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Cover of The Vault of the Devourer
The Vault of the Devourer
5th Edition
Levels 1–4
32 pages
0

Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage's tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it's up to a group of adventurers to apprehend the rogue and save his victim from the vault below. Published by Cold Iron Conventions and Draxtar Games.

Cover of The Monsters of Enfri Asylum
The Monsters of Enfri Asylum
5th Edition
Levels 1–3
64 pages
0

Where have the staff gone? Why do the doors not lead where they should? What dark experiments were performed here? And what has become of the asylum’s enigmatic owner? During a routine train ride, the characters are halted by a powerful force within Enfri Asylum. Haunted by murderous doctors, revolutionary patients, and creatures beyond description, the characters must venture into the old hospital and put an end to the madness to reach their destination. The Monsters of Enfri Asylum is a 8 to 12 hour horror adventure for 1st to 5th-level characters.

Cover of Goblin Heist
Goblin Heist
5th Edition
Levels 1–4
16 pages
0

Ever feel like you just want to snatch all the blankets and pillows you can find and hide in your own warm little nest? Goblin Heist is a chaotic Tier 1 adventure where 1-6 players take control of goblin characters on a mission to steal as many cozy things as they can from the sleepy winter village of Little Humbleton. But be wary... the town has hired an adventurer to stop you! Can you and your goblin gang survive the cold, sneak into houses, steal the cozies, and escape before daybreak all without being caught? Goblin Heist is highly replayable, and features: - A choice of four adventurers protecting the town, each adding their own difficulty and flavour to the game - Variable weather conditions - Pursuit mechanics - Randomly generated challenges - Cozies - Stuffing sweets in your face

Cover of The Cycle of Cerberus
The Cycle of Cerberus
5th Edition
Levels 5–8
50 pages
0

Inspired by the 12 Labors of Hercules in Greek mythology, this adaptation incorporates the classic quests, monsters, and motifs of ancient myth while injecting our interpretation of the personality and flavour of the world's greatest roleplaying game. As a result, though those familiar with the original myth may recognize key similarities in this adventure, it has been designed with the goal of re-formatting and reframing these heroic tasks in a new light, suitable for an entire mini-campaign fit for a whole group of brave and heroic adventurers. Use the Village of Kalogeros to incorporate each labor into a long running quest, or take bits and pieces and re-flavor them as necessary to fit your game. The choice is yours. Either way, we hope you enjoy.

Cover of Pathfinder Adventure Path #73: The Worldwound Incursion (Wrath of the Righteous 1 of 6)
Pathfinder Adventure Path #73: The Worldwound Incursion (Wrath of the Righteous 1 of 6)
Pathfinder
Level 1
92 pages
0

For more than a hundred years, the demon-infested Worldwound has warred against humanity, its Abyssal armies clashing with crusaders, barbarians, mercenaries, and heroes along the border of lost Sarkoris. But when one of the magical wardstones that helps hedge the demons into their savage realm is sabotaged, the crusader city of Kenabres is attacked and devastated by the demonic hordes. Can a small band of heroes destined for mythic greatness survive long enough to hold back the forces of chaos and evil until help arrives, or will they become the latest in a long line of victims slaughtered by Deskari, the demon lord of the Locust Host?

Cover of The Sorrows of Southsward Keep
The Sorrows of Southsward Keep
5th Edition
Levels 3–5
24 pages
0

A one-shot adventure of dark fantasy, tragedy, and horror... - 4-6 hour adventure for 3rd - 5th level characters. - 24 pages of an elegant, easy to read PDF. - 4 custom handouts that pair with the adventure. - 2 custom monsters. - 10+ trinkets and magic items for handing out to your players. - 6 gorgeous free battle maps that can be found here: https://www.dmsguild.com/product/434359/Map-Pack-01--The-Sorrows-of-Southsward-Keep

Cover of IM2 The Wrath of Olympus
IM2 The Wrath of Olympus
BECMI
Immortal Level
48 pages
0

Immortals lie chained atop a mountain in the Broken Lands. Their bonds relentlessly drain their power while demons cavort with glee around the wispy barrier, as strong as any prison. Have you the courage to embark on a dangerous mission for the materials necessary to craft an artifact? If you survive that task, you must then assume the Identities of legendary heroes of Darokin and face deadly Immortal foes without revealing your Immortality! The demons of Entropy stand between you and your final Goal. Have you the power to rescue the imprisoned Immortals and preserve the Prime Plane? The future of the Prime Plane is in your Hands! TSR 9189

Cover of Pathfinder Society Scenario #29: The Devil We Know—Part I: Shipyard Rats
Pathfinder Society Scenario #29: The Devil We Know—Part I: Shipyard Rats
Pathfinder
Levels 1–7
23 pages
0

Part 1 of the "The Devil We Know" campaign arc. Shipyard Rats is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir?

