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Cover of Towers of Evil
Towers of Evil
BECMI
Levels 3–5
16 pages
1

Devastated in a war with a nearby wizards' school, the Fighters' Academy has since been surrounded by a foul and dank swamp - the Gloomfens. Since the climatctic battle between the wizards and fighters, the tower has decayed. The spirit of the head of the academy haunts the building, eternally plotting his revenge on the wizards who killed him. his loyal sutdents remain faithful to him even in death. Other foul undead have made their home in the rotting, spacious academy. From their lair, they make forays into farmsteads near the swamp in search of victims to feed their unspeakable appetites. The Problem of these terrible attacks by the savage undead will not stop until the evil that has found a home at the tower is burned from the face of the land forever. Will your party heed the call and help the town of Melinir? Will they be able to clear the former Academy of its undead? Towers of Evil is the second in a three part adventure, The Haunted Tower. Or, it can be ran as a stand alone adventure. The choice is up to you. Part of TSR 1081 The Haunted Tower

Cover of Pathfinder Society Scenario #1: Silent Tide
Pathfinder Society Scenario #1: Silent Tide
Pathfinder
Levels 1–5
16 pages
0

When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.

Cover of BASIC02: A Frightful Time
BASIC02: A Frightful Time
5th Edition
Level 2
? pages
0

Fall into heroism! The young heroes from Exallizar Preparatory Academy are back for their second adventure – and this time, there’s no safety net. A nearby town has sent out a call for aid after a mad hermit has promised to spread untold misery during their yearly harvest celebration. Your group has been selected by the administration to answer that call, and act as representatives for the entire school! You dare not fail. “A Frightful Time” includes: The second leg of the adventure started in BASIC-1 The return of Ronus, Willow, Meeris, and Kale, fully upgraded to level 2 A new breed of monster that is sure to be an instant seasonal classic A grading system to let you know how well you’ve done at the end of the adventure Part of a series of seasonally thematic modules, BASIC-2 can be run to completion in 3-6 hours

Cover of Imperial Ghoul Outpost
Imperial Ghoul Outpost
5th Edition
Level 10
4 pages
0

"Imperial Ghoul Outpost" is an iron ghoul lair suitable for four or five 10th-level characters. This adventure can be completed in a single session. When a clan of duergar prospectors unearthed caverns not on the their maps, they were particularly excited about a strange new iron orc they found there. not long after mining began, undead horrors emerged to attack the dwarves. Only one duergar escaped, his mind shattered by the experience. The Ghoul Imperium continues to explore the area, and it has its own plans for the newly discovered one.

Cover of Escape from Thunder Rift
Escape from Thunder Rift
BECMI
Level 5
31 pages
0

An emissary from the dwarven community of Hearth-Home approaches the player characters, beseeching them to aid the dwarves in finding a powerful mage who might bring disaster upon not only their mountain fortress, but all of the Thunder Rift! Escape from Thunder Rift adventure leads the heroes into a dark dungeon where they may discover a gate between the valley of Thunder Rift and the World of Mystara. Packaged with a DM screen. TSR 9437

Cover of The Titan's Dream
The Titan's Dream
AD&D
Levels 5–9
11 pages
0

A bizarre journey into the realm of sleep. A casual visit to a living, nightmare theater. The King sends the party to speak to the Oracle, a Titan named Andromicus and ask about the fate of the kingdom. But the titan is asleep and sleeping he draws the heroes into his dream! This very weird adventure imagines the titan is dreaming three different five act plays whose stories intertwine and intermix randomly. The heroes find themselves in a random act of a random play and must "solve" the central tension of the act to put the Titan's mind at ease and move on to the next Act. Once they solved five different acts (which may happen out of order and each be from different stories) they exit the dream and the Titan wakes, allowing the players to ask the Titan Oracle a question. Some acts are short roleplaying encounters, some are full on combat scenarios. While the players can earn experience, and might get some cash, any magic items they find are illusory! A unique adventure with a lot of promise for an open-minded DM. Seems very like a classic Star Trek episode and in fact follows many of the same rules about Gods and Dreams. Pgs. 5-15

Cover of Perilous Awakenings
Perilous Awakenings
5th Edition
Levels 6–10
35 pages
0

