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Cover of Mists of Akuma: Feud Primordial
Mists of Akuma: Feud Primordial
5th Edition
Level 5
56 pages
0

Heat beats down from the blazing summer sun and the adventurers are hot on the trail of a fugitive, ordered by the bengoshi Akia the Iron Shell to hunt down the charismatic cult leader Shinjirarenai. Soon after routing the foul oni-touched mage however the mystery deepens, forcing the PCs to chase across southern Soburin after a curious stolen shipment until the true powers at work are revealed and the party realizes they are but pawns in an ancient conflict, pieces on a gameboard between two Imperial Siblings! Mists of Akuma is an eastern fantasy noir steampunk campaign setting for 5th Edition where the last continent of the world has embraced a fear for technology, what might be the only means to save them from the primordial fog spreading across Soburin and corrupting its peoples, transforming them into fearsome adeddo-oni—should the adventurers achieve victory at all in this merciless and unforgiving land, it is sure to pyrrhic. WHAT'S INSIDE THIS ADVENTURE MODULE: A mystery adventure that takes the party across three prefectures of Soburin (Korusu, Yokuba, and Ikari, all detailed within) and into the river city of Nesuto before meeting two of the most powerful creatures to ever tread upon the world! The continental map of Soburin by Michael McCarthy as well as 11 play maps for Nesuto, two teahouses, encounters in the badlands, mountains, or jungles, two shops, a city street, a building being used for a ritual, and an enchanted cavern. The supernatural Mists of Akuma, the misted condition, and two new attributes (Dignity and Haitoku).

Cover of The Swamp Beast
The Swamp Beast
5th Edition
Level 4
13 pages
0

Some weeks ago, a tiny sliver of shadow crept into Yarralanya Swamp. It fed on the worms, then on the fish and snakes, growing larger over time until it threatened the lives of the swamp folk, who took up their weapons and fought back, to no avail. In order to buy time for a second attempt, the swamp folk began to steal livestock from the nearby village to satiate the beast’s hunger. After all, who but those villagers could be responsible for unleashing this threat? Soon after, a band of adventurers visiting Rishel’s Hollow find themselves tasked with a simple mission: end the theft of cattle by whatever means necessary. This adventure should run for 3-5 hours, either as a standalone one-shot or as part of an existing campaign, especially one featuring creatures from the Shadowfell or the experiments of a mage. Encounters assume a party of 4-6 level 4 characters.

Cover of DDAL05-12 Bad Business in Parnast
DDAL05-12 Bad Business in Parnast
5th Edition
Levels 1–4
32 pages
0

Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by Seer (via Hsing) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to the adventurers to resolve the infighting in Parnast and prepare the town for the hill giant's onslaught.

Cover of The Secret of Spiderhaunt
The Secret of Spiderhaunt
AD&D
Levels 1–4
32 pages
0

The infamous Sword of the Dales has always held a certain fascination in the eyes and hearts of the citizens of the Dalelands. Thus, it was no surprise when Randal Morn, rebel leader of Daggerdale, led an expedition into the crypt of a long-dead wizard to recover the weapon. Shaevyn the weapons-mage had created the Sword long ago, and it stood to reason that the blade would be waiting within his tomb. Perhaps the Sword of the Dales woulld allow Randal Morn to rule Daggerdale once again. But Randal Morn never returned from that fated party. Only tales of terror told by a lone survivor held any clues as to Randal's fate. A brave hand of heroes accomplished what Randal Morn's group failed to do in part one of this adventure trilogy, "The Sword of the Dales." Battling through the tomb's undead inhabitants, those heroes reached the burial crypt of Shraevyn. There, resting in the center of the coffin, was the Sword of the Dales, its azure glow filling the chamber. However, there was no sign of Randal Morn. Only a note signed by his hand held any clue as to his fate. "Seek me in Spiderhaunt," it proclaimed. "The fate of Daggerdale is in your hands." This is the second part of a trilogy of modules that began with "The Sword of the Dales." The saga concludes with "The Return of Randal Morn." TSR 9485

Cover of Fifth Edition Fantasy #8: Eye of the Leviathan
Fifth Edition Fantasy #8: Eye of the Leviathan
5th Edition
Level 8
38 pages
0

Murder! Ripples of shock pour through the wee hours of the sleepy fishing shanty of Port Scuttle. An innocent young fishmonger, beloved by the locals, has been brutally murdered in her own shop. Stunned by the grisly act, the typically hardened townsfolk turn to powerful heroes to investigate the gruesome deed. Could the fishmonger’s recent discovery of a massive black pearl be a possible motive? The heroes’ goal is to not only bring the perpetrator to justice, but determine the twisted purpose behind the ghastly act. Concerned townsfolk decry that the evildoer must hang for his or her despicable crime. Yet when the heroes finally track down the murderer, he is already dead by the noose, and the investigation has truly only begun. Clues hint at even darker designs, as an ancient evil stirs to reclaim a once lost malevolent relic. Tackle the challenge of solving the despicable murder of an innocent, and thwarting the diabolical schemes of a powerful brine vampire. Th e adventure is set in and around a small fishing port located on the windswept craggy cliffs of an ocean. The author draws on two inspirations for this adventure: The Pearl, by John Steinbeck, and an unnamed adventure plot by the author’s astonishing wife, Lisa.