Cover of RQ3 From the Shadows
RQ3 From the Shadows
AD&D
Levels 9–12
64 pages
0

TSR 9375, from 1992

Cover of The Folley at Fairmarsh
The Folley at Fairmarsh
5th Edition
Levels 3–4
7 pages
0

The small fishing village of Fairmarsh runs along the riverside of the Winding Water. An ancient tomb holding a dangerous trophy has been disturbed, unleashing a long-forgotten enemy on an unsuspecting village.

Cover of The Complete White Ship Campaign
The Complete White Ship Campaign
AD&D
Levels 1–12
128 pages
0

"Long ago the Wizards of the world discovered the Afterglow Sea, a new magically charged plane of existence that lay beyond the Veil of the Elemental Plane of Water. It was from this magical well that they drew their supremacy, but some among them sought more raw energy, and surmised another darker and more powerful plane existed beyond the Elemental Plane of Shadow..." The black-heart necromancer Molo of the 13 Wives has discovered the existence of the Veil of Shadow and has set about to once again make contact, threatening the entire world in the process. So it is that a group of adventurers has been hired by the Wizards of the Taux to find Molo before he can bring about this cataclysm, but he has a head start. Molo has gone south across the sea, and a ship, the Coral Stranger, has been outfitted to try and catch him. Can the adventurers survive the trails of the southern ocean, solve the mysteries of corrupted dinosaur islands, brave the shadow-touched port of Distant Turtle City, and overcome the legendary Corsair Mists where Hyperion, Titan of Fire, is said to hold court over sea creatures the likes of which the world has never seen? Even if they can overcome all these obstacles, there is still the White Ship, death vessel of ancient Uthoria and closest contact point to the Veil of Shadow, and Molo himself... Compiling the full White Ship Campaign adventures series from Folio 14-19, as well as over half a dozen supplemental mini-adventures and the Ports of the Nameless Realms supplement, this is a true monster of a sea-based dungeon and lost island crawl. The adventure will take characters from 1st -12th level in an epic island hopping campaign! Contains: WS1 The Isle of Jade WS1.5 The Pearl of Madness WS1.6 Tomb at the Dragon Spine WS1.7 Candon Shaman of the Dark Fen WS2 The Forgotten Plateau WS2.5 The Ruins of Alaxar WS3 Distant Turtle City WS3.5 Pirate Lords of the Dark Sargasso WS4 Samurai's Fall WS4.5 The Final Stand of the Fallen Leaf WS5 The Shattered Tower WS5.5 The Sunken City WS6 Duel on The White Ship WS6.5 The Ghost Tower Ports of the Namless Realms Volume 1&2, Iconic Characters Also Available: WS2.6 Lost among the Crystals WS3.6 The Ogre Magi of Jade Rock These adventures are formatted to both 1E & 5E gaming rules.

Cover of Pathfinder Society Scenario #23: Tide of Morning
Pathfinder Society Scenario #23: Tide of Morning
3.5 Edition
Levels 1–5
17 pages
0

Venture-Captain Dennel Hamshanks sends you to convince an Andoren druid named Hemzel to allow the Pathfinder Society to study his recently discovered lorestone, a minor magical item that unlocks some of the mysteries of the ancient Andoren druid circles. When you arrive and find Hemzel murdered and the lorestone missing, you must race against time to recover the lorestone and stop Hemzel's murderers from using it against the druids of Andoran.

Cover of Pathfinder Society Scenario #15: The Asmodeus Mirage
Pathfinder Society Scenario #15: The Asmodeus Mirage
3.5 Edition
Levels 1–7
19 pages
0

Appearing only once a century in the western deserts of Katapesh, the Asmodeus Mirage has plagued Golarion for thousands of years. Powered by a crystal bone devil skeleton and legendary for trapping unwary travelers, the Society has a vested interest in studying and cataloging the source of its power. You have been sent deep into the deserts of northern Garund to enter the Mirage—but there's a catch! The Mirage only exists on Golarion for 24 hours every 100 years. Get trapped in the Mirage, and you may never see Golarion again.

