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Cover of Mists of Akuma: Cursed Soul of the Scorpion Samurai
Mists of Akuma: Cursed Soul of the Scorpion Samurai
5th Edition
Level 7
44 pages
0

A scourge has recently fallen upon the house of Lord Gabiru Fuson as his family’s servants began disappearing, one slain in the street by a fallen hero known as the Scorpion Samurai in a widely-talked of murder that has sparked a wave of public dissent and ridicule. The dishonored adopted son of Lord Gabiru has evaded authorities for years but the tide of blood his sword washes onto Soburin is growing ever higher—the adventurers are called upon by the Fuson bengoshi Yukari Nishioka in secret, brought into service to strike down the murderous brigand in an ambush she has set on Shjiki Island. As they lay in wait however a local outcast brings information to light that reveals there may be other bait in the village of Shinjitsu… This exciting adventure (set in the Mists of Akuma campaign setting) begins in the snowy hideaway village of Yukinokyu where the PCs are approached with a curious message—orders delivered by a local Kizuato bengoshi's servant, hiding the authority of a Fuson Herbal Master's directives! The adventurers must sneak into the prefecture to the north, traveling through Hidaretei Pass where three dangerous ogres dwell. After reaching the town of Kakasu they are bid to meet the state functionary in a distant grove and are waylaid by an oni and its adeddo-oni retinue before clandestinely infiltrating the island-village of Shinjitsu. Once there they must bait and capture the Scorpion Samurai, stopping him and the dark ritual he has planned before the evil he unlocks transforms the fallen hero into an unstoppable monster! What you'll find in this fully-illustrated 33 page module: The story of Hinjuku Nagaro, dishonored orphan son and bloodsoaked warrior known as the Scorpion Samurai! A compelling and action-filled adventure in 3 acts that take the PCs across the continent of Soburin before upending a plan that might save one of the world's most powerful nobles from certain doom! Rules for the supernatural haze and two new attributes integral to Mists of Akuma: Dignity and Haitoku. More than a half dozen NPCs and monsters ranging from adeddo-oni to the deadly Scorpion Samurai and his duplicitous ally, a penanggalen! Five maps for every major encounter in Hidaretei Pass, Kakasu, the Fuson Forest, Shinjitsu, and Ikatteiru Cave!

Cover of Beastmaster's Daughter
Beastmaster's Daughter
5th Edition
Level 3
36 pages
0

It's feeding time at the zoo and you could be the main course! Raven Aldritch, mysterious and beautiful, runs the Aldritch Research Centre and Zoo for her father, a powerful mage. He enjoys turning dangerous creatures into terrifying monstrosities. But daddy is away and the magical shields that hold the creatures in their enclosures have failed. These monsters are rampaging through the research centre endangering the lives of the innocent workers. Raven desperately needs help to regain control, and she’s willing to pay the right group of adventurers handsomely. Will you come to her rescue? An adventure for the world’s greatest roleplaying game. Fifth edition compatible. A one-shot for a party of Level 3 adventurers

Cover of Warriors of Sehanine
Warriors of Sehanine
5th Edition
Levels 3–5
38 pages
0

How dangerous is a wounded dragon? A black dragon has seized Ravenglade Keep, though not without resistance! Badly wounded in the fight, the Warriors of Sehanine have fled their home and now turn to the outside world for help. There’s no time to lose! Can you arrive at Ravenglade Keep in time and discern allies from foes on the way? Warriors of Sehanine is a Dungeons & Dragons adventure module for a party of four to five characters from 3rd to 5th level. • Experience the Wood of Sharp Teeth on the way to Ravenglade Keep in a 12 to 16 hour adventure of 38 pages, written by Mithral Best Selling creators Florian Emmerich, JVC Parry and DMsGuild Adept Ashley Warren • Rock the (virtual) table with four breathtaking maps by Dean Spencer & Erin Harvey that come with player and DM versions • Bring the adventure to life with stunning artwork and player handouts by Raluca Marinescu,Henrik Rosenborg & Nathalie Lehnert • Show the NPCs with selected exclusive Trash Mob Minis

Cover of DQ2 - Chasing the Slavers
DQ2 - Chasing the Slavers
5th Edition
Levels 2–4
27 pages
0

The chase to save your family continues! After your encounter at the cove, you head south across Esaq to try and catch the slavers. With some experience under your belt, you are feeling more confident about your fighting ability, but it is about to be tested yet again. This scenario picks up where DQ1 left off and is the middle of a trio of adventures.

