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226 adventures found
Cover of 1 on 1 Adventures #8: Blood Brothers
1 on 1 Adventures #8: Blood Brothers
Pathfinder
Levels 7–9
21 pages
0

The Brotherhood is a league of paladins dedicated to truth, justice, and the defense of the kingdom. The guard the borders. Recently, one of the more remote Brotherhood outposts has reported that one of their patrols did not return. The PC must investigate, and determine what has become of the missing paladins.

Cover of The Temple of Shattered Minds
The Temple of Shattered Minds
5th Edition
Level 5
42 pages
0

The characters will investigate a grim mystery in the elven village of Alkai Tor, hunt for answers in a lethal swamp, and finally confront a desperate killer in the Temple of Shattered Minds itself.

Cover of Mornhaven Towers
Mornhaven Towers
5th Edition
Level 5
26 pages
0

A short Adventure that can be used as a standa alone adventure as well as be plugged into a larger campaign for Tier II characters. The Mere of Dead Men is a dangerous place where no one is safe, Orcs have been seen taking prisoners and Lizardfolk have been forced out of their home taking refuge in an old castle. They need help to get out and rescue some that have been taken prisoner at the Mornhaven Towers. Help theLizardfolk gather and prepare for an exit while also protecting them from the harm that dwells in the swamp. The adventure comes with the following: - Full PDF adventure file. - 12 Parchment style DM and Player maps ready for VTT use. - 1” diameter tokens ready to be cut out for use in person as well as files for use in a VTT

Cover of FS8 - Ransom of the Thane's Daughter
FS8 - Ransom of the Thane's Daughter
AD&D
Levels 2–4
16 pages
0

Thane Tinewiner’s daughter has been kidnapped just before her betrothal and her love slain! Who will avenge this mockery? Can the girl be brought back alive? Is your PC brave enough to face this challenge alone? Surely a handsome reward will be at stake but more so the fame of saving a damsel in distress and the honor to go with it. Few clues are available and most of the Thane’s military are on the hunt for the woman so you’ll need a little bit of luck if you are to grab the honors and save the day.

Cover of The Nightshine Mausoleum
The Nightshine Mausoleum
5th Edition
Levels 3–4
11 pages
0

Attacks by the undead are on the rise in and near the swamp. Rumr has it that the swamp was once an elvish settlement, lost long ago to ruin and sunken into the marsh. But one structure, at least, has yet to be consumed by the swamp. And a long dead cultist of Orcus, buried in that forgotten mausoleum, has returned from the dead. Includes A short adventure for 4-5 characters of 3rd to 4th level A map of the Nightshine Mausoleum Stat blocks for all monsters Unnumbered map suitable for use in your favorite VTT.

The Approaching Swarm - Episode One: Creepy Crawlies
3rd Edition
Levels 8–10
3 pages
0

The Approaching Swarm is a short adventure for four 9th-level characters. The party can consist of any mix of classes, but it should include at least one character that is good in wilderness settings, such as a druid, ranger, or barbarian, and at least one cleric. This scenario should prove a reasonable challenge for characters from 8th to 10th level. The adventure takes place in a swampland that is near a small settlement. A band of rag-tag settlers have carved out a small settlement, called Crivdall, on the edges of a great swamp that is infamous for its terrible creatures. The area is rich with resources, and the settlers have done well hunting and foraging in the swamps. Unbeknownst to them, however, an insane druid has taken notice of their transgressions and wants them to leave. The druid, Aleretheral, is a half-orc with a curious affinity for insects and vermin. The swamp is home to numerous breeds of monstrous insects, some of which the druid has begun to breed to make them even larger and more aggressive. Through his abilities, Aleretheral has set enormous vermin onto the helpless settlers, preying on them as they venture into the swamp. With autumn rapidly coming to a close, the settlers are becoming desperate as more of their numbers are killed by hordes of marauding vermin.

Cover of Light of Lost Souls
Light of Lost Souls
AD&D
Levels 2–4
4 pages
0

What the living forget, the dead remember forever. For some, duty and revenge are stronger than death. Pgs. 4-7

Cover of DDAL04-11 The Donjon
DDAL04-11 The Donjon
5th Edition
Levels 5–10
28 pages
0

The village of Orașnou is panicked when a group of Bloodhand orcs appear at the edge of the woods. They bring news and an unusual request that reveals a new foe. Part Eleven of Misty Fortunes and Absent Hearts.

