A community for lazy dungeon masters
815 adventures found
Cover of The Cursed Knights of Crestmoor
The Cursed Knights of Crestmoor
OSR
Levels 1–3
18 pages
0

In an age obscured by mist and memory, Sir Galen the Brave and his knights struck down the Drake of Crestmoor with steel and flame. But as the years turned, and the heroes returned to dust, their deeds faded into myth. Doubt lurked where awe once dwelled, and in time, the bards sang of lesser deeds. In the hollows of the wilderness, the stones of their forgotten tomb crumbled beneath ivy and shadow. The Cursed Knights of Crestmoor is a short dungeon crawl for four characters of levels 1-2 using Shadowdark RPG ©. The adventure is designed to be easy to run for new game masters. Players should not be cavalier in their approach to this dungeon. There are threats in the tomb which could easily kill foolhardy player characters. Long ago a band of knights led by Sir Galen slew the black dragon known as the Drake of Crestmoor - a malevolent creature whose true name was Morghast the Black. With his dying breath, the dragon cursed Galen and his friends that they would never find rest in death. Today, the once well-kept tomb has fallen into ruin. Some time ago a band of kobolds moved into the subterranean mausoleum and began using it as a base of operations. More recently, a lizardfolk shaman named Kall’eth and his warband arrived and took over, pressing the kobolds into their service. Kall’eth came to Galen’s tomb to recover the knight’s Fireblade - a sword of dwarvish make used to slay Morghast long ago. The tomb is crawling with kobolds, lizardfolk, and the restless husks of Galen and his compatriots. A magic sword, a missing wedding ring, and plenty of adventure await you in…The Cursed Knights of Crestmoor!

Cover of Axe of the Dwarvish Lords
Axe of the Dwarvish Lords
AD&D
Levels 13–15
192 pages
0

The Dwarven clans are in chaos, and a powerful host of goblins stand poised to sweep over the land in a wave of death and terror. Only the Axe of the Dwarvish Lords- one of the most powerful weapons ever created by the dwarven race- holds the key to ultimate victory against the massing humanoids. Can the PCs brave the labyrinth of an abandoned dwarven stronghold to find the Axe? TSR 11347

Cover of FVC3 - Sinking of the Mercy
FVC3 - Sinking of the Mercy
5th Edition
Levels 8–12
23 pages
0

The Sinking of the Mercy is a sandbox style adventure with multiple side treks to give higher level characters a challenge. After recuperating from their last adventure the PCs find themselves at the port city of Covalush. A group of heavy storms have been battering the coastline for a while a few banged up ships have limped into port. The sailors have found the taverns and have been retelling the story of a sunken treasure ship they were travelling with. As the storms start to weaken the possibility of a treasure hunt has intrigued the PCs…

Cover of DQ2 - Chasing the Slavers
DQ2 - Chasing the Slavers
5th Edition
Levels 2–4
27 pages
0

The chase to save your family continues! After your encounter at the cove, you head south across Esaq to try and catch the slavers. With some experience under your belt, you are feeling more confident about your fighting ability, but it is about to be tested yet again. This scenario picks up where DQ1 left off and is the middle of a trio of adventures.

Cover of DL1 Dragons of Despair
DL1 Dragons of Despair
AD&D
Levels 4–6
32 pages
0

The beginning adventure to the Dragonlance, War of the Lance series of adventures, upon which the Dragonlance novels are based. The companions meet in the Inn of the Last Home to discover a barbarian couple with a mysterious staff. The PCs journey to discover the staff's history which leads them to a ruined temple to the Forgotten Gods. Includes a full map of Xak Tsaroth and overland maps, some color. Art by Jeff Easley. TSR 9130

Cover of The Wayward Daughter
The Wayward Daughter
5th Edition
Levels 2–4
4 pages
0

Mary Seagrain is looking for her daughter who went missing during the last big storm. She is distraught and losing hope

Cover of NQ19 - Venzor Trench
NQ19 - Venzor Trench
5th Edition
Level 9
17 pages
0

Venzor Trench is set for a group of characters hired to deliver a magical item between two warring countries. The sea voyage becomes tumultuous and the ship goes down. With the mission unfilled the players utilize the magic item to survive on the bottom of the sea floor and continue to trek their way towards completing their misson through the legendary Venzor Trench!

