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Cover of FN12 - Shrine of Ileaeni
FN12 - Shrine of Ileaeni
AD&D
Levels 5โ€“7
25 pages
0

Rumors and legends surround a hidden temple dedicated to the god of Magic, Ileaeni. This lost shrine is supposed to be in the Border Hills but no one, not even a legendary general has been able to locate this famed location. While long rumored to hold a supply of magical items no proof exists of this temple aside from notations in old scrolls. Myth or real you and your party are interested in exploration and treasureโ€ฆthis sounds like it may be right up your alley.

Cover of The Beast of Graenseskov: An Introductory Ravenloft Adventure
The Beast of Graenseskov: An Introductory Ravenloft Adventure
5th Edition
Levels 1โ€“4
80 pages
0

A simple hunt for a werewolf, or so we thought. Find its lair and slay the beast. No use for wolfsbane or other superstitions. Silver and magic would win the day. A worthy challenge, but nothing horrific, surely. Yet we never expected what we found in the Graenseskov, and our hubris cost us dearly... ๐“๐ก๐ž ๐๐ž๐š๐ฌ๐ญ ๐จ๐Ÿ ๐†๐ซ๐š๐ž๐ง๐ฌ๐ž๐ฌ๐ค๐จ๐ฏ is an 80-page bookmarked Ravenloftยฎ adventure for characters of 1st-4th levels focused on mystery and exploration. It can be used in conjunction with ๐‚๐ฎ๐ซ๐ฌ๐ž ๐จ๐Ÿ ๐’๐ญ๐ซ๐š๐ก๐, either as an introduction to Barovia or adapted as a side quest, as part of the original expanded Ravenloft setting, or it can be used as a stand-alone horror adventure-setting. ๐“๐ก๐ž ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž ๐ก๐จ๐ฅ๐๐ฌ ๐š๐ฉ๐ฉ๐ซ๐จ๐ฑ๐ข๐ฆ๐š๐ญ๐ž๐ฅ๐ฒ ๐Ÿ๐Ÿ” ๐ญ๐จ ๐Ÿ๐Ÿ’ ๐ก๐จ๐ฎ๐ซ๐ฌ ๐จ๐Ÿ ๐ ๐š๐ฆ๐ข๐ง๐  ๐ฐ๐ข๐ญ๐ก๐ข๐ง ๐ข๐ญ๐ฌ ๐ฉ๐š๐ ๐ž๐ฌ, and potentially much more for groups embracing an investigative style of play. In the mists at the edge of Count Strahd von Zarovichโ€™s realm lies the Graenseskov, a land of deep woods and bleak hills overrun with wolves. A Beast haunts these misty lands, leaving bloody corpses and terror in its wake, the product of a hagโ€™s curse placed upon the boyarโ€™s manor. But the Beast is no arbitrary killer. The PCs find themselves drawn into the mystery of uncovering the Beastโ€™s identity and breaking the hagโ€™s curse before the Beastโ€™s final victim gurgles their last breath and the Beast is beyond any hope of redemption. Requires the ๐ƒ๐ฎ๐ง๐ ๐ž๐จ๐ง ๐Œ๐š๐ฌ๐ญ๐ž๐ซ'๐ฌ ๐†๐ฎ๐ข๐๐ž and the ๐Œ๐จ๐ง๐ฌ๐ญ๐ž๐ซ ๐Œ๐š๐ง๐ฎ๐š๐ฅ. This is a 63 Mb ZIP file containing a watermarked PDF of the updated adventure, a PDF with handouts, a PDF DM's cheat sheet, and PNG files of the Graenseskov region map for the DM and players. ๐…๐ž๐š๐ญ๐ฎ๐ซ๐ž๐ฌ: โ€ข The DM (or the Tarokka) determines the guilty suspect and their motives, offering a different experience for each groupโ€™s play-through. โ€ข A vivid cast of characters with a NPC index. โ€ข Escalating random encounters, special events, and techniques for DMing a mystery. โ€ข New monsters: black annis hag & loup du noir. โ€ข All units given in SI & metric. โ€ข Handouts and maps for DMs and players. โ€ข DM's cheat sheet with quick prep notes, clue checklist, handy Tarokka tables, tips on running the Beast, and a decision point flowchart. ๐“๐ก๐ž ๐“๐จ๐ฆ๐ž ๐’๐ก๐จ๐ฐ May 16, 2016 DM's Guild Pick of the Episode! Thanks James! http://www.thetomeshow.com/e/round-table-119-giants-and-the-talented-bestiary/ ๐‚๐‡๐€๐๐†๐„ ๐‹๐Ž๐† ๐‰๐ฎ๐ฅ๐ฒ ๐Ÿ, ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ” ๐”๐ฉ๐๐š๐ญ๐ž: The big update! Fixed several editing and grammar errors, including an error in Appendix D, and the repeated paragraph on page 12 (page 13 in new document). Added a new special event - Hanging the Vistani - to Chapter 1 which ties together several dangling plot threads. Clarified "Adjusting the Adventure" & added Werewolves in the Mist to the "Adventure Hooks" in the Introduction. Added two pieces of thematic filler art. ๐€๐ฉ๐ซ๐ข๐ฅ ๐Ÿ๐Ÿ–, ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ” ๐”๐ฉ๐๐š๐ญ๐ž: Added a DM's cheat sheet PDF to the zip file.