Cover of Serpent Isle
Serpent Isle
5th Edition
Levels 1–8
68 pages
0

The Full Campaign - Updated for 2020! On Shadowed Shores In a land few have heard of, and fewer still have visited, lies untold adventure, treasure and fame. The renowned Captain Farsail has sent out word that she will undertake an expedition to Serpent Isle, but is in need of a crew. Anyone able to hold a sword or cast a spell is welcome, but be warned, the island is as deadly as it is beautiful.

Cover of The Sylvan Harp
The Sylvan Harp
5th Edition
Levels 1–4
34 pages
0

The Thorn Hag, an ancient evil thought vanquished by the Elf Queen and her heroic companions many years ago, has arisen from the dead. A fey harp, created from the heart of the treant that perished in the battle, has gone missing from Satyrs' Glen and the Thorn Hag seems to be behind it. The PCs must track the missing harp through a warped and eerie wood and into an unseelie area of the Feywild to stop the Thorn Hag wreaking revenge upon the Elf Queen before it's too late - the clock is ticking. The Sylvan Harp is a D&D 5e adventure for 4-5 PCs of the 1st tier (Levels 1-4). The adventure has been designed with suitable alternatives to run the adventure for 1st, 2nd, 3rd or 4th-level characters, including advice for adapting creature numbers and/or powers to suit the level of your party. The adventure is estimated to take 8-12 hours to run. A timeline of events, and guidelines on how the actions of the PCs can affect those events, is included. The adventure includes nine new creatures: gwerthin, satyr bard, ash guardian, light guardian, treant spirit, pixie rot zombie, green dragon skeleton, thorn hag and thorn hag's hut. It also includes two new magical items: a powerful magical harp with a dark hidden secret and a crystal ball of clairvoyance. Also includes a player handout of the rhyming riddle of the fey, and maps of the area and a darkling tomb. Requires Volo's Guide to Monsters.

Cover of Menagerie of Mysteries
Menagerie of Mysteries
5th Edition
Level 6
8 pages
0

In this level 6 adventure for 4-6 players the party comes across a man named Johann Dhomm who was transporting animals in cages to his private island where he has a menagerie (a kind of zoo) that he eventually wants to open to the public. But the animals have escaped and he asks the party to try and catch them alive for him. However, the animals are actually quite dangerous and range from Gazers to a Wyvern.

Cover of 30 Dead Men
30 Dead Men
5th Edition
Levels 4–8
12 pages
0

In this action packed scenario the players will be led down a violent path of vengeance. While traveling, the party encounters a beautiful foreign girl in danger. She only utters "help" before collapsing. After the quick and deadly skirmish the players learn that a poor girl is in fact a daughter of the eastern ambassador. She tells the players of all the terrible things that happened to her and begs them to act as her katharas, warriors who will return her honor. The bloody trail of revenge brings the players in a conflict with a vicious captain and his 30 warriors in several fully detailed combat encounters. They'll have to attack a bandit camp, defend a village against a raid and finally pick a champion for 1 on 1 duel to the death. 30 Dead Men features a short action adventure scenario. This adventure scenario is focused on combat encounters and strategic thinking.

Cover of FC10 - Crone's Pursuit
FC10 - Crone's Pursuit
5th Edition
Levels 2–4
14 pages
0

As fledgling adventurers, your group is looking for anything to increase their fame and line their pockets with gold. Upon crossing the countryside your group comes to Creedo’s Trail a small thorp in the Duchy of Starryshade. Upon arrival in town you find an inn to stay indoors finally and a job opportunity hanging at the Bagel Inn purporting an “easy job” for a “big reward”. The poster is reputedly a crone or witch who has need for some components for an experiment she is currently working on. Easy job AND big reward…what’s not to like!

Cover of An Ogre and His Cake
An Ogre and His Cake
5th Edition
Levels 1–3
24 pages
0

The young heroes are invited to Massie Littlefoot’s birthday party before she departs for wizarding school in Waterdeep. At the height of the party, Clonker, an ogre known to live nearby, steals Massie’s cake! The heroes must brave the forest and get Massie’s cake back before everyone goes home. This introductory adventure is designed for level 1-2 characters. What Is This Project? An Ogre and His Cake is an introductory 5th edition Dungeons & Dragons adventure built for and tested by kids. It is every parent or guardian's dream to share their passions with the young ones they love. We hope Clonker, the lovable ogre, opens these doors for you. We also want to support children and families who are unable embark on every adventure. All of our creator royalties (50% of what you pay, with the other 50% supporting the upkeep of the Dungeon Masters Guild and Wizards of the Coast) will be donated directly to Extra Life, a non-profit organization focused on supporting children's hospitals through communal gaming events.

