Cupid's Sparrow is a Valentine's Day-themed adventure for pairs and parties that allows one or more players and their DM to take part in a Sune's Day celebration filled with fun, flirting, and random tables. Ready to be incorporated into any campaign or setting, Cupid’s Sparrow invites chance and creative role-playing to join hand-in-hand in tribute to the goddess of love and beauty. Characters of any level can take part and enjoy the revelry, first experiencing and then investigating the strange and surprising occurrences taking place in and around town and at the romantic forest-side inn, The Lovers’ Nook. Whether two characters in your party have struck up a romance, you’ve finally convinced your partner to play, or you’re looking for a fun way to celebrate Valentine’s Day with friends, a loved one, or your entire gaming party, this adventure is for you! This product includes: -1-3 hour adventure adaptable to any setting or party size -All necessary stat blocks for NPCs and descriptions of NPCs and their motivations -A menu and map for The Lovers’ Nook Inn and town map to aid exploration and gift-getting
A city of burgeoning technology beset upon by intrigue and insurrection, Samon has been a thorn in Emperor Hitoshi's side since suffering in the rebellion against the Kengen Occupation, its wounds still fresh on the minds of its citizens. It is not beneath the notice of Hakaisuru Bengoshi however, and the adventurers are ordered by one such official to make certain that the Tazuki Rail company's doings are not curtailed by its increasingly aggressive laborers and their shadowy union, the Fangs. Little do they know that the bite of the fangs carries a far deadlier poison than any worker's ire! What you’ll find in Mists of Akuma: Fangs of Revenge: A complex cast of 20 NPCs beautifully illustrated by Nathanael Batchelor interwoven in an impressive tale of deceit, false trails, intrigue, and lethal adversaries The city of Samon, a settlement in the northern prefecture of Hakaisuru and home to Soburin’s most prosperous railroad company Four maps by cartographer Mike Myler: an isometric view of Samon, an isometric map of the Tazuki Rail Offices, a combat map of the Chujiang Gardens, and a combat map of the Tazuki Rail Basement The dangerous Mists of Akuma and the new misted condition The hengeyokai race and kitsune, nezumi, usagi, and (new!) hebi (snake) subraces The adeddo-oni and true hebi templates as well as a coterie of statblocks: adeddo-oni hunchling, adeddo-oni mage, adeddo-oni ninja, adeddo-oni samurai, factory worker, nuwa the brute (a true hebi), wajdet the charlatan (a true hebi), the many-faceted hengeyokai ninja, and the hebikontorora snake woman
Igor's Challenge is a 3-4 hour, non-lethal, funhouse style dungeon. It is a self-contained adventure that should fit into any campaign or serve as a one-shot adventure for any group. The adventure can fit a party of any level and size with only minor adjustments. Igor is an eccentric gnome inventor and retired adventurer renowned around the world. He has sent out invitations to adventuring groups to come compete for his latest, greatest invention. The competition will take place a few days hence in the village of Penthill and consist of a race through his specially created challenge-dungeon. Igor's Challenge includes a unique magic item, a small village with locations and NPCs, an encounter and story with a legendary NPC (stat bloc provided), and a 33 room dungeon of traps, tricks, and puzzles.
This adventure sees the party tumbling between two mad goblin inventors. This is the first time the characters will meet Professor Passifou and his inventions. Also available in French
FT – Earldom of Curwood is a companion to Filbar offering FQ8 – Uprising of the Undead! This supplement gives an overview of one of the major cities in the Duchy of Bast and is the starting place for FQ8. The community is known for its diverse economic structure and makes for a nice respite for weary adventures!
A missing mage... A ruthless band of kidnappers... A sinister conspiracy... Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire.
From the lead designer of Dragon Age Origins, in partnership with the creators of Odyssey of the Dragonlords, comes Raiders of the Serpent Sea! Take to the seas of Grimnir and battle against the sinister forces of a forgotten past in an epic campaign for the 5th Edition of the world’s greatest roleplaying game! Guide 4-6 players through tumultuous waters as they become heroes across a campaign that will take them from 1st to 16th level. Raiders of the Serpent Sea is a blend of high fantasy and a darker world of grim seafaring raiders. Grimnir’s clans constantly fight to survive in this doomed world filled with ancient and fantastic creatures - giants, sea serpents, saber-toothed tigers, and the world-devouring Yoten. Nowhere is safe, danger and glory abound! The Raiders of the Serpent Sea Campaign Guide PDF includes almost 500 pages of epic adventure and supplemental material with full-color maps and illustrations that breathe life into the campaign world.
A deadly encounter for a party of level 7-10s. Brave the crypt in an attempt to save Lord Eldark's son. This challenging dungeon is adaptable and easy to run in any existing campaign. It has some very tough encounters and is available for free on DM guild!
