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227 adventures found
Cover of Death in the Dark - A Tome of Foes Adventure
Death in the Dark - A Tome of Foes Adventure
5th Edition
Levels 8–10
14 pages
0

A shadow hangs over the dark and dreary town of Squill. Townsfolk are being murdered in their beds without any explanation and the local graveyard has become a dangerous, haunted place. Consumed by fear, the men and women of Squill have begun casting evil glances at a young orphan boy. The victims, it seems, all had links to the lonely child, and none of them were good. A local priestess, however, wonders if the heart of the darkness consuming the town lies in a necromancer slain nearby only a few months ago...

Cover of AL3 - River Pirates
AL3 - River Pirates
5th Edition
Levels 3–5
19 pages
0

With a bit of experience under your belts, you roll into the small town of Windomere with the hopes of catching a ferry to the larger community of Sepopolis. Your initial greeting lacked a warm glow and you quickly discover why. Apparently a river pirate with the moniker of ‘Slippery Peat’ and his cronies have been causing quite a stir in the area. You have a bit of a layover…ready to do the region a favor?

Cover of After the Green Heart
After the Green Heart
5th Edition
Levels 4–5
7 pages
0

This exploration adventure is planned to be played by 4 to 5 level 4 characters. The characters, led by old Maddie (who also hides a big secret), will go deep into the swamp and into the caves to retrieve the green heart.

Cover of DDAL04-07 The Innocent
DDAL04-07 The Innocent
5th Edition
Levels 5–10
21 pages
0

The mists have led you deep into Glumpen Swamp to a den of great evil. Within, the unliving son of an unliving god awaits the peace of death that eternally eludes him. Will you grant him his rest, or realize the part he is to play in things to come? Part Seven of Misty Fortunes and Absent Hearts.

Cover of Dungeon Crawl Classics #17: Legacy of the Savage Kings
Dungeon Crawl Classics #17: Legacy of the Savage Kings
3.5 Edition
Levels 4–6
40 pages
0

For centuries, the Great Swamp has hidden hints of an ancient culture of barbarian kings. While passing through this miserable bog, the PCs encounter Stygoth the Damned, a half-dead black dragon driven mad by a mysterious disease. Delving further, the heroes discover that the disease is tied to the very swamp itself. A great corruption once infested this place, destroying the savage barbarian kings and leaving only mighty statues as their legacy. Now this corruption has returned, and a terrible Witch Queen is mining the corrupted swamp-earth to produce evil, blighted artifacts. In order to stop the spread of these evil weapons, the heroes must enter the ancient caves of the savage kings, put to rest the corrupt legacy of their downfall, end the disease that scars the land, and then face off against the Witch Queen herself.

Cover of DDAL05-18 The Mysterious Isle
DDAL05-18 The Mysterious Isle
5th Edition
Levels 17–20
31 pages
0

Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of the island, to locate the Eye of Xxiphu and avert catastrophic disaster.

Cover of Heart of Stone - One Page Adventure
Heart of Stone - One Page Adventure
OSR
Levels 3–8
2 pages
0

One page adventure, one page map. On the edge of a lake/ocean’s windswept field/forest, outside of his small stone home, a very old, callous human magic user, Cyfrin the Wrathful, summoned an invisible stalker in a magical binding circle. First he began to taunt the stalker, proclaiming his dominance over it, describing its powerlessness to do anything but carry out the old spell caster’s will. Next, Cyfrin dispelled its invisibility, ordering it to execute his plan. In Cyfrin’s excitement, he gazed upon the stalker’s now visible, horrifically impossible face - and abruptly suffered a stroke, dying on the spot. Still imprisoned, the stalker wants freedom. Will the PCs help it? Adventure hooks provided. Published by Wicked Cool Games

Cover of The Dreadful at Wolfhill
The Dreadful at Wolfhill
5th Edition
Level 4
27 pages
0

A continuation of the mere of Dead Men Adventures started in the Brood of Uthtower, or a standa alone adventure in the Mere of Dead Men or other setting. Can be adapted for characters in tier I and II. This adventure located in the Mere of Dead Men has the adventurers combatting the new inhabitants of the Wilfhill House, which has been given form by some very ancient magic items given to them by an old and revenge driven group of Orcs who have partnered with an Ancient Black Dragon. The adventure comes complete with the following: - Full 18 page PDF adventure file. - 4 Parchment style maps (DM and Player versions) ready for VTT use. - 4 Printer Friendly style maps (DM and Player versions) ready for VTT use. - 1” diameter tokens ready to be cut out for use in person as well as files for use in a VTT - 5 new magic items - 11 stat blocks for the creatures used in the adventure

