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Cover of Beneath the Ruins of Firestone Keep
Beneath the Ruins of Firestone Keep
5th Edition
Level 1
24 pages
0

Lord Blackmoor's son has been kidnapped, and is being held in the crypts beneath an ancient fortress. Can our heroes rescue the boy before he is sacrificed in a diabolical ceremony? The party responds to a plea for assistance from Lord Blackmoor, whose son Willet has been kidnapped. Blackmoor desperately needs someone to mount a rescue mission. The party journeys along the old East Trail, facing bandits and dangerous obstacles before delving beneath the ruins of Firestone Keep, encountering fearsome enemies and ancient magic. Finally, the party must fight for their lives as the truth about Willet’s abduction is revealed.

Cover of Pudding Faire
Pudding Faire
5th Edition
Levels 1–4
23 pages
0

BREAK A CURSE THAT ECHOES THROUGH TIME! You awaken on the morning of the Pudding Faire: just as you did yesterday… and the day before that… and the day before that! To escape the loop, you must break a curse that strikes to the heart of halfling and gnome lore. Pudding Faire is a 3-4 hour Dungeons & Dragons module for character levels 1-4. It is part of a series of adventures that expands upon the material presented in Mordenkainen's Tome of Foes™. It can be played on its own or as a part of any D&D campaign. This product is a DMs Guild Adepts adventure! The Dungeon Masters Guild Adept program brings highly talented individuals together for creative development. Guild Adept products are identified with the golden ampersand and logo. Pudding Faire is legal for play in the D&D Adventurers League and has the following code: DDHC-MORD-04

Cover of NC4 - Xantus - The Ice Lord
NC4 - Xantus - The Ice Lord
5th Edition
Levels 6–9
22 pages
0

Rumor has reached your ears that the legendary Amulet of Rafael is in this region. Further investigation has revealed that a reclusive nobleman in the north called Xantus is currently in possession of the item. While details are sketchy about the item, it is well known that quite powerful in the hands of a mage. You decide that you will go north and locate the “Ice Lord” and see if he is willing to part with the item.

Cover of RA2 Ship of Horror
RA2 Ship of Horror
AD&D
Levels 8–10
63 pages
1

Horrible hauntings, cruel curses, dark secrets...this is no pleasure cruise! The mists of Ravenloft know no boundaries and observe no rules. One way or another, they always get what they want - this time with some help from a cursed captain and his ship. Player characters boarding an innocent-looking ship will soon find themselves aboard a haunted vessel, destined for an island inhabited by a new form of undead creatures. But that's not the end of the horror - an evil necromancer lies at the root of the evil on the island. The battle isn't over until he's been defeated! Ship of Horror is an adventure set in Ravenloft with two beginnings: one for PCs already in Ravenloft, and one for DMs looking for a way to push his PCs into Ravenloft from other worlds. The adventure includes three new monsters, new spells, and several handouts ready for distribution to players. Ship of Horror is an adventure for four to six players of levels 8-10 looking for grisly chills and thrills! TSR 9321

Cover of I See Dead People Out of One Eye
I See Dead People Out of One Eye
OSR
Levels 2–5
2 pages
0

One page adventure, one page map. A necromancer desiring to increase her undead army has unleashed a zombie horde on a remote village. Patch, one-eyed dog of Duff the blacksmith, survived the village massacre which turned most of the inhabitants into zombies. The dog lost his eyepatch in the confusion. If a Speak with Animals or similar spell is used or if a character can read animal emotions well, Patch may tell the location of some of the zombies and the massacre's survivors. Adventure hooks included. Published by Wicked Cool Games

Cover of Purewater
Purewater
5th Edition
Levels 1–2
14 pages
0

Ehor Stravensky sells the most marvellous potions, and the secret ingredient is purewater - water from the elemental plane itself! A small hole between the planes sits in the heart of a nearby forest, but recently the path has grown dark and corrupted. Ehor wants you to clear a path and secure more purewater for his business, and he'll pay handsomely. This first-level adventure is perfect for first-time DMs and players alike. Delve into the forest of Airedale and fight a skittering spider host, meet a dryad, and face off against a classic D&D monster! Included in this adventure: A quest to delve into a corrupted forest Bloodhawk hatching rules 7 encounters and 5 battlemaps Approx. 4 hours of fun An awesome adventure for 1st-level parties

Cover of NC9 - Archipelago of Tyr
NC9 - Archipelago of Tyr
5th Edition
Levels 6–8
23 pages
0