Cover of You Meet in an Ambush
You Meet in an Ambush
Draw Steel
Level 1
? pages
0

This one-shot takes about 3 to 4 hours to complete and is optimized for four to six 1st-level heroes. It works as a gentle introduction to new Draw Steel players, demonstrating the main mechanics that make up the game one at a time. The characters are locally famous heroes who were recruited by Basil, a mutual acquaintance, former Courser operative, and current tavern keeper. An old friend of his needs help on some Courser business, so the heroes must meet on the Red Boar tavern and wait further instructions. What they don't know is that the Coursers have been compromised; their leadership is now controlled by Ajax the Invincible! Under Ajax's command, the Coursers's main function has become to get rid of any obstacles to the tyrant overlord's imminent invasion of Blackbottom. The heroes' "mission" is actually just one of several ambushes taking place in the city to kill those who pose a threat to Ajax's rule.

Cover of TS1 - Heart of Darkness
TS1 - Heart of Darkness
5th Edition
Levels 4–5
32 pages
0

With your last adventure complete you head to town to sell off loot, replenish supplies and to find a bard to tell your tale to so that your fame can increase. As the group goes their separate ways you are wandering through the muddy streets when a shriek is heard. You see a man stab a merchant and attempt to escape. With no time to gather your associates you call for your mount (or borrow one) and give pursuit! This scenario is a true solo meaning you don’t need a DM to officiate. It is suggested that a 4th level be used for “meatier” characters or 5th for those of less daunting stats.

Cover of Curtain Call: A Sharn Adventure
Curtain Call: A Sharn Adventure
5th Edition
Levels 1–4
24 pages
0

Curtain Call: A Sharn Adventure is an introductory Eberron adventure. This is a great adventure for new Dungeon Masters to Eberron and includes sidebars to help DMs and players get familiar with the world of Eberron. A paying job in Sharn to find out what happened to a missing noble turns into a myriad of street chases, personal grudges, spy agencies, cultists, and charlatans as you take an exciting tour through the City of Towers.

Cover of Dreams of Dissension
Dreams of Dissension
5th Edition
Level 4
26 pages
0

The people of the hill have brought Cinderstorm’s wrath upon them. If you want to save them, find me beyond the stepping stones in the Whispering Woods. Dreams of Dissension is a 5E adventure filled with mystery, conflict, and spirits set on the edge of a frigid forest. The adventure is designed for characters of 4th level, and should provide enough content for two or three game sessions. These 25 pages are filled with marvelous art and reveal 4 new magic items and 6 original creatures. The supplement includes 4 fully-printable battlemapsmade specifically for the encounters in this adventure (VTT versions are also available for download). Published by Beyond the Screen

Cover of Tower of the Mad Mage
Tower of the Mad Mage
5th Edition
Levels 1–2
16 pages
0

The door slams open so hard that the wall shakes and the hinges groan. To everyone’s astonishment, a goblin staggers in. He is badly wounded, with dried blood covering about half of his body. Only a moment before the air was full of the rattle of dice, the slap of cards, and cries of victory and defeat. Now the Gambling Golem is dead silent. The goblin lurches toward your table then collapses right in front of you. “Help me,” he croaks, looking up at you with bloodshot eyes. “I’ll make you rich!”

Cover of WS3 Distant Turtle City
WS3 Distant Turtle City
AD&D
Levels 5–7
20 pages
0

The journey continues on the high seas as the ship crosses the equatorial reach and heads into waters rarely visited by the children of the North. While plying the trades far off the coast of the mysterious T'ung Empire, the characters encounter a derelict ship caught in a thick seaweed sargasso. The ruins of the craft point to Molo and his deadly plot, and the chase continues to a new port of call, that of Distant Turtle City. Can the city be freed of Molo's dark influence? Do the brave adventurers have what it takes to challenge shade ninjas, ogre magi, bushido goblins, and even a rumored eye tyrant? Only time and dice will tell! This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of Bitter Waters
Bitter Waters
3rd Edition
Levels 1–3
16 pages
0

Through acrid mists and bitter waters they march. They are quiet, making no sound as they leave the marshland. Spears held high, the warriors scan the fog for signs of the attacker. Every step took them further from their old lands. Every step brings them closer to the lands of their 'allies,' who had abandoned them when teh marsh turned black and foul. Every step churns up more of the poisoned water as it seeps between their scales and below the skin. So many had already died on this march, and after the attack, they had so few left... The mists part in the night. The village's light bathes them in a false welcome. The human guards are unsteady, either from poison or drink. The town celebrates the end of the trade season, but not a man raises a toast to the creatures that died for it. So many had died from the first attack of the beast and from the aftermath, but the humans would suffer for such treachery...

