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Cover of K1: Night at Fausen's Manor
K1: Night at Fausen's Manor
Pathfinder
Level 3
22 pages
0

Up here in the mountains, the sun sets fast. The path has narrowed yet again as it diverts into this small slot valley. A gentle stream parallels the path; it’s pretty, but the smell of rotting vegetation dissuades from lingering long. In the lengthening shadows, birdsong seems oddly muted. As the forest clears a bit up ahead, a small manor upon a little pond comes into view. The birds have gone completely still. K1: Night at Fausen’s Manor is an investigative adventure designed for player characters around 3rd level. The players have been invited by the reclusive Lord Fausen to dine with him and discuss a job; Fausen is troubled by odd bumps and sounds in the night, something has been interfering with his mail, and recently his butler, Grimly, has disappeared. The players investigate during a night at the manor, where dark secrets lurk around every corner. Published by Coldlight Press

Cover of Samurai Steel
Samurai Steel
AD&D
Levels 3–5
11 pages
0

A beautiful face hides treachery and deceit. Treachery, betrayal, and a flower of ice. Samurai Steel is an AD&D® game Oriental Adventures module. Any Oriental PC race or class is suitable, though at least one ninja or yakuze should be included. Gaijin PCs are not recommended. This adventure is compatible with the campaign setting in OA1, Swords of the Daimyo. Pgs. 37-47

Cover of A Family Affair
A Family Affair
3.5 Edition
Level 8
98 pages
0

A Maze of Tragedy and Mystery. While investigating a mysteriously abandoned mansion, the adventurers stumble into a tangled web of kidnapping, theft and murder. From a mansion with a deadly secret to the blood-stained waves of the high seas and an ancient, cursed citadel, the adventurers face a succession of deadlier and deadlier foes, with the rescue of innocents and the recovery of fabulous treasure as their ultimate rewards. A Family Affair includes a fully-developed town setting, numerous unique NPCs and a wide range of challenging opponents.

Cover of The Djinni's Ring
The Djinni's Ring
BECMI
Level 3
11 pages
0

A scenario for a single player taking the role of Moonstone, a 3rd-level elf caught up in an Arabian Nights adventure - no Dungeon Master required! It's also possible to use one of your own D&D characters, or even an AD&D fighter/magic-user.

Cover of The Waking of Willowby Hall
The Waking of Willowby Hall
OSR
Level 3
32 pages
0

The manor of Willowby Hall is under siege by a giant, enraged at the theft of his magical goose. The band of thieves has taken shelter within the manor's crumbling walls, cowering with their ill-gotten poultry as the building shakes itself apart. But something else is stirring. The giant's rampage is slowly awakening a Death Knight from its black slumber, and once it rises it will call on the bones of the manor's old residents to drive out the intruders. Will the party loot the manor of its ancient relics, or succumb to the blades of its skeletal guardians? Who will make off with the goose and its golden eggs? Will anyone survive the giant's onslaught? The only way to find out...is to play.

Cover of Rage of the Rakasta
Rage of the Rakasta
BECMI
Levels 2–4
16 pages
0

Beware the cat-men's fury! This entry-level module pits a single player character of 2nd to 4th level against samurai cat-men. Rage of the Rakasta is specially designed as a one-on-one for a single DUNGEON MASTER and one player. It can also be played by a DM and a group of players or by a single player without a DM. Rage of the Rakasta takes place in the Thunder Rift game setting. It can be played by itself or as part of a campaign with other modules sharing the same setting: Quest for the Siver Sword, Assault on Raven's Ruins, Sword and Shield, Knight of Newts, and the forthcoming In the Phantom's Wake. TSR 9435

Cover of The weird that befell Drigbolton
The weird that befell Drigbolton
OSR
Levels 3–5
58 pages
0

Something fell. A sickly gloaming lit up the night like mock daylight, just for a moment, and then the hills trembled. Now, an alien entity lies brooding in a crater gouged out of the moor. Local folk are enraptured with the toothsome jelly exuded by this being, but are blind to the true nature of the events unfolding in their rustic little backwater.

Cover of In Memoriam
In Memoriam
5th Edition
Levels 5–20
8 pages
0

This quest is for a party whose members all perished in the same encounter. The loss of an entire party is hard to recover from and often spells the end of an adventure. However, with the assistance of the enigmatic Raven Queen, the party’s tale might not be over just yet. The characters must wander through the Fortress of Memories; confront their pasts, present selves, and possible futures to return to life. Includes a quest-related NPC that a player can control if they're waiting for their character to be resurrected.

