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Cover of The Beast Within
The Beast Within
AD&D
Levels 1–3
4 pages
0

Lambs to the slaughter. A lonely cottage hides a dreadful secret. While searching for a place to make camp for the night, the party is drawn to a clearing by sound of bleating lambs and the smell of a wood fire. In the clearing is a rustic cottage and tethered around it are a dozen lambs, forming a ring around the house. The owner is a reclusive cleric who contracted lycanthropy about a year ago when his camp was attacked by a marauding werewolf. Though he recovered from his injuries, on the next full moon he transformed and attacked his companions. In the aftermath he resigned himself to a life of isolation, believing that his faith will cure the curse. This is a short adventure, just a single combat encounter where the werewolf attacks the party. If the werewolf isn't killed outright there is a roleplaying opportunity and the potential for the party to seek a cure. Although the adventure is set in the Forgotten Realms campaign, it can be readily adapted to any setting. Pgs. 66-69

Cover of The Beast of Borgenwold
The Beast of Borgenwold
OSR
Levels 1–3
61 pages
0

STRANGENESS AND TERROR FROM BEYOND THE GRAVE! Borgenwold is cursed, they say. Cursed by pride and greed to cower in fear of the past. A fell monstrosity from beyond the grave has risen to devour this town and all who dwell here. Open this book and to find... a town in the grip of horror, drunken monster hunters in way over their heads, debts, desperate bargains, miraculous goblins feasting upon godflesh, the treasures of the dead, and the price to be paid by those who seek to claim them. The Beast of Borgenwold is a 59-page Old School Roleplaying Adventure designed for characters of between 1st and 3rd level, and designed to be compatible with Old School Essentials by Necrotic Gnome, and other B/X and OSR affiliated games. mini hexcrawl (12 hexs) plus a small dungeon

Cover of CCC-KUMORI-01-02 Wretches
CCC-KUMORI-01-02 Wretches
5th Edition
Levels 1–4
25 pages
0

Accused of impersonation and kidnapping, a pair of old sisters have found refuge in Abermoor. In their wake, they have left a trail of blood, and are pursued by a bounty hunter. Hired for their expertise, the adventurers have joined the pursuit. A Two-Hour Adventure for 1st-4th Level Characters Wretches is a stand-alone adventure that premiered at Kumoricon in Portland, Oregon in October of 2017

Cover of A Flight of Eagles
A Flight of Eagles
AD&D
Levels 4–7
32 pages
0

A routine recovery job, bread and butter work for any party of sell-respecting adventurers. What could go wrong? A few bugbears aren't going to cause any difficulty, are they?

Cover of DDEX01-11 Dark Pyramid of Sorcerer's Isle
DDEX01-11 Dark Pyramid of Sorcerer's Isle
5th Edition
Levels 5–10
49 pages
0

Long unoccupied, the pyramid on Sorcerer’s Isle now flows with strange magical energy, warping creatures and the landscape around it. The Cult of the Dragon and Red Wizards of Thay have taken notice, and it’s up to you to keep whatever power dwells there out of their hands. An adventure for 5th-10th level characters.

Cover of Dark Times in Sherwood
Dark Times in Sherwood
3rd Edition
Level 3
26 pages
0

Where's Robin Hood When You Need Him? The Sheriff of Nottingham and the outlaws of Sherwood Forest share a common enemy. Will an unlikely alliance end this newest threat to the land? Pgs. 42-67

Cover of The Chest of the Aloeids
The Chest of the Aloeids
AD&D
Levels 6–8
21 pages
0

From the magazine: "Brave are the mortals who take on the tasks of the gods - and dreadful their fate if they fail." This adventure is heavily themed on Greek mythology, using Greek gods as NPCs and even sending the PCs back to ancient Greece to obtain the main object of the quest. Eventually the PCs find the chest that they seek, which actually holds the god Hermes inside. He was being held by the Aloeids, two brother cyclops. After rescuing him, the PCs may gain his favor and perhaps the favor of more Greek gods.

Cover of EX1 - Trinity Trio
EX1 - Trinity Trio
5th Edition
Levels 1–9
11 pages
0

Don't you just hate it when you have a bit of downtime but some of your players need a bit more experience? Perhaps your group is fractured and only a pair of players could make it. Today's offering gives you three scenarios for a pair of adventures at three different levels! This offering helps you plug campaign holes with short encounters certain to challenge a pair of PCs!

