FO6 - Conquest of Ironrod Tower
AD&D
Levels 2–4
15 pages
0

The local nobles of the region have sent word to your group requesting a meeting. Later that day you find the Black Raven roadside tavern and are met at the door. After being escorted to a back room which has seen its share of shady dealings you are propositioned with an offer to investigate and depose a set of local nobles who are brothers. Rumor has it that the Ironrod brothers, who have been overtaxing the citizens, have now employed humanoids as guards. This is forbidden and if true, the brothers need to be brought to justice immediately!

Cover of H2 The Mines of Bloodstone
H2 The Mines of Bloodstone
AD&D
Levels 15–18
48 pages
0

The most deadly dungeon ever devised! High-level characters brave the unexplored corridors of Deepearth to confront perhaps the most feared adversary in the AD&D game. The second chapter of the Bloodstone Pass saga follows the conclusion of the desperate war against the bandit army. A cold and bitter winter drives the villagers to the edge of starvation, and numerous horrors strike the town of Bloodstone Pass. Join the adventure as the heroes explore the depths of the ancient bloostone mines, now inhabited by fearsome demons. There they hope to uncover the fantastic treasures rumored to exist in the unknown darkness. But deep within the mines, all is not what it seems.... This module uses the new rules from the Dungeoneer's Survival Guide and Wilderness Survival Guide. The adventure also includes optional BATTLESYSTEM scenarios fought entirely underground. These supplementary products are not required to play the adventure, however. TSR 9168

Cover of The Ooze Chambers of Emirikol
The Ooze Chambers of Emirikol
5th Edition
Levels 4–5
55 pages
0

The legendary spellcaster Emirikol the Chaotic has turned the region into a wild magic zone, a place where all magic goes awry. The only way to put things back to normal is to retrieve the source of the problem deep inside the Ooze Chambers of Emirikol! This adventure is for 4th level characters and can be run on its own or as part 3 of the Litany of Arrows adventure path. This adventure contains, 2 pages of new magic items, 8 new monsters and NPCs, a full write-up of Bwimb II, the Paraelemental Princess of Ooze, an entity referred to in many D&D products but never fully fleshed out and stats for the 3rd edition iconic heroes Regdar and Mialee, who play a major role in this adventure. It's got over 10 pieces of original art, full color maps, tagged and untagged, and a special handout for the player who obtains the Ooze Fist of Emirikol. This adventure builds on the story begun in the platinum-selling Castle of Corellon and the follow-up, Warpath of Gruumsh.