Cover of One Night Amongst the Necromancers
One Night Amongst the Necromancers
5th Edition
Levels 2–4
20 pages
0

An evil cult gathers for one night of dark acts, and on this night a group of brave adventurers enter their hide out. It is a mission of stealth and subterfuge for the dark forces are powerful, and quick thinking is needed to succeed for one night amongst the necromancers. The adventure introduces several new monsters and magic items. Originally from the Danish convention Fastaval as part of the living campaign, Hinterlandet. Now presented here for the first time in English. It is an adventure with emphasis on exploration and meeting the unknown.

Cover of The Singing Stones
The Singing Stones
OSR
Levels 3–5
26 pages
0

"Investigate a mystical valley where stones can speak and monsters roam." "The Singing Stones" is a wilderness, point-crawl adventure for characters levels 3-5. It is set in a mystical valley known as Opera Valley, which is filled with sentient, speaking stones. It emphasizes exploration, interaction with unique environmental features, and solving mysteries through dialogue and puzzle-solving rather than straightforward combat. 23 keyed locations Written for the Old-School Essentials (OSE) rule system

Cover of B1-9 In Search of Adventure
B1-9 In Search of Adventure
BECMI
Levels 1–3
160 pages
0

THRESHOLD! The northernmost town in the Duchy - and your last stop before your adventures begin. Threshold, the gateway to mysterious castles, lost temples, deadly caves and caverns. You have heard the stories and legends, now you wish to see for yourself. This product provides a complete campaign adventure that will take beginning characters from 1st all the way to 3rd level and possibly beyond, drawn from the first nine modules of the B-series adventures. See individual adventure entries for Boss, Common Monster and Items lists. TSR 9190

Cover of F2 - Crypt of Kendall Furfoot
F2 - Crypt of Kendall Furfoot
AD&D
Levels 2–4
16 pages
0

Set to the west of Crystal Shores this old tomb is said to hold riches of untold value. Some say a magical healing item may be located within the secret rooms of the lost sanctuary!

Cover of Old Olga and Young Yvonne
Old Olga and Young Yvonne
5th Edition
Levels 1–4
65 pages
0

Old Olga and Young Yvonne is a four- to six-hour adventure for 1st-4th level characters, designed for Dungeons & Dragons 5th Edition, with a village theme, hags and witches, an abducted child to save, some horror, and mysteries to solve! Willow Creek, a remote farming village, is in trouble: livestock is going missing and reappears gutted in the woods, crops fail and fields blight - and now the bastard child of young Yvonne has gone missing as well. What no one in the village knows: Yvonne is a budding witch secretly feuding with Old Olga, an evil hag in the woods - who now demands a human sacrifice from Yvonne in return for her child. Who can sort out this mess, bring back the innocent child, prevent a murder, and return peace and quiet to Willow Creek? This adventure can also be used as a mini-campaign sandbox. With the branching and inter-connecting scenes, locations, and NPCs it provides, combined with the guidance on how to run a "village adventure", the material provided here on more than 60 pages can easily cover up to eight hours of playtime. Included with this adventure are: + an original custom creature, the young witch + 12 original fleshed out NPCs, including personality traits and roleplaying tips + a toolset for creating villager NPCs quickly + 7 hand-drawn maps of important locations + 4 alternative story rewards (depending on how the adventure resolves)

Cover of The Proving Glade
The Proving Glade
5th Edition
Levels 3–6
15 pages
0

The Proving Glade is a one-shot adventure meant for parties or duets. Your characters arrive in a small settlement that has a big problem. The forest, its lifeblood, has seemingly withdrawn its bounty. Others have gone in, only to return hours later confused about how they got out. Will your party have the wherewithal to navigate the treacherous forest, pass its surprising tests, and uncover what’s truly going on? I wanted a forest adventure that felt alive and busy. I also didn’t want every encounter to be solved with the swing of a sword. The Proving Glade is about questioning value, morality, judgement, and redemption. This adventure was written as part of the Summer 2019 RPG Writer's Workshop. We also submitted In the Heart of the Forest. While these two adventures are not necessarily connected, they both involve navigating difficult and dangerous scenarios in a forest and could naturally be strung together. This Product Includes -A 3 to 4 hour one-shot designed for parties or 1-1 play. -A new Sidekick stat block: Daelin Hoofbane, ranger extraordinaire. -A new custom creature: the mysterious and powerful Alseiad, a glade nymph of incredible beauty. -2 new maps: One region map for the forest around Quaervarr near Silverymoon and one battle map for The Hydra's Mire.