Cover of CCC-RPSG-01 Ooze There?
CCC-RPSG-01 Ooze There?
5th Edition
Levels 1–4
27 pages
0

As the City of Danger struggles to rebuild, a spate of unexplained disappearances in the Zhent Ghettos threatens to erupt into fresh chaos. The factions are hard pressed to investigate, and it falls upon you to uncover the truth behind this new menace. A 4-hour D&D Adventurers League Convention Created Content adventure for 1st – 4th Level Characters (optimized for 3rd level). An ENNIE Awards 2019 nominee in the Best Organized Play category! This adventure is Part 1 of "The Neverdusk Trilogy", and has been praised as the hardest Tier 1 module written to date! Ooze There? is the first CCC written and developed in Singapore, and debuted at RPG Day Singapore 2018 - Singapore's largest Dungeons & Dragons community event. The v1.2 package gives you even better value, and includes: - All new cover art by Carillus, the creator of the highly popular ExCo webtoon - A high quality map pack for key encounter locations - A two (2) page cheat sheet with Jason's personal tips for running Ooze There?

Cover of The Chasm Bridge
The Chasm Bridge
AD&D
Levels 4–6
8 pages
0

A special underworld encounter from DUNGEON Adventures! The toll may be higher than you can afford... To travel further into the Underdark the party must cross a bridge spanning a deep chasm. But to cross, they must pay the toll, or risk another route. Pgs. 47-54

St. Anton's Fire
3rd Edition
Levels 5–7
48 pages
0

Nothing stirs in St. Anton. Through the alleys and streets, along castle walls, the town lies in a dreamlike lull. Moonlight shines upon the cobblestone paths winding lazily up and down the small hills. Sagging balconies and arching trees bow idly over the quiet streets. Evils is Afoot The Baron has descended into insanity, an eldritch creature stalks the streets, and clouds of despair gather over the townspeople. St. Anton needs brave heroes to unravel its mystery, and restore her fire.

Cover of A18: Storm's Wake, Saatman's Empire 2 of 4
A18: Storm's Wake, Saatman's Empire 2 of 4
5th Edition
Level 10
? pages
0

For centuries, the dragon Storm has ‘peacefully’ lived off the eastern coast of the Klavek Kingdom, sinking or collecting any ship that ventured into her territory and eating sailors and sea-creatures alike. Now, however, she has moved inland and invited a host of problems, devastating trade and nearly blasting the city of Cherr’s Landing from the map. The PCs have to save the city, and re-open trade along the Klavek Kingdom’s eastern coast, or the mysterious forces gathering in the background will only gain more of an upper hand! Also included in “Storm’s Wake”: A new template for Titanic creatures, larger and more powerful than any of their kind A new type of dragon, the Swampscale, whose dragon eggs can be captured in this adventure and trained Two new magic items, the fleetmaster’s compass, and the spade of excavation A new deity, Perenna, the god of spring and vanity Maps and Illustrations by 3x ENnie Award winning Cartographer Todd Gamble

Cover of Queen with Burning Eyes
Queen with Burning Eyes
3.5 Edition
Level 1
17 pages
0

Take your first exciting foray into D&D's newest campaign setting with a deadly exploit in Sharn, City of Towers. Descend into the ruined undercity to face the legacy of the daelkyr, aberrations from the evil plane of Xoriat, and come face to face with the Queen with Burning Eyes! Pgs. 16-32

Cover of Going Once... Going Twice
Going Once... Going Twice
AD&D
Any Level
5 pages
0

Auction fever can empty anyone's pouch of coins. An Arch-Mage is retiring and selling his possessions - and you're at the auction! Pgs. 19-23

Cover of An Uneasy Truce
An Uneasy Truce
5th Edition
Levels 6–8
14 pages
0

The town of Innisfall lives in the shadow of dragons, but has managed to broker a peace with them through the years and avoided outright destruction. Now, a dragon has been murdered and the visiting party of adventurers is accused of perpetrating the deed. Can our heroes prove their innocence and restore the uneasy truce the town has lived under for generations?…

Cover of A Shoggoth Among the Sheep
A Shoggoth Among the Sheep
5th Edition
Levels 2–5
4 pages
0

This adventure previews the shoggoth, a monster from the Tome of Beasts (Kobold Press). Adventure cannot be readily solved by direct assault, so groups optimized for combat alone may find it difficult or impossible to succeed or, indeed, survive. If a direct assault and toe-to-toe combat is the goal, characters of level 17 or better are called for. It's also excellent for ending a campaign.