Cover of 1 on 1 Adventures #4: The Sixth Cavalier
1 on 1 Adventures #4: The Sixth Cavalier
Pathfinder
Levels 9–11
30 pages
0

Hubrimort is a small, respectable town whose only claim to fame is a local governmental position bestowed by five of the king’s chosen officials, known as the Cavaliers. The position is given to the head of one of four noble families once each decade. While competition for the mysterious position is always fierce, this year there are rumors of underhanded deals with criminals, rigged tournaments, and a nasty case of blackmail. Which of the ancient families deserves ten years of power and privilege? Only the Sixth Cavalier can help the five officials make the right choice!

Cover of FR-DC-LIGA-02 - House of Shadow
FR-DC-LIGA-02 - House of Shadow
5th Edition
Levels 5–10
46 pages
0

The Dark Lady has spread chaos and ruin across the Dessarin Valley, causing great misfortune to nearly all adventurers and guilds that visit. Thus, it is time to endeavor to bring this power to heel, helping save the Savage Frontier or deal with this threat in a more permanent way. Dive into one of her lairs, Rundreth Manor, survive the horrors within, and end her tyranny. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. A stand-alone adventure. Part of the Forgotten Wyrms Anthology. Content Warning: Slavery, sexual coercion, charm and physical contact (illusions), cannibalism, mental torture.

Cover of Homecoming
Homecoming
AD&D
Levels 7–12
64 pages
0

This adventure is set in the van Richten estate, a free-floating realm in the Mists of Ravenloft. While this scenario serves as the conclusion to the other adventure included in this boxed set, it can also stand alone with relatively minor modifications. Removing most of the monsters and emphasizing the intangible supernatural phenomena makes this adventure especially apt for a Masque of the Red Death campaign. Regardless of where it is set, you may play this adventure many times without it unfolding exactly the same way twice. Suitable for use with the Bleak House campaign or the Masque of the Red Death Setting. Included in Bleak House: The Death of Rudolph van Richten TSR 1141

Cover of The Mad Manor of Astabar
The Mad Manor of Astabar
5th Edition
Levels 1–3
17 pages
0

You have few complaints this night as you rest in the common room of the Crooked Crow Inn. While winter has passed, the night air carries enough of a chill to make any hearth a welcome sight. The village of Havehollow is typical for this part of the realm. Livelihoods made from farming and livestock with a few merchants and the Inn catering to travelers along the kingsroad. Good folk who know that hard work is what's needed to make it through harsh times. As you finish your meal you notice a fellow traveler, a rave haired woman, walk to the front of the common room with lyre in hand. She plucks a few practice cords then breaks into song. Seasons come and go Moons wax and wane Time seems so slow To the spirits of Havehollow... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I am not the original creator! The original can be found here: http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1011 As a note, for Astabar himself I found he was an underwhelming boss for 1st level characters, reccomend making him have Flesh Golem stats Published by One-Shot RPG

Cover of Bad Moon Rising
Bad Moon Rising
5th Edition
Levels 4–6
13 pages
0

"A legend has circulated through the Barony of Loup-Montagne for hundreds of years concerning the order of inheritance for the title of baron. The legend holds that if the title is passed to someone who is not the eldest heir, the spirits of the forest will lash out against the people of the barony." Players will find themselves investigating a mystery in the small, superstitious town of Roulune. "As is normal in a gothic horror tale, the true situation in Roulune is different from what it seems. Figuring out the real story and the real connections between people will be key to the player characters’ success in this adventure." "This adventure is meant for characters of levels 4 to 6. The default setting is the Barony of Loup-Montagne, but any remote, heavily wooded principality with highly superstitious residents will do."

