This third installment of the Aumvor saga includes: โ 19 encounters โ Stats for Living Zombies (converted from 3.5e) โ and an introduction to the tower The adventure continues as your PCs make their way to the upper reaches of the tower and learn of the danger involved in moving deeper into Aumvor's dark realm. For centuries Aumvor the Undying has fed upon the life force of innocent folk who stumbled upon his portal traps. For centuries he has planned for and prepared for the eventual return of Netheril as a power in the world. That hope has now faded, and he has returned to his vault to regain strength and begin anew. Even now, he is deep in his tower vault plotting. ๐๐ ๐ฌ๐ฎ๐ซ๐ ๐ญ๐จ ๐๐ก๐๐๐ค ๐จ๐ฎ๐ญ ๐๐ก๐ ๐๐จ๐ฐ๐๐ซ ๐จ๐ ๐๐จ๐ง๐๐๐ ๐ ๐ฉ๐๐ซ๐ญ ๐ โ๐๐ฎ๐ฆ๐ฏ๐จ๐ซ๐ฌโ ๐๐๐ฅ๐๐จ๐ฆ๐โ ๐๐ง๐ ๐ฉ๐๐ซ๐ญ ๐ โ๐ ๐๐ง๐ ๐จ๐ ๐ญ๐ก๐ ๐๐๐ข๐ฅ๐๐ซ๐ฌโ.
Sometimes when wandering in the wilderness you just need to find a refuge. Welcome to Lord Morningstarโs Keep, a place of safety and security while in between adventures. The newly promoted Marquis Morningstar is a personable man who spent years on the trail fighting evil. His wilderness outpost suits his personality and his men love him for it. While not officially a โtownโ, this outpost can be utilized as a safe haven and a location where level training can be achieved.
Roots of Evil, the conclusion to the adventure begun in From the Shadows, delves into the horrific origins of Strahd von Zarovich, master vampire. This 96-page adventure module features Strahd in his final showdown with Azalin the lich, the two most powerful lords of evil in RAVENLOFTยฎ realm. Player characters return to the popular Castle Ravenloft and discover never before known facts about the vampire's roots and origins. The outcome impacts the RAVENLOFTยฎ realm for years to come! TSR 9413
THE FIRST SET OF DUNGEONS ON DEMAND ADVENTURES! The first volume of Dungeons on Demand includes the first four dungeons: Bandit's Nest - Level 1 Adventure Dungeon Insidious Experiments - Level 4 Adventure Dungeon Fierce Tempers - Level 8 Adventure Dungeon Lord of Gloomthrone - Level 12 Adventure Dungeon It also includes the following supplements: New Twists on Old Monsters - Gaming Supplement Imbued with Magic - Gaming Supplement The bundle includes hundreds of pages worth of materials and supplements sure to keep your gaming sessions busy!
Stop the goatfolk, or watch the world be tread UNDER THEIR IRON HOOVES The goatfolk of Capra are a cruel, mericless race from the olden days. They sacrificed their souls to devils and swept the world like a plague, conquering and enslaving. The united races managed to enact a ritual and banish them out of time...but the Caprans have returned. Raiding parties strike from the wastes, stealing men, women and children in the night and dragging them off to Capran's black temples. Only the heroes can find out the Capran's true purpose and end the threat before the armies of goatmen sweep the world once more in iron and blood. Features 5 NEW MONSTERS designed to work together. Every combination is a new, interesting tactical challenge. UNIQUE MECHANICS: Each battle is presented on a unique battlefield. Will your players adapt or perish? ROLEPLAYING: How will players deal with the men who sell their brethren for a quick buck? Will they negotiate with the dark elves who have a tenous alliance with the goatfolk?