Cover of Journey Through the Center of the Underdark
Journey Through the Center of the Underdark
5th Edition
Levels 4–6
20 pages
0

Are your player's moving out of Velkenvelve? Enjoying a stroll along the shores of the Darklake? On a day trip from Gracklstugh to Neverlight Grove? Sightseeing near Blingdenstone? Then Journey Through the Center of the Underdark is for you. Journey Through the Center of the Underdark contains several detailed encounters ideal for fleshing out traveling days between locations in Out of the Abyss. Furthermore, these encounters could be readily inserted into any 5th Edition Dungeons & Dragons Underdark oriented Forgotten Realms or home campaign setting. Designed for a party of 4-6 fourth through sixth level characters, with easy notes for adjusting encounter difficulties for lower or higher level groups, Journey Through the Center of the Underdark should provide 8-10 hours of exciting in game adventure. Written for your Rage of Demons Out of the Abyss campaign, Journey Through the Center of the Underdark is ideal for any descent into the depths your characters might take. Enjoy!

Cover of The 13th Circle
The 13th Circle
5th Edition
Levels 15–17
6 pages
0

The 13th Circle is an epic battle with one of the archfiends of legend, the demon Baphomet. Designed for Tier 3-4 characters (levels 15-17) and set in the Dread Domain of Kachelior, the adventure requires the party to navigate the mysterious and maddening mazes that protect the demon's castle, and battle fiends of all kinds to reach his throne room. But will they discover the truth of his machinations? Word has spread through the small collection of towns within the Grey Shade that a cult of Baphomet has been preparing something for their master within his palace. The players will travel to Baphomet’s palace, and make their way through the massive forest maze that surrounds it. They will find the corpse of one of the previous heroes enshrined near the center which hints towards the true purpose of the cultists. They will then have to infiltrate the dread palace either stealthing or fighting their way through the defenses. They then must make it past Baphomet’s Lieutenant, Aphalos, the Godeater. The characters defeat Aphalos or persuade him to leave his master to his fate. Once they enter the chamber, Baphomet’s plan is made clear. He wishes to create a maze within time, thus trapping this world in the same cycle of pain and doom as before.

Cover of Tower of Zenopus (Sample Dungeon)
Tower of Zenopus (Sample Dungeon)
BECMI
Level 1
6 pages
0

The ground-breaking introductory adventure for Dungeons & Dragons that served as a DM aid in the first D&D Basic Set, released by TSR in 1977. This set included a 48-page rulebook covering the first three levels of play, and was skillfully edited by Dr. J. Eric Holmes from the original 1974 D&D rules written by Gary Gygax and Dave Arneson. The original set included an exemplary dungeon level, but it was a loose collection of examples and not geared toward starting characters. Holmes advanced this concept by writing a new thematic dungeon with a strong backstory, creating an adventure that has remained a fan favorite over the decades. Officially, its only title is "Sample Dungeon" but colloquially it goes by various names based on Zenopus, the doomed wizard who built the dungeon under his tower

Cover of The Grandmother Tree
The Grandmother Tree
5th Edition
Levels 2–3
15 pages
0

Cookie swarms? Bubble traps? A three-story tree house? The Grandmother Tree is a whimsical adventure about friendship aimed at elementary kids (and kids at heart) who love the problem-solving and adventuring part of playing Dungeons & Dragons and enjoy resolving encounters with less combat. Share your joy of Dungeons & Dragons with the whole family! This two-hour one-shot is suited for characters level 2-3, and includes the following features: -New ‘monster’ and trap that appeal to kids -Full-color maps -Detailed flowchart of the whole adventure to streamline your prep -Can be dropped into any existing campaign or run on its own -Fully playtested by kids -Printer-friendly version of the adventure and maps -Kid-friendly artwork -Interactive mini games your whole table will enjoy -Tips on playing TTRPGs with kids, graciously donated by Anne Gregersen from her best-selling guide, Little Heroes -A portion of the proceeds benefits Extra Life, helping fund children’s hospitals