Cover of GF16 - Currents of Adventure
GF16 - Currents of Adventure
5th Edition
Levels 1–3
31 pages
0

A group of young islanders have been snubbed by the village elders as they move off to protect their island. Their dispair doesn't last long as they quickly find themselves facing foes of their own! After boarding a small fishing boat the group quickly finds themselves sucked into the swirling currents where adventure finds them! The original PCs are included!

Cover of Forget Me Not
Forget Me Not
5th Edition
Levels 5–10
12 pages
0

Who ever heard of a civilized gnoll? Stories of a secluded valley full of peaceful gnolls have been swirling for years, the occasional nonviolent encounters dismissed as tall tales or unique oddities. Now you are about to discover these gnolls for yourself. The rumors are true...but the full truth is a secret more terrible than anyone knew. A sect of the tribe maintain the magical peace by a terrible ritual sacrifice--not of blood, but of memory. The gnolls who undergo it become Forgotten, losing their identity and becoming a stranger to the clan who once knew and loved them. What is the truth behind the valley's protection? Will the gnolls be allowed to continue living in peace? Or will their only hope become Forgotten?

Cover of An Introduction to D&D -- The Wealthy Merchant
An Introduction to D&D -- The Wealthy Merchant
5th Edition
Level 0
8 pages
0

This campaign was created as a response to comments from some friends of mine. Though they were avid board game players, they didn’t want to try D&D because it seemed like too much of a time commitment with too many rules to learn before getting started. This campaign uses stripped down characters and a simple campaign, and was made to give them a chance to try it for half an hour on a regular board games night. I’m putting it online in the hopes that other people can do the same with it and expand the community. Inspired by /u/plaintreality of Reddit.

Cover of The Distraction
The Distraction
3.5 Edition
Level 3
12 pages
0

A bad of settlers awaits certain death upon the vicious blades of massing gnoll hordes. Can the PCs distract the ravenous army of savage humanoids long enough for reinforcements to arrive? A D&D adventure for 3rd-level characters.

Cover of FC7 - Yellowbeard's Vein
FC7 - Yellowbeard's Vein
AD&D
Levels 5–7
24 pages
0

With several adventures under your belts your party arrives at the small settlement of Goshen seeking a warm bed and full bellies. As you begin to satisfy both you hear rumors of some overdue mining Dwarves. These miners have been quite consistent about coming to town to move their gemstones to market and with recent sightings of humanoids the townspeople are concerned. Is your party ready for a well-being check?

Cover of Death in the Dark - A Tome of Foes Adventure
Death in the Dark - A Tome of Foes Adventure
5th Edition
Levels 8–10
14 pages
0

A shadow hangs over the dark and dreary town of Squill. Townsfolk are being murdered in their beds without any explanation and the local graveyard has become a dangerous, haunted place. Consumed by fear, the men and women of Squill have begun casting evil glances at a young orphan boy. The victims, it seems, all had links to the lonely child, and none of them were good. A local priestess, however, wonders if the heart of the darkness consuming the town lies in a necromancer slain nearby only a few months ago...

Cover of Heroes of Karatheon
Heroes of Karatheon
5th Edition
Level 5
28 pages
0

What’s Included Heroes of Karatheon is a self-contained 6-7 hour 5e adventure for three to five 5th-level characters. This premium module includes: A full three-part story that evolves based on the players’ performance and choices Battle maps and custom NPC stat blocks New rules for chariot racing, a 4-stage relay race, and a “capture the flag” encounter A random table for 6 fleshed out Greek mythology-style encounters Your Mission A terrifying beast stalks the surrounding area of the port polis of Karatheon, destroying crops and endangering the lives of its citizens. The ruler of Karatheon, Archelaos Cirillo, has organized a tournament to crown a champion, bestowing upon them his blessing to slay the beast. Face off against other adventuring parties in the Colosseum, traverse the dangerous wilderness of the world of Korinthos, and hunt the beast in the mountains it calls home to claim eternal glory.