Cover of A Fey's Lair
A Fey's Lair
5th Edition
Level 4
20 pages
0

This side trek encounter challenges the heroes to recover a precious item from the lair of an evil hag. Estimated play time - 2 hours. This product contains a pair of encounters designed to challenge 4th level PCs. It also includes an extensive backstory, new monsters and new magic items to add to your campaign. The encounters are easily adapted to almost any campaign setting. The text includes optional changes that DMs may consider when running the adventure for their own campaigns. This side trek encounter is the final chapter of a three-part "Fey's Bargain" encounter series.

Cover of Demonheart
Demonheart
3.5 Edition
Levels 6โ€“8
96 pages
0

Demonheart is a D20 adventure campaign for 4-5 characters. As it is a long and fairly involved story, characters should be level 6-8 when they begin and will earn enough experience to rise to levels 10-12. Demonheart includes many opportunities for both combat and roleplaying. At least one fighter-type is required, and given the wild, frontier nature of the campaign, a rangerโ€™s skills would be especially useful. Stealth and intrigue also favor rogue characters, while a cleric, particularly from a martial order who can fight well would find plenty of opportunity to use his or her powers against the undead and evil outsiders. Demonheart also takes place in a wilderness setting where ancient magic abounds, and the special nature skills of a druid will help the party to make friends with some of the landโ€™s fey or wild elvish inhabitants. Sorcerers and wizards will likewise find use for their talents, but those who understand divine or druidic magic may be more important than arcanists. As this adventure involves the struggle against evil, both ancient and resurgent, the partyโ€™s overall alignment should be good, though individuals of other alignments may be tempted to use the ancient magic of the forest for their own ends, or even join with the forces of evil!

Cover of A Light in the Belfry
A Light in the Belfry
AD&D
Levels 6โ€“8
32 pages
0

A light in the Belfry is the first RAVENLOFT adventure to feature an Interactive Audio CD. As player explore Morgorth's dreadfilled manor, they will actually hear the lamentations of tortured spirits, the clash of swords and thunderous roar of magic. With almost 100 tracks of dialogue, sound effects and mood music, TSR's Interactive Audio CD Adventures add a new dimension to the horror of Ravenloft. TSR 9494

Cover of UK2 The Sentinel
UK2 The Sentinel
AD&D
Levels 2โ€“5
38 pages
0

Not even memories of past glory live on in the gentle hills around the village of Kusnir. Today its people have more concern for commonplace things, like the harvest, trade, and the threat of death in the night! Kusnir is beset by a skulk. The attentions of such a creature are a curse on any community. Streets and alleys which ring to the voices of children by day become fearful, shadowy places by night. Men go abroad armed and in groups, while women and children stay behind locked doors and even there are not safe. But life goes on. The lot of the peasant is always hard, what cannot be prevented must be endured and, of course, things could be worse. Much worse. The skulk has begun to visit the village more and more often. Sometimes it kills, yet just as often it spares a victim, leaving clear signs of what it might have done had it wished. Its visits are now marked by strange and illegible symbols scrawled in blood on the walls of the buildings. The people are worried, helpless, and desperate. Desperate enough to welcome adventurers. UK2: "The Sentinel" (1983) is the second UK-series adventure, the fifth TSR UK adventure overall, the first solo effort by Morris, and the first half of the two-part Adlerweg series (whew!). It was run as a tournament at the GamesFair '83 Open, then published later in 1983. TSR 9101