Cover of The Plague of Pentapolis
The Plague of Pentapolis
5th Edition
Levels 1–17
341 pages
0

Welcome to Pentapolis, where a wondrous tale of urban adventure is about to unfold. Our story begins with a terrible plague taking hold of the city. The streets are filled with death, the people in confusion, and nothing seems to be helping. Characters are called to aid the city but what starts as a simple mission becomes one that will entangle the characters in a bitter conflict between law, religion, the shady underworld, and ancient powers thought to have been destroyed. The Plague of Pentapolis is a Dungeons & Dragons adventure designed for four to five (though one or two more is ok) characters starting at 1st level. By the end of the story, the characters should be at least 17th level. Additional and earlier levels may be gained by those who are bold enough to seek them.

Cover of The Harvest of Vastwood
The Harvest of Vastwood
5th Edition
Level 4
21 pages
0

Lorena Appleton, the youngest daughter of the youngest son of the heir to the Appleton estates, went missing several weeks ago and returned with a mysterious illness. Her parents spent their vast fortune pleading to all doctors and clerics passing through their town of Braeburn, desperate to find a cure for their daughter. Several healers have said that they couldn’t cure her without knowing what caused the ailment, but Lorena hasn’t said a word since she fell ill. The story piqued the interest of Syvil Loganberry, an elderly Halfling Cleric from the nearby city of Brackenshire. But the roads between Brackenshire and Braeburn have become wild in the last century, and all manners of forest creatures have turned vicious against those who dare brave the roads. The upcoming harvest festival in Braeburn has increased security along the roads, but Syvil grew old by being careful and has hired your band of adventurers to keep him safe as he made the journey. The three days of travel go by without an incident, but those familiar with the woods may wish otherwise. The forest has been still, silent, without even so much as a bird’s song to keep you company. It’s as if the forest itself is waiting...

The Monsters Within
5th Edition
Level 4
13 pages
0

Wild transmutation magic suddenly blasts through the sleepy town of Pinebrook Dell, turning the inhabitants into classic D&D monsters! Can the party reverse the effects as they too begin to slowly mutate? This one-session adventure is a love letter to classic D&D. Every monster the party might encounter dates back to the earliest days of the game... and the players are slowly turning into monsters themselves! Mechanics are provided for players to start turning into monsters (Gelatinous Cube, Beholder, Mind Flayer and more!) as the adventure progresses, with fun puzzles tailor-made to highlight their monstrous new abilities. This module is for 4-6 characters at level 4.

Cover of Barrowmaze
Barrowmaze
OSR
Levels 1–5
? pages
0

Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter Barrowmaze? Barrowmaze Complete (BMC) is a classic megadungeon for use with any old school fantasy role-playing game. BMC includes everything in Barrowmaze I and II in the same book in addition to new material, art, layout, and cover art by Ex-TSR artist Erol Otus. Barrowmaze Complete will keep your players on their toes and your campaign going strong. BMC is brought to you by the Old School Renaissance (so don’t forget your 10’ pole). This edition includes art by the aforementioned TSR artists Erol Otus, as well as Tim Truman, Jim Holloway. New old-school artists include Peter Pagano, Cory Hamel, Stefan Poag, Zhu Bajie, Stephan Thompson, and others.

Cover of Raiders of Reitheillaethor
Raiders of Reitheillaethor
5th Edition
Levels 3–5
57 pages
0

This is the second of the "High Forest Factbook" adventures series. The caravans have stopped arriving from the North. Lady Morgwais has asked you to investigate and help reopen the trade routes. What begins as a quick job turns into a race to save a queen. This module includes a detailed description of the Elven village of Reitheillaethor including it's NPCs. It can be run either as a continuation of the adventure started in "Menace of Merric", as an extended stand alone adventure or the three individual tombs included in it can be run as short one-off adventures.

Cover of CON18 - 10 Stalking Game
CON18 - 10 Stalking Game
5th Edition
Level 3
20 pages
0

Today's offering was our convention scenario for SkyCon 2018. The scenario was written for younger gamers with some combat challenges along with a lot of roleplaying opportunities. It is easy enough to drop into your own campaign for an entertaining little adventure.

Cover of Return to the Temple of Elemental Evil
Return to the Temple of Elemental Evil
3rd Edition
Levels 3–4
188 pages
0

Years ago, brave heroes put the denizens of the Temple of Elemental Evil to the sword. Now, dark forces whisper again in the shadows of the once-deserted temple - forces far more insidious and dangerous than any sane person could dream. Evil has risen again to threaten the village of Hommlet. A continuation of the original AD&D Temple of Elemental Evil, made for a party of 4th-level adventurers, taking them up to 14th level.