Cover of Adventures by FishPirate - Supplement II: Creatures and Adventures Near Phandalin
Adventures by FishPirate - Supplement II: Creatures and Adventures Near Phandalin
5th Edition
Levels 1–30
22 pages
0

Phandalin is a great location from which PCs can adventure. The information in this supplement can be used in conjunction with Lost Mine of Phandelver, After Lost Mine, other adventures set in and around Phandalin, or used to add more flavor to any town. This supplement has information specific to the local varieties of the creatures that inhabit the plains and hills in the area of Phandalin and provides new NPCs, backgrounds, feats, organizations, and adventure seeds that DMs can use.

Cover of APS02 Warrens of the Great Goblin Chief
APS02 Warrens of the Great Goblin Chief
OSR
Levels 1–3
45 pages
0

Goblins have returned to the area of Westgate, seeking an ancient magical item constructed for their foul kind. In their search, the goblins attack an imperial convoy secretly disguised as a merchant’s wagon. The knowledge that goblins are near must be kept quiet from the public, thus a small band of adventurers is required to seek out the creatures and the stolen magic item, deep inside the warrens of the great goblin chief! But the adventure does not end there...

Cover of UK2 The Sentinel
UK2 The Sentinel
AD&D
Levels 2–5
38 pages
0

Not even memories of past glory live on in the gentle hills around the village of Kusnir. Today its people have more concern for commonplace things, like the harvest, trade, and the threat of death in the night! Kusnir is beset by a skulk. The attentions of such a creature are a curse on any community. Streets and alleys which ring to the voices of children by day become fearful, shadowy places by night. Men go abroad armed and in groups, while women and children stay behind locked doors and even there are not safe. But life goes on. The lot of the peasant is always hard, what cannot be prevented must be endured and, of course, things could be worse. Much worse. The skulk has begun to visit the village more and more often. Sometimes it kills, yet just as often it spares a victim, leaving clear signs of what it might have done had it wished. Its visits are now marked by strange and illegible symbols scrawled in blood on the walls of the buildings. The people are worried, helpless, and desperate. Desperate enough to welcome adventurers. UK2: "The Sentinel" (1983) is the second UK-series adventure, the fifth TSR UK adventure overall, the first solo effort by Morris, and the first half of the two-part Adlerweg series (whew!). It was run as a tournament at the GamesFair '83 Open, then published later in 1983. TSR 9101

Cover of The Hag's Hexes
The Hag's Hexes
5th Edition
Levels 4–18
66 pages
0

The Hag's Hexes is a 66 page guide designed by Dungeon Masters Guild luminaries like JVC Parry and Janek Sielicki alongside rising stars and old stalwarts like Matt Butler, Matthew Gravelyn, and Tim Bannock. It was created with one thing in mind: to make hags more than the sum of their (often meager) Challenge ratings, giving them the mechanics, roleplay potential, and weird magic that can inspire campaigns, lay low kings and warlords, and potentially ensnare unwary Player Characters into campaign-changing curses or long-term bargains that force them into terrible moral quandaries! Split into five chapters, the authors have provided everything a DM needs to terrify their players for years to come. The Bestiary features over a dozen monsters; some are new hags, some are their minions or even their mobile lairs, and one of them -- the Shaitan AKA Desert Hag -- was featured in Monsters of the Guild! Bargains & Curses is a chapter filled with ideas that can kick-start campaigns, threaten valued NPCs, or put Player Characters' very existence and morality at stake. Chapter 3 includes two dozen items of wonderment, weirdness, and dread, ranging from fairy tale-inspired items of whimsy to terribly cursed items of horror. Chapter 4 is titled "Filthy, Vile & Downright Dirty" and provides dozens of roleplaying tips to make hags come alive, new mechanics inspired by and expanding on Volo's Guide to Monsters (coven spell lists, aunties, grandmothers, alternative coven members), and ends with useful combat tactics for each of the hags from the Monster Manual and Volo's Guide, as well as tactics for covens. Finally, Chapter 5 presents five encounter groups (with sub-encounters) to give you quick story seeds and monster lists that you can put together in minutes to create a single encounter or to inspire a full campaign, and ends with three full-length adventures -- each with 3-5 encounters -- that showcase many of the new monsters, rules, magic items, and so on that appeared in earlier chapters. Each of these adventures comes with an encounter map meant to act as inspiration for hag lairs, and they include useful mechanical ideas for terrain effects and descriptive keywords listed directly on the map for added inspiration and easy customization! Designed by Tim Bannock. Written by Matt Butler, JVC Parry, Janek Sielicki, and Tim Bannock. Edited by Matthew Gravelyn and Tim Bannock. Cover Art by Elena Naylor. Cartography by Tim Bannock using Inkwell Ideas' Dungeonographer (Dungeonographer is copyright Inkwell Ideas). Layout & Graphic Elements by Elena Naylor with Tim Bannock. Interior Art by Arcana Games, Bruno Balixa, David Lewis Johnson, Dean Spencer, Earl Geier, Filip Gutowski, Jacob E. Blackmon, Joyce Maureira, Petr Kratochvil, Jayaraj Paul, Brian Brinlee, and Wizards of the Coast.