Cover of SQ8 - Pillar of Darkamo
SQ8 - Pillar of Darkamo
5th Edition
Levels 5โ€“7
16 pages
0

A lost island, a magical pillar, the promise of lost treasure...what more could intrigue adventurers? The history of Torusak is filled with interesting events but when a hurricane actually made it into the Grona Bay and destroyed cities, more questions than answers have presented themselves. Is your group ready to investigate this "magical pillar"?

Cover of Defense of First Tower
Defense of First Tower
5th Edition
Levels 3โ€“5
35 pages
0

In this adventure for the Eberron Campaign Setting a group of adventurers travels to the well known but seldom explored thorp of First Tower, 27 miles north of Sharn, the City of Towers. The adventurers must solve a terrible event that happens on the House Orien lightning rail, but then will have some time to relax and have fun in the many events and fun things that happen in the festive town of First tower. In the third act, the adventurers must find a way to fight or negotiate with an orc tribe that claims a section of the land as theirs.

Cover of FA3 - Darkwood Forest
FA3 - Darkwood Forest
AD&D
Levels 2โ€“6
15 pages
0

This setting was used in the FN series and like the others in the FA series, it was used as an area for multiple adventure opportunities as well as a semi-safe haven. The main community in the area is the Village of Tomore. This community is offered as a free download! With a multitude of side adventures this area helps mid-level adventurers increase their experience point base. Close to this area is the previously published Sunken Temple of Bulu and the Ruins of Tarlac Keep.

Cover of Quarrelling Muses
Quarrelling Muses
5th Edition
Levels 11โ€“13
2 pages
0

In an enchanted forest glade you come across two goddesses locked in a fierce debate. The muse of art and the muse of history want you to help them settle their quarrell once and for all, and they're not taking no for an answer. This is a single forest encounter.

Cover of RC7 - Bulwark of Adolphus The Rogue
RC7 - Bulwark of Adolphus The Rogue
AD&D
Levels 6โ€“8
23 pages
0

The final installment of the three-part Rock Con โ€™17 convention is here! Can the heroes enter the stronghold of the brazen thief and recover the final tome? The challenge is high but the stakes are much higher for failure!

Cover of The Shadow Rift
The Shadow Rift
AD&D
Levels 7โ€“9
160 pages
0

For many years folks have gazed into the churning black vapors of the Shadow Rift and wondered at the horrors that might lie within. Some have speculated that it might be a realm of the doomed, where tortured spirits suffer the hours of eternity. Others have speculated that it might be an empty domain, waiting for the arrival of a master who is evil enough to claim it and shape it in his own image. Ever the mysterious Vistani do not know what secrets are hidden in the depths of this gaping chasm. Now, the time has come for the veil of Shadows to be parted. Loht, king of the shadow elves, has reclaimed the mighty Sword of Arak. With this relic, he intends to set in motion a plan that has taken thousands of years to form. He will throw open that vary gate of darkness and invite one of mankind's greatest enemies to walk the land of the living. And if he is not stopped, the rivers of Ravenloft will run red with the blood of the innocent. The adventure can be played independently or in conjunction with the Ravenloft Adventure Servants of Darkness. TSR 1163

Cover of The Lauros Road Bandits
The Lauros Road Bandits
AD&D
Levels 5โ€“6
4 pages
0

Characters strike a blow against evil when they take on orcs and assassins in these scenarios. Included in I13 Adventure Pack I - https://www.adventurelookup.com/adventures/i13-adventure-pack-i TSR 9202

Cover of Thieves in the Forest
Thieves in the Forest
3rd Edition
Level 1
28 pages
0