"Persuaded by a foreigner mage, the survivors of an expedition to the ruins of Castle Perilous return bearing old relics of the fallen Witch-King of Vaasa. However, after getting back to Castle Valls in Damara, the very stone structure is affected by these artifacts, infused with life and evil intent, setting its will against those who tread its halls." Perilous Awakening is an adventure for a group of 6th-10th level characters. It is set in the town of Valls, at the northern region known as the Bloodstone Lands, in the kingdom of Damara, in Faerûn, in Toril, in the Forgotten Realms. However, with little modifications, you can run this adventure in whatever world you wish. This adventure includes: PDF file including the 35-page adventure. 3 maps a simplified view of the town of Valls, Castle Valls and a part of the town, and Castle Vall's dungeon level, all ready to be printed or for use in the web. 10 new enemies between awakened objects, evil wizards, and one of the Witch-King's Book of Creation to antagonize the adventurers. The artifact known as the Book of Creation to tempt the adventurers into higher evil powers.

Cover of The Gribbits Detective Agency Part II
The Gribbits Detective Agency Part II
5th Edition
Level 2
16 pages
0

Mykon Drift, genius inventor and entrepreneur, has disappeared on the eve of his greatest ever product launch, and nobody seems to know why or where he’s gone. Certain jaded onlookers might think this is for the best, for Drift is a disrupter in the truest sense, and the technomantic marvels he creates often wreak havoc on the guilds and economies of the Sword Coast. But titans of industry like Mykon Drift don’t just disappear for no reason, and his most loyal apprentice is willing to pay to find him. Unfortunately, that apprentice isn’t willing to pay very well, so what they get is the Grib-bits Detective Agency. "The Gribbits Detective Agency Part II" is a Dungeons & Dragons adventure for four 2nd-level characters. It is designed to follow on from "The Gribbits Detective Agency", and should be played in a single sitting.

Cover of FQ12 - Nest of Nikkal
FQ12 - Nest of Nikkal
AD&D
Level 8
13 pages
0

As the party relishes in the accolades of their achievements word of a Dragon nearby reaches their ears! Apparently a similar adventuring party stumbled upon the Wyrm by accident and was nearly wiped out. With the townspeople in fear, it is time again for the PCs to step up and perform heroic deeds! I wonder if there will be any pages from the mysterious Codex of Gamber Dauch will be around. With only one more adventure in the quest series the PCs must be getting close!

Cover of Ancient Cargo
Ancient Cargo
5th Edition
Levels 2–4
6 pages
0

Something stirs in the waters surrounding Port Wadegrave, a strange presence which has sown fear and discord throughout the coastal town, and sailors fear to cast out upon the waves! Can anyone get to the bottom of these mystery monster sightings and make the port safe once more? Ancient Cargo is a sea-faring adventure for Dungeons & Dragons 5th edition in which the Player Characters (PC’s) must defend a ship against a host of oceanic threats if they hope to complete their journey to Port Wadegrave. This adventure is designed for characters of 2nd to 4th level and is optimised for four characters with an average party level of 3. The adventure is setting agnostic and can easily fit into any published or homebrew world.

Cover of DA3 City of the Gods
DA3 City of the Gods
BECMI
Levels 10–14
48 pages
0

New Magic? That's what the flying egg has. New magic unlike any ever encountered in Blackmoor. New magic of a type that could give the fledgling kingdom an important edge in the wars that are brewing on its borders. There are only a few minor problems. Like the fact that the magician who piloted the metal egg to one of Blackmoor's sworn enemies, the monks of evil and eccentric Order of the Frog, are also interested in the magic represented by the egg. And, most important, the fact that the egg came from the distant and dangerous City of the Gods. Set amist the blistered salt flats of the Valley or the Ancients, the City of the Gods is a strange and deadly metal metropolis whose powerful guardians do not welcome intruders. Yet it is to this place of deadly menace that Blackmoor's leaders now send a daring expedition? to bargain for aid in the coming wars? or to steal the magic of the gods. TSR 9191

Cover of FV10 - Stronghold of the Venomous Wyrm
FV10 - Stronghold of the Venomous Wyrm
5th Edition
Levels 8–10
22 pages
0

Sightings of a large Green Dragon have become more and more frequent and the shipping lanes are becoming regular targets. The duke has sent a military contingent but no word has come from that group. Is your party ready to lend a hand against an extremely dangerous foe?

Cover of Spring Sickness
Spring Sickness
5th Edition
Level 3
1 pages
0

As the adventurers depart Honeyfest to go on their next adventure, one or more of the characters may suddenly come down with a terrible sickness. To make matters worse, as they make to leave town (or visit the local apothecary), the market square is suddenly thrown into chaos by a plague wizard and his pet otyugh spreading filth!