When Treason Walks the Land... Trouble stirs in Dunador! The King lies dead of a wound received during a hunting expedition. His brother, Lord Edrin, challenges the rightful Crown Prince, a half-trained young man named Edmund, for possession of the throne while Edmund travels on a pilgrimage to the holy shrine of Nevron. Forces throughout the kingdom vie for control of the realm. Can the player characters find the Crown Prince and protect him from the treacherous forces at large in Dunador? N3: "Destiny of Kings" (1986), by Stephen Bourne, is the third adventure in the novice series for AD&D. It's up at the upper end of what could be considered "novice" play, though, with the pre-rolled characters being 3rd and 4th level. It was released in February 1986. Like N2: "The Forest Oracle" (1984), this adventure is offered as a generic adventure, not specifically based in any existing AD&D setting. Suggestions are given in the conversion guide to place the adventure in the Forgotten Realms. Out of the Dungeons. One of the most impressive elements of N3 is its complete lack of dungeons. Instead - as was increasingly the case by the mid 80s - the players are heavily embroiled in a plot. They must find the prince of Dunador and return him home safely. Elements of investigation and intrigue thus find their way into the game. There is also some opportunity for wilderness adventure - a quality that was also becoming more common in AD&D by the mid-80s. Future History. A decade after its original publication, Wizards of the Coast updated "Destiny of Kings" to 2nd edition AD&D and reprinted it (1998). It was one of the few classic adventures to receive this treatment. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. To use this conversion guide you will need a copy of Destiny of Kings, originally available in hard-copy and now for sale in digital format at the DMs Guild.
A wandering farm boy falls foul of an ancient trap and is plunged into a death-like sleep. The cure lies in a temple hidden in the green gloom of Merthington Woods, but to find it, the adventurers must brave a set of terrible traps laid by a forgotten sect of priests...
An exiled queen threatens to kidnap her own daughter. A lonely king laments his lost heroic days. A troubled princess struggles with her awakening powers. The realm's most renowned heroes must find a way to fix the dysfunctional royal family in order to save reality. The Princess Predicament is a one-shot adventure for 20th-level characters. It includes: - adorable pink rooms and horrible shadow monsters - a battle for the fate of the world and a battle for a little girl's future - a doll castle - legendary statblocks - 20th-level pregens
Follow a crazy halfling into a vampireโs castle. Kingdom in the Swamp is an AD&D adventure for higher-level characters; 6th to 9th level would be suitable. While it is necessary to have strong combatant characters and at least one cleric, it is more important that the players be ready to find solutions beyond the sword or spell book. Adventure Background A few days ago, Candor Pletten, a halfling thief known more for his urban exploits, returned from a journey to the southern jungles and rain forests (or so he says). Few people have believed him in the past -- usually they have been too busy taking inventory of their possessions to even listen to him โ but some are guessing that he may actually be telling the truth (certainly, heโs got a good story). Candor left town a couple of months ago with some other adventurers, but has come back alone. Most tavern patrons are of the opinion that he took his companionsโ purses and ran, but why would he come back to town? And why, then, arenโt his former companions hot on his trail? Candor may be a thief, but heโs not a murderer. He even gets nauseated by cockfighting. Maybe the halfling's tale is worth hearing...
Where's Robin Hood When You Need Him? The Sheriff of Nottingham and the outlaws of Sherwood Forest share a common enemy. Will an unlikely alliance end this newest threat to the land? Pgs. 42-67
The kingdom of Dunador is in trouble. Since the king, Halfred of Dunthrane, was killed in a hunting accident, the land has hovered on the brink of civil war. Crown Prince Edmund, at 18 only half-trained and quite unprepared to assume the throne, has yet to be crowned. Currently he is on a pilgrimage to the holy shrine of Nevron in the province of Andevar. While the uncrowned king is far from home, anarchy reigns in Dunador. Throughout the realm, plots are brewing and evil hands are eagerly clutching at the sword of treason. Inevitably the focus of these intrigues is in the troubled province of Andevar to the north. For it is here that the young Prince has journeyed and here that he must be crowned. In this dark hour Dunador has but one faithful servant: Hollend, chief advisor to the old king. Painfully aware of all that is at stake, Hollend has sought the aid of a brave party of adventurers in a desperate bid to tip the scales in favor of truth and justice. But, even as the party secretly enters Andevar, the forces of evil strike with blinding speed and ruthless determination. TSR 9163
Devastated in a war with a nearby wizards' school, the Fighters' Academy has since been surrounded by a foul and dank swamp - the Gloomfens. Since the climatctic battle between the wizards and fighters, the tower has decayed. The spirit of the head of the academy haunts the building, eternally plotting his revenge on the wizards who killed him. his loyal sutdents remain faithful to him even in death. Other foul undead have made their home in the rotting, spacious academy. From their lair, they make forays into farmsteads near the swamp in search of victims to feed their unspeakable appetites. The Problem of these terrible attacks by the savage undead will not stop until the evil that has found a home at the tower is burned from the face of the land forever. Will your party heed the call and help the town of Melinir? Will they be able to clear the former Academy of its undead? Towers of Evil is the second in a three part adventure, The Haunted Tower. Or, it can be ran as a stand alone adventure. The choice is up to you. Part of TSR 1081 The Haunted Tower
A Beholder Love Story A dwarven mineshaft has become the new home of the heartbroken beholder Sindryl. Discover who could be wicked enough to separate Sindryl from his love Prix'am, put a stop to their plot, and restore Prix'am's missing heart. A 3-6 hour Dungeons & Dragons 5th Edition adventure for Tier 2 characters. This adventure includes: 2 New Monsters (including 1 New Beholder!), 3 New Magic Items, New NPCs, a Minecart Skill Challenge, Romantic Random Encounters for the Underdark!