Far north of the Denali homeland is the Archipelago of Tyr and home to dangerous seafarers. Tyr is well-known as the land of the Minotaur that does allow some foreigners to visit albeit with less than perfect hospitality. Originally used as a one-shot with the Denali campaign characters, King Pellet sent the party north to investigate a trade deal and look into reports of some type of incendiary weapon…

Cover of DDEX03-08 The Malady of Elventree
DDEX03-08 The Malady of Elventree
5th Edition
Levels 5–10
34 pages
0

An escaped duergar slave stumbles into the village of Elventree. With her she brings a malady that grips the small settlement in a bout of madness that seems unshakable. Can you find the source of the madness and save yourself and the village’s inhabitants? A four-hour adventure for 5th-10th level characters.

Cover of CCC-BMG-16 ELM 1-1 The Sage of Cormanthor
CCC-BMG-16 ELM 1-1 The Sage of Cormanthor
5th Edition
Levels 5–10
16 pages
0

The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already- precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. Four hour adventure. Also contains information about the town of Elmwood. Part One of the Misaligned Trilogy

Cover of Carcass Fracas!
Carcass Fracas!
AD&D
Level 1
2 pages
0

It's only a flesh wound. This roadkill isn't as harmless as it looks. Reports abound of brigands and hobgoblins attacking travelers in the area. Though there were brigands, the attacks are the work of a Thoul (magical combination of a hobgoblin, ghoul, and troll). The Thoul is playing dead in the road to attract prey. It has been doing this successfully for a number of days now with the help of its mate, a second Thoul hiding nearby. The PCs must defeat the Thouls to keep the road safe for travelers between the local towns. Pgs. 26-27

Cover of FP7 - Blood Mace of Khan Sing
FP7 - Blood Mace of Khan Sing
AD&D
Levels 6–8
22 pages
0

When you wander the wilderness you run into the strangest things. Nestled in the middle of a few mountains in a volcanic basin is a strange temple structure. This is the final resting place of the legendary warlord Khan Sing. A hero among the plainsmen, this ruler was believed to have grabbed power with the assistance of a magic weapon known as the “Blood Mace”. Will the party’s investigation find this mysterious artifact?

Cover of Trouble in Wealdham
Trouble in Wealdham
5th Edition
Levels 1–4
24 pages
0

Save an unwitting hamlet from an undead threat! Wealdham is a sleepy, quiet town located in the Westwood. Nothing ever happens in Wealdham, until Waterdeep necromancer Faurius Besk decides to test his latest invention near the town... Trouble in Wealdham is a 4 hour adventure for Tier 1 Characters (optimized for APL 3). It can be run as a one-shot, as part of an existing campaign, or even to launch a new campaign to defeat Faurius. Chapter 5 includes a section on how to weave this adventure into a new or existing campaign. In addition to the full-color 24-page adventure you will also receive: * A printer-friendly version * High-Res Wealdham town map * High-Res Dungeon map * A PDF with pre-generated characters that fit perfectly into the adventure

Cover of Dragon in a Toy Shop
Dragon in a Toy Shop
5th Edition
Levels 4–5
13 pages
0

Can you save Timsgiving (not Christmas) when Tim (not Santa) goes missing just days before the holiday? With only a few days until the annual winter gift-giving festival of Timsgiving, Tim the toy maker has gone missing without a word. Something mischievious is afoot. Can the party save the town of Spining from missing a holiday? Dragon in a Toy Shop is a 3-6 hour adventure for a 4th to 5th level party. It is set near the town of Spining, which can be dropped into any campaign setting, but can also be run alongside another settlement or even in the middle of the wilderness!

Cover of DSQ3 Asticlian Gambit
DSQ3 Asticlian Gambit
AD&D
Levels 7–10
121 pages
0

The palace of the Forest Queen contains treasures unimaginable. To the sons and daughters of Athas's harsher climes, Gulg and the Crescent Forest seem almost perversely lush, a jumble of green and growing things hording precious water for the benefit of the few. But while basking in the glow of Lalali-Puy6's gratitude, your characters have the richness of the forest at your beck and call. Of course, the Oba's sensibilities are easily bruised, and her nature is notoriously unforgiving. Gulg's dank dungeons are only a staging area to a deadly ceremony, where the young nobles of the city chase prisoners through the forest to earn their places as lords of their city - the Red Moon Hunt. Play this as a stand-alone adventure or as the sequel to Freedom, Road to Urik, and Arcane Shadows. TSR 2412