Cover of Ten Strokes 'Til Midnight
Ten Strokes 'Til Midnight
5th Edition
Levels 6–12
14 pages
0

Genius rogue artificer Ichabod Russet hired ten of his most brilliant colleagues to collaborate and build the greatest automaton yet invented: a clockwork beholder. He dreamed their invention would catapult him into stardom and wealth. In a secret mountain laboratory under Ichabod's direction, each scientist devoted themself to developing one ray for the creature's mechanical eyes -- but when the mysterious tenth ray was added to the automaton, it became too powerful. The clockwork beholder broke free during QA testing and destroyed half the lab. Only a few of the artificers escaped to tell the tale, and for the most part, they're keeping their mouths shut.

Cover of F12 - Bastion of the Giants
F12 - Bastion of the Giants
AD&D
Levels 6–10
19 pages
0

For years the Verbeeg clan on Clover Island has lived peacefully with the human settlement of Corsair Bay. A peace treaty has remained in effect that both groups attested to and have lived by. Recently the annual tribute that is to be paid to the giants has not come and now the giants are preparing for battle. Can your party go and act as an envoy to the giants or will they choose to go to war against them?

Cover of Shilo the Buff
Shilo the Buff
5th Edition
Tier 1 Level
? pages
0

Horror has swept over the small village of Whitwick. Men, women and children have gone missing in alarming quantities in the past few months. The culprit? A cannibalistic mad-man deep in the woods nearby. Will the players be able to find and defeat the menace and bring relief to the people of Whitwick? This one-shot adventure is inspired by the strange and hilarious (Actual Cannibal) Shia LaBeouf musical Youtube video created by Rob Cantor. Watch your players unravel terrifying mysteries and uncover the true madness of Shilo the Buff! This 4-page PDF is print-ready, includes a statblock for Shilo the Buff, is easy to customize and is a fun, simple adventure for new DMs to run. Enjoy!

Cover of Waterdeep: The Plowing And Running
Waterdeep: The Plowing And Running
5th Edition
Levels 4–6
17 pages
0

Spring in the city of Waterdeep is a spectacular time of year. The crowds are gathering for the annual races celebrating the Plowing and Running festival. Behind the scenes, an unknown conspirator works to disrupt the day's festivities. One of the racers has disappeared under mysterious circumstances and threatens to turn the joyous occasion into a scene of chaos. Those organizing the event are looking for brave and discreet volunteers to locate the missing racer and find out who is behind the plot to disrupt the event. Can the adventurers solve the mystery before it's too late? This adventure includes: * A kidnapping mystery with several clues leading to different ways for the characters to solve it. * Mechanics for players to participate in a race at the holiday event. * Two optional bonus objectives, including one that has the players exploring the city of Waterdeep and another that allows characters and players to explore their creative sides.

Cover of An Uneasy Truce
An Uneasy Truce
5th Edition
Levels 6–8
14 pages
0

The town of Innisfall lives in the shadow of dragons, but has managed to broker a peace with them through the years and avoided outright destruction. Now, a dragon has been murdered and the visiting party of adventurers is accused of perpetrating the deed. Can our heroes prove their innocence and restore the uneasy truce the town has lived under for generations?…

Cover of Pathfinder Module D4: Hungry Are the Dead
Pathfinder Module D4: Hungry Are the Dead
Pathfinder
Levels 6–7
36 pages
1

The logging town of Falcon’s Hollow has been through rough times—first a kobold tribe abducted the town’s children for an evil ritual, then an unknown force reanimated the defeated kobolds to attack the town. Now a horde of zombies approaches and a mysterious evil gathers power in the north, tainting wildlife and the buried dead, its presence hinting at ancient evils better left undisturbed.

Cover of WS2.5 The Ruins of Alaxar
WS2.5 The Ruins of Alaxar
AD&D
Levels 3–5
8 pages
0

The Ruins of Alaxar is a companion adventure made to go along with the events unfolding in Folio #15 (WS2 The Forgotten Plateau). It contains the information needed to run a side adventure that will help characters in their exploration of the Sacred Plateau. Smoke still rises from the ruinds of the once mighty citadel of the Corsairs of Uthoria. Now, amid the ruins, the characters find that a deadly force still lurks, and they must end it if they are to find the new location of their quest's last hurdle, the Necrotic Pearl! This adventure is formatted to both 1E & 5E gaming rules.