Cover of FT - Silvantri
FT - Silvantri
AD&D
Levels 1–6
11 pages
0

Tucked away in the Springwood Forest is the Elven settlement of Silvantri. The town is filled with those Elves who left their ancestral home in the Treetop Forest. The community is elevated and suspension bridges link the buildings together. This setting will allow those enjoy Elven backgrounds to further their joy.

Cover of T1 Village of Hommlet
T1 Village of Hommlet
AD&D
Levels 1–3
24 pages
0

The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters. TSR 9026

Cover of The Midnight Mirror
The Midnight Mirror
Pathfinder
Level 4
32 pages
0

The sleepy town of Karpad in shadow-haunted Nidal has long been overseen by the Boroi family, and until a few weeks ago, the citizens under Baron Stepan Boroi's rule have lived uneventful lives of relative peace. Recently, however, the outbreak of a virulent and fatal disease and a number of mysterious disappearances have left the people of Karpad paranoid and fearful. Even Baron Stepan has been acting strangely, and now the tenuous balance of racial tensions between Karpad's human and fetchling populations stands on the verge of collapsing into total anarchy.

Cover of N5 Under Illefarn
N5 Under Illefarn
AD&D
Levels 1–3
32 pages
1

Daggerford is fairly quiet for a frontier town. Sure, lizard men raid the local baron's holding now and then, orcs sneak out of the Misty Forest to raid caravans on the Trade Way, and Lady Bronwyn has a few suitors who are a touch too passionate, but there's nothing going on that a member of the renowned Daggerford militia can't handle. Except that the Shining River has turned green, and cattle are dying. Except that the Elf King of Laughing Hollow, a place where no human dares go without fearing for his life, is asking the militia for help. Except that strange substances are oozing from the fissures caused by a recent earthquake. Except that the earthquake also has opened an entrance in the cliffs around the Laughing Hollow that might lead to the fabled dwarf mines of Illefarn. Suddenly, being a militiaman isn't quite as easy as it used to be. TSR 9212

Cover of Defense of First Tower
Defense of First Tower
5th Edition
Levels 3–5
35 pages
0

In this adventure for the Eberron Campaign Setting a group of adventurers travels to the well known but seldom explored thorp of First Tower, 27 miles north of Sharn, the City of Towers. The adventurers must solve a terrible event that happens on the House Orien lightning rail, but then will have some time to relax and have fun in the many events and fun things that happen in the festive town of First tower. In the third act, the adventurers must find a way to fight or negotiate with an orc tribe that claims a section of the land as theirs.

Cover of Penance For Sin
Penance For Sin
5th Edition
Level 6
13 pages
0

This horror mystery adventure scenario takes the players to a small village just behind the fog. In a last month, three people went missing from Dormay village and they still haven't been found. The concerned villagers want the players to find the missing folk or at least shed some light on their disappearance. Through investigative work the players will discover that the village has a 100 year old secret, a secret which punishes the wicked. While the villain died over a century ago, he left behind a dreadful design that torments the people to this day. Players' heart and soul will be put to the test as they are ultimately faced with the creature born of sin. Penance for Sin features a short horror mystery adventure scenario. It introduces a new fiendish monster. The adventure favors invastigation and roleplay over combat encounters. "The horror element" section in the adventure gives advice how to make your gaming sessions more frightening. Published by: Adventurer's Inn

Cover of The Pit of the Oracle
The Pit of the Oracle
AD&D
Levels 6–8
16 pages
0

The Pit of The Oracle is a game module designed for use with the rules of Advanced Dungeons & Dragons. It can be used by itself as a self-contained campaign (or as a springboard to a larger campaign), or it can be easily incorporated into an existing campaign. Comment: Level range is my best guess. Adventure includes a lot of unique short-hand

Cover of Serving the Squash
Serving the Squash
5th Edition
Level 1
11 pages
0

Bountiful harvest abound! Come to the wonderful town of Kukurbi and enjoy the festivities, as Highharvestide is upon us! But all seems too gourd to be true! We guarantee you there’s nothing odd or sinister in this mischievous mini adventure! You butternut wait and hubbard right in! This Dungeons & Dragons mini adventure for 1st level characters comes with: • nine pages of content written by Alex Clippinger & Florian Emmerich • stunning art by Raluca Marinescu • a wonderful map of the town Kukurbi drawn by Erin Harvey, with a DM and Player version • two new monsters to squash (your party)