Only True Heroes Can Find Honor Among Thieves โ€ฆ They lurk in the Ralferst Forest, striking out at all who pass through, robbing traders, assaulting farmers, even killing with impunity. Working from a secret base deep in the forest, a band of thieves has struck fear into the heart of Brandon's Bridge, the little village at the crossing of the Azure River. But now a band of heroes has come, seeking glory and adventure - heroes that might just be up to the challenge of driving away the Thieves in the Forest. Thieves in the Forest is a beginner-friendly, introductory OGL adventure. It features: A wilderness adventure segment featuring the Ralferst Forest, a dense wood crisscrossed with paths and fraught with perils. The nature of the forest and paths makes it easy for less experienced players and GMs to deal with this non-dungeon environment. A double-sided, fold-out poster map (17" x 22") of the thieves' hideout - an ancient ruined temple - suitable for tabletop use with miniatures or counters, for easier handling of tactical combat. Maps created in Profantasy Software's Campaign Cartographer 2, and available for download on the Atlas Games website. GMs can customize and manipulate these maps themelves, if they own CC2, and integrate them into their own game worlds. Published by Atlas Games & Truant Spiele

Cover of The Test of the White Stag
The Test of the White Stag
5th Edition
Levels 1โ€“10
17 pages
0

The hunt for the white hind is the stuff of myth โ€“ according to legend, those who can keep up with the mystical stag will discover treasures lost to time. In truth, the heroes in these stories are being tested, but not for anything as simple as stamina. During the hunt heroes face hard fights, questions of morality and opportunities to show their skills.

Cover of F15 - Caverns of the Dorgel Mountains
F15 - Caverns of the Dorgel Mountains
AD&D
Levels 7โ€“9
29 pages
0

Caverns of the Dorgel Mountains is/was the finale in Filbar series. It features Lexicon Meridius the Ancient Red Dragon and scourge of the Dwarf Lords (F4 & F5). This large adventure represents how I look at the difficulty of taking on the deadliest dragon of the Prime Material plane. Will your party return to the Halls of the Dwarf Lords to help aid them one more time?

Cover of Adamantine Chef: Supreme Challenge!
Adamantine Chef: Supreme Challenge!
5th Edition
Levels 3โ€“5
14 pages
0

Each year the Emperor holds a competition to select a new Adamantine Chef. When a challenger emerges from outside Kara-Tur, the current Adamantine Chef aims to win before the first dish is served. The challenger turns to heroes in this desperate hour! This adventure pairs action with humor. The menu includes high-flying martial arts action, wild animal hunts, shopping, haiku, and, of course, a food fight! Dish this out as fast food for a fun game night, or use the included tie-ins as extra flavor for an ongoing campaign. Delicious! A Forgotten Realms culinary adventure, featuring: - Tie-ins to the Tyranny of Dragons, Elemental Evil, and Rage of Demons storyline adventures or your own home campaign - Two new monsters - Innovative encounters offering your players unique roleplay and combat experiences - Links to the adventure The Five Deadly Shadows, extending play - A food fight with special food-weapon rules!

Cover of CM5 Mystery of the Snow Pearls
CM5 Mystery of the Snow Pearls
BECMI
Level 10
32 pages
0

One of four magical, snow white pearls protecting Tarylon has been stolen! And you, a Companion level elf, are responsible for its safe keeping. Now the very existence of your beautiful village is threatened unless you can find the powerful pearl. Milgor, the evil wizard with an evil sense fo fun, challenges you to find the pearl, and return it to Tarylon. This adventure uses a "Magic Viewer" - a piece of colored film - to reveal the hidden results of the player's choices. This includes encounters, puzzles, and traps. TSR 9128

Cover of FVS4 - Penchant for Adventure 1
FVS4 - Penchant for Adventure 1
5th Edition
Level 1
14 pages
0

This series of singular adventures center around the small town of Penchant. The area in question is home to a variety of challenges depending on the level of the PC. This adventure begins with the new PCs mentor sending them to a religious coronation that they cannot attend. The PC is to travel, via burro, to the Bu-San Monastery and extend salutations to the new head of the order. In this case the journey IS the adventure!

Cover of Survival of the Fittest
Survival of the Fittest
OSR
Level 1
8 pages
0

An adventure for starting characters When vicious bandits waylay a caravan bound for an outpost on the edge of civilization, the player characters are the only survivors, trapped and lost in a hostile wilderness. If they would live to see another day, they must learn to work together and discover the people they might one day become. This adventure is designed for a group of starting characters and is especially suited to new players. Published by Schwalb Entertainment.