Cover of Howls in the Night
Howls in the Night
AD&D
Levels 3–5
32 pages
0

The Mists of Ravenloft draw close, surrounding unfortunate travelers in their clammy embrace. When they part, they reveal the land of Mordent, a domain of rolling moors and woods, beautiful by day and terrifying by night. A new danger lurks in the haunted moors: hounds whose mournful howls and murderous jaws trap the townsfolk in their homes at night. At the heart of it all lies a curse laid a century ago, and a tale of bitter tragedy. Even now, you can hear the howls in the night... Howls in the Night is a dark fantasy murder mystery - but one in which the victim has been dead for 100 years! Alternate adventure backgrounds allow the Dungeon Master to choose one of four possible conclusions. TSR 9466

Cover of Morrick Mansion
Morrick Mansion
3.5 Edition
Levels 3–5
58 pages
0

A Deadly Curse is Spreading! Morrick Mansion and the surrounding vineyards were deserted years ago when a terrible curse twisted every living thing on the property into a mockery of its prior form. Once whispered about and avoided, fear now grips the land. The curse spreads and someone needs to stop it. Can you find its source and cure it forever, or will the very curse you are investigating touch you with madness? Hatred, Death, and Danger! Morrick Mansion challenges adventurers to battle strange, mutant creatures in an effort to solve a mystery and stop an insidious curse. Do your players dare enter the mysterious mansion and can they survive long enough to discover the source of the curse?

Cover of The Bane of Elfswood
The Bane of Elfswood
BECMI
Levels 15–18
14 pages
0

"It shines in the night. Ogres run in terror of it. It kills by sight and by touch. It never stops hunting - and it's hunting for you." Vengeance denied in life is reborn in death. Druida Glanadyl, a female elf adventurer, seeks aid from the PCs in avenging the mysterious deaths of her family members. The horror that haunts Elfswood can be attributed to a spirit (odic) of a vengeful cleric, Irkthorn Balin. Pgs. 16-28 & 64

The Library of Biblius
5th Edition
Levels 7–9
54 pages
0

Long before the rise of Waterdeep... Biblius ruled the sword coast with an open hand full of love and knowledge, but even the purest of men can fall when they hear greed's sultry call. Explore Biblius' forgotten library and discover if his mystical history of the universe is more than just a tragic myth. 13 Monsters mutated by arcane radiation 21 Unique and powerful magic items 16 Ancient tomes filled with forgotten knowledge 4 Bizarre NPCs that have managed to make the library their home 11 Lost spells from a time before humanity 9 Full color maps A 4-10 hour adventure for 8th level characters.

Cover of It's Bigger on the Inside
It's Bigger on the Inside
5th Edition
Levels 5–7
16 pages
0

“Come! Sit! Be my guests. You will find that dinner is up to the highest standards, and I’ve even provided a show.” When the adventurers entered the manor of the old mayor they did not expect to fall into another plane of existence. It seems Archmage Lonore was ready for their arrival, and had arranged the finest entertainment... for herself. Can the adventurers survive Lonore’s death trap and capture the mad mage once and for all? This one-shot adventure is designed for characters of 6th level, and contains plenty of traps, encounters and misdirection. Adventure Synopsis Chasing the bounty on a murderous archmage, the characters find themselves plunged into an arcane deathtrap. Their quarry was prepared for their arrival, and had devised entertaining challenges (for herself) in this magnificent mansion demiplane. The characters will fight through various arcane hazards on their path to the inner sanctum of Archmage Lonore. As they get deeper and near the sanctum, the characters will meet the mage and her mother, possibly learn a bit about the relationship between them. This encounter leads to the final showdown in the archmage’s sanctum, where the orb of reality is located. The adventure includes a map for every encounter! (Print & VTT versions) Published by Beyond the Screen

Cover of A Kobold Christmas
A Kobold Christmas
5th Edition
Level 3
15 pages
0

A Kobold Christmas is a festive one-shot perfect for an adventuring group looking for a little bit of chaotic fun this holiday season. Set in the town of Finnick, play as a group of kobolds working their way out of the sewers and into the home of Sanderklauzen the Red in the pursuit of riches and revenge. Perfect for seasoned (pun intended) and new DM's alike, A Kobold Christmas is a level 3 stand alone adventure, suited for a group of 3 - 5 adventurers if you have 4 to 6 hours to play.

Cover of Deadly Dungeon Traps - The Umber Eyes
Deadly Dungeon Traps - The Umber Eyes
5th Edition
Level 4
5 pages
0

This is a trapped corridor which can be dropped into any castle, dungeon, ruin or underground adventure. It features full rules on how to scare the living be-jesus out of your adventurers and have sone great fun with them too. Get ready... as the 'Umber Eyes' is ready to receive you...