Night of the Scarecrow is a fairy-tale adventure for Tier 1 characters (Levels 1-3), loosely based on the Russian story Vasilisa the Beautiful. The party must seek for assistance from the ferocious hag Lucinda Lilywhite in order to discover how to defeat a monster of nightmares, and must complete three deadly tasks to gain her help. The village of Nalva is no stranger to creatures of horror. All kinds of bogles and shadows find their way there from time to time. But when a new and unfamiliar creature appears and starts snatching locals into an unknown dimension, their normal defenses are insufficient. The only solution they can think of is to brave the forest and beg the assistance of the local hag, Lucinda Lilywhite. A fearsome creature in her own right, Lucinda has a reputation for burning visitors to ash when they are insufficiently polite to her. But by all accounts she keeps to her bargains, and if found in the right mood, perhaps she will provide the advice and help they need.
Nanfield is an island village of over 50 NPCs with mysteries plaguing both its present and its past. It contains a unique ecosystem and economy and a ship full of friendly pirates that will invite you by for dinner after accidentally attacking your party. It can be inserted into any campaign as an interlude during a travel montage, as a one-shot encounter, or as the base of future adventures. Nanfield contains over 50 NPCs you can use, several very unique and compelling characters, a Druid stat-bloc, a ship-to-ship fight, an investigation, and a fight with a Harpy (or more, depending on the outcome of the investigation).
When the PCs turn up in the village of Ditch Nettle, they are tasked with solving the mystery of various disappearances. Will they be able to uncover the culprit, a worshiper of the long-dead cult of Morloski, goddess of the Slithering Brood. Or will they get stymied by local politics?
At long last, the first adventure ever published for DCC RPG is now available! This is the updated second printing that was first released at Gary Con 2014. It features a fresh edit and several new pieces of art! High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a devil-beast stalks the village streets, unleashing its savage fury on the living. From warlord to pauper, crone to child, no one is safe. Defeating the immortal hound will require more than mere blades or even spells. To slay the beast, the characters must delve into the mysteries of the land and its Savage Kings. Only then, armed with relics forged from a bloody past, can the most cunning and courageous of adventurers challenge the hound of Hirot!
The characters will investigate a grim mystery in the elven village of Alkai Tor, hunt for answers in a lethal swamp, and finally confront a desperate killer in the Temple of Shattered Minds itself.
For the past 5 years this elven village has been plagued by undead creatures of the nearby swampland. The undead are consisted of unlucky elf villagers or travelers who were foolish enough to walk through the swampland. It is unknown how the undead appeared in the swampland in the first place, but it is rumored that a demonic entity has found shelter in a cave inside the dark forest next to the swampland and it is being worshipped by necromancer cultists. This adventure is for parties no larger than 5 characters and no higher than level 5.
Phandalin is a great location from which PCs can adventure. The information in this supplement can be used in conjunction with Lost Mine of Phandelver, After Lost Mine, other adventures set in and around Phandalin, or used to add more flavor to any town. Nine of the NPCs featured in this supplement can be found in Lost Mine of Phandalin and ten others were introduced in After Lost Mine, but each has added information. The rest of the material here is new. 2 New Backgrounds; 2 New Feats; 3 New Adventure Hooks
Sinister Forces Terrorize a Town The town of Brindinford is in the midst of its annual street fair. Joy and merriment abound - until calamity disrupts the celebration. Are rival gangs responsible? Is the government sliding into tyranny? Or is a nightmarish plot about to come to fruition? "The Speaker in Dreams" is a stand-alone adventure for the DUNGEONS & DRAGONS® game. Player characters are in for a wild ride in this river town. Leave the dungeon behind: the terrors lurking in Brindinford are more challenging by far! In The Speaker in Dreams, the town of Brindinford is besieged by evil forces under the command of Ghaerleth Axom. A street fair is interrupted by an attack, which serves as a distraction for the villain's forces to attack the keep of the local baron. This provides an entry point for the player characters into the main quest to discover the secret alliances trying to take over the town. The Speaker in Dreams is an event-based, rather than site-based, adventure.
Lycanthropy or Misanthropy? When the moon shines brightly, someone – or something – is stalking the streets of Timbertown. Can the heroes figure out who – or what – and settle the matter before panic breaks out?
"A legend has circulated through the Barony of Loup-Montagne for hundreds of years concerning the order of inheritance for the title of baron. The legend holds that if the title is passed to someone who is not the eldest heir, the spirits of the forest will lash out against the people of the barony." Players will find themselves investigating a mystery in the small, superstitious town of Roulune. "As is normal in a gothic horror tale, the true situation in Roulune is different from what it seems. Figuring out the real story and the real connections between people will be key to the player characters’ success in this adventure." "This adventure is meant for characters of levels 4 to 6. The default setting is the Barony of Loup-Montagne, but any remote, heavily wooded principality with highly superstitious residents will do."
Your previous adventures on in Denali has raised some questions about the ruling body. After an assassination attempt and the recovery of a note, the PCs are led east out of the city. Will their trip to the eastern lands fill in the blanks or end in disaster? If successful their fears may be realized or unfounded…
The Triad Series continues with Lion’s Breath Prison. After success against the Order of the Goat troops your next challenge awaits. The spiritual arm of The Triad is known as the Lion’s Breath. With some unfinished business in the form of Marquis Forten, the PCs continue to seek out their quarry. Can they locate the elusive traitor and bring him to justice? This adventure continues to send the party across the fields of Neville!