Cover of F14 - Bog of Jelaneus
F14 - Bog of Jelaneus
AD&D
Levels 8–12
38 pages
0

The world of Filbar was built upon the remnants of the Adurite Empire an ancient empire that extended among the continents. Centuries ago a curse befell the land and the empire causing its destruction. In the campaign the players were given the opportunity to discover a very difficult way to lift the curse. While this adventure can be used as individual fillers it also offers campaign players the opportunity to lift the centuries old curse. Can your players piece together what happened and solve the mystery?

Cover of Dungeon Crawl Classics #17: Legacy of the Savage Kings
Dungeon Crawl Classics #17: Legacy of the Savage Kings
3.5 Edition
Levels 4–6
40 pages
0

For centuries, the Great Swamp has hidden hints of an ancient culture of barbarian kings. While passing through this miserable bog, the PCs encounter Stygoth the Damned, a half-dead black dragon driven mad by a mysterious disease. Delving further, the heroes discover that the disease is tied to the very swamp itself. A great corruption once infested this place, destroying the savage barbarian kings and leaving only mighty statues as their legacy. Now this corruption has returned, and a terrible Witch Queen is mining the corrupted swamp-earth to produce evil, blighted artifacts. In order to stop the spread of these evil weapons, the heroes must enter the ancient caves of the savage kings, put to rest the corrupt legacy of their downfall, end the disease that scars the land, and then face off against the Witch Queen herself.

Cover of The Mother's Curse
The Mother's Curse
AD&D
Levels 3–5
18 pages
0

Wednesday's child... It's a blessed event only if you can end the curse in time. People have been disappearing form the town of Monetenapoleone and a swamp has appeared blocking the towns trade route. It is up to the players to find what is causing all of these strange events and to stop it. Pgs. 32-49

Cover of Hunt For A Hierophant
Hunt For A Hierophant
AD&D
Levels 6–8
14 pages
0

Sleepyhead. The only man who can stop the amphibian horde needs a wake-up call. The party must find a missing druid an bring his captures to justice. Pgs. 8-21

Cover of FA2 - Springwood Forest
FA2 - Springwood Forest
AD&D
Levels 3–5
11 pages
0

Rumor has it that an evil temple resides in the forest as well as a mad mage who may or may not consume children. While these rumors abound speculation of the existence of such is frequently countered with the tenacity of the elves watching over the forest and how it would be unthinkable for them to allow such issues to occur. Note: This seems an incomplete adventure. While the evil temple is mentioned, there are no maps for it. Also the mad mage is given back ground, there are not stats for an encounter.

Cover of Tourmaline Valley: Tritonia #1
Tourmaline Valley: Tritonia #1
5th Edition
Levels 1–3
25 pages
0

Get in the carriage, strike a power chord, and cast a fireball. Tritonia is the first of a three-part 5th Edition Dungeons & Dragons adventure where first level players assume the role of a touring band in a world controlled by the maligned artificer Lord Spootify. Combat rival bands and nasty monsters alike in this indie-rockified fantasy RPG module. Whether you’re in an actual touring band and looking for a game to play on the road, or just a group of D&D players looking for a fun and novel campaign -- Tritonia riffs on classic D&D adventuring and modern music culture for unique encounters and a sonically inspired quest like no other. It features: A band name generator for crafting the coolest stage moniker A band-building guide with 12 dynamic personalities. Play as unique archetypes like the Talent (the dude who shreds), De Facto Manager (who does all the work behind the scenes), and The Kid (who recently learned how to play the lyre and is just excited to be here) Background on the rich world of Tourmaline Valley. Learn about Lord Spootify, the mysterious Accelerators, and the creation of the Stream Stone 16 Rival Bands including Chaotic Neutral Milk Hotel and A Couple Two Three Directions Memorable NPCs and baddies like Hank & the Hecking Hecklers with engaging backstories and motivations Music inspired magic items including the Strings of Magic Missile Optional rules to enhance the band’s abilities and the game aesthetic Various callouts and references to modern indie music culture, bands, and the rock & roll lifestyle A good ol’ fashioned twist

Cover of The House under the Moondial
The House under the Moondial
OSR
Levels 3–4
100 pages
0

There is a witch in the wilds, a goddess unremembered, and a madman. There is a circle of stone - who knows what lies beneath? The villagers are distraught: their children! replaced by fae! The villagers are distraught: who heeded their plea? Ravenous inquisitors, that's who. Oh, and adventurers... This investigative folkcrawl adventure module contains: * an isolated village full of secrets, riddled with strange traditions, * adventure sites and dungeons populated by peculiar denizens, * a small Fae Realm to explore, weird and perilous, * a terrible fae threat and too many curses, * unlikely friends, and foes nobody expects! An OSR adventure module for character levels 3-4, designed for use with the Old-School Essentials ruleset, compatible with most old-school pen-and-paper RPGs. Includes a fully-linked interactive PDF, a fillable Referee's Toolkit, and player-friendly VTT maps.

Cover of The Snake's Nest
The Snake's Nest
OSR
Levels 2–4
11 pages
0

The first of three adventures - The Snake's Nest An 11-page adventure for OSE SAVE THE MALATIR The Malatir tribe has escaped the goblin hordes that invaded their home after a catastrophic defeat. They have since found refuge in a narrow canyon, occupying some ancient ruins. With them, they have brought six wyvern cubs, their holy creatures. But snake eyes lurk in the shadows, watching over them, waiting for the perfect moment to strike and steal the tribesman and use them for their dark rituals. With few days left before the whole tribe is snatched from their beds, can the heroes save the Malatir and get all the riches inside the snakemen's nest? EXPLORE THE NEST Venture inside the nest and fight the evil snakemen in their home, a half submerged dam with a complex terrain and many twists and turns. The snake's nest is a low level Old School Essentials adventure for a party of 1-4 players. Perfect for a one shot or a random encounter in an hex crawl. Many thanks to my friends [AntioniosAntani](http://instagram.com/antionosantani), [Francesco de Carlo](http://instagram.com/francesco.de_carlo/) and [MarilailaKek](http://instagram.com/marilaila_kek/) for their cover art, illustrations and page inlays.  Download it now at [Itch.io](https://mrpilgrimtomes.itch.io/the-snakes-nest).

Cover of Diablo II: To Hell and Back
Diablo II: To Hell and Back
3rd Edition
Levels 1–30
192 pages
0

Bringing Diablo II to the tabletop. The legendary Diablo and Diablo II computer games come to life with the release of the tabletop Diablo II: To Hell & Back roleplaying adventure. All a player needs is the Dungeons & Dragons(r) Player's Handbook (0786915501-8/00) to accompany the Diablo II game. Every level and all 4 acts of the computer game are represented in the tabletop mega-adventure, which will also include 64 pages of monsters, information for levels 1-30, and over 60 maps!

Cover of NQ4 - Reclamation of the Audacity
NQ4 - Reclamation of the Audacity
5th Edition
Levels 3–5
20 pages
0

After several successful adventures, you and your associates have found safe haven in the city of Acre in Dilad. While you enjoy a meal in “The Hole”, you learn of a recent theft of a merchant ship. A Captain Ibanez approaches your group and offers a job opportunity to get the missing ship back!

Cover of The Airship Incident
The Airship Incident
5th Edition
Levels 1–3
4 pages
0

The party starts this one-shot falling from the sky aboard an airship. It lands atop a dense cluster of trees, unable to fly, but not destroyed. Now it is up to them to traverse the nearby wilds in search for the parts that fell loose so they can get back to the skies and continue their journey. Unfortunately, they will have to face ogres, apes, bears, blights, and more to retrieve these missing mechanisms.

Cover of NQ1 - Meteor Mystery
NQ1 - Meteor Mystery
5th Edition
Levels 1–3
17 pages
0

NQ1 – Meteor Mystery is the first offering from Pangia the latest continent. Some adventurers need a sign to start their careers and this adventure does just that. A strange meteor has been seen streaking across the sky of Dilad recently. The animals have become sick and farmers are reporting an influx of humanoid raiders. Count DeMoss, lord of the area, has been contacted but no troops have arrived.