Cover of The Dark Conventicle
The Dark Conventicle
AD&D
Levels 8–12
17 pages
0

If you save only one kidnapped daughter this year, save this one. Rescuing maidens is a dirty job, but - you know the rest. On the road, the PCs encounter the aftermath of an attack on a small merchant caravan. The PCs must find and return Zenobia, the merchant's daughter. To do this, they must track, locate, and confront the unknown raiders while keeping the Zenobia's safety in mind. Pgs. 4-19 & 34

Cover of The Village of Faen
The Village of Faen
5th Edition
Levels 3–5
20 pages
0

Every autumn the sleepy village of Faen celebrates the Soultide Festival. The souls of the departed are guided out of the forest and can depart for their appointed afterlife. There is feasting and celebration of life. The children of Faen dress in costumes, pretending to be their favorite Monsters. The Party are guests for this year's celebrations and are chosen to be the judges in an annual costume contest. They must wander the village, meeting the locals in order to determine their favorite costume. Along the way, they learn about the village's traditions and local lore. However, the village harbors a dark secret. A timeless evil sleeps below the village. The adventurers must descend into the depths to confront a shadowy threat that has been harassing the village for many years. Will they rise to the occasion, or will the children of Faen be in jeopardy for years to come? For use with the 5th edition Player's Handbook, DM's Guide, and Monster Manual.

Cover of The Black Wyrm of Brandonsford
The Black Wyrm of Brandonsford
OSR
Levels 1–3
18 pages
0

Those friendly dwarves were the first to go, the poor things. And now the beast has been killing and eating the people of Brandonsford. No-one wants to leave the town's walls. With the humans out of the forest, fairies have taken over, and now the goblin king Hogboon seeks to claim the entire forest as his new kingdom.

Cover of Cellar of Death
Cellar of Death
5th Edition
Level 1
15 pages
0

Something evil is devouring the souls of the living in Chult, but before the characters take on the horrors in Tomb of Annihilation, they must first uncover the death curse’s origin by braving a lich’s tower in the Cloakwood. This introductory adventure is designed for a party of four to six 1st-level characters, who should advance to 2nd level by the adventurer’s conclusion. It is a prelude to Tomb of Annihilation that should take about 2 to 3 hours. This product includes Fantasy Grounds files for the adventure. What Inspired Cellar of Death? The introduction of Tomb of Annihilation states Syndra Silvane learned about the Soulmonger from the Harpers, who “received their intelligence from a lich.” This adventure is the story of how the Harpers gathered that information. Cellar of Death has a second purpose: to give characters a greater stake in the outcome of Tomb of Annihilation by creating an NPC they love. The death curse kills this NPC, giving the characters a personal reason to go to Chult.

Cover of Pathfinder Module D1.5: Revenge of the Kobold King
Pathfinder Module D1.5: Revenge of the Kobold King
3.5 Edition
Level 5
18 pages
0

It should have been the end. When the bloodthirsty adventurers burst into his throne room and mercilessly cut him down, the tale of Merlokrep, last king of the ill-fated Truescale Tribe, should have ended. But the fates weren’t yet finished with the Kobold King, and now a dark power has brought him back from the dark beyond to wreak his vengeance upon those foolish adventurers who destroyed his tribe.

Cover of Ratcatchers
Ratcatchers
5th Edition
Levels 1–2
25 pages
0

Something sinister is brewing in the Emerald forest! It starts off simple, as they do. A group of fresh-faced adventurers is tasked with clearing out rats in the tavern cellar. What they find down there is something more than they bargained for. Now, they have to make a perilous journey across an uncharted forest to face off against an unknown threat (it’s a swarm of BrainiumOGL Rats). The fate of the entire world might be at stake! (or that of a small hamlet, at any rate!) Ratcatchers is a 4-6 hour setting neutral one-shot adventure for four to five characters of level 1-2. It has been designed keeping in mind players new to the game. Features A 25 page full-color and fully illustrated PDF, a printer friendly B&W version, and a tested for screen readers accessible version. A beginner friendly adventure that hangs a lampshade on RPG tropes, then sets said lampshade on fire. A template to convert any beast into were-rat hybrids. Rat-bunny and rat-pigeon, a.k.a. Trash Gryphons included. Several colorful battle maps for VTT use. Terrible rat based puns. Content Warning: The intended tone of this adventure is a mix of horror and comedy. Where it exactly lies on the spectrum of horror to comedy is up to you, the DM, and your players. There is depiction of body transformation and body horror, parental neglect and tight spaces. Also, there are rats. Lots and lots of rats. Published by undeadR