Cover of Valley of the Gilded Tower
Valley of the Gilded Tower
5th Edition
Level 2
16 pages
0

The baron’s wife is dead. But she isn’t gone. Can the players lay her to rest and defeat the festering evil hidden away inside the Gilded Tower? Another thrilling tale of madness and mystery inspired by Edgar Allan Poe’s writing! Following the events of Masque of the Worms, the story continues into the hauntingly beautiful forests of the Painted Valley… Valley of the Gilded Tower is a one-shot for four to six 2nd-level characters. It takes about 2-3 hours to complete and includes: Events inspired by Edgar Allan Poe's most ethereal writing: -A new monster that can take over the minds of its victims -Combat cards for each monster, PC, and special treasure -Gorgeous, hand-drawn maps by Jake from Beware the Wizard

Cover of Looking Glass Deep
Looking Glass Deep
3.5 Edition
Level 4
10 pages
0

A free short adventure for four 4th-level characters by Mike Mearls Looking Glass Deep is a flexible, site-based scenario that presents you with the details of the ruined abode of the wizard Urlen Sparlek -- and the gang of outlaws that now occupies the place. This 10-page adventure by Mike Mearls is designed for 4th-level characters. Unlike some site-based scenarios, Looking Glass Deep features a dungeon full of monsters that take proactive steps to defeat the player characters (PCs). Tzarrik the hobgoblin sorcerer is an intelligent tactician with the ability to spy on the party almost at will when the group is within the Deep. His ragged gang of followers work together as a team under his command to repel attackers. Throughout the course of the adventure, the characters have the opportunity to locate an artifact called book the key of the way , discover the mysteries of the throne of the Deep -- and perhaps, in the end, even gain themselves a new headquarters. Published by Malhavoc Press

Cover of The Shadow Rift
The Shadow Rift
AD&D
Levels 7–9
160 pages
0

For many years folks have gazed into the churning black vapors of the Shadow Rift and wondered at the horrors that might lie within. Some have speculated that it might be a realm of the doomed, where tortured spirits suffer the hours of eternity. Others have speculated that it might be an empty domain, waiting for the arrival of a master who is evil enough to claim it and shape it in his own image. Ever the mysterious Vistani do not know what secrets are hidden in the depths of this gaping chasm. Now, the time has come for the veil of Shadows to be parted. Loht, king of the shadow elves, has reclaimed the mighty Sword of Arak. With this relic, he intends to set in motion a plan that has taken thousands of years to form. He will throw open that vary gate of darkness and invite one of mankind's greatest enemies to walk the land of the living. And if he is not stopped, the rivers of Ravenloft will run red with the blood of the innocent. The adventure can be played independently or in conjunction with the Ravenloft Adventure Servants of Darkness. TSR 1163

Cover of The Darkening of Namjan Forest
The Darkening of Namjan Forest
5th Edition
Level 4
21 pages
0

No description available.

Cover of Unchained!
Unchained!
AD&D
Levels 6–10
14 pages
0

The gnomes built a dragon. Can you turn it off? We gnomes built this wonderful dragon but now the darn thing seems to be out of control. The party meets a hapless gnome tinkerer who's mechanical dragon has gone haywire! The construct is possessed by a spirit named Ahmoras. The party is led to a town called Gnomevale on the way to Mount Nevermind. Finding the town devastated by the automaton, the party follows in the wake into the mountains. The party has many ways to defeat the automaton, ranging from brute force to tricking the spirit of Ahmoras out of the construct. Pgs. 36-49

Cover of B5 Horror on the Hill
B5 Horror on the Hill
BECMI
Levels 1–3
32 pages
0

The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. The Hill is filled with monsters, they say, and an evil witch makes her home there. Still, no visitor to The Hill has ever returned to prove the rumors are true or false. The thrill of discovery is too great to pass up, and only the river stands in the way. The adventurer's boat is waiting! This module is designed for use with the D&D Basic Rules. A trip through the wilderness begins a unique challenge for the novice player and Dungeon Master. TSR 9078