This is a trapped corridor which can be dropped into any castle, dungeon, ruin or underground adventure. It features full rules on how to scare the living be-jesus out of your adventurers and have sone great fun with them too. Get ready... as the 'Umber Eyes' is ready to receive you...
Undead minions turn on their master - When the necromancer's staff is broken, a party of undead become self aware. Play as undead and choose to side with your former master, or the paladin order assaulting his tower. Published by Limitless Adventures.
The Sword and Crown is an event unrivaled in Anuirean politics. Every five years, rulers come from across the land to renew friendships, cement alliances, and provoke their enemies with poisoned words and sharpened swords. Wheels turn within wheels, and plots abound. It's politics as usual in Anuire. Except this conclave is different. Not only is it taking place in your kingdom, but before the festivities can even commence, someone wages an attack on Prince Avan and kidnaps his daughter. And to whom do the regents turn to rescue the princess? The hosts, of course! The PCs must win their way past dangerous bandits and treacherous elves to discover a path through darkest caverns, where the slightest misstep mean death. And only then does the real threat become apparent! This adventure contains a 64-page book crammed with details about the setting, the situation, and the major characters, plus a full-color mapsheet. It is designed for use with the BIRTHRIGHT boxed set. TSR 3102
Marek the Stalwart, Paladin of the Knights of the Eternal order has stolen a powerful magical artifact. Fleeing the orderโs keep he has left several slain paladins of the order in his wake. Our adventurers have been charged with returning Marek, preferably alive, and the artifact to the Knights of the Eternal Order so he can face trial for his crimes This adventure is designed for 4-6 characters of level 4-5. I would love to hear any feedback you have after looking over/running the adventure. Cover art provided by Marco Ortiz https://www.facebook.com/marcosartcommissions/
Come on up for a bite. Sometimes the adventure comes to you. The local inhabitants of a large town have been disappearing and its up to find what is causing and bring back the people that have disappeared. Pgs. 48-59
This weekโs Filbar offering is a mid-level adventure with the party headed out towards the frontier. As they move towards high adventure, adventure finds them first! Keldor Keep is the last bastion of civilization on the frontier but has recently come under attack. With its defenders scattered it falls to the party to save the fortress and protect the border! A hit at Whoโs Yer Con 2016, this adventure is more than enough challenge for a group of 4-6 level characters!
Anandak, a red dragon, has taken over an abandoned dwarven stronghold as his lair. He has also assembled together a rough confederation of monsters to act as his bodyguard. Anandak is preparing to enter into an alliance with the Black Prince, the March Lord Draven. The plan is for Anandak's monster allies to terrorize the lands north and east of Knacker Knob while the Black Prince, on pretext of marching to the aid of Knacker Knob, take control of Knacker Knob and the surrounding region. An emissary from the Black Prince, Lord Gonzaga, is currently in the dungeon, and he is in possession of papers that might reveal the Black Prince's treasonous plot. The lair is horribly overcrowded because monsters of all tribes and gangs are gathered to take counsel with the red dragon. Monsters are sleeping in the hallways because there is so little room, and the antagonism between races is at flash point. The PCs may be able to fan these resentments into intermonster battles. League of the Red Serpent is the third dragon's lair to conquer. Part of TSR 1073 The Dragon's Den