Cover of Swamped
Swamped
5th Edition
Levels 3–5
7 pages
0

Outside Briar Glen lies a dangerous swamp, and deep within it runs the Weeping River. Those who venture too far into the swampland near the river are overcome with grief and cry until their tears turn to blood. If they’re lucky, they die quickly. Lately, however, women in town disappear into the swamp near the Weeping River at night... and return in the morning, entranced but unscathed. Their families want to know why they return at sunrise with no memory of the previous night. These women found themselves a friend in the boo-hag, angry at the townsfolk for damaging her swamp. She initiated the women into her coven and tasked them to drain the life energy from their families to help the boo-hag heal the swamp.

Cover of Villains & Lairs
Villains & Lairs
5th Edition
Levels 1–20
200 pages
0

Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Written by some of the best-selling authors on the Dungeon Masters Guild and outstanding podcasters, each NPC includes an image, a backstory, motives, flaws, and a stat block. Some even include new magic items!

Cover of Hunt For A Hierophant
Hunt For A Hierophant
AD&D
Levels 6–8
14 pages
0

Sleepyhead. The only man who can stop the amphibian horde needs a wake-up call. The party must find a missing druid an bring his captures to justice. Pgs. 8-21

Cover of Fever Swamp
Fever Swamp
OSR
32 pages
0

The air is moist. The moisture mixes with your sweat — the heat is relentless. The drone of insects gives you headaches, and the fever from the infected wounds has left you delirious. Your raft is damaged, and there are spirits in the trees. You’ve only been here for three days. Fever Swamp is a hex-crawl sandbox adventure compatible with Lamentations of the Flame Princess and most other Dungeons & Dragons clones.

Cover of Beyond the Veil
Beyond the Veil
3rd Edition
Level 9
40 pages
0

"The creatures are just too intelligent, too crafty, and too strategy-minded to "rampage." Rampaging brings the wrath of oath-bound knights, powerful mages, and divinely-protected priests. Why would a dragon want such attention, unless it had some special secret, or unless it was insane? Or both. The northern reaches of the Derideth Swamp were once plagued by a rampaging dragon. This black dragon, named Storamere, took a mad glee in attacking human villages, wiping out orc camps, driving off the lizardfolk, and decimating farmland. He met his untimely end, though, in an ambush devised by the monks of the Order of St. Chausle. Storamere died with a curse upon his draconic tongue: "you could not have defeated me in my lair," he told his slayers. "I am forever invincible in my lair." Now Storamere is back, with a horde of his misshapen half-dragon offspring, to have his vengeance. All that remains of the once-heroic monks are two old men driven mad by their last encounter with the black dragon, so it falls to a band of adventurers to again defeat the mighty dragon -- this time in his palace, where the boastful Storamere claims he is at his strongest." Includes maps and damage rules for navigating Storamere's lair, a semi-solid palace made of a dangerous, corrosive liquid five feet thick and located on the ethereal plane. Most of the monsters in the lair have the Half-Dragon template applied. Published by Atlas Games

Cover of Dark Oak
Dark Oak
Pathfinder
Level 5
39 pages
0

Beneath the fetid roots of a noisome swamp linger the pathetic remnants of a once proud and noble tribe. Laid low by a powerful narcotic administered by their ambitious (but wildly paranoid) mistress, the lizardfolk of the Dark Oak are but a shadow of their former greatness. Now, in the fetid caverns below the slumbering body of a diseased treant she plots to bring bloody slaughter to the folk of the nearby villages before her followers forget their proud heritage and sink into a lethargy from which there is no escape.

Cover of Tourmaline Valley: Tritonia #1
Tourmaline Valley: Tritonia #1
5th Edition
Levels 1–3
25 pages
0

Get in the carriage, strike a power chord, and cast a fireball. Tritonia is the first of a three-part 5th Edition Dungeons & Dragons adventure where first level players assume the role of a touring band in a world controlled by the maligned artificer Lord Spootify. Combat rival bands and nasty monsters alike in this indie-rockified fantasy RPG module. Whether you’re in an actual touring band and looking for a game to play on the road, or just a group of D&D players looking for a fun and novel campaign -- Tritonia riffs on classic D&D adventuring and modern music culture for unique encounters and a sonically inspired quest like no other. It features: A band name generator for crafting the coolest stage moniker A band-building guide with 12 dynamic personalities. Play as unique archetypes like the Talent (the dude who shreds), De Facto Manager (who does all the work behind the scenes), and The Kid (who recently learned how to play the lyre and is just excited to be here) Background on the rich world of Tourmaline Valley. Learn about Lord Spootify, the mysterious Accelerators, and the creation of the Stream Stone 16 Rival Bands including Chaotic Neutral Milk Hotel and A Couple Two Three Directions Memorable NPCs and baddies like Hank & the Hecking Hecklers with engaging backstories and motivations Music inspired magic items including the Strings of Magic Missile Optional rules to enhance the band’s abilities and the game aesthetic Various callouts and references to modern indie music culture, bands, and the rock & roll lifestyle A good ol’ fashioned twist

Cover of Find a Wind Crystal of Quintessence
Find a Wind Crystal of Quintessence
Draw Steel
Level 1
24 pages
0

After news of your heroic deeds have circulated, a letter made its way to your hands. "Heroes, I need your help. For years I have been working on a plan to rescue my companions from Ajax's torment. I need your assistance with retrieving the missing piece. Meet me at the High 'n Dry in the village of Moerasby. - Torma" - Combat: Medium to High Depending on if the optional combats are done. - Exploration: Low - Medium There will be a travel montage test. - Interpersonal: Low You will interact with some NPCs and RP, one potential negotiation. - Intrigue: Low No faction dealings or hidden power plays are happening here. In this Side Quest Adventure, the players can start in an inn to meet each other and the Questgiver, then travel through the swamp to an abandoned teleportation structure and reactivate it. It takes them to a derelict space base built into an asteroid floating through the timescape.

Cover of FC2 - Slaughter at Sengais
FC2 - Slaughter at Sengais
AD&D
Levels 3–5
20 pages
0

After a few scrapes with adventure even novice heroes will need a break and such is the case with this challenge. The young group of PCs will find themselves entering a backwater burg in the hopes of a little R&R (rest and relaxation) but as they come close to town a dead body in the road and the smell of burning foreshadows troubling times ahead. The R&R will have to wait as the young adventurers will be challenged yet again.

Cover of The Brood of Uthtower
The Brood of Uthtower
5th Edition
Tier 1 5E 1-4 Level
10 pages
0

A plug in adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I characters (scalable for tier II characters) set in the Forgotten Realms. This adventure can be placed in other settings as well. The characters have learned of a new and young threat in the Mere of Dead Men. Sent to identify and solve the issue for the nearby people of the region there are multiple setups and information for continuing adventure within the Mere. The adventure comes with the following: 10 page PDF adventure file. 1 Regional Map of the Mere of Dead Men 3 Parchment style DM and Player maps ready for VTT use 3 Printer friendly DM and Player maps ready for VTT well as printer friendly DM and Player maps that are VTT ready 1” diameter tokens ready to be cut out for use in person as well as files for use in a VTT

Cover of Weave of the Dread Mythal
Weave of the Dread Mythal
5th Edition
Levels 1–3
117 pages
0

Weave of the Dread Mythal is a 1st-6th level Dungeons and Dragons 5e campaign that takes players on a journey of peril and intrigue across the Evermoor. Part story driven campaign, part sandbox, this adventure will give you tools to make the Evermoors come to life and a brutal and unique campaign to run within it. Your players will face the ire of hostile factions and their conflicting desires, the excitement and danger of ancient Netherese ruins and artifacts, and inevitably, the undead army of the Weaver, a wicked necromancer obsessed with becoming the new demi-god of undeath. This campaign also includes separate, full-size battlemaps that are made for use with Roll20 and other VTTs.

Cover of Glitterdust
Glitterdust
4th Edition
Level 1
23 pages
0

A vast Feywild swamp slowly seethes into the mortal world, conjured by a malevolent hag. The Murkendraw's unstoppable progress widens Rotten Ethel's dominion by a few steps each day, and with it, the hag's ambition. When Rotten Ethel kidnaps the fairest pixie of all, the swamp's advance suddenly quickens. The fairy folk need brave heroes to turn back the tide and venture